jenseits, chaotic female haxorish Geek ----------- |.{#......| -------------##|._.......| |))))[))))).|,,...<..# |?))))))))).|,#---.--- |)).).]))$).-,# #,# |).)))))))..|## #,### |))[[)))[)..| #,),# ------------- ###,### #,,,# ###,### #,,)# ###,## #,,# ---------%----- |......E%I..... |......?I.I.?.| |.....E.E.$...- --------------- [Jenseits the C Programmeress] St13 Dx8 Co10 In5 Wi6 Ch6 GeeHaxFemCha Dlvl:2 $20 HP-1(69) Pw66(66) AC4 Exp6 T700 Sat Stn Latest messages The sylph misses. The sylph touches you! [-1 -> 13] Warning: HP low! [-1 -> 12] Warning: HP low! It claws you! [-3 -> 10] Warning: HP low! The sylph hits you! Geek, your life force is running out. [-4 -> 6] Warning: HP low! The sylph touches you! [-1 -> 5] Warning: HP low! [-1 -> 4] Warning: HP low! The sylph hits you! You die... Your inventory Weapons a - a blessed +1 electric sword (weapon in hand) {16} b - a blessed +1 electric sword {16} t - an uncursed +0 quarterstaff {16} x - a cursed -2 silver saber {12} Armor d - an uncursed +1 pair of gauntlets of typing (being worn) {4} e - an uncursed +1 pair of gauntlets of typing {4} Comestibles h - 2 uncursed Hacker's Foods {1} i - a blessed Hacker's Food {1} s - an uncursed sprig of wolfsbane {1} u - an uncursed food ration {1} Scrolls l - 10 uncursed scrolls of healing {10} m - 8 uncursed scrolls of mana {8} n - 6 uncursed scrolls of phase door {6} o - 4 uncursed scrolls of standard id {4} p - 2 uncursed scrolls of cure {2} v - an uncursed scroll of fire {1} Potions f - 7 uncursed potions of Jolt Cola {7} g - a blessed potion of Jolt Cola {1} r - an uncursed potion of Pan Galactic Gargle Blaster {1} w - a cursed potion of clairvoyance {1} Tools c - 6 uncursed ICs {6} j - an uncursed pack of floppies {3} k - a blessed pack of floppies {3} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 83% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 4 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22520 Monster spawn increase reached its maximum at turn 55234 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 74338 The monster class that cannot be genocided was lich The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: idolan (freq bonus 10) The monster species that spawned more often: ferrous fungus (freq bonus 10) The monster species that spawned more often: animated ice cubes (freq bonus 16) The monster species that spawned more often: wisdom naga (freq bonus 5) The monster species that spawned more often: sea fod (freq bonus 4) The monster species that spawned more often: frozen abyss (freq bonus 20) The monster species that spawned more often: High-elf (freq bonus 20) The monster species that spawned more often: dokkalfar eternal matriarch (freq bonus 8) The monster species that spawned more often: novel spore (freq bonus 5) The monster species that spawned more often: group gremlin (freq bonus 22) The monster species that spawned more often: tundra clan (freq bonus 4) The monster species that spawned more often: hidden force patch (freq bonus 8) The monster species that spawned more often: ogre chieftain (freq bonus 16) The monster species that spawned more often: blue-red fungus (freq bonus 15) The monster species that spawned more often: stone warp patch (freq bonus 5) The monster species that spawned more often: boss (freq bonus 3) The monster species that spawned more often: red koopa (freq bonus 6) The monster species that spawned more often: furious spore (freq bonus 4) The monster species that spawned more often: karmic fungus (freq bonus 3) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 36) The monster species that never randomly spawned: omega knight The monster species that never randomly spawned: flying wild dog The monster species that never randomly spawned: insecteon The monster species that never randomly spawned: fart elemental The monster species that never randomly spawned: glass swarm piercer The monster species that never randomly spawned: ant captain The monster species that never randomly spawned: Merry Luis The monster species that never randomly spawned: cyan fungus The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: Mahadeva The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 15) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 32) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 5) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 18) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 12) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 5) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 62) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 4) Next attribute increase check would have come at turn 4947 Strength training was 12 Dexterity training was 25 Wisdom training was 0 Constitution training was 25 You were shock resistant You were poison resistant You were paralyzed (-6) You were stunned (39) You had 2956 points of nutrition remaining You were invisible Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was VMS You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Vanquished creatures a turkey chick a thick jackal a racoon dog 0 large weasels (1 created) a kitten 0 camo dwarves (1 created) a small kobold 0 petit permamimics (1 created) 0 mountain nymphs (1 created) a force hobgoblin an orc a rabbit 0 metallic red centipedes (1 created) 0 maggots (1 created) a bird 10 emus (13 created) a sylph (2 created) 3 sylphies 2 whirlwinds 13 invisible badguys (17 created) a porter lichen 0 golden mushrooms (1 created) a red spore a cyan mushroom 0 shriekers (1 created) a slimebesu 2 grid xorns a black bear cub 0 vicars (1 created) 0 item masters (6 created) 0 shopkeepers (1 created) a twen 0 iguanas (1 created) 0 red koopas (1 created) a clear mewlip 0 mini rub monsters (1 created) 0 arrow turrets (1 created) a fire trove 0 potion troves (1 created) 48 creatures vanquished. 77 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 6 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 64 times You killed 46 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (84 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jenseits the Geek... You died in The Dungeons of Doom on dungeon level 2 with 2206 points, and 20 pieces of gold, after 700 moves. Killer: a monster (sylph), while sleeping You were level 6 with a maximum of 69 hit points when you died. You reached the 95th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 93 2310 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1 [max 2]. 80 [82] 94 2259 Elronnd-Wiz-Dop-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (rothe). - [53] *95 2206 jenseits-Gee-Hax-Fem-Cha died in The Dungeons of Doom * on level 2. Killed by a monster (sylph), while sleeping. - [69] 96 2117 dig-Sam-Elf-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted poison creeper corpse. 53 [67] 97 2082 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 4. 73 [84]