kenanbit, chaotic female addicted Sage ---------- |....$...| |`........ |...f....| |...@....| ----.----- [Kenanbit the Invoker] St25 Dx25 Co25 In25 Wi25 Ch25 SagAddFemCha Dlvl:1 $0 HP17(17) Pw29(29) AC-4 Exp1 T1 Cnf Latest messages Hello kenanbit, welcome to SlashEMExtended! You are a chaotic female addicted Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} Scrolls c - an uncursed scroll of scare monster {0} d - an uncursed scroll of create monster {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of force bolt (1:3) {0} f - a blessed spellbook of healing (0:3) {0} g - a blessed spellbook of summon undead (0:3) {0} Potions h - 2 potions of holy water {0} i - 2 blessed potions of healing {0} Tools j - an uncursed magic marker (0:33) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: warning You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 89% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 88% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: dagger (turn 99) The following skill became untrainable if you tried to train it too early: knife (turn 468) The following skill became untrainable after a while: implants (turn 14199) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 56398) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52441 Monster spawn increase reached its maximum at turn 271501 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5701078 The monster class that cannot be genocided was naga The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: kibbutz different (freq bonus 16) The monster species that spawned more often: thrasher (freq bonus 8) The monster species that spawned more often: gazer homunculus (freq bonus 12) The monster species that spawned more often: eternal light (freq bonus 16) The monster species that spawned more often: dwarf queen (freq bonus 48) The monster species that spawned more often: sickness slime (freq bonus 15) The monster species that spawned more often: plateau girl (freq bonus 42) The monster species that spawned more often: tron bug (freq bonus 18) The monster species that spawned more often: old cyan dragon (freq bonus 8) The monster species that spawned more often: fox (freq bonus 12) The monster species that spawned more often: fat bully (freq bonus 8) The monster species that spawned more often: zealot (freq bonus 8) The monster species that spawned more often: telephonic drawable (freq bonus 5) The monster species that spawned more often: colorful patch (freq bonus 14) The monster species that spawned more often: deer stomach criminal (freq bonus 8) The monster species that spawned more often: brown spore (freq bonus 15) The monster species that spawned more often: neckband bowline cozy (freq bonus 10) The monster species that spawned more often: tiny troll (freq bonus 30) The monster species that spawned more often: mountain kobold (freq bonus 5) The monster species that spawned more often: tapicoa pudding (freq bonus 7) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 8) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster species that never randomly spawned: old red dragon The monster species that never randomly spawned: lord toad The monster species that never randomly spawned: omega metroid The monster species that never randomly spawned: worshipping neologism The monster species that never randomly spawned: cave vulture The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: assertion failure The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: large implant trove The monster species that never randomly spawned: snow queen The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 10) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 18) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 17) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 32) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 21) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 25) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were confused (0) You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (130) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - summon undead 5 attack 0% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of scare monster (IAO ASTO IOPHE) scroll of create monster (HYPNOTIZED PLAGIARIST) scroll of healing (BBQ BBQ) scroll of mana (PAS DIO LEO) scroll of phase door (HP LOWED BY HOT AND HEAL BY WATE) scroll of standard id (ODIV) scroll of cure (MULEPUPUSCHE A BIG ONE) * scroll of extra healing (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) * scroll of greater mana restoration (ELAM EBOW) Spellbooks spellbook of force bolt (smeared) spellbook of healing (defiled) spellbook of summon undead (inane) Potions potion of water (clear) potion of healing (lavender) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye kenanbit the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.