- XV Player: kivla Game: Slash'EM-0.0.8E0F1 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-02-25.22:46:05.ttyrec Time: (1488062765) Sat Feb 25 22:46:05 2017 - Xmilled by a gargoyle. - [88]  3225 kivla-Hea-Gno-Fem-Neu choked on her food in The   Dungeons of Doom on level 4 [max 6]. Choked on a   homunculus corpse. 32 [43] 21 54473 weirdvic-Rog-Vam-Fem-Cha died in Sokoban on level 4 [max 12]. Killed by a wallaby, while helpless. - [92] 22 47773 aaronsama-Kni-Hum-Mal-Law died in The Gnomish Mines on level 12 [max 13]. Killed by a mangler. - [78] - X|MThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] / Xz snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) 1 X+Choosing Race Pick the race of your Healer  d - doppelganger e - elf g - gnome h - hobbit H - human * - Random q - Quit(end) 3 Xx0+Choosing Gender Pick the gender of your gnomish Healer  m - male f - female * - Random q - Quit(end) 6 X2+-+-------+-----|..........@..||.........d...|..............|---------------Kivla the Rhizotomist St:10 Dx:9 Co:17 In:10 Wi:16 Ch:17 Neutral Dlvl:1 $:1686 HP:12(12) Pw:6(6) AC:8 Xp:1/0 T:1  It is written in the Book of Hermes:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Hermes seeks to possess the Amulet, and with it[6 XgK to gain deserved ascendance over the other gods.  You, a newly trained Rhizotomist, have been heralded from birth as the instrument of Hermes. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Hermes!--More--6 Xv-+-------+-----|..........@..|Hello kivla, welcome to SlashEM! You are a neutral female gnomish Healer. --More--8 X? Be careful! New moon tonight.9 Xv 52@<: X &In what direction? [hykulnjb><] ; XcoThe door opens.3|.d; Xd i4@.d.; X +u5#@d.< X3|.##@###|.7 9@#.= X810 1 2 3 4 5 6 7 8 d####|.? X\O9##@? Xv,20d##@##@ XE g1d#@#A X{2|..#@#A X{ 3---------|.......||.......||.......||............d..-@-#B XۼYou displaced your little dog.4...|@....|.------B X F5@.C X*?6@.C X2R r...@8 31..@#C X <...d.####@#..5 42...#########@dE XYou displaced your little dog.3d#@##E X ###d#@+Ouch! You bump into a door.5F X 4In what direction? [hykulnjb><] F X gThe door resists!6d#G X 4In what direction? [hykulnjb><] H Xf>The door resists!7H X* 4In what direction? [hykulnjb><] H X`4gThe door resists!8d#I Xz4In what direction? [hykulnjb><] I X" gThe door resists!9d#J XqK4In what direction? [hykulnjb><] J X2 The door opens.50|#.|#...|-....|-----K XJP1---..|...|......|.#@-K X2---|..|.|$|-@L X @3@.L X[B4@.L X d@.82 gold pieces.7685M XD6.@M X9 >7.@M XU0>8.@N X^79@.N XM860@-N X$/d@####3 4d#Q X# O#####.#dd#@d8The jackal bites!1 9#dS X You miss the jackal.The jackal bites!0The jackal just misses!70d#U X1d#.@d.dV XYou hit the jackal.d.The jackal bites!9(12) Pw:6(6) AC:8 Xp:1/0 T:71  2##W X+You kill the jackal!13dd.Y X pYou kill the jackal!24#-[ X{e10(12) Pw:6(6) AC:8 Xp:1/2 T:75 #@[ X 66-@] Xm<@7@.^ X,What do you want to throw? [$a or ?*] ^ X(] Weapons a - a blessed +1 scalpel (weapon in hand) Armor b - an uncursed +1 pair of leather gloves (being worn) Comestibles k - 11 uncursed apples Spellbooks i - a blessed spellbook of healing (0:3) j - a blessed spellbook of stone to flesh (0:4) Potions e - 4 uncursed potions of healing f - 4 uncursed potions of extra healing Wands g - a wand of sleep (0:10) h - a wand of healing (0:11) Tools c - an uncursed stethoscope d - an uncursed medical kit(end) ` X+---------|.......