kotofej, lawful male angelic Valkyrie ------------------------- |.......................| |.................^.....| -...........<...........|## |........................,# -------------------------,## #,,+ ------ ###,## .....| #,,`# |....|#########,## |.....,,,,,,,,,,,, |.@..|########### |....| ------ [Kotofej the Stripling] St18/01 Dx13 Co19 In6 Wi8 Ch5 ValAngMalLaw Dlvl:1 $5 HP24(24) Pw4(4) AC3 Exp1 T44 Latest messages Use hybrid races? [yn] (n) Velkommen kotofej, welcome to SlashEMExtended! You are a lawful male angelic Valkyrie. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. c - an uncursed +3 small shield (being worn) {12}. You kill the grid bug! The kitten looks less powerful! You stop. Your kitten is in the way! With great effort you move the boulder. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You hear some noises. You hear some noises in the distance. You have a sad feeling for a moment, then it passes. You see here 5 gold pieces {0}. 5 gold pieces. You don't have anything to drink. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools e - 2 uncursed +0 torches (alternate weapon; not wielded) {40} Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 14% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 83% Potion drop chance was reduced to 91% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20962 Monster spawn increase reached its maximum at turn 97702 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 544824 The monster class that cannot be genocided was rodent The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: blue centipede (freq bonus 20) The monster species that spawned more often: wrinkled force patch (freq bonus 4) The monster species that spawned more often: scarab beetle (freq bonus 60) The monster species that spawned more often: wind warp fungus (freq bonus 6) The monster species that spawned more often: vampiric spore (freq bonus 12) The monster species that spawned more often: greater lava demon (freq bonus 2) The monster species that spawned more often: shadolith (freq bonus 4) The monster species that spawned more often: noxious spore (freq bonus 6) The monster species that spawned more often: Hilda's lady pump (freq bonus 5) The monster species that spawned more often: whipfish (freq bonus 5) The monster species that spawned more often: false mold (freq bonus 2) The monster species that spawned more often: titanothere (freq bonus 2) The monster species that spawned more often: colorless patch (freq bonus 6) The monster species that spawned more often: evasive camel (freq bonus 7) The monster species that spawned more often: bright blue stalk (freq bonus 6) The monster species that spawned more often: random monster generator (freq bonus 12) The monster species that spawned more often: pixie (freq bonus 3) The monster species that spawned more often: mist troll (freq bonus 8) The monster species that spawned more often: petty living wall (freq bonus 4) The monster species that spawned more often: beige mushroom (freq bonus 2) The monster species that never randomly spawned: octarine grue The monster species that never randomly spawned: gray unicorn foal The monster species that never randomly spawned: Glaryssa, Succubus Queen The monster species that never randomly spawned: jungle warrior shaman The monster species that never randomly spawned: SS trooper The monster species that never randomly spawned: elf battlemaster The monster species that never randomly spawned: kickboxing lady The monster species that never randomly spawned: spherical laser The monster species that never randomly spawned: irresistible force patch The monster species that never randomly spawned: tear force fungus The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 47) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 8) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 83) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 143) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 15) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 35) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 23) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 11) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 3) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 5) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 8) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 25) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 7) Next attribute increase check would have come at turn 1298 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) Your chance to block was 26% You had 1455 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could not have safely prayed (350) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 stalking coyotes (1 created) a kitten 0 petit mimics (1 created) 0 rabbits (1 created) a grid bug (2 created) 0 lichens (1 created) 2 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel kotofej the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 9 points, and 5 pieces of gold, after 44 moves. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. You reached the 63rd place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 61 13 Elronnd-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a cream pie. - [15] 62 12 Andy-Wan-Mou-Fem-Neu escaped the dungeon [max level 1]. 22 [22] *63 9 kotofej-Val-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 24 [24] 64 8 Elronnd-Nin-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 28 [29] 65 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23]