krumch, chaotic male lich Slave Master -- - - , , > m | .| , . . | | , . .| .. . . # | | . # # - `,, , , , . | . . % . .. ,L# . - -# # # , II# - . .- , * . , # . - - - -- ,# # # ,# ## ,, - - # $. _ # # - .- , - -- . . . , . . , # ###| . . # , . , , , , ). .# . | . # - - # , [Krumch the Human Abducter] St13 Dx8 Co14 In3 Wi8 Ch4 SlaLicMalCha Dlvl:6 $123 HP-8(113) Pw47(47) AC12 Exp9 T2806 Bli Latest messages [-8 -> 33] What do you want to read? [lopuwDORS or ?*] As you pronounce the formula on it, the scroll disappears. You may charge an object. What do you want to charge? [jlwDOR or ?*] Your spellbook of summon undead vibrates briefly. It bites you! [-10 -> 24] You hear a flinging sound. You are hit! [-1 -> 23] You are hit! [-2 -> 21] Warning: HP low! It hits you! [-8 -> 13] Warning: HP low! Something casts a spell at you! Your head suddenly aches painfully! You die... Your inventory Weapons r - a cursed -2 axe {24} t - an uncursed +0 morning star {48} H - an uncursed +0 fly swatter (weapon in hand) {4} V - 24 cursed -1 bullets {0} Armor q - an uncursed rotted +0 pair of leather gloves (being worn) {4} s - a cursed -2 pair of leather gloves {4} B - an uncursed +0 dwarvish cloak {4} C - an uncursed +0 pair of iron shoes {20} E - a cursed -7 helmet {20} F - an uncursed -2 small shield {12} N - a cursed -3 pair of fumble boots {8} W - an uncursed +0 orcish helm {12} X - an uncursed greased +0 orcish cloak {4} Comestibles a - 5 uncursed tripe rations {0} b - 3 uncursed food rations {0} c - 8 uncursed apples {0} d - an uncursed orange {0} e - an uncursed tin of spinach {0} f - an uncursed tin of spinach {0} z - 3 blessed cream pies {0} A - 5 uncursed cream pies {0} M - an uncursed porter lichen corpse {20} P - an uncursed banana {0} Scrolls o - 5 uncursed scrolls of mana {0} p - 4 uncursed scrolls of phase door {0} u - a blessed scroll of blank paper {0} Spellbooks l - an uncursed spellbook of summon undead (2:5) {0} w - an uncursed spellbook of forgotten spell (2:4) {0} D - an uncursed spellbook of fireball (0:3) {0} R - an uncursed spellbook of cure sickness (0:2) {0} Potions x - an uncursed potion of sickness {0} Q - an uncursed finalized potion of confusion {0} Rings O - an uncursed -1 ring of heavy attack {0} Tools g - an uncursed leather leash {0} i - an uncursed magic whistle {0} j - an uncursed oil lamp (1258) {0} m - an uncursed leather saddle {0} J - an uncursed large box {500} U - an uncursed grass whistle {0} Gems G - a cursed -4 amber stone {1} The large box is empty. Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: acid resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 289 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 73 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 7 Musable item generation frequency had a negative bias of 43% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 90% Tool drop chance was reduced to 96% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body armor (turn 13) The following skill became untrainable if you tried to train it too early: spirituality (turn 306) The following skill became untrainable after a while: elemental spells (turn 30939) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 26497) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 42218 Monster spawn increase reached its maximum at turn 100611 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2525512 The monster class that cannot be genocided was xorn The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: kallwalker (freq bonus 9) The monster species that spawned more often: tomb scorpion (freq bonus 8) The monster species that spawned more often: cat emergency service (freq bonus 12) The monster species that spawned more often: healer (freq bonus 16) The monster species that spawned more often: ultimate giant kraken (freq bonus 24) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 9) The monster species that spawned more often: bloodtest cat (freq bonus 8) The monster species that spawned more often: brown beetle (freq bonus 7) The monster species that spawned more often: yellow mold (freq bonus 4) The monster species that spawned more often: nabasleh sephirah (freq bonus 5) The monster species that spawned more often: ambush thief (freq bonus 60) The monster species that spawned more often: nightgaunt (freq bonus 12) The monster species that spawned more often: karate sister (freq bonus 4) The