||.......||.......|------|........#######|....||.......|#|....||.......|###|....|-.-------#|....|#######|.@..|####-....|###------#-+-------|-----|..........<..||.............|..............|In what` X  direction? [hykulnjb><] a XϪ ^++.8+b Xx :What do you want to throw? [$a or ?*] c Xu.In what direction? [hykulnjb><] c X O+.+9+d Xr80#.d@e X`1d#@.f X`2#d@-f X &In what direction? [hykulnjb><] f XqThe door closes.3d#+h Xl4d#@#h X~d5d#@#i X=P6#@#i X v7@#d#j X"7190@#d######1 6@#####d#k Xxc7@.d#k X Q8.#@k X9 K9#@.k XIN100 #@.l X!&>1.@l X+d72@.l X>3.@m X*jj4d##@.m XAv25.@d.m X $6 7 8 9d.......:You stop searching.10d.n Xq1.d@.n Xo2d.@..:.o X< W3.d@p X&".d@:.The little dog misses the newt.4q XIYou kill the newt!.d3The little dog eats a newt corpse.5s Xx<6@.t X;/;7 8 9 20 1 2 3 4 5..d........t Xx t6.@..dt Xc r7@..du Xp8 9 30 1 2 3 4 5 6......d.....u X( o7.@.dv X+j8.@d..v XzZ9.d.@v XDs40d...@v X i1.d.@v X"c_2...@w X V3d#@w X_ 4.#d@:w Xm2bYou miss the newt.5#dx X<You kill the newt!#d4The little dog eats a newt corpse.6z Xr\You stop. Your little dog is in the way!7z XPYou displaced your little dog.8#d@#{ XK \9#d@| XXl50#d#@| X T1|@)| X#@....4@.....<dThe little dog is almost hit by a dart!--More--~ XG-The little dog picks up a dart.9@.).d X,4In what direction? [hykulnjb><]  X:>The door opens.60|d.. Xx?r1##@.. X( @|@#######8 71@###d X[42#d@## X#@The little dog drops a dart.3)d X'd###@4You hear the footsteps of a guard on patrol. Xt ]5##@ X!k6d|.@ Xz g7#d.@ X[K8#.@ X&In what direction? [hykulnjb><]  XE^)9) XA#  XL untrap X 4In what direction? [hykulnjb><]  XAoWhoops...<@A little dart shoots out at you!--More-- XJ0 JYou are almost hit by a little dart.80 X#  XX untrap Xq@4In what direction? [hykulnjb><]  XgSThis dart trap is difficult to disarm.1 X #  Xa untrap X4In what direction? [hykulnjb><]  X SThis dart trap is difficult to disarm.2 XȨ#  X untrap Xy 4In what direction? [hykulnjb><]  XWj`Whoops...A little dart shoots out at you!--More-- XeYou are hit by a little dart.03d XF@ \l - a dart.4..d X #  XX9 untrap XR4In what direction? [hykulnjb><]  X4 nYou disarm the trap.5<d Xsl - 41 darts.6).d XU.@You see here a dart.7d. Xsi .d@The little dog picks up a dart.8.d X7 N9..@d Xu@. ..@.d...The little dog drops a dart.195|...d@....).. 6Z<d..@..The little dog misses the kobold zombie..Z##@. 9--More-- XEThe little dog misses the kobold zombie.--More-- XDThe little dog bites the kobold zombie.--More-- XTt OThe kobold zombie misses the little dog.200 X #@.The little dog misses the kobold zombie.#.#@.#--More-- XUYou hear some noises in the distance.##@###3 210#@#############6-----|........>||.`..@#------###### X-C \7-+@. Xg68@. X@9@. XzVn21##@..# X6 J2#@. X{?----.....#@##|.#|4 7-@##..|.....{--- X+d]8@..|-- X,M9@.. X F31#@.. X#@.#6-##.####@#....---- XZ!##@######8 9 X!40||.|...#|.@- X+1----.......|@#- XN f2-.|@. X563@. X߹>4@. XD  XK?5@. XK6@#. Xw C7.@# X53.##d####@ X^4...@d Xz[?5@d{ X86@.. X :7@# X e8@#d. XF+P9#{@ X XZ V60d@# X: %1 2 3 4 5 6 7 8 9########d# X}You displaced your little dog.70d@## XPp1#@#d X N2@.