HW@ Player: jackoclubs Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-08-16.17:09:45.ttyrec Time: (1471367385) Tue Aug 16 17:09:45 2016 HWDwBad syntax in OPTIONS in /dgldir/userdata/jackoclubs/slex/jackoclubs.slexrc: sortloot=loot. Hit return to continue: HWCH This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick your male human Yeoman's alignment for you? [ynq] HWyHW}--------|...@....$.-|..u..|||.....||...$..-+-----[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 7(7)  AC4 Xp1/0 T1  It is written in the Book of His Majesty:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful ofHW all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god His Majesty seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Usher, have been heralded from birth as the instrument of His Majesty. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with His Majesty!--More--HWԠHWϡuHello jackoclubs, welcome to SlashEMExtended! You are a lawful male human Yeoman.--More--HWþ Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--HWo/You are lucky! Full moon tonight.HWe1 Weapons a - an uncursed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 26 uncursed apples {15} g - 29 uncursed carrots {16} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions h - HW13 uncursed potions of water {3} Tools i - an uncursed +0 fishing pole {12}(end) IW  [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 7(7)  AC4 Xp1/0 T1 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S0  21(21)  Pw 7(7)  AC4 Xp1/0 T1 IWF<@[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S0  21(21)  Pw 7(7)  AC4 Xp1/0 T2 You hear crashing rock.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S0  21(21)  Pw 7(7)  AC4 Xp1/0 T3 IW.@[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S0  21(21)  Pw 7(7)  AC4 Xp1/0 T3 Falafel picks up a mace {12}..uYou hear crashing rock.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S0  21(21)  Pw 7(7)  AC4 Xp1/0 T4 IWE).@You see here 3 gold pieces {0}.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S0  21(21)  Pw 7(7)  AC4 Xp1/0 T5 ..uIW-3 gold pieces.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3 3 21(21)  Pw 7(7)  AC4 Xp1/0 T5 IWSI[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T6 @.uIWMessage History Hello jackoclubs, welcome to SlashEMExtended! You are a lawful male human Yeoman. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. You hear crashing rock. Falafel picks up a mace {12}. You hear crashing rock. You see here 3 gold pieces {0}. 3 gold pieces. --More-- IW [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3 Dlvl:1 $3 HP 21(21)  Pw 7(7)  AC4 Xp1/0 T6 --------|...<....$.-|.....|||....@||...u..-+----- IWp [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T6  IWM[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T7 @u. IWQ#@,.#[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T7 Falafel drops a mace {12}.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T9 u) IW[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T10 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T11 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T12 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T13 [ IW35m-------###-......-.,,,,@,$F|.......--...#-.-[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T13 You hear some noises.The porter lichen is killed!uFalafel eats a porter lichen corpse {20}.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T15 [6;2 IW4HIWh+[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T16 ,@.IWJJ,,,@,#,You see here a gold piece {0}.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S3  21(21)  Pw 7(7)  AC4 Xp1/0 T17 ,,IW@-1 gold piece.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S4 4 21(21)  Pw 7(7)  AC4 Xp1/0 T17 IWH [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S4  21(21)  Pw 7(7)  AC4 Xp1/0 T18 ,@,,,,IW  ^[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S4  21(21)  Pw 7(7)  AC4 Xp1/0 T19 ,@u#IW [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S4  21(21)  Pw 7(7)  AC4 Xp1/0 T21 ,u@,,,IW˽-.,.@,|-[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S4  21(21)  Pw 7(7)  AC4 Xp1/0 T21 IW[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S4  21(21)  Pw 7(7)  AC4 Xp1/0 T22 -u.@-You see here 4 gold pieces {0}.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S4  21(21)  Pw 7(7)  AC4 Xp1/0 T23 ..uIW[/.4 gold pieces.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8 8 21(21)  Pw 7(7)  AC4 Xp1/0 T23 IWsr[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T24 @.u--.IW5 }[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T25 u@..||IW[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T27 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T28 ..u.@.+|...-...|..[-----[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T28IW IWI[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T29 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T30 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T30 ..u@.IW0.-@.-You see here a corroded spellbook {1}.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T31 .uIW4o - a corroded spellbook {1}.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T31 IW 9What do you want to read? [j-o or ?*] IW(2You feel threatened.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T33 ...u.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T33 You hear crashing rock..[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T34 You can move again.IWi9What do you want to read? [j-o or ?*] IWD You feel a wrenching sensation.-------|@....|.-....>|......|......|......|......|------.-[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T34 You hear crashing rock.