ô2)[_öÏ Player: kenanbit Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-19.16:44:36.ttyrec Time: (1529426676) Tue Jun 19 16:44:36 2018 ô2)[üúžThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ø2)[ó°yÚÄÄÄÄÄÄÄÄ¿ ³úúúú$úúú³ ³`úúúúúúúú ³úúúfúúúú³ ³úúú@úúúú³ ÀÄÄÄúÄÄÄÄÙ[Kenanbit the Invoker ] St25 Dx25 Co25 In25 Wi25 Ch25 SagAddFemCha Dlvl:1 $0 HP 17(17)  Pw 29(29)  AC-4 Exp1 T1 Cnf  It is written in the Book of Helen of Troy:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he noø2)[ ±w lurks, and bides his time.  Your goddess Helen of Troy seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Invoker, have been heralded from birth as the instrument of Helen of Troy. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Helen of Troy!--More--ù2)[Ô4Hello kenanbit, welcome to SlashEMExtended! You are a chaotic female addicted Sage.--More--ú2)[0Ÿ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--û2)[õr [Kenanbit the Invoker ] St25 Dx25 Co25 In25 Wi25 Ch25 SagAddFemCha  17(17)  Pw 29(29)  AC-4 Exp1 T1 Cnf The moon is waxing tonight.--More--û2)[v­¯Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More--ü2)[a  3)[U=Beware, there will be no return! Still climb? [yn] (n) 3)[¸Áky[Kenanbit the Invoker  17(17)  Pw 29(29)  AC-4 Exp1 T1 Cnf ÚÄÄÄÄÄÄÄÄ¿ ³úúúú$úúú³ ³`úúúúúúúú ³úúúfúúúú³ ³úúú@úúúú³ ÀÄÄÄúÄÄÄÄÙ[Kenanbit the Invoker ] St25 Dx25 Co25 In25 Wi25 Ch25 SagAddFemCha Dlvl:1 $0 HP 17(17)  Pw 29(29)  AC-4 Exp1 T1 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) 3)[FX¾n Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} Scrolls c - an uncursed scroll of scare monster {0} d - an uncursed scroll of create monster {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of force bolt (1:3) {0} f - a blessed spellbook of healing (0:3) {0} g - a blessed spellbook of summon undead (0:3) {0} Potions h - 2 potions of holy water {0} i - 2 blessed potions of healing {0} Tools j - an uncursed magic marker (0:33) {0}(end) 3)[X€B [Kenanbit the Invoker ] St25 Dx25 Co25 In25 Wi25 Ch25 SagAddFemCha Dlvl:1 $0 HP 17(17)  Pw 29(29)  AC-4 Exp1 T1 Cnf Do you want to see your attributes? [ynq] (n) 3)[¬ÍnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: psi resistance. You could not have this property extrinsically: warning. You could not have this property intrinsically: reflection. Scroll identification only worked 100 times out of 156. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 8. Implant identification only worked 1 times out of 24. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 27. Tool identification only worked 5 times out of 15. Monsters only dropped their musable items with 98% chance. Monsters only dropped their equipment with 76% chance. Scroll drop chance was reduced to 76%. Wand drop chance was reduced to 89%. Potion drop chance was reduced to3)[ÐÍ 89%. Weapon drop chance was reduced to 99%. Armor drop chance was reduced to 88%. Tool drop chance was reduced to 81%. Concealing monsters were spawned underneath items 85% of the time only. The following skill could not be trained at all: pick-axe. The following skill was trained at half the usual rate: dart. The following skill was trained at one fifth the usual rate: sling. The following skill was limited to basic proficiency: spear. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: divination spells. The following skill became untrainable if you tried to train it too early: dagger (turn 99). The following skill became untrainable if you tried to train it too early: knife (turn 468). The following skill became untrainable after a while: implants (turn 14199). The following skill couldn't be trained before a certain turn number is 3)[ÞÍÉreached: protection spells (turn 56398). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 52441. Monster spawn increase had reached its maximum at turn 271501. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 5701078. The monster class that cannot be genocided was naga. The monster class that was spawned more often: Zouthern animal (freq bonus 2). The monster species that was spawned more often: kibbutz different (freq bonus 16). The monster species that was spawned more often: thrasher (freq bonus 8). --More--3)[Þ¸The monster species that was spawned more often: gazer homunculus (freq bonus 12). The monster species that was spawned more often: eternal light (freq bonus 16). The monster species that was spawned more often: dwarf queen (freq bonus 48). The monster species that was spawned more often: sickness slime (freq bonus 15). The monster species that was spawned more often: plateau girl (freq bonus 42). The monster species that was spawned more often: tron bug (freq bonus 18). The monster species that was spawned more often: old cyan dragon (freq bonus 8). The monster species that was spawned more often: fox (freq bonus 12). The monster species that was spawned more often: fat bully (freq bonus 8). The monster species that was spawned more often: zealot (freq bonus 8). The monster species that was spawned more often: telephonic drawable (freq bonus 5). The monster species that was spawned more often: colorful patch (freq bonus 14). [13;3)[¹1HThe monster species