D¼jCá Ê Player: ivy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-09-30.08:03:16.ttyrec Time: (1790755396) Wed Sep 30 08:03:16 2026 D¼jq÷ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. D¼j3ù Restoring save file...D¼jµò D¼j¤ó .[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HP 11(11)  Pw 32(32)  AC11 Exp1 T21 You return to level 1 in The Dungeons of Doom.--More--E¼jÕŸ Õ###------------------------------#,,.....)..@..........$.........|,,#|.....u....................#.|+..<.........................||............................|-.----------------------------E¼j(  H[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HP 11(11)  Pw 32(32)  AC11 Exp1 T21 Hello ivy, the gigantic Occult Master, welcome back to SlashEMExtended!E¼jn  ÿ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T21 --More--G¼j¸õ(The moon is waning tonight.I¼j„}=[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T21 u@..I¼j³~=Opel Manta picks up a ! ether knout named Eat Your Entrails {7}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T22 P¼jÊr >[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T22 ..u@P¼j…t aOpel Manta drops a ! ether knout named Eat Your Entrails {7}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T23 )uR¼jP*[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T23 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T24 @.u.R¼jáä @.R¼jPè XYou see here a ! ether knout named Eat Your Entrails {7}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T24 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T25 u..U¼jöd,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T25 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T26 .u@.U¼j‡ ![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T26 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T27 r)u@U¼jU; 8[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T27 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T28 ,r..@uU¼j2T[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T28 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T29 ,r.@..uV¼j¯ðO[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T29 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T30 .r.@.uV¼jý9 Q[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T30 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T31 r@....uW¼jçˆThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T31 W¼j‰I `[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T31 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T32 .r@.u..W¼j# >[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T32 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T33 .r@.u.X¼jëgF[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T33 .ru@.)X¼j…~,Opel Manta kicks the sewer rat.X¼j‡%The sewer rat is killed![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T34 .X¼j”3 X¼j5<You displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T34 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 @.u[¼j  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) _¼jU±+###------------------------------#,,......@............$.........|,,#|.....).u..................#.|+..<.........................||............................|-.----------------------------SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) _¼j­±Îmachines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--e¼jè Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. ¼j|è uHA scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--h¼j:- °Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs,--More--i¼j¾R Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, portingi¼jS � it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. --More--l¼jó;Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are kl¼j�<`nown to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner, released version 3.2 in April of 1996. --More--n¼jžõºVersion 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members--More--o¼jPKof the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. o¼jæK»Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. --More--p¼j89Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written p¼jÐ9@for this variant and released in 1999. --More--q¼jpkMitsuhiro Itakura headed a team which began the process of redrawing the--More--r¼jÀ¶NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists,r¼jp·» Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create --More--r¼j¦ASLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapirr¼j;Bœ provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. --More--t¼jKÊnMichael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir--More--t¼j•maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Got¼jðmds of the Dungeon sometimes make note of the names of the worst of these miscreants --More--v¼jÁin this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunv¼j©Á—ty Rob Menke  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham --More--w¼j¯i³ Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman--More--w¼jâX  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop  Irina Rempt-Drijfhout Mike w¼jjY /Passaretti --More--x¼j·Ë[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 z¼jI 6Do you want to turn on the number pad? [yn] (n) |¼j"ÁInDo you want to turn this annoying message off? [yn] (n) |¼j n Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [fa|¼j; Ølse]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true]  x - hitpointbar [true]  y - IBMgraphics [false] (1 of 4)~¼jóë a - ignintr [false]  b - inertiaconfirm [false]  c - invweight [true]  d - knapsacklimit [false]  e - lit_corridor [true]  f - lootabc [false]  g - mail [true]  h - materialglyph [false]  i - memorizationknown [false]  j - statuscolors [true]  k - menucolors [false]  l - menu_on_esc [true]  m - menu_glyphs [false]  n - missing_safety [true]  o - mon_polycontrol [false]  p - moreforced [true]  q - numpadmessage [true]  r - null [true]  s - paranoidquit [true]  t - perm_invent [true]  u - pickup_thrown [true]  v - pickup_cursed [false]  w - pokedex [true]  x - prayconfirm [true]  y - pushweapon [false