ÎÝH\o¼Í Player: kaiser Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-01-23.21:34:06.ttyrec Time: (1548279246) Wed Jan 23 21:34:06 2019 ÎÝH\¦ÐžThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ×ÝH\Zfy×ÝH\HÚÄÄÄuÄÄÄ¿úúú@úúúú³³úúúdúúúú³úúúúúúú³ÀÄÄÄÄÄÄÄÙ[Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw Dlvl:1 $0 HP 13(13)  Pw 31(31)  AC12 Exp1 T1 It is written in the Book of Umbrellarina Madeline:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time. ×ÝH\=Hü[K Your goddess Umbrellarina Madeline seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Pure Boy, have been heralded from birth as the instrument of Umbrellarina Madeline. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Umbrellarina Madeline!--More--ÚÝH\çÀç [Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw Dlvl:1 $0 HP 13(13)  Pw 31(31)  AC12 Exp1 T1Hello kaiser, welcome to SlashEMExtended! You are a lawful male lycanthropic Medium.--More--ÛÝH\çÿ ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ãÝH\*+î Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More--éÝH\‡–ï [Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T1The moon is waning tonight.ëÝH\^Dº Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ìÝH\h-û[Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T1e - an uncursed +1 robe (being worn) {16}.[Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T1ìÝH\-·[Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T2 [Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T3úuúú@dThere is a wall in the way![Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T3ìÝH\Âèº Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) íÝH\‘Y «[Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T3e - an uncursed +1 robe (being worn) {16}.[Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T3 What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) îÝH\ÆÌŒ[Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T3e - an uncursed +1 robe (being worn) {16}.[Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T3 What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) ïÝH\vº ù[Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T3ðÝH\Ãu0What do you want to wield? [- abcd or ?*] ñÝH\^1You don't have that object.--More--òÝH\µ¼>What do you want to wield? [- abcd or ?*] òÝH\›ÃÌNever mind.[Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw  13(13)  Pw 31(31)  AC12 Exp1 T3óÝH\”κ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ÷ÝH\ÊŽø+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ùÝH\k|+Really quit [yes/no]? úÝH\¥¹yúÝH\â~ eúÝH\rEsûÝH\¦dr[Kaiser the Pure Boy  13(13)  Pw 31(31)ûÝH\­ƒ=ÚÄÄÄúÄÄÄ¿úúúuúúúú³³úúúúúúúú³@údúúúú³ÀÄÄÄÄÄÄÄÙ [Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw Dlvl:1 $0 HP 13(13)  Pw 31(31)  AC12 Exp1 T3Do you want your possessions identified? DYWYPI? [ynq] (n) üÝH\àÕ n Weapons  a - an uncursed +1 dagger (weapon in hand) {4}  b - an uncursed +0 yumi (alternate weapon; not wielded) {12}  c - 57 uncursed +2 ya (in quiver) {1}  d - 31 uncursed +0 ya {1}  Armor  e - an uncursed +1 robe (being worn) {16}  Comestibles  i - 4 uncursed bota mochis {0}  j - 20 uncursed beans {0}  k - 21 uncursed apples {0}  l - 19 uncursed oranges {0}  Scrolls  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  Spellbooks (1 of 2)þÝH\©:ÚÄÄÄúÄÄÄ¿úúúuúúúú³³úúúúúúúú³@údúúúú³ÀÄÄÄÄÄÄÄÙ [Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw Dlvl:1 $0 HP 13(13)  Pw 31(31)  AC12 Exp1 T3Do you want to see your attributes? [ynq] (n) ÿÝH\í» ÓnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wallwalking. You could not have this property extrinsically: dimmopathy. You could not have this property intrinsically: reflection. Scroll identification only worked 100 times out of 154. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 26. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 10% chance. Monsters only dropped their equipment with 36% chance. --More--ÞH\îScroll drop chance was reduced to 99%. Ring drop chance was reduced to 74%. Amulet drop chance was reduced to 19%. Weapon drop chance was reduced to 76%. Armor drop chance was reduced to 78%. Tool drop chance was reduced to 74%. Food drop chance was reduced to 94%. Monster death drops spawned with only 94% chance. The following skill could not be trained at all: healing spells. The following skill was trained at half the usual rate: missile weapons. The following skill was trained at one fifth the usual rate: implants. The following skill was limited to basic proficiency: axe. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: two-handed sword. The following skill became untrainable if you tried to train it too early: elemental spells (turn 141). The following skill became untrainable if you tried to train it too early: whip (ÞH\ îturn 1309). The following skill became untrainable after a while: petkeeping (turn 60118). The following skill couldn't be trained before a certain turn number is reached: shield (turn 30865). Number of artifacts generated was 0. --More--ÞH\%BNumber of fake artifacts generated was 0. Monster spawn increase would have started at turn 36266. Monster spawn increase had reached its maximum at turn 224126. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 333450. The monster class that cannot be genocided was dog or other canine. The monster class that was spawned more often: worm (freq bonus 1). The monster species that was spawned more often: firebreather (freq bonus 15). The monster species that was spawned more often: The Sweet Redguard Girl (freq bonus 8). The monster species that was spawned more often: disorientating telephonic (freq bonus 18). The monster species that was spawned more often: scholarship waddly uncapitalized (freq bonus 10). The monster species that was spawned more often: depowered force fungus (freq bonus 15). The monster species that was spawned more often: troglodyte beastlord (freq bonus 12). The monsÞH\DB)ter species that was spawned more often: magic-colored mushroom (freq bonus 36). The monster species that was spawned more often: shady soul (freq bonus 6). The monster species that was spawned more often: bootstrapping denuclearize burgundy (freq bonus 12). The monster species that was spawned more often: shootout supervened (freq bonus 6). The monster species that was spawned more often: battem (freq bonus 12). The monster species that was spawned more often: Beetle McNasty (freq bonus 9). --More--ÞH\}ÕThe monster species that was spawned more often: blink wort (freq bonus 10). The monster species that was spawned more often: polymorphitic wolf (freq bonus 8). The monster species that was spawned more often: cheese force fungus (freq bonus 3). The monster species that was spawned more often: phantom light (freq bonus 12). The monster species that was spawned more often: clear hound (freq bonus 8). The monster species that was spawned more often: woaah-oah bomb (freq bonus 6). The monster species that was spawned more often: gheleon (freq bonus 6). The monster species that was spawned more often: poison spore lichen (freq bonus 6). The monster trait that was more common: monsters that count as vampire (freq bonus 1). The monster trait that was more common: monsters that mutter cantrips (freq bonus 2). The monster trait that was more common: monsters that have sting attacks (freq bonus 1). The monster trait that was more common: moÞH\‘Õwnsters that hit as a +2 weapon (freq bonus 4). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4). The monster trait that was more common: HC aliens (freq bonus 4). The monster species that was never randomly spawned: chaotic servant. The monster species that was never randomly spawned: careener beaklike. The monster species that was never randomly spawned: dim fungus. The monster species that was never randomly spawned: airplane. The monster species that was never randomly spawned: Madeleine's ankle boot. --More--ÞH\‰ø The monster species that was never randomly spawned: Sarah. The monster species that was never randomly spawned: enravish bear. The monster species that was never randomly spawned: ruralist calamitously. The monster species that was never randomly spawned: hi-speed automaton. The monster species that was never randomly spawned: ferrous spore. The monster class that was always generated with extra speed: kobold. The RNG hath decreed that this item was never generated: material stability (rock solid). The RNG hath decreed that this item was never generated: elven helm (runed helm). The RNG hath decreed that this item was never generated: shield of mobility (slippery shield). The RNG hath decreed that this item was never generated: amulet of spell metal (chrome). The RNG hath decreed that this item was never generated: discharge stone (gray). The RNG hath decreed that this item was never generated: inimical stone (gray). The RNÞH\£ø uG hath decreed that this item was never generated: cure random status (fleecy-colored). The RNG hath decreed that this item was never generated: free action (serif). The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak). The RNG hath decreed that this item was never generated: implant of tribute (athletic). The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 9). --More--ÞH\*ŒThe RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 19). The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 13). The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 30). The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 123). The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 18). The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 35). The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 16). The RNG hath decreed that thiÞH\?ŒÞs item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 13). The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8). The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 2). The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 6). The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 11). --More--ÞH\Iº The RNG hath decreed that this item was always generated cursed: credit card ((null)). The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak). The RNG hath decreed that this item was always generated cursed: golden saber ((null)). The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet). The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO). The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet). The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear). The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield). The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic). The RNG hath decreed that this item was always generated cursed: airhead capÞH\bº Ù (cloudy helmet). The RNG hath decreed that this trap was always invisible: bad part trap. The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 5). Trap randomization happened for 1 in 117 traps. Next attribute increase check would have come at turn 105. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. --More--ÞH\nHîYour sanity was 0. You were poison resistant. You were level-drain resistant. You had not decided on your sexuality yet. You were prevented from having phasing (0). You were prevented from having dimmopathy (0). You had 1498 points of nutrition remaining. You were stealthy. You regenerated. You were a werewolf. Your luck was zero. You could not have safely prayed (925). You survived. --More--ÞH\Û” ;ÚÄÄÄúÄÄÄ¿úúúuúúúú³³úúúúúúúú³@údúúúú³ÀÄÄÄÄÄÄÄÙ [Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw Dlvl:1 $0 HP 13(13)  Pw 31(31)  AC12 Exp1 T3Do you want to see your discoveries? [ynq] (n)  ÞH\#í ýn Discoveries   Weapons  yumi (long bow)  ya (bamboo arrow)  Armor  robe (black robe)  Scrolls  scroll of healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA)  scroll of mana (DAMN IT)  scroll of phase door (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS)  scroll of standard id (AD TENT IS LARIENTELRUNYAS BANE)  scroll of cure (JOIN US OR THOSE)  * scroll of extra healing (SUSY THENSE)  * scroll of greater mana restoration (XIXAXA XOXAXA XUXAXA)  Spellbooks  spellbook of healing (visible)  Potions  potion of water (clear) (1 of 2) ÞH\›f 4 Wands  wand of psybeam (cornered)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2) ÞH\q6 FÚÄÄÄúÄÄÄ¿úúúuúúúú³³úúúúúúúú³@údúúúú³ÀÄÄÄÄÄÄÄÙ [Kaiser the Pure Boy ] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw Dlvl:1 $0 HP 13(13)  Pw 31(31)  AC12 Exp1 T3Do you want an account of creatures vanquished? [ynq] (n)  ÞH\ŽüÊn Vanquished creatures:  0 xoves (1 created) 0 canermines (1 created) 0 sewer rats (1 created) 0 white unicorn foals (1 created) 0 ungenomolds (1 created) 0 golden growths (1 created) 0 twens (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- ÞH\/Ó ÕDo you want to see your conduct? [ynq] (n) ÞH\ưÜn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ÞH\@v›Goodbye kaiser the Medium... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. You were level 1 with a maximum of 13 hit points when you quit.--More--ÞH\]ž