kivla, neutral male addicted Binder ------------ |..........| ------------ ...........| |..........|#------####,|........<.| |..........-,|.....,,,,,...........| ####|..........|,|....|####,---+-------- #,,,-..........|,-$...| #,# #,##--.---------#----.- #,# -.---- #,# |....+ ,,,# |....|##,#%,, |.....,,,,,##. |...@|##,,# . |....|##,, .. |.....,,,, ... ------#### ... ... ---- [Kivla the Heratic] St25 Dx25 Co25 In25 Wi25 Ch25 BinAddMalNeu Dlvl:1 $0 HP0(62) Pw25(25) AC1 Exp3 T126 Cnf Latest messages You see here a scroll of healing {1}. i - an uncursed scroll of healing {6}. The human misses. (2x) The human hits you! [-1 -> 58] You kill the human! You see here a human corpse {1450}. (2x) You see no objects here. There is a wall in the way! You stepped into a heap of shit! You slip on the shit with your bare feet. [-26 -> 35] You stepped into a heap of shit! You slip on the shit with your bare feet. You inhale the intense smell of shit! The world spins and goes dark. [-18 -> 18] You are conscious again. You stepped into a heap of shit! You slip on the shit with your bare feet. You die... Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {1} g - 8 uncursed apples {5} h - 2 uncursed tripe rations {2} Scrolls i - 6 uncursed scrolls of healing {6} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks n - an uncursed spellbook of resist poison (0:1) {1} Rings p - a blessed +1 ring of increase damage (on right hand) {1} q - an uncursed ring of conflict (on left hand) {1} Gems c - 45 uncursed +0 rocks (in quiver) {24} d - 6 uncursed +0 flint stones Final attributes You have transgressed Your alignment was -62 Your max alignment was -5 You carried 16 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: jumping You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 4% Wand drop chance was reduced to 86% Potion drop chance was reduced to 96% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: saber (turn 7) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16457 Monster spawn increase reached its maximum at turn 58857 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 60970 The monster class that cannot be genocided was major demon The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: DOOM player (freq bonus 24) The monster species that spawned more often: scorpion (freq bonus 6) The monster species that spawned more often: pale force patch (freq bonus 8) The monster species that spawned more often: lurker above (freq bonus 36) The monster species that spawned more often: elemental lich (freq bonus 8) The monster species that spawned more often: abyss knight (freq bonus 60) The monster species that spawned more often: claw devil (freq bonus 12) The monster species that spawned more often: pond naga (freq bonus 6) The monster species that spawned more often: fell beast (freq bonus 40) The monster species that spawned more often: blood bringer (freq bonus 6) The monster species that spawned more often: ankou (freq bonus 48) The monster species that spawned more often: swamp fern spore (freq bonus 30) The monster species that spawned more often: real multi-hued hound (freq bonus 12) The monster species that spawned more often: non-mad light (freq bonus 8) The monster species that spawned more often: expert medium wall (freq bonus 12) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 21) The monster species that spawned more often: spike mushroom (freq bonus 30) The monster species that spawned more often: jes'sika (freq bonus 6) The monster species that spawned more often: conscious force fungus (freq bonus 16) The monster species that spawned more often: spotted mushroom patch (freq bonus 21) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 24) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 8) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 3) The monster species that never randomly spawned: Eddie The monster species that never randomly spawned: hod sephirah The monster species that never randomly spawned: wimp-imp The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: leocentaur ruler The monster species that never randomly spawned: waterspout gargoyle The monster species that never randomly spawned: senser The monster species that never randomly spawned: dweeeeeeauweauw The monster species that never randomly spawned: cacodemon The monster species that never randomly spawned: tome of nether wrath The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 9) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 16) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 20) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 16) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 5) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 11) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 2) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 5) Next attribute increase check would have come at turn 229 Strength training was 0 Dexterity training was -1 Wisdom training was -1 Constitution training was 3 You were confused (0) You were prevented from having jumping (0) You were prevented from having mana regeneration (0) You had 1706 points of nutrition remaining You caused conflict You had a +1 damage bonus You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was the void The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (149) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (SLASHEM EXTENDED WANTS YOU DEAD) scroll of mana (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of phase door (CLONE MONSTER) scroll of standard id (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of cure (EFFAITH ANDWYOL STATWS) scroll called Enchant Armor, perhaps??? (SHIVAN VEIDIMADUR NANAST STIGIO) Spellbooks spellbook of resist poison (fallen) Rings ring of increase damage (azurite) ring of conflict (geode) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) a kitten 0 large kobolds (1 created) a sewer rat 0 unalignment things (1 created) a blue mushroom (2 created) a human an incantifier a newt a gray twen 0 small turrets (1 created) an energy trove 13 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 3 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (8 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye kivla the Binder... You died in The Dungeons of Doom on dungeon level 1 with 232 points, and 0 pieces of gold, after 126 moves. Killer: heap of shit You were level 3 with a maximum of 62 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85] 3 4038 Andy-Gra-Ven-Mal-Cha escaped the dungeon [max level 1]. 20 [20] 7 708 Andy-Pro-Kop-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (white unicorn). - [33] 8 398 Andy-Mon-Mis-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63] * 9 232 kivla-Bin-Add-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [62] 10 227 Andy-Tha-Syl-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (baby cyan dragon). - [24] 11 196 Andy-Bos-Sok-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (horned devil). - [24]