# X3 4 5 6 7 8 9 80 1.###d.### XZYou displaced your little dog.2d.@. X g3d.@. Xqt4 5.d..+ Xh j6.d.@. Xo`7.d.@ XaP &In what direction? [hykulnjb><]  XS The door opens.8..d| X7K _9.d.@ X XA90 1 2 3 4 5 6 7........# XE8 9 300 1 2 3 4 5 6 X=7|@ XD 8 9 10 1 2 3 4 5 6.| XH7 8 9 20 1 2 3 4 5..d| Xe6 7 8 9 30 1 2 3 4...| Xb Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Potions g - Wands h - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) X-V---------|.......||.......||.......|------|........#######|....||.......|#|....||.......|###|...+|-.-------#|....|#######|...+|#)##+....|###------######## X  Currently known spells   Name Level Category Fail a - healing 1 healing 0% b - stone to flesh 3 healing 70%(end) XJ{{------###|....+#....>|---------#|.`...#|.......|------#|.......| X! Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Potions g - Wands h - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) XT V---------|.......||.......||.......|------|........#######|....||.......|#|....||.......|###|...+|-.-------#|....|#######|...+|#)##+....|###------######## X Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Potions g - Wands h - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) X< V---------|.......||.......||.......|------|........#######|....||.......|#|....||.......|###|...+|-.-------#|....|#######|...+|#)##+....|###------######## X o5d.@# Xk6d..@| X~ `7d..@ XǢi8.d..@ X`9.d.@ XSQ40.d@ X1 I1.d@ X2\k2d#@## XI #d#@3 6#####d@ Xg8d##..@ Xk-What do you want to drink? [ef or ?*.]  X`Y^The cool draught refreshes you.9# X:What do you want to drink? [ef or ?*.]  XhThis water's no good!50#d XxX :What do you want to drink? [ef or ?*.]  X$ oYou see an image of someone stalking you.But it disappears.--More-- XCO ^The fountain dries up!1#d XB X Weapons a - a blessed +1 scalpel (weapon in hand) l - 42 darts Armor b - an uncursed +1 pair of leather gloves (being worn) Comestibles k - 11 uncursed apples Potions e - 4 cursed potions of healing f - 4 cursed potions of extra healing Wands g - a cursed wand of sleep (0:10) h - a wand of healing (0:11) Tools c - a cursed stethoscope d - an uncursed medical kit(end) Xr ---------...#####|....+..|#....>|---------...#|.`...#|.......|@.|------#|.......|---###|.......|------#|........#######|....|#|.......|#|....|###|.......|###|...+|#-.-------#|....|##########|...+|[1 X"s 4;23H##)##+....|######------############-|-------|-----#|..........<..| X2/Unknown command ' '. XM)w2d.@.. X ~3.d.@## XJ4..d@ X X9s.####@#7#######@#..$...........|------64 7#--------#@......|...|..| XCjr8.@||.-- X^.@64 gold pieces.8329 Xg^70d@. Xy".d..@1 5#....d@#.. Xz#@##..#.8 84#@#d###### X6Y##@#d#5@##########92 6@### Xu|.###@d9 402###@d XD Y3d@# XդQ4d..@ X Y5.d.@ XmQ6..d@ X -------------|.......$....|.........d@|------+------Kivla the Rhizotomist St:10 Dx:9 Co:17 In:10 Wi:16 Ch:17 Neutral Dlvl:2 $:1832 HP:12(12) Pw:6(6) AC:8 Xp:1/4 T:406  7d. X_8$.d@< XvYou displaced your little dog.9d@. X߈ @.49 gold pieces.8110..d X{1.d@< X%h2.@.d Xs?&In what direction? [hykulnjb><]  X6This door is locked. X_ 3In what direction? [hykulnjb><]  X<@6This door is locked. X3In what direction? [hykulnjb><]  X\WHAMMM!!!3d< X#,3In what direction? [hykulnjb><]  X2As you kick the door, it crashes open!4d... X3In what direction? [hykulnjb><]  X:You kick at empty space. X5Mv5.d.