k2, chaotic male troll Warrior ----- ------ ---- --- --- |....---- |.... ... . . |.......+ -...-------- .. .-------- -.| |......<| |...|??+|.$-.-..--.|..|(((| .| |.......|########,#,|...|+.+|........|.|..|... |.| |.....`..,,,,,,``,,,|...|.. -|...._....-|-|.. ----.| --.------#######%,#,....-|---..@..........-|---....| #,# ,|.................@r.oIH%@e...@| |..../...{.-.%--...{....H@F...¯| |...?.........%................| |...-%---..HF.........-.-|--%.`| |...|...|-)-----.-...%.....|`.%| |...|`..|..|!..-.-.........|..`| |...|...|.(|!%.|.|....-|...|...| |...-----+------.......-----...| ...........................)...| -----------------.-------------- [K2 the Swordsman] St18 Dx13 Co18 In5 Wi13 Ch4 WarTroMalCha S21593 Mines:5 $327 HP-4(1) Pw0(0) AC4 Xp2/39 Satiated Paralyzed Latest messages Goodbye level 5. You come back to life! You survived that attempt on your life. The hill giant shaman casts a spell at you! Your body is covered with painful wounds! The gazer bites you! The gazer gazes around, but misses you! The bad egg bites you! The novice nurse claws you! The gazer bites you! The bad egg misses. The gazer bites you! The bad egg bites you! You die... But wait... Goodbye level 4. Goodbye level 3. You come back to life! The novice nurse claws you! You die... Your inventory Weapons # - an uncursed +0 organoblade (weapon in hands) {60} b - an uncursed thoroughly rusty corroded +1 mace {12} c - a blessed +1 crossbow {20} d - 71 blessed +0 crossbow bolts {36} g - a blessed +1 orcish dagger {4} h - an uncursed +0 spetum {20} j - an uncursed +0 bullwhip {8} o - 28 uncursed +0 darts named Magma Shooting Bird {14} R - 5 uncursed +2 darts {3} S - 23 uncursed +0 golden arrows {12} V - a blessed +0 orcish short sword {12} W - an uncursed +0 arrow {1} X - 33 uncursed +3 arrows {17} Y - an uncursed +0 boomerang {1} Armor B - an uncursed +0 pair of fumble boots (being worn) {8} D - an uncursed greased +0 crystal helm (being worn) {20} E - an uncursed +0 special leather armor (being worn) {60} T - an uncursed +0 victorian underwear (being worn) {5} Comestibles a - an uncursed sandwich {1} n - an uncursed fortune cookie {1} u - 5 uncursed carrots {3} Scrolls r - a blessed scroll of teleportation {1} t - an uncursed scroll of enchant weapon {1} y - 2 uncursed scrolls of mana {2} U - an uncursed scroll of cure {1} Z - 2 uncursed scrolls of blank paper {2} Spellbooks f - an uncursed spellbook of dig (0:5) {1} H - an uncursed spellbook of light (0:2) {1} K - an uncursed spellbook of dig (0:-1) {1} N - an uncursed spellbook of force bolt (0:2) {1} Q - an uncursed spellbook of chemistry (0:3) {1} Wands s - an uncursed wand of sleep (4:6) {1} w - an uncursed wand of entrapping (0:10) {1} A - an uncursed wand of healing (0:5) {1} G - an uncursed wand of cancellation (0:4) {1} I - an uncursed wand of cold (0:7) {1} J - an uncursed wand of cancellation (0:6) {1} Potions e - an uncursed potion of levitation {1} q - a cursed potion of full healing {1} Tools l - an uncursed oil lamp {1} m - an uncursed can of grease (0:2) {1} p - an uncursed +0 pick-axe {32} v - an uncursed mirror {1} z - an uncursed sack {90} F - 3 blessed tallow candles {2} Gems i - 2 uncursed +0 worthless pieces of orange glass {2} x - the uncursed +2 worthless piece of black glass named Gettoblaster 2.0++ {1} C - 3 blessed +1 worthless pieces of radiant glass {3} Contents of the sack: 2 uncursed potions of healing {2} a cursed potion of full healing {1} an uncursed potion of invisibility {1} an uncursed potion of object detection {1} an uncursed ring of poison resistance {1} an uncursed ring of see invisible {1} the cursed -2 ring of adornment named Secret Order {1} an uncursed spellbook of resist sleep (0:4) {1} a blessed scroll of teleportation {1} a blessed scroll of enchant weapon {1} an uncursed scroll of bad effect {1} 2 uncursed scrolls of identify {2} 2 uncursed scrolls of standard id {2} an uncursed scroll of magic mapping {1} a blessed scroll of remove curse {1} a blessed scroll of mana {1} an uncursed scroll of cure {1} 5 uncursed