,a Player: jack1 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-08-11.01:50:51.ttyrec Time: (1628646651) Wed Aug 11 01:50:51 2021 ,aNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ,a VShall I pick character's race, role, gender and alignment for you? [ynaq] ,aI n name: jack1  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) -aZ+ name: jack1  role: Knight  race: human  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human role forces lawful q - Quit(end) -a$P- name: jack1  role: Knight  race: human  gender: male  alignment: lawful Is this ok? [ynq]  jack1, lawful male human Knight  y + Yes; start game n - No; choose role again q - Quit(end) -a b- -a> ----------+......$.||.....#...|...u@...|----------Jack1 the Gallant St:14 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 It is written in the Book of Lugh:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lugh seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Lugh. You are destined to recover the Amulet for your de -a ity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lugh!--More---a-aSalutations jack1, welcome to NetHack! You are a lawful male human Knight.Jack1 the Gallant St:14 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1$-a Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) '-a U Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) (-aQ U Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) A-aNA-aJ"Unknown command '-'.A-a@:You are not wearing any rings.A-a ?What do you want to wield? [- ab or ?*] H-a4You are already wielding that!H-aL-aW  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) d-a Ne-a,You are not wearing any rings.i-a0Unknown command '-'.j-a͋ :You are not wearing any rings.k-aF6 :You are not wearing any rings.l-a:You are not wearing any rings.o-a> Count: 98q-a@!Count: 988q-a "Count: 9888r-a#Count: 32767s-a#Count: 32767s-a&e #Count: 32767t-a$ #Count: 32767u-a| v-a\ "Unknown command ' '.w-a {-a+  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) -aU Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) -aiU Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) -aN U Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) -aDU Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) -aN-a ,You are not wearing any rings.-a 0Unknown command '-'.-a0Unknown command ' '.-aKCWhat do you want to use or apply? [b or ?*] -a=b - a +1 lance (alternate weapon; not wielded).--More---aCWhat do you want to use or apply? [b or ?*] -a b - a +1 lance (weapon in hand).a - a +1 long sword (alternate weapon; not wielded).Where do you want to hit?--More---aH+(For instructions type a '?')-aD Use 'h', 'j', 'k', 'l' to move the cursor to the spot to hit. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use 'z' or 'Z' to move to valid locations. Use '$' to display valid locations. Use '#' to toggle automatic description. Type a '.' when you are at the right place. -a: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a mon=.a ster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help dis=.a= play one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] --More--W.a O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual oW.aN bject, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door --More--s.a3 p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down s.ab4 go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands --More--w.a<0via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods .a0;1HM-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--w.a n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--y.aSJack1 the Gallant St:14 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1----------+......$.||.....#...|...u@...|----------.az)u@.<.a @.u.#.a .@.aH .@.a IGThe saddled pony picks up a gold piece.$u.apI@The saddled pony drops a gold piece.$u.a u.<@.ay Weapons a - a +1 long sword (alternate weapon; not wielded) b - a +1 lance (weapon in hand) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 12 uncursed apples h - 10 uncursed carrots(end) .a.a B.@The saddled pony picks up a gold piece.#u.ar=What do you want to throw? [ab or ?*] .aM!Never mind..a ;You have no ammunition readied.--More--.a7What do you want to throw? [ab or ?*] .a !Never mind..ajJThe saddled pony drops a gold piece.$u.au..a u..ay u..a^ $u.a$.u.a6u$..a@..a-GThe saddled pony picks up a gold piece.$u.a#@u..ak@u..a=c @.u..a $@u.<.aQ,@.#u.aG.@The saddled pony drops a gold piece.$u.a +@.u..a.@$u.a5 @.u..a .@.aFThe saddled pony picks up a gold piece.u#<.ar !@...u.a G.@The saddled pony drops a gold piece.$u.a2#@.$u.a#@.:  <64,13> $ a gold piece  <64,14> $ a gold piece --More--/aG Jack1 the Gallant St:14 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1----------+@.....$.||....u#$..|....<...|----------/axv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) /a3+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a mon/ar4ster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help dis/aU5play one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] --More--/a<O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual o/a=bject, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door --More--#/a p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down #/a go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands --More--9/a_via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods [199/a;1HM-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--;/aE n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--@/a0Jack1 the Gallant St:14 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1----------+@.....