that was spawned more often: deer stomach criminal (freq bonus 8). The monster species that was spawned more often: brown spore (freq bonus 15). The monster species that was spawned more often: neckband bowline cozy (freq bonus 10). The monster species that was spawned more often: tiny troll (freq bonus 30). The monster species that was spawned more often: mountain kobold (freq bonus 5). The monster species that was spawned more often: tapicoa pudding (freq bonus 7). The monster trait that was more common: monsters whose attacks numb you (freq bonus 4). The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4). The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 8). The monster trait that was more common: monsters that have kick attacks (freq bonus 1). The monster trait that was more common: monsters that make orc sounds (freq b3)[¹onus 1). The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1). The monster trait that was more common: monsters that explode when killed (freq bonus 1). The monster trait that was more common: monsters with acid resistance (freq bonus 2). The monster trait that was more common: monsters that are amphibious (freq bonus 1). The monster species that was never randomly spawned: old red dragon. The monster species that was never randomly spawned: lord toad. The monster species that was never randomly spawned: omega metroid. The monster species that was never randomly spawned: worshipping neologism. The monster species that was never randomly spawned: cave vulture. The monster species that was never randomly spawned: lurker below. The monster species that was never randomly spawned: assertion failure. The monster species that was never randomly spawned: undead rogue. The monster spec3)[¹Sies that was never randomly spawned: large implant trove. The monster species that was never randomly spawned: snow queen. The RNG hath decreed that this item was never generated: battle-axe (double-headed axe). The RNG hath decreed that this item was never generated: barrier shield ((null)). The RNG hath decreed that this item was never generated: backfire (fadeless). The RNG hath decreed that this item was never generated: partial plate mail ((null)). The RNG hath decreed that this item was never generated: ruby (red). The RNG hath decreed that this item was never generated: muting helm (covered helmet). The RNG hath decreed that this item was never generated: flood (watery). The RNG hath decreed that this item was never generated: bronze spear ((null)). --More--3)[‰l The RNG hath decreed that this item was never generated: recovery (reddish). The RNG hath decreed that this item was never generated: toxic (holed). The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 10). The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 6). The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 18). The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 5). The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 17). The RNG hath decreed that this item was generated more often: trap disarming (l3)[«l istening, freq bonus 32). The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 21). The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 2). The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 4). The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6). The RNG hath decreed that this item was generated more often: whit3)[¹l e dragon scale mail ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6). The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 25). The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak). The RNG hath decreed that this item was always generated cursed: elven spear (runed spear). The RNG hath decreed that this item was always generated cursed: keen memory (black lily). The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak). The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak). The RNG hath decreed that this item was always generat3)[Çl ed cursed: charoite (violet). The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield). The RNG hath decreed that this item was always generated cursed: disintegration (solid). The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak). The RNG hath decreed that this item was always generated cursed: fireball (ragged). The RNG hath decreed that this trap was always invisible: famine trap. The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2). Next attribute increase check would have come at turn 154. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were confused (0). You had not decided on your sexuality yet. You were prevented from having warning (0). You were prevented from having psi resistance (0). [45;13)[èl BHYou had 1500 points of nutrition remaining. --More--3)[—.’You had full nutrients. Your luck was zero. You could not have safely prayed (130). You survived. --More--3)[gS‰ÚÄÄÄÄÄÄÄÄ¿ ³úúúú$úúú³ ³`úúúúúúúú ³úúúfúúúú³ ³úúú@úúúú³ ÀÄÄÄúÄÄÄÄÙ[Kenanbit the Invoker ] St25 Dx25 Co25 In25 Wi25 Ch25 SagAddFemCha Dlvl:1 $0 HP 17(17)  Pw 29(29)  AC-4 Exp1 T1 Cnf Do you want to see your discoveries? [ynq] (n) 3)[ª}PqThe kitten can't follow you into the Black Market.