scrolls of phase door {5} 5 uncursed scrolls of mana {5} 9 uncursed scrolls of healing {9} an uncursed tripe ration {1} an uncursed sprig of wolfsbane {1} an uncursed holy wafer {1} 4 uncursed bananas {2} an uncursed tin of thick jackal meat {1} an uncursed clove of garlic {1} 2 uncursed eggs {2} 50 uncursed carrots {29} 42 uncursed apples {26} 5 blessed oranges {3} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 30 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: the Force You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 166 Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 89% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 23% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: healing spells (turn 425) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your leg damage was 2 Monster spawn increase started at turn 22954 Monster spawn increase reached its maximum at turn 75704 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 299052 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: oddoshishi (freq bonus 12) The monster species that spawned more often: nausea warp patch (freq bonus 16) The monster species that spawned more often: dim patch (freq bonus 8) The monster species that spawned more often: ice devil (freq bonus 24) The monster species that spawned more often: Helen's lady pump (freq bonus 32) The monster species that spawned more often: poison spinner (freq bonus 4) The monster species that spawned more often: hippoptamus (freq bonus 12) The monster species that spawned more often: chaos brother (freq bonus 24) The monster species that spawned more often: green thunderlord (freq bonus 30) The monster species that spawned more often: foretosu (freq bonus 24) The monster species that spawned more often: stone troll boss (freq bonus 8) The monster species that spawned more often: invader (freq bonus 36) The monster species that spawned more often: skeletal lizard (freq bonus 18) The monster species that spawned more often: bad force fungus (freq bonus 9) The monster species that spawned more often: bogwumpus (freq bonus 4) The monster species that spawned more often: naga nymph (freq bonus 9) The monster species that spawned more often: pole duck (freq bonus 6) The monster species that spawned more often: leveling trove (freq bonus 12) The monster species that spawned more often: plains centaur (freq bonus 4) The monster species that spawned more often: Ubuntu Linux (freq bonus 10) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 24) The monster trait that was more common: monsters that make boss taunts (freq bonus 7) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster species that never randomly spawned: breaker smasher The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: sun snake The monster species that never randomly spawned: volt force fungus The monster species that never randomly spawned: lethe force patch The monster species that never randomly spawned: brown firebird The monster species that never randomly spawned: sea drake The monster species that never randomly spawned: white naga hatchling The monster species that never randomly spawned: meso The monster species that never randomly spawned: legendary hobbit rogue The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 100) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 16) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 6) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 39) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 7) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 4) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 5) Next attribute increase check would have come at turn 4074 Strength training was 26 Dexterity training was -5 Wisdom training was 8 Constitution training was 6 The escalating chokhmah attack damage was 4 You were immune to sickness You were paralyzed (-1) You had the following problem: All traps look the same and you can't tell them apart. (120) You were prevented from having infravision (0) You were prevented