$.||....u#$..|....<...|----------C/a v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) D/a+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monD/aAster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help disD/aplay one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] --More--T/aʯO options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual oT/a\bject, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door --More--n/aLp pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down n/ago down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands --More--o/abvia the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods /a&c;1HM-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--o/ag n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--p/aQJack1 the Gallant St:14 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1----------+@.....$.||....u#$..|....<...|----------s/a2 In what direction? w/a 0This door is locked.y/a *In what direction? z/a8 'Never mind.z/a  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) |/a N/a1In what direction? /a1 2You see no door there./a*In what direction? /a#~0This door is locked./a/aO^.@u.The saddled pony drops a gold piece.u$/al[)..u@/a*@$u.</a)@..#u/a}r".@u</a|X@.The saddled pony picks up a gold piece.u./aS..@uThe saddled pony drops a gold piece.$u/a6_ #..@u/adXu.@.The saddled pony picks up a gold piece..u/a u@/a9 ?You swap places with your saddled pony.u./a .@/a` <The saddled pony drops a gold piece.u./a9 $.u<@/a#u.@/al Weapons a - a +1 long sword (alternate weapon; not wielded) b - a +1 lance (weapon in hand) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 12 uncursed apples h - 10 uncursed carrots(end) /a 7/a#$@u/a u@/a@You swap places with your saddled pony.u$./aï@./a G $:1$ - a gold piece.u#@./a>What do you want to throw? [$ab or ?*] /a$In what direction? /ap )/a u)./az[ -What do you want to eat? [gh or ?*] /a69!Never mind./ai [There appears to be no shopkeeper here to receive your payment./a 0Unknown command ' './a3/a׸Count: 96/a[ 0Unknown command ' './a>What do you want to wield? [- b or ?*] /a,!Never mind./a{CWhat do you want to use or apply? [b or ?*] /aA!Never mind./aK.)u/a u./aQ;)uYou hear someone counting money./a .u@/a3Pick an object./a0EUnknown direction: 'g' (use 'h', 'j', 'k', 'l' or '.')./aK ,tame saddled pony/a 4floor of a room/a6human knight called jack1/aw,tame saddled pony/a1a +1 long sword/a!03tame saddled pony/a4floor of a room/a2;0floor of a room/a 0staircase up/a> /floor of a room/a/floor of a room/aSj+wall/aܮ4floor of a room/a 5floor of a room/a8e4floor of a room/a^, /floor of a room/a /floor of a room0a/floor of a room0a/floor of a room0a/floor of a room0a+closed door0a&wall0aX> ,unexplored0am ,unexplored0a+,unexplored0a,unexplored0a+unexplored0a 1unexplored0a1unexplored0ad1unexplored0a1unexplored0a@+wall0a2closed door0a]+wall0aT+wall0aZ4floor of a room0aJ 1floor of a room0a7 +closed door0a&wall0a,unexplored0a} +wall0au)2closed door0a;X+wall0aNU MUnknown direction: 'g' (use 'h', 'j', 'k', 'l' or '.'). 0a/  0a70 )unexplored 0a1unexplored 0a&wall 0a1floor of a room 0a1floor of a room 0ac  0a .floor of a room 0ak 1floor of a room 0a 2staircase up 0ab! 2floor of a room 0aS/floor of a room0a-z,floor of a room0a"wall0awall0awall0a)\| the interior of a monster or a wall or an open door or a grave (wall)0aa0Unknown command ' '.0a'4$u...@0alfv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 0aI+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a mon0aster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help dis0a%play one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] --More--!0aO options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual o!0a(bject, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door --More--.0a2p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down .0a23go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands --More--A0a via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods 0a ;1HM-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--B0an followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--B0a Jack1 the Gallant St:14 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dlvl:1 $:1 HP:16(16) Pw:5(5) AC:3 Xp:1----------+......u.||...$.#...|....<..@|----------E0a< @.E0a JThe saddled pony picks up a +1 long sword.$uF0a.@.uF0a) T@u..The saddled pony drops a +1 long sword.)uG0a @.u.H0a_ @#).I0aR @.I0a : $:2$ - a gold piece.@M0a =There is nothing here to pick up.P0a @.Q0a @.R0a(d .@R0aZ .@S0aJ@.S0a}& "This door is locked.U0a @.W0a.@W0a( .@X0aN&.@You hear a slow drip.X0a'.@X0a .@X0a : $:3$ - a gold piece.@[0ag.@]0a@._0a.@a0aE .@a0a$a - a +1 long sword.@b0ar.@b0a u@.d0a.@.ug0aQ @.u.j0a. ABeware, there will be no return! Still climb? [yn] (n) n0a)|Jack1 the Gallant St:14 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dlvl:1 $:3 HP:16(16) Pw:5(5) AC:3 Xp:1n0afDDo you want your possessions identified? [ynq] (n) r0a$ r0aBq r0a$w