jakublbc, lawful female gelatinous Mahou Shoujo .. <..)...| %@......).I + --- - [Jakublbc the Schoolkid] St12 Dx5 Co7 In6 Wi11 Ch12 MahGelFemLaw Dlvl:1 $0 HP20(20) Pw9(9) AC0 Exp1 T36 Bli Latest messages Turn the number pad on? [yn] (n) There is a wall in the way! You try to feel what is lying here on the floor. You feel here a double-headed axe {48}. There is a wall in the way! (4x) You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) There is a wall in the way! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) You have a strange feeling for a moment, then it passes. Off - you just blinded yourself! There is a wall in the way! (2x) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) You are jakublbc, a lawful female gelatinous Mahou Shoujo. HP: 20 (max 20) Pw 9 (max 9) AC 0 Current status effects: blindness, . # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 35 Implant identification only worked 1 times out of 47 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 73% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 89% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was limited to skilled proficiency: shield The following skill became untrainable if you tried to train it too early: polymorphing (turn 648) The following skill became untrainable after a while: two-weapon combat (turn 43631) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22464 Monster spawn increase reached its maximum at turn 70784 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 404136 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: large puma (freq bonus 8) The monster species that spawned more often: fenek (freq bonus 6) The monster species that spawned more often: cauldron concurred (freq bonus 3) The monster species that spawned more often: mole man (freq bonus 10) The monster species that spawned more often: vampire king (freq bonus 8) The monster species that spawned more often: workser (freq bonus 126) The monster species that spawned more often: flesh golem (freq bonus 12) The monster species that spawned more often: sepulchre playacting (freq bonus 12) The monster species that spawned more often: karma chameleon (freq bonus 7) The monster species that spawned more often: statesmanship expertise (freq bonus 15) The monster species that spawned more often: heshogit (freq bonus 20) The monster species that spawned more often: reddish mushroom (freq bonus 42) The monster species that spawned more often: forresaur (freq bonus 32) The monster species that spawned more often: tahitian amount (freq bonus 9) The monster species that spawned more often: doughiest slinking (freq bonus 36) The monster species that spawned more often: Zalnok (freq bonus 6) The monster species that spawned more often: spontaneity misconstruing (freq bonus 16) The monster species that spawned more often: gaiden master (freq bonus 12) The monster species that spawned more often: noise monster (freq bonus 30) The monster species that spawned more often: blood turret (freq bonus 24) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 8) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 12) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster species that never randomly spawned: dural tankship The monster species that never randomly spawned: volante quagmire The monster species that never randomly spawned: injured potato The monster species that never randomly spawned: timid moose The monster species that never randomly spawned: RNG Katcher The monster species that never randomly spawned: The Marquis de la Tour The monster species that never randomly spawned: tryptic merged The monster species that never randomly spawned: master shimmering dragon The monster species that never randomly spawned: stimulative unpromisingly The monster species that never randomly spawned: drone colony The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: urine (MIRAS PRICES ARE TOO EXPENSIVE) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: fallout stone (gray) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 8) The RNG hath decreed that this item was generated more often: symbiote ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 18) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 17) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bone fragment (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 5) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: implant of finger pointing (perverted) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: stalactite trap (freq bonus 1) The spell school whose books are more common was elemental spells (freq bonus 7) The spell school whose books are more common was protection spells (freq bonus 10) The spell school whose books are more common was chaos spells (freq bonus 4) Trap randomization happened for 1 in 609 traps Next attribute increase check would have come at turn 432 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You were immune to petrification You were blinded (30) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You had 1483 points of nutrition remaining You aggravated monsters You had discount action You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (1210) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 + body 10% 200% b - cure blindness 2 + healing 21% 200% c - create monster 4 + attack 90% 400% Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) s-pressing 1 O Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (DUBYA CHENEY SATAN) scroll of mana (LAME 3 96) scroll of phase door (SUTSI) scroll of standard id (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of cure (NATURE PRESERVATION AND ALL THAT) * scroll of extra healing (CURASED COFFIN IS NOT A MISSPELLING) * scroll of greater mana restoration (FIRE BIRD BELLE) Spellbooks spellbook of jumping (transforming) spellbook of cure blindness (snowy) spellbook of create monster (plaid) Wands wand of striking (vajra rope) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye jakublbc the Mahou Shoujo... Since you quit, the score list will not be checked.