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T35 [Jackoclub the Usher [23IWn ;21H] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T36 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T37 You can move again. IW9What do you want to read? [j-o or ?*]  IW̧You feel a wrenching sensation..###,@,###[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T37 You hear crashing rock.You feel less aggravated.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T38 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T39 [Jackoclub the Usher[ IW0;10m ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T40 You can move again."IWI:What do you want to read? [j-o or ?*] "IW]You feel a wrenching sensation.,,,####@####[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T40 The spellbook crumbles to dust!--More--#IW>8)Call a corroded spellbook: $IW%[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T41 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T42 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 You can move again.%IWP [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 &IWM[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 &IWm [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 'IW[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 (IW% Weapons a - an uncursed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 26 uncursed apples {15} g - 29 uncursed carrots {16} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions h - 3(IW: uncursed potions of water {3} Tools i - an uncursed +0 fishing pole {12}(end) *IW;P####@#### [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8 Dlvl:1 $8 HP 21(21)  Pw 7(7)  AC4 Xp1/0 T43 [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 ,IWm# ,IWg jump-IW4You can't jump very far.--More--.IWR [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 /IW| [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 0IWSR[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 0IW[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 0IW[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 0IW?[ [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 0IW [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 0IW<[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 1IWo#You see no objects here.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 3IW}& [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 3IW7[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 5IWˠ Unknown command '^Q'.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 9IWQ;What do you want to ready? [- b or ?*] :IWNever mind.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 ;IWK9What do you want to drink? [h or ?*] : run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped --More--PIWG< | If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--QIW5 ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) --More--SIW# introduces an extended command (#? for a list of them) Game commands:--More--TIWU^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--VIWe eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item --More--WIWY}o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--ZIWR W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat--More--\IW{z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment --More--^IW~ l, pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters --More--`IW"M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods --More--bIW~ M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone--More--gIW3"M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' --More--kIWçkj jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--lIW [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 nIW1 Unknown command '^Q'.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 oIWlS-Unknown command ' '.[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 oIW^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) qIWnt[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 sIW Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) uIW- t[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 wIW Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) xIW#/ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) {IWaf+Really quit [yes/no]? |IW y~IWN#[Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8  21(21)  Pw 7(7)  AC4 Xp1/0 T43 IW= Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) IWH + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) IWw+Really quit [yes/no]? IWyIWgeIW_sIW [Jackoclub the Usher  21(21)  Pw 7(7)  Weapons a - an uncursed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 26 uncursed apples {15} g - 29 uncursed carrots {16} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3}IW E m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions h - 3 uncursed potions of water {3} Tools i - an uncursed +0 fishing pole {12}(end) IW ####@#### [Jackoclub the Usher ] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8 Dlvl:1 $8 HP 21(21)  Pw 7(7)  AC4 Xp1/0 T43 Final Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 11. You carried 0 sins. Scroll identification only worked 100 times out of 121. Potion identification only worked 3 times out of 16. Ring identification only worked 4 times out of 6. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 tIW imes out of 4. Gem identification only worked 100 times out of 164. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 86% chance. Scroll drop chance was reduced to 76%. Wand drop chance was reduced to 71%. Amulet drop chance was reduced to 50%. Concealing monsters were spawned underneath items 71% of the time only. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 16058. Monster spawn increase had reached its maximum at turn 41773. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1066650. The monster class that cannot be genocided was long worm tail. The monster class that was spawned more often: leprechaun (freq bonus 6). The monster color that was spawned more often: bright blue (freq bonus 4). The monster species that was spawned moIW$ re often: dwarf zombie (freq bonus 7). The monster species that was spawned more often: white friar (freq bonus 8). The monster species that was spawned more often: amorphous growth (freq bonus 8). The monster species that was spawned more often: gravity growth (freq bonus 16). The monster species that was spawned more often: porter xorn (freq bonus 8). The monster species that was spawned more often: nycademon (freq bonus 7). The monster species that was spawned more often: master yeek (freq bonus 11). The monster species that was spawned more often: purple draconian (freq bonus 20). The monster species that was spawned more often: Olog-hai (freq bonus 8). --More--IW The monster species that was spawned more often: girly girl (freq bonus 9). The monster species that was spawned more often: bloodthirsty piranha (freq bonus 16). The monster species that was spawned more often: zephyr hound (freq bonus 7). The monster species that was spawned more often: chinese girl (freq bonus 10). The monster species that was spawned more often: odorous lady (freq bonus 18). The monster species that was spawned more often: dull spore (freq bonus 32). The monster species that was spawned more often: sensei colony lichen (freq bonus 8). The monster species that was spawned more often: indigo growth (freq bonus 18). The monster species that was spawned more often: clinging blob (freq bonus 14). The monster species that was spawned more often: Happosai (freq bonus 16). The monster species that was spawned more often: siena fungus (freq bonus 16). The monster species that was never randomly spawned: petty large pile IW of killer coins. The monster species that was never randomly spawned: petty steam vortex. The monster species that was never randomly spawned: wig sheep. The monster species that was never randomly spawned: evasive camel. The monster species that was never randomly spawned: rainbow stalk. The monster species that was never randomly spawned: huge cockroach. The monster species that was never randomly spawned: venom colony. The monster species that was never randomly spawned: pustulent fungus. The monster species that was never randomly spawned: The Eastern Vampire. The monster species that was never randomly spawned: pseudo rat. The monster class that was always generated with extra speed: lizard. The RNG hath decreed that this item was never generated: brass dragon scales ((null)). The RNG hath decreed that this item was never generated: dissolve food (hungry). The RNG hath decreed that this item was never generated: blIW ue dragon scale mail ((null)). The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak). The RNG hath decreed that this item was never generated: bishop stone (gray). The RNG hath decreed that this item was never generated: worm tooth ((null)). The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 17). The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 15). The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 20). The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7). The RNG hath decreed that this item was generated mIW ore often: nurse cap ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 13). --More--IW$ The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 45). The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 13). The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 4). The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6). The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 47). The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more oIW$ ften: whetstone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 3). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 25). The RNG hath decreed that this item was always generated cursed: special mop ((null)). The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)). The RNG hath decreed that this item was always generated cursed: wizard lock (dark green). The RNG hath decreed that this item was always generated cursed: polymorph (silver). The RNG hath decreed that this trap was always invisible: uninformation trap. The RNG hath decreed that this trap was generated more often: level trap (freq bonus 12)IW$ n. Next attribute increase check would have come at turn 377. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 4. You had 1458 points of nutrition remaining. You were lucky (1). You could not have safely prayed (410). You survived. --More--IW| Vanquished creatures:  0 jackals (1 created) 0 chipmunks (1 created) 0 ponies (1 created) a porter lichen 0 gem troves (1 created) 0 energy troves (1 created)  1 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born.--More--IW r Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 4 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--IWb Goodbye jackoclubs the Yeoman... You quit in The Dungeons of Doom on dungeon level 1 with 8 points, and 8 pieces of gold, after 43 moves. You were level 1 with a maximum of 21 hit points when you quit.--More--IWS  IWw IW.You reached the 146th place on the top 10000 list. No Points Name Hp [max] 1 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 2 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 3 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 144 9 Andy-Unt-Gig-Mal-Cha escaped the dungeon [max level 1]. 27 [27] 145 8 Elronnd-Nin-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 28 [29] W;7m146 8 jackoclubs-Yeo-Hum-Mal-Law quit in The Dungeons of   Doom on level 1. 21 [21] 147 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 148 6 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16]