@# X>...######@##20 1 X*A 2#---------@#.........|#| XHX##d#####@#7########@#d### 34 9#@#d#### X= t 40##@d## X/N e 1@d# X;W XCn/##@###w@d####The larva bites!14 5 X8 {You just miss the larva.6#d X|You kill the larva!12 T:47 %# X|@##........|.>|---You see here a larva corpse.8d# X Xq*What do you want to eat? [k or ?*,]  Xr eat what?  Comestibles a - a larva corpse(end) X:+Ecch - that must have been poisonous!--More-- XN You seem unaffected by the poison.This larva corpse tastes terrible!9 250 1 2 3##d--More-- XLwYou finish eating the larva corpse.4#d XW #@##5 7@### Xh 8 9 60 1 2 3 4 5 6### Xנ7 8 9 70 1 2 3 4 5 XФ##@d##6 7d# Xg}rYou stop. Your little dog is in the way!8d# X  XuYou displaced your little dog.9d#@ X_681#+##d@#...-- XI&In what direction? [hykulnjb><]  XyThe door resists!2##d X4In what direction? [hykulnjb><]  X^lThe door resists!3.d Xd4In what direction? [hykulnjb><]  X>aThe door resists!4.. X 4In what direction? [hykulnjb><]  XSThe door opens.5----...-.d X7o6--##..|@....|#....|..|. Xja7|#@|. Xn8--@.d||.-- Xz h9.@.d X;z90.@.d. X0n1.d@. X g2...d@ X R3.d@ X9---------------|...........k.||.............||.@...........||.d...........||.........$...|----.----------Kivla the Rhizotomist St:10 Dx:9 Co:17 In:10 Wi:16 Ch:17 Neutral Dlvl:3 $:1881 HP:12(12) Pw:6(6) AC:8 Xp:1/12 T:493  4.d. Xq i.k<d..@...7..dkThe large kobold throws a crude dagger!)).).--More-- XSe You are almost hit by a crude dagger.).8.d@ X np - a crude dagger.9.d X}.@k..dThe large kobold throws a dart!)You are hit by a dart.).9(12) Pw:6(6) AC:8 Xp:1/12 T:49  500@.d X d1.@.d X3You hit the large kobold..dThe large kobold hits!8 2.d X9vYou hit the large kobold.3d. X| You kill the large kobold!%.d25The little dog picks up 10 gold pieces.4d$ X) .@ Things that are here: a large kobold corpse 11 darts--More-- X -------......|The little dog drops 10 gold pieces.5d$ X6.7What do you want to eat? [k or ?*,]  XHy eat what?  Comestibles a - a large kobold corpse(end)  X 7+------------...........|...........|......@d...|This large kobold corpse tastes terrible!6 7 8 9 910 1 2 3 4 5..d..$....$--More-- XEYou finish eating the large kobold corpse.6.d. XQ jl - 11 darts.7.d X{'.@10 gold pieces.98d$. Xb.@3 gold pieces.49.d X#You displaced your little dog.20d@.. XK `1d.@. Xm2.d.@. Xb3.@.d Xrc4d@... X] 10(12) Pw:6(6) AC:8 Xp:1/25 T:525 .@.d X/ XbGu6.d..@### XM 7.d@x # XY~9.### #d#@#+ XGf&In what direction? [hykulnjb><]  XwZThe door opens.30d##||.|..+..---- XQ 1x#d-@-.........|---- X6 2x##|-----@...|$| XXS3#.@ Xpbxd.@You hear some noises.#.@You hear some noises in the distance.#x.@--More-- XzYou hear some noises.|x..@12 gold pieces.dx9067--More-- X The little dog bites the grid bug.The grid bug is killed!8. X-r9.d.@ X @.140d...@....Ouch! You bump into a door.3 X@4In what direction? [hykulnjb><]  XdxsThe door opens.4..d- XI5d.#@.#. Xk.#-..#@###..|..---6 53....----#....|#####|.@#####.|#- X _4-@.- X@.There's some graffiti on the floor here.Use "r." to read it.25 X H6@. XZ7#@.# X= [There appears to be no shopkeeper here to receive your payment. XF S8@.