monster species that spawned more often: Teddy Ruxpin (freq bonus 8) The monster species that spawned more often: confounding typal (freq bonus 24) The monster species that spawned more often: blue-red force fungus (freq bonus 8) The monster species that spawned more often: striped jelly (freq bonus 42) The monster species that spawned more often: engrossed faggot (freq bonus 4) The monster species that spawned more often: merchuck (freq bonus 24) The monster species that spawned more often: undead artist (freq bonus 18) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster species that never randomly spawned: dcss mummy The monster species that never randomly spawned: regraded truanting inhabited The monster species that never randomly spawned: express train The monster species that never randomly spawned: glibbery slime The monster species that never randomly spawned: formica reinvent renascence The monster species that never randomly spawned: unlight turret The monster species that never randomly spawned: Baalzebub The monster species that never randomly spawned: bow lich The monster species that never randomly spawned: showerhead valuing sulkiest reawakening The monster species that never randomly spawned: transfix soothsaid The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 12) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 19) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 14) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 9) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 14) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 10) Trap randomization happened for 1 in 435 traps Next attribute increase check would have come at turn 4096 Strength training was 20 Dexterity training was 32 Wisdom training was 26 Constitution training was 16 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were blinded (3) You had not decided on your sexuality yet You were prevented from having shock resistance (631) You were prevented from having see invisible (0) You were aware of the presence of something You were warned of undead You had infravision You had 680 points of nutrition remaining You aggravated monsters You had teleportitis You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Daevas The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (189) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 372% b - forgotten spell 1 occult 28% 79% c - fireball 4 matter 90% 81% Techniques known in the end Name Level Status summon pet 9X LIMIT(0) blood ritual 9 R LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) Discoveries Amulets amulet of life saving (convex) Armor leather gloves (moth-bitten gloves) dwarvish cloak (hooded cloak) iron shoes (hard shoes) helmet (winged helmet) fumble boots (fin boots) orcish helm (iron skull cap) orcish cloak (coarse mantelet) Scrolls scroll of taming (GENTLE PEEPTOE HIGH HEELS) scroll of healing (VIM EMACS NO TEPAD) scroll of mana (HONNI SOIT QUI MAL Y PENSE) scroll of phase door (LIVING SALT SHAKER) scroll of standard id (OMIAZBOYISU531) scroll of cure (SONIC VALHOG 3 AND KNUCKLES) * scroll of extra healing (TRAINRIDING LIKE A HOBO) * scroll of greater mana restoration (JARVIK 7) scroll of enchant weapon (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of barrhing (INE IGO PIO) scroll of teleportation (I HERE SOMETHING) scroll of charging (R U READY) scroll of blank paper (unlabeled) Spellbooks spellbook of summon undead (parchment) spellbook of forgotten spell (final) spellbook of fireball (far away) spellbook of cure sickness (waving) Potions potion of oil (castor bean) potion of sleeping (squishy) potion of healing (fizzy) potion of object detection (buzzing) potion called mediocer (gaseous) potion called sanity? (sparkling) potion of blindness (sticky) potion of sickness (raspberry) potion of confusion (effervescent) Rings ring of heavy attack (kryptonite) Wands wand of cancellation (pliable) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) large box (wooden box) grass whistle (whistle) Gems amber stone (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 6: <- You are here Vanquished creatures a giant ant a petty giant ant a metal fire ant 0 house flies (1 created) a corroblob 2 acid blobs (3 created) 0 corroder acid blobs (1 created) a red blob a combo fuel barrel 2 turkey chicks 0 chickens (1 created) a trapping chicken a giant chick a pyrolisk 0 