jake, chaotic male naga Samurai -------- |......|## -----## |<......,# |...@,# |......|,# |...|,# ----.---,# |...|,# #,###,# |...|,# #,,##,# -.---,# -----.-#,## ###%# #,## |......,,,`# #,,,# #,,----- |.....|###,##---.------,|...| |.....| #,,,|........|,|...| ------- ###,.........|,....| ##|........|#----- |........| ---------- [Jake the Hatamoto] St18/03 Dx22 Co12 In14 Wi6 Ch7 SamNagMalCha Dlvl:1 $8 HP22(22) Pw9(9) AC-5 Exp1 T313 Latest messages That door is closed. (3x) You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! That door is closed. You have no legs to kick with. Try a full-body tackle instead? [yn] (n) In what direction? [hykulnjb><] As you kick the door, it crashes open! You see here a gold piece {0}. (2x) 1 gold piece. You displaced Hachi. Your rear region feels somewhat better. You displaced Hachi. (2x) You stop. Hachi is in the way! Hachi drops a spore lichen corpse {20}. You see here a spore lichen corpse {20}. o - a spore lichen corpse {20}. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 45 blessed +0 ya (in quiver) {23} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Comestibles k - an uncursed gunyoki {1} l - an uncursed tripe ration {1} m - a cursed porter lichen corpse {20} n - an uncursed green sweets {1} o - an uncursed spore lichen corpse {20} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 44% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 68% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 51475 Monster spawn increase reached its maximum at turn 60058 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 163216 The monster class that cannot be genocided was zombie The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: crystal warp fungus (freq bonus 3) The monster species that spawned more often: headless ghost (freq bonus 7) The monster species that spawned more often: cooling turret (freq bonus 6) The monster species that spawned more often: slashem horror (freq bonus 3) The monster species that spawned more often: death watch beetle (freq bonus 10) The monster species that spawned more often: shan (freq bonus 3) The monster species that spawned more often: greater owlbear (freq bonus 10) The monster species that spawned more often: creeping copper coins (freq bonus 7) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 6) The monster species that spawned more often: normal elemental (freq bonus 16) The monster species that spawned more often: martian cylinder (freq bonus 6) The monster species that spawned more often: grizzly bear (freq bonus 8) The monster species that spawned more often: dog-man (freq bonus 6) The monster species that spawned more often: Deedlit, the Elf (freq bonus 4) The monster species that spawned more often: mobat (freq bonus 4) The monster species that spawned more often: venom lord (freq bonus 6) The monster species that spawned more often: fumblebee (freq bonus 5) The monster species that spawned more often: Yamatanoorochi (freq bonus 3) The monster species that spawned more often: legendary hobbit rogue (freq bonus 3) The monster species that spawned more often: centaur sage (freq bonus 10) The monster species that never randomly spawned: greater daemon The monster species that never randomly spawned: Supreme Femen Warchief The monster species that never randomly spawned: one-eyed error The monster species that never randomly spawned: hell troll The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: cave leaper The monster species that never randomly spawned: sand hunter The monster species that never randomly spawned: satyr The monster species that never randomly spawned: chevalier The monster species that never randomly spawned: chaos warrior The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 26) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 2) Next attribute increase check would have come at turn 659 Strength training was 0 Dexterity training was -2 Wisdom training was 2 Constitution training was 15 You had 1167 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo You could not have safely prayed (281) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 xoves (1 created) 0 little dogs (1 created) a porter lichen a spore lichen 0 kobold zombies (1 created) 0 twens (1 created) a novice light wall 0 novice dark walls (1 created) 3 creatures vanquished. 8 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (23 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara jake the Samurai... You quit in The Dungeons of Doom on dungeon level 1 with 68 points, and 8 pieces of gold, after 313 moves. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. You reached the 1102nd place on the top 10000 list. No Points Name Hp [max] 1 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 2 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 3 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 1100 69 Elronnd-War-Dwa-Fem-Law died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [19] 1101 69 Elronnd-War-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] *1102 68 jake-Sam-Nag-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 1103 67 emily-Use-Wor-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blabbering otaku, while praying unsuccessfully. - [13] 1104 66 jonadab-Mon-Nul-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a steam vortex. - [17]