jackoclubs, lawful male human Yeoman --------- ------- -------####--.......-- |.....| |...<..,,,,....---...| -....>| |.....|#,,,|...| |...| .....| |....)| ,#,|...- -...| ......| |...... --... ...[- ......| -+----- #--.-----. ......| ------.- ### ,,, ### ### #@# ### [Jackoclub the Usher] St10 Dx11 Co10 In10 Wi10 Ch4 YeoHumMalLaw S8 Dlvl:1 $8 HP21(21) Pw7(7) AC4 Xp1/0 T43 Latest messages You hear crashing rock. You feel less aggravated. You can move again. What do you want to read? [j-o or ?*] You feel a wrenching sensation. The spellbook crumbles to dust! Call a corroded spellbook: You can move again. # You can't jump very far. You see no objects here. Unknown command '^Q'. What do you want to ready? [- b or ?*] Never mind. What do you want to drink? [h or ?*] Never mind. You don't know any spells right now. Unknown command '^Q'. Unknown command ' '. Really quit [yes/no]? (2x) Your inventory Weapons a - an uncursed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 26 uncursed apples {15} g - 29 uncursed carrots {16} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions h - 3 uncursed potions of water {3} Tools i - an uncursed +0 fishing pole {12} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 50% Concealing monsters were spawned underneath items 71% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16058 Monster spawn increase reached its maximum at turn 41773 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1066650 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: leprechaun (freq bonus 6) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: dwarf zombie (freq bonus 7) The monster species that spawned more often: white friar (freq bonus 8) The monster species that spawned more often: amorphous growth (freq bonus 8) The monster species that spawned more often: gravity growth (freq bonus 16) The monster species that spawned more often: porter xorn (freq bonus 8) The monster species that spawned more often: nycademon (freq bonus 7) The monster species that spawned more often: master yeek (freq bonus 11) The monster species that spawned more often: purple draconian (freq bonus 20) The monster species that spawned more often: Olog-hai (freq bonus 8) The monster species that spawned more often: girly girl (freq bonus 9) The monster species that spawned more often: bloodthirsty piranha (freq bonus 16) The monster species that spawned more often: zephyr hound (freq bonus 7) The monster species that spawned more often: chinese girl (freq bonus 10) The monster species that spawned more often: odorous lady (freq bonus 18) The monster species that spawned more often: dull spore (freq bonus 32) The monster species that spawned more often: sensei colony lichen (freq bonus 8) The monster species that spawned more often: indigo growth (freq bonus 18) The monster species that spawned more often: clinging blob (freq bonus 14) The monster species that spawned more often: Happosai (freq bonus 16) The monster species that spawned more often: siena fungus (freq bonus 16) The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: wig sheep The monster species that never randomly spawned: evasive camel The monster species that never randomly spawned: rainbow stalk The monster species that never randomly spawned: huge cockroach The monster species that never randomly spawned: venom colony The monster species that never randomly spawned: pustulent fungus The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: pseudo rat The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 17) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 15) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 20) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 13) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 4) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 47) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 25) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 12) Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You had 1458 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty You could not have safely prayed (410) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (1 created) 0 chipmunks (1 created) 0 ponies (1 created) a porter lichen 0 gem troves (1 created) 0 energy troves (1 created) 1 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye jackoclubs the Yeoman... You quit in The Dungeons of Doom on dungeon level 1 with 8 points, and 8 pieces of gold, after 43 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. You reached the 146th place on the top 10000 list. No Points Name Hp [max] 1 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 2 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 3 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 144 9 Andy-Unt-Gig-Mal-Cha escaped the dungeon [max level 1]. 27 [27] 145 8 Elronnd-Nin-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 28 [29] *146 8 jackoclubs-Yeo-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21] 147 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 148 6 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16]