kaiser, lawful male lycanthropic Medium ----.---- ...u....| |........ |@.d....| --------- [Kaiser the Pure Boy] St5 Dx4 Co6 In14 Wi16 Ch16 MedLycMalLaw Dlvl:1 $0 HP13(13) Pw31(31) AC12 Exp1 T3 Latest messages Hello kaiser, welcome to SlashEMExtended! You are a lawful male lycanthropic Medium. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. e - an uncursed +1 robe (being worn) {16}. There is a wall in the way! e - an uncursed +1 robe (being worn) {16}. (2x) What do you want to wield? [- abcd or ?*] You don't have that object. What do you want to wield? [- abcd or ?*] Never mind. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +0 yumi (alternate weapon; not wielded) {12} c - 57 uncursed +2 ya (in quiver) {1} d - 31 uncursed +0 ya {1} Armor e - an uncursed +1 robe (being worn) {16} Comestibles i - 4 uncursed bota mochis {0} j - 20 uncursed beans {0} k - 21 uncursed apples {0} l - 19 uncursed oranges {0} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of healing (0:1) {0} Potions f - 3 finalized potions of holy water {0} g - a potion of holy water {0} Wands m - a blessed wand of psybeam (0:3) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 36% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 19% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 78% Tool drop chance was reduced to 74% Food drop chance was reduced to 94% Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 141) The following skill became untrainable if you tried to train it too early: whip (turn 1309) The following skill became untrainable after a while: petkeeping (turn 60118) The following skill couldn't be trained before a certain turn number is reached: shield (turn 30865) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36266 Monster spawn increase reached its maximum at turn 224126 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 333450 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: firebreather (freq bonus 15) The monster species that spawned more often: The Sweet Redguard Girl (freq bonus 8) The monster species that spawned more often: disorientating telephonic (freq bonus 18) The monster species that spawned more often: scholarship waddly uncapitalized (freq bonus 10) The monster species that spawned more often: depowered force fungus (freq bonus 15) The monster species that spawned more often: troglodyte beastlord (freq bonus 12) The monster species that spawned more often: magic-colored mushroom (freq bonus 36) The monster species that spawned more often: shady soul (freq bonus 6) The monster species that spawned more often: bootstrapping denuclearize burgundy (freq bonus 12) The monster species that spawned more often: shootout supervened (freq bonus 6) The monster species that spawned more often: battem (freq bonus 12) The monster species that spawned more often: Beetle McNasty (freq bonus 9) The monster species that spawned more often: blink wort (freq bonus 10) The monster species that spawned more often: polymorphitic wolf (freq bonus 8) The monster species that spawned more often: cheese force fungus (freq bonus 3) The monster species that spawned more often: phantom light (freq bonus 12) The monster species that spawned more often: clear hound (freq bonus 8) The monster species that spawned more often: woaah-oah bomb (freq bonus 6) The monster species that spawned more often: gheleon (freq bonus 6) The monster species that spawned more often: poison spore lichen (freq bonus 6) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 4) The monster species that never randomly spawned: chaotic servant The monster species that never randomly spawned: careener beaklike The monster species that never randomly spawned: dim fungus The monster species that never randomly spawned: airplane The monster species that never randomly spawned: Madeleine's ankle boot The monster species that never randomly spawned: Sarah The monster species that never randomly spawned: enravish bear The monster species that never randomly spawned: ruralist calamitously The monster species that never randomly spawned: hi-speed automaton The monster species that never randomly spawned: ferrous spore The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: amulet of spell metal (chrome) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 9) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 13) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 30) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 123) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 16) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 2) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 6) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: airhead cap (cloudy helmet) The RNG hath decreed that this trap was always invisible: bad part trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 5) Trap randomization happened for 1 in 117 traps Next attribute increase check would have come at turn 105 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having dimmopathy (0) You had 1498 points of nutrition remaining You were stealthy You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (925) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (black robe) Scrolls scroll of healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of mana (DAMN IT) scroll of phase door (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of standard id (AD TENT IS LARIENTELRUNYAS BANE) scroll of cure (JOIN US OR THOSE) * scroll of extra healing (SUSY THENSE) * scroll of greater mana restoration (XIXAXA XOXAXA XUXAXA) Spellbooks spellbook of healing (visible) Potions potion of water (clear) Wands wand of psybeam (cornered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 xoves (1 created) 0 canermines (1 created) 0 sewer rats (1 created) 0 white unicorn foals (1 created) 0 ungenomolds (1 created) 0 golden growths (1 created) 0 twens (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye kaiser the Medium... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. Since you quit, the score list will not be checked.