from using the force like a real jedi (0) You fumbled You had 4860 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead (5th time!) You didn't know any spells. Techniques known in the end Name Level Status concentrating 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) disarm -5 O Beyond recall(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (horned helmet) * skullcap (crazy helmet) * flack helmet (cone-shaped helmet) * crystal helm (covered helmet) * mining helm (etched helmet) * field helm (spired helmet) * helm of safeguard (wide metal helm) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (spacey gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (calf-leather sandals) * boots of safeguard (korean sandals) fumble boots (chess boots) Scrolls scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (DEVIENEX COER) scroll of phase door (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of standard id (TSVETOCHNYYE SHORTY I LEY) scroll of cure (RATSANOPU) scroll of teleportation (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of enchant weapon (BU MISH MISH EMAS) scroll of blank paper (unlabeled) scroll of bad effect (LITTLE STRAWBERRY ME BABY) scroll of identify (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of magic mapping (OGRANICHENIYE SAPOGI) scroll of remove curse (HAPAX LEGOMENON) Spellbooks spellbook of dig (indexed) spellbook of light (faded) spellbook of force bolt (marvelous) spellbook of chemistry (natural) spellbook of resist sleep (shrill) Wands wand of entrapping (dragonhide) wand of healing (ectoplasm) wand of sleep (enviable) wand of cancellation (platonic) wand of cold (tungsten) Rings ring of poison resistance (milled) ring of see invisible (glass) ring of adornment (gold) Potions potion of paralysis (distilled) potion of levitation (peculiar) potion of full healing (slimy) potion of healing (fizzy) potion of invisibility (soapy) potion of object detection (elder flower) Tools oil lamp (lamp) mirror (looking glass) sack (bag) tallow candle (candle) Gems worthless piece of orange glass (orange) worthless piece of black glass (black) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a mimic ant 5 giant ticks (4 created) 0 honey bees (1 created) 3 normal ants a giant ant a holding ant (2 created) a bastard ant 0 disguised soldier ants (2 created) 0 dimmer ants (1 created) 0 mi-go, the fungis from yuggoth (1 created) 0 dogs (1 created) 0 gas spores (2 created) 0 monotons (1 created) 2 floating eyes (5 created) 0 cubic eyes (1 created) a porter floating eye (3 created) 0 dutons (1 created) 0 werefloatingeyes (1 created) 0 tritons (1 created) 0 land urchins (1 created) 0 gazer larvae (2 created) 0 gazers (1 created) 0 gloomy spheres (1 created) a kitten 0 automatic kittens (1 created) an automatic housecat (0 created) 0 healing gremlins (1 created) 0 normal hobbits (1 created) 0 hobbit thieves (1 created) a dwarven child 2 dwarves a group dwarf 0 dwarf thieves (2 created) a hobbit wizard a phasing hobbit wizard a scruffy looking hobbit a gisau a dwarven wizard a hidden dwarven wizard (2 created) 0 zogs (1 created) a dretch a force imp a jelly 0 blue jellies (1 created) 0 brown jellies (1 created) 3 kobolds an aqua kobold 0 small kappas (1 created) 0 large kobolds (1 created) 2 kobold shamans a petit mimic (2 created) a small mimic 5 demimondaines (6 created) 0 deimonidaines (1 created) a humanoid dryad a goblin a cave goblin 0 earth gases (1 created) a hill orc (2 created) 2 Mordor orcs (3 created) 2 onsen penguins 0 baby river hogs (1 created) 0 mutated rothes (1 created) a visor sewer rat 2 GRs a rattata a giant field mouse 0 metal moles (1 created) 3 giant blue mice (1 created) a cave spider a spiderling a centipede 0 metallic blue centipedes (1 created) 0 zebra spiders (4 created) an evasive maggot 0 caterpies (2 created) 0 grid bugs (1 created) 0 generic errors (1 created) a flapbat a kirinki a duck captain a baby mercurial dragon 0 baby sky dragons (1 created) 0 pseudodragons (1 created) 2 lichens 0 shaded lichens (1 created) a