jackals (1 created) a stoat a weasel a coyote a little dog 0 force wolves (1 created) a big dog a small gas spore a gas spore 2 floating eyes a myrion a kitten a khajiit a lion cub a panther cub 0 jermlaines (1 created) a hobbit gentleman a telehobbit a terrible hobbit 0 group hobbits (1 created) 2 dwarves (3 created) a blue yeek 0 small dog-men (1 created) a gondolindrim 0 petty hobbit brigand thieves (1 created) 0 dwarf lords (1 created) a minidemon 0 quasicos (1 created) 0 homunculi (2 created) 0 egodretches (1 created) 0 Anja's sneakers (1 created) 0 imps (1 created) 0 bathing cap wearers (1 created) 3 fighter imps 0 lemures (9 created) 0 tengu (1 created) a giant germ 2 kobolds (3 created) a mine kobold (2 created) 4 pack kobolds a mud kobold a baby mimic a mini mimic a petit mimic 0 small flying mimics (1 created) 0 large mimics (2 created) 0 undead mimics (1 created) 0 pixies (1 created) a flying dryad 0 goooblins (1 created) 0 group goblins (1 created) a fiendish goblin a hobgoblin a covetous hill orc a runt 3 Uruk-hai an imipig (2 created) 0 porcupos (1 created) 4 rothes a lunatic rabbit 5 sewer rats (6 created) a mine giant rat a pack rat a rabbit (2 created) a field vole a bus driver 0 ferret kits (1 created) 0 eevees (3 created) a ferret a tender jesse (0 created) a spiderling a green centipede (2 created) 0 man eating plants (1 created) 0 gray unicorns (1 created) a flying moyatto ball a bore worm 2 undead worms an ass devourer 0 grid bugs (1 created) 2 will-o'-teh-wisps a bat a housebat a giant bat 0 flup bats (10 created) 0 pole ducks (1 created) a mid centaur 0 baby domestic dragons (1 created) an invisible badguy a girl who looks like her name was Fanny a lichen a porter lichen a yellow mold a yellow growth a golden mold (0 created) a green growth a green mushroom 2 pale patches (1 created) a reddish growth a shrieker a violet spore 0 dull growths (1 created) an intercrome (2 created) 0 gnome watchers (1 created) an angsty gnome a gnome lady a giant child a small giant 0 pw stealers (1 created) 2 New Kops 3 Keystone Kops 3 Keystone Inspectors 4 Undead Sergeants (5 created) a gecko mummy a gnome mummy 0 domestic naga hatchlings (1 created) a putit a cyan ooze a vat slime (0 created) 0 inka women (1 created) a rustbash hunk 0 tiny trolls (1 created) a kobold zombie (2 created) 0 gnome zombies (2 created) an orc zombie 0 creeping 42's (1 created) a human zombie 2 null zombies 0 plastic golems (1 created) a bundle monster a zero gunnhild (2 created) a squint-eyed rogue 0 busy-looking merchants (1 created) 0 cross-eyed mages (2 created) a human a hieler a bad lance carrier a novice priest a farting boy a mysterious girl an odorous girl a turkish bandit a werecentaur 0 thalmors (2 created) 0 shopkeepers (3 created) a minighost 0 gene jinns (1 created) 0 horned devils (2 created) a twen a gecko an iguana 2 lizards a burning fern spore a bloody killer tomato an eel wrap 3 floor grues a dark grue a beweyt grue a novice medium wall a nemi speaker a spear monster a rumber gum monster a cold trove a disintegration trove 0 smart troves (1 created) 0 The time is is is is ises (1 created) 248 creatures born. 163 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 142 times You killed 118 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (26 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (16 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (25 of 160) petkeeping [Basic] (max Grand Master) (83 of 160) sexy flats [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye krumch the Slave Master... You died in The Dungeons of Doom on dungeon level 6 with 12459 points, and 123 pieces of gold, after 2806 moves. Killer: a monster (thalmor called Leeroy) You were level 9 with a maximum of 113 hit points when you died. You reached the 53rd place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 51 12804 Nirol-Jes-Agb-Fem-Cha died in The Gnomish Mines on level 4 [max 6]. Killed by a monster (galltrit). - [98] 52 12500 Leeroy-Art-Nym-Fem-Neu escaped the dungeon [max level 1]. 18 [18] *53 12459 krumch-Sla-Lic-Mal-Cha died in The Dungeons of Doom * on level 6 [max 7]. Killed by a monster (thalmor called Leeroy). - [113] 54 12242 Leeroy-Jed-Red-Mal-Cha died in The Gnomish Mines on level 10. Killed by a monster (samurai gnome). - [155] 55 11576 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 7. Killed by a wand of bubblebeam. - [115]