# XG  X ##@##60###+@####Ouch! You bump into a door.5 XF XSLASH'EM History file for release 0.0.8 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing an X6dd debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More-- X:Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant X:m one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More-- XC'Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Ha XV'irston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More-- XB Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLAS XB 0H V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--! X=Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version [18;! XR"1Hbeing 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--! X Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. --More--" XUJNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed i" Xirn preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first --More--" X version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of Ne" X tHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. --More--# XW3Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Neth# Xl3:ack 3.4 to create SLASH'EM 0.0.7 --More--# XrThe Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley # X,r Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke --More--# X`  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R.# X  Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop --More--$ Xg[ Irina Rempt-Drijfhout Mike Passaretti --More--$ XcKivla the Rhizotomist St:10 Dx:9 Co:17 In:10 Wi:16 Ch:17 Neutral Dlvl:3 $:1906 HP:12(12) Pw:6(6) AC:8 Xp:1/25 T:565 ---------------|.............||.............||.<...........||.............||.............|----.----------#########-|------|......||......|#-......|-----###--------####....|#######+@######|....#####|...|#-----& X8Ouch! You bump into a door.' XF aThere appears to be no shopkeeper here to receive your payment.( X`There's some graffiti on the floor here. Use "r." to read it.* X1The door opens.+ X¦ 4In what direction? [hykulnjb><] , X8This door is locked., X1 4In what direction? [hykulnjb><] , X8 8This door is locked./ X4In what direction? [hykulnjb><] / XdW As you kick the door, it crashes open!6-----+-------|.........>....|.....$......-------------0 X z7.-@#.|-1 XN8@.-1 XJ j71@...d##2 X\l2>d##@2 Xa 3d#@.2 X d##@..71 gold pieces.775.3 XBk6@d..3 X4 c9...@d....4 XD -------|..@..+..d...||.....|-----.-Kivla the Rhizotomist St:10 Dx:9 Co:17 In:10 Wi:16 Ch:17 Neutral Dlvl:4 $:1977 HP:12(12) Pw:6(6) AC:8 Xp:1/25 T:579  80d..6 Xݹ]1.<d@6 X WYou stop. Your little dog is in the way!2..6 X^3@.d7 Xh`4#@. d7 X# `5@.d#8 XM 9 XSa6#d#@: XCh.###@##8.######@###95 6#d; XsYou displaced your little dog.7#d@##; X .602######------.-#|......@#|...$..||......-------< Xh b3@.|-< X 74@.= X`.@133 gold pieces.21105= X=6@.= X @7@.> X768.@> XZ69.@> X> X W10#@.? X#@######.6--------|......||.%...$|.....|..>....#.@#######d#####23 4bd##@ X5:#@d#A X You miss the newt.d#The newt bites!0 6d#A XyYou hit the newt.You hear some noises.7A X` You miss the newt.The newt is killed!8.d#B X9|.|..#-@-d#B X 130|....$......|d@...|.-----#C Xb1d@..C X9 m2@..dbD X,@.You see here a food ration.3d>E XTvq - a food ration.4d..F Xtg.....@.db.11 gold pieces.217 8..dG X) o9@.d.G X"40.db@...H XP2`1d..@I XEc2..dJ XB3d.K X---|@.|..Kivla the Rhizotomist St:10 Dx:9 Co:17 In:10 Wi:16 Ch:17 Neutral Dlvl:5 $:2121 HP:11(12) Pw:6(6) AC:8 Xp:1/25 T:643  4L XPt25<.@....L X i6 . |@ |..M X p7 ..@.---N Xoj8 . .@.-N X" j9 . .@.-O Xqm50... @. ..P Xo Weapons a - a blessed +1 scalpel (weapon in hand) l - 53 darts p - a crude dagger Armor b - an uncursed +1 pair of leather gloves (being worn) Comestibles k - 11 uncursed apples q - a food ration Potions e - 4 cursed potions of healing f - 4 cursed potions of extra healing Wands g - a cursed wand of sleep (0:10) h - a wand of healing (0:11) Tools c - a cursed stethoscope d - an uncursed medical kit(end) S XV ---|<|...|.@.|...----- U X*[ .. .@. ..1 8 ..| .@| ..|V X..|@. 60---@. V XA ------.@. ... 5 72---@. .. W X<@..5  .@.-X Xh  ... .@.--9 .. .@|-+----86 7X XXO8..@.Y XfX9. .@. Y XY90. .@. Y XO X1. .@. Y X &In what direction? [hykulnjb><] Y X_8You see no door there.Z X 3In what direction? [hykulnjb><] Z Xu HThe door opens.2|[ X'M ]3 . .@.[ X ^4 .@##\ X _5 |@##] X ### iiii#@#######700 4 iiii@###+^ X 7You hit the manes.5_ XEYou hit the manes.6_ Xs) `You destroy the manes!337#` X.6@#The manes claws you!9(12) Pw:6(6) AC:8 Xp:1/3 T:707 The manes claws you!6The manes bites!3 8i ` XYFYou miss the manes.9` X GYou miss the manes.10` X EYou hit the manes.1a XcYou miss the manes.The manes claws you!2The manes claws you!0--More--a XRYou die...--More--c X+GDo you want your possessions identified? [ynq] (n) d Xy Weapons a - a blessed +1 scalpel (weapon in hand) l - 53 +0 darts p - a +0 orcish dagger Armor b - an uncursed +1 pair of leather gloves (being worn) Comestibles k - 11 uncursed apples q - an uncursed food ration Potions e - 4 cursed potions of healing f - 4 cursed potions of extra healing Wands g - a cursed wand of sleep (0:10) h - a wand of healing (0:11) Tools c - a cursed stethoscope d - an uncursed medical kit(end) f X---------------|<|||||||--------|-|----#####iii@##########+# Contents of the medical kit:  10 uncursed bandages 7 uncursed phials 14 uncursed pills--More--g X---------------|<|||||Do you want to see your attributes? [ynq] (n) h XEPy Final Attributes:  You were fervently aligned. You were poison resistant. You saw invisible. You had infravision. You are dead.--More--j Xs---------------|<|||||||--------|-|----Do you want an account of creatures vanquished? [ynq] (n) j X;s y Vanquished creatures:  a manes a large kobold a larva 2 jackals a grid bug a kobold zombie 3 newts  10 creatures vanquished.--More--l Xna---------------|<|||||||--------|-|----#####@##########+#Do you want to see your conduct? [ynq] (n) m X Ay Voluntary challenges:  You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--o X---------------|<|||||||--------|-|----##### ----------  / \  / REST \  / IN \  / PEACE \  / \  | kivla |  | 2121 Au |  | killed by a |  | manes |  | |  | |  | 2017 |  *| * * o XP* | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye kivla the Healer... You died in The Dungeons of Doom on dungeon level 5 with 724 points, and 2121 pieces of gold, after 711 moves. You were level 1 with a maximum of 12 hit points when you died. --More--s X--More--