spore lichen (4 created) 0 aggressive lichens (1 created) a brown stalk an orange growth an orange fungus 2 golden molds (1 created) 2 green growths (1 created) a green fungus 2 red growths (1 created) 0 cyan growths (1 created) 3 pale patches (1 created) a pale spore a reddish mushroom 0 slow stalks (1 created) a slow mushroom (0 created) a conscious spore 2 shriekers (0 created) a violet fungus (0 created) 0 violet stalks (1 created) an aokabi a gray mold (0 created) a gomi worker (0 created) a sub-gnome 10 gnomes (11 created) a gnome stalker 0 normal gnomes (1 created) a gnome thief (2 created) 4 intermediate gnomes (6 created) a gnome guard 2 gnome lords a gnome watcher a group gnome lord 2 gnomish wizards a gnomish caster 0 gnomish mana wizards (2 created) 2 underpants gnomes a little giant (3 created) 8 frenzytaurs 2 stone giants (3 created) 0 gang leaders (2 created) 2 flying stone giants 0 domestic giants (2 created) a hill giant shaman (3 created) a hill giant caster 3 hill giants (4 created) an evasive hill giant 0 operations (1 created) 0 Kop Reinforcers (1 created) 2 Keystone Kops (3 created) 0 Uniform Sergeants (1 created) 0 grah sephiroth (1 created) 0 mummies (2 created) 0 adom mummies (1 created) 0 kobold mummies (1 created) 2 gnome mummies a kappa mummy a pond naga hatchling a storm naga hatchling an aquatic monster a brown snake 0 slithy snakes (1 created) a grid xorn 0 human monkeys (1 created) a baboon a kobold zombie a banished soul an orc zombie a dwarf zombie 2 elf zombies a zombie an ettin zombie a karakasa 0 wrap golems (1 created) 2 karate scrubs (3 created) a miner 0 pencil elves (1 created) 0 novice nurses (2 created) 0 item masters (7 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 floating fish (1 created) a jellyfish a goldfish a giant crab 2 twens (3 created) 0 geckos (1 created) a rock lizard an iguana a little tyrannosaurus a baby crocodile a fire toad 0 shrieker mushroom patches (1 created) 0 bad eggs (1 created) a killer apple (2 created) 0 piles of flying coins (1 created) 0 dark grues (1 created) a novice medium wall a novice dark wall 0 low rub monsters (1 created) 0 crude turrets (1 created) a stronger turret 0 jumping jellyfish (1 created) 0 flying oysters (1 created) a jumping eel a fire trove 0 disintegration troves (1 created) 0 confusion troves (1 created) a health trove 0 shock troves (1 created) 0 attractive troves (1 created) 294 creatures born. 179 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 22 times You eaten food with animal by-products 16 times You eaten meat 15 times You have communicated with the gods 56 times You never prayed to the gods You hit with a wielded weapon 293 times You killed 171 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (49 of 160) shield [Basic] (max Expert) (30 of 160) body armor [Basic] (max Expert) (27 of 160) two-handed weapons [Basic] (max Master) (60 of 160) devices [Basic] (max Master) (28 of 160) spirituality [Basic] (max Expert) (56 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (142 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Skilled] (max Master) (191 of 540) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye k2 the Warrior... You died in The Gnomish Mines on dungeon level 5 with 21561 points, and 327 pieces of gold, after 3157 moves. Killer: a monster (novice nurse), while helpless You were level 2 with a maximum of 1 hit point when you died. You reached the 58th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 56 22223 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 6. Real warp patch. 99 [99] 57 21683 flumpraxxa-Wil-Lic-Mal-Neu turned to stone in Gehennom on level 41. Petrified by a reading a petrification scroll. 22 [64] *58 21561 k2-War-Tro-Mal-Cha died in The Gnomish Mines on level * 5. Killed by a monster (novice nurse), while helpless. - [1] 59 20953 Demo-Elm-Ang-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a monster (drow). - [90] 60 20720 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 4 [max 9]. Killed by a lance. - [83]