jonathhane, lawful male dolgsman Ringseeker --------.# ------------------------------------------ |......|.### .........................................| |.....{|.....|........................................| |.....d-,,`,,...<.....................................| |.....@|#,,,,|........................................| -+-.---- .........................................| |........................................| .........................................| ------------------------------------------ [Jonathhan the Hobbit Townie] St8 Dx8 Co6 In8 Wi10 Ch7 RinDolMalLaw Dlvl:1 $16 HP0(11) Pw21(21) AC8 Exp1 T324 Leg Latest messages [-2 -> 9] In what direction? [47896321><] Ouch! That hurts! [-3 -> 6] In what direction? [47896321><] Ouch! That hurts! [-4 -> 2] Warning: HP low! You hear the footsteps of a guard on patrol. Your right leg is in no shape for kicking. Your leg feels somewhat better. You hear the footsteps of a guard on patrol. In what direction? [47896321><] Ouch! That hurts! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! In what direction? [47896321><] Ouch! That hurts! You die... Your inventory Weapons a - an uncursed +1 sling (weapon in hand) {2} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Gems c - 34 uncursed +0 rocks (in quiver) {18} d - 10 uncursed -2 rocks {5} e - 22 uncursed -1 rocks {11} f - 9 uncursed +6 rocks {5} g - 11 uncursed +1 rocks {6} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: magic resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 96% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: shield (turn 21) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30170 Monster spawn increase reached its maximum at turn 142349 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 496744 The monster class that cannot be genocided was ghost The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: cave lion (freq bonus 7) The monster species that spawned more often: ill stalk (freq bonus 12) The monster species that spawned more often: Rebecca (freq bonus 10) The monster species that spawned more often: pretty buzzing nymph (freq bonus 12) The monster species that spawned more often: nature girl (freq bonus 14) The monster species that spawned more often: hairy warp fungus (freq bonus 5) The monster species that spawned more often: draugr deathlord (freq bonus 6) The monster species that spawned more often: psychic warp fungus (freq bonus 5) The monster species that spawned more often: dragon lady (freq bonus 7) The monster species that spawned more often: steamball lightning (freq bonus 9) The monster species that spawned more often: female girl (freq bonus 20) The monster species that spawned more often: blink patch (freq bonus 6) The monster species that spawned more often: armored bundle girl (freq bonus 14) The monster species that spawned more often: cloak permamimic (freq bonus 20) The monster species that spawned more often: real disenchantment hound (freq bonus 12) The monster species that spawned more often: flayer (freq bonus 5) The monster species that spawned more often: rabid coyote (freq bonus 10) The monster species that spawned more often: squeaking lich (freq bonus 12) The monster species that spawned more often: Morrigan the Succubus (freq bonus 14) The monster species that spawned more often: weremimic (freq bonus 8) The monster species that never randomly spawned: glib vortex The monster species that never randomly spawned: mine-dog The monster species that never randomly spawned: Hans The monster species that never randomly spawned: undead balrog The monster species that never randomly spawned: tin man The monster species that never randomly spawned: Jennifer's lovely sneaker The monster species that never randomly spawned: petty brain golem The monster species that never randomly spawned: teal naga hatchling The monster species that never randomly spawned: evasive hill orc The monster species that never randomly spawned: pseudodragon The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 20) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 16) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 7) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 59) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 6) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 10) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 18) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 62) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 4) Next attribute increase check would have come at turn 1021 Strength training was -2 Dexterity training was -7 Wisdom training was 0 Constitution training was 20 You were level-drain resistant You were prevented from having magic resistance (0) You were prevented from having manaleech (0) You had wounded legs (9) You had infravision You had 1174 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Lurtz You could have safely prayed (98) You are dead You didn't know any spells. Techniques known in the end Name Level Status blink 1X LIMIT(0) lucky gamble 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (SUSY THENSE) scroll of mana (IGNORANT WEATHER) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of cure (CHUTZPAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 parrot chicks (1 created) 0 little dogs (1 created) 0 pack kobolds (13 created) 0 goblins (1 created) 0 cave goblins (1 created) 2 grid xorns 0 kobold zombies (1 created) 0 gray newts (1 created) 21 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jonathhane the Ringseeker... You died in The Dungeons of Doom on dungeon level 1 with 15 points, and 16 pieces of gold, after 324 moves. Killer: kicking a wall You were level 1 with a maximum of 11 hit points when you died. You reached the 222nd place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 220 16 tencharmax-Pri-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 17 [20] 221 16 bugsniper-Cha-Vee-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a scroll of earth. - [13] *222 15 jonathhane-Rin-Dol-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [11] 223 12 jiik-Use-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 1 [12] 224 12 jiik-Pol-Nul-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [12]