jXf) Player: jacquesdb8 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-05-30.12:01:42.ttyrec Time: (1717070502) Thu May 30 12:01:42 2024 jXfhNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. jXfQPVShall I pick character's race, role, gender and alignment for you? [ynaq] jXftVy name: jacquesdb8  role: Ranger  race: human  gender: female  alignment: neutral Is this ok? [ynq]  jacquesdb8, neutral female human Ranger  y + Yes; start game n - No; choose role again q - Quit(end) jXfZjXf0}------------|...........|.......d..||.....(..@..------------jXfj3Jacquesdb8 the Tenderfoot St:15 Dx:9 Co:15 In:13 Wi:15 Ch:8 Neutral Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1 It is written in the Book of Venus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Venus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tenderfoot, have been heralded from birth as the instrument of Venus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: jXf3- Go bravely with Venus!--More--jXfԂ jXfֆ jXf^ Hello jacquesdb8, welcome to NetHack! You are a neutral female human Ranger.Jacquesdb8 the Tenderfoot St:15 Dx:9 Co:15 In:13 Wi:15 Ch:8 Neutral Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1jXf0Re - an uncursed +2 cloak of displacement (being worn).jXfjd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) jXfv+ Pick an object type to name  Armor a - cloak of displacement (piece of cloth)(end) jXf e - an uncursed +2 cloak of displacement (being worn).jXf Re - an uncursed +2 cloak of displacement (being worn).jXfW Me - an uncursed +2 cloak of displacement (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles  U - Items known to be Uncursed(end) jXf!e - an uncursed +2 cloak of displacement (being worn).jXf]!  Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles  U - Items known to be Uncursed(end) jXfW+e - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) jXft e - an uncursed +2 cloak of displacement (being worn).jXft d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) kXf}C e - an uncursed +2 cloak of displacement (being worn).kXfC  Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles  U - Items known to be Uncursed(end) kXfe - an uncursed +2 cloak of displacement (being worn).kXffJ Re - an uncursed +2 cloak of displacement (being worn).kXfe e - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) kXf9|e - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) kXfe - an uncursed +2 cloak of displacement (being worn). kXf%$ You can't do that! kXf kXfL"Unknown command ' '.kXfkXf- Count: 64kXf!Count: 648kXf Count: 64kXfkXf{6You don't have anything to use or apply.kXf͍AWhat do you want to wield? [- abcd or ?*] kXf1You don't have that object.--More--"kXf ;What do you want to wield? [- abcd or ?*] $kXfj21You don't have that object.--More--)kXfL ;What do you want to wield? [- abcd or ?*] *kXf;!Never mind.+kXfA /kXfsJ /What do you want to drop? [a-f or ?*] 3kXf!Never mind.4kXf%X 1Unknown command '^?'.6kXfd6kXfM X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) d tame little dog called Sirius  <20,10> @ human ranger called jacquesdb8 --More--{kXfrJ BJacquesdb8 the Tenderfoot St:15 Dx:9 Co:15 In:13 Wi:15 Ch:8 Neutral Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1------------|...........|.......d..||.....(..@..------------e - an uncursed +2 cloak of displacement (being worn).}kXf{e - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) ~kXfe - an uncursed +2 cloak of displacement (being worn).kXfj 6You don't have anything to use or apply.kXf =What do you want to drop? [a-f or ?*] kXfkXf #You drop a +1 dagger.kXfâ Re - an uncursed +2 cloak of displacement (being worn).kXf  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) kXfe - an uncursed +2 cloak of displacement (being worn).kXf/  Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles  U - Items known to be Uncursed(end) kXfR e - an uncursed +2 cloak of displacement (being worn).kXf2R  Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles  U - Items known to be Uncursed(end) kXf̸e - an uncursed +2 cloak of displacement (being worn).kXf  Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles  U - Items known to be Uncursed(end) kXf^e - an uncursed +2 cloak of displacement (being worn).kXfe - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) kXfq e - an uncursed +2 cloak of displacement (being worn).kXf^_e - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) kXf e - an uncursed +2 cloak of displacement (being worn).kXf ae - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) kXfr e - an uncursed +2 cloak of displacement (being worn).kXf d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) kXfe - an uncursed +2 cloak of displacement (being worn).kXfA3 e - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) kXfIe - an uncursed +2 cloak of displacement (being worn).kXfX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) kXfOe - an uncursed +2 cloak of displacement (being worn).kXf4 +a - a +1 dagger...d@kXf:I FThe stairs are solidly fixed to the floor.kXf.d.kXf..dkXf~.dkXf$9 dkXf d.kXf ..dkXf  dkXf`.dkXf/A@d<..kXf@..dkXf,/There is nothing here to pick up.kXf)=There is nothing here to pick up.kXf`Y ^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) kXfFkXfd<kXfO .dkXfJd.kXf] .kXf>D d.kXf.dkXf /There is nothing here to pick up.kXf$] !d..kXfd.kXf..dkXf\Count: 22kXft kXf9 *.d....<..kXf !.d.kXf: Count: 22kXf kXff 5d..........<..kXfeCount: 22kXf% !Count: 222kXfQ $..d@kXf Count: 22kXf!Count: 221kXf Count: 22kXf#eCount: 2kXfR Count: kXfA/Count: 1kXf Count: 19kXfh=There is nothing here to pick up.kXfz Count: 20kXfQ d..@kXf6Ue - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) kXf3bmkXf;d.kXf\l..dkXfE d.dkXf~u..dd.kXfd.kXfTThe jackal bites! HP:14  HP:15kXfd.kXf9;The jackal bites! HP:14kXfR.dkXfeThe jackal bites! HP:12Sirius bites the jackal.kXf+The jackal misses Sirius.kXf54Sirius bites the jackal.kXfX?The jackal bites! HP:11kXf^Sirius bites the jackal.The jackal is killed!.kXf.dkXf* d.kXfUd..kXfv..dkXfyd.kXf0d..kXf k..dkXf 8The stairs are solidly fixed to the floor.kXf=FThe stairs are solidly fixed to the floor.kXf< FThe stairs are solidly fixed to the floor.kXf3d.kXf .dkXfw8The stairs are solidly fixed to the floor.kXfV^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) kXfkXfB"Unknown command ' '.kXfukXfm=..kXfa2You don't know any spells right now.kXf޳@You don't know any spells right now.kXf~@You don't know any spells right now.kXf%/@You don't know any spells right now.kXfO Count: 12kXf=-@You don't know any spells right now.kXf~? Count: 11kXf^kXfme - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) kXfn mkXf( HP:12.kXf8The stairs are solidly fixed to the floor.kXfNpFThe stairs are solidly fixed to the floor.kXfvdkXf~Qv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) kXf+ NETHACK GENERAL PUBLIC LICENSE  (Copyright 1989 M. Stephenson)  (Based on the BISON general public license,  copyright 1988 Richard M. Stallman)  Everyone is permitted to copy and distribute verbatim copies of this  license, but changing it is not allowed. You can also use this wording to  make the terms for other programs.  The license agreements of most software companies keep you at the mercy of those companies. By contrast, our general public license is intended to give everyone the right to share NetHack. To make sure that you get the rights we want you to have, we need to make restrictions that forbid anyone kXf#to deny you these rights or to ask you to surrender the rights. Hence this license agreement.  Specifically, we want to make sure that you have the right to give away copies of NetHack, that you receive source code or else can get it if you want it, that you can change NetHack or use pieces of it in new free programs, and that you know you can do these things.  To make sure that everyone has such rights, we have to forbid you to --More--kXfsdeprive anyone else of these rights. For example, if you distribute copies of NetHack, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must tell them their rights.  Also, for our own protection, we must make certain that everyone finds out that there is no warranty for NetHack. If NetHack is modified by someone else and passed on, we want its recipients to know that what they have is not what we distributed.  Therefore we (Mike Stephenson and other holders of NetHack copyrights) make the following terms which say what you must do to be allowed to distribute or change NetHack.  COPYING POLICIES  1. You may copy and distribute verbatim copies of NetHack source code as you receive it, in any medium, providedkXf2t3 that you keep intact the notices on all files that refer to copyrights, to this License Agreement, and to the absence of any warranty; and give any other recipients of the NetHack program a copy of this License Agreement along with the program. --More--kXfXa 2. You may modify your copy or copies of NetHack or any portion of it, and copy and distribute such modifications under the terms of Paragraph 1 above (including distributing this License Agreement), provided that you also do the following:  a) cause the modified files to carry prominent notices stating that you  changed the files and the date of any change; and  b) cause the whole of any work that you distribute or publish, that in  whole or in part contains or is a derivative of NetHack or any part  thereof, to be licensed at no charge to all third parties on terms  identical to those contained in this License Agreement (except that you  may choose to grant more extensive warranty protection to some or all  third parties, at your option)  c) You may charge a distribution fee for the physical act of  transferrkXfaing a copy, and you may at your option offer warranty protection  in exchange for a fee.  3. You may copy and distribute NetHack (or a portion or derivative of it, under Paragraph 2) in object code or executable form under the terms of Paragraphs 1 and 2 above provided that you also do one of the following: --More--kXf0b a) accompany it with the complete machine-readable source code, which  must be distributed under the terms of Paragraphs 1 and 2 above; or,  b) accompany it with full information as to how to obtain the complete  machine-readable source code from an appropriate archive site. (This  alternative is allowed only for noncommercial distribution.) For these purposes, complete source code means either the full source distribution as originally released over Usenet or updated copies of the files in this distribution used to create the object code or executable.  4. You may not copy, sublicense, distribute or transfer NetHack except as expressly provided under this License Agreement. Any attempt otherwise to copy, sublicense, distribute or transfer NetHack is void and your rights to use the program under this License agreement shall be automatically Xfb41;1Hterminated. However, parties who have received computer software programs from you with this License Agreement will not have their licenses terminated so long as such parties remain in full compliance. Stated plainly: You are permitted to modify NetHack, or otherwise use parts of NetHack, provided that you comply with the conditions specified above; in particular, your modified NetHack or program containing parts of NetHack --More--kXfD must remain freely available as provided in this License Agreement. In other words, go ahead and share NetHack, but don't try to stop anyone else from sharing it farther. --More--kXf. kXf /You don't have anything to drink.kXf  Jacquesdb8 the Ranger's attributes:  Background: You are a Tenderfoot, a level 1 female human Ranger. You are neutral, on a mission for Venus who is opposed by Mercury (lawful) and Mars (chaotic). You are in the Dungeons of Doom, on level 1. You entered the dungeon 91 turns ago. You have 0 experience points.  Basics: You have 12 out of 15 hit points. You have both energy points (spell power). Your armor class is 7. Your wallet is empty. Autopickup is on for all types.  Current Characteristics: Your strength is 15. Your dexterity is 9. Your constitution is 15. Your intelligence is 13. Your wisdom is 15. Your charisma is 8.  Current Status: You are unencumbered. You are bare handed.Xf ?K You are unskilled in bare handed combat.(end) kXf Jacquesdb8 the Tenderfoot St:15 Dx:9 Co:15 In:13 Wi:15 Ch:8 Neutral Dlvl:1 $:0 HP:12(15) Pw:2(2) AC:7 Xp:1e - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) kXf8bkXf /You don't have anything to drink.lXft AWhat do you want to ready? [- abcd or ?*] lXfþ1You don't have that object.--More--lXf?AWhat do you want to ready? [- abcd or ?*] lXf !Never mind.lXf_* lXfRe - an uncursed +2 cloak of displacement (being worn).lXf e - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) lXf e - an uncursed +2 cloak of displacement (being worn). lXf( What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) lXfIblXfI .lXf=J<@You don't have anything to use or apply.d@d.What do you want to eat? [f or ?*] You don't have that object.--More--lXfkWhat do you want to eat? [f or ?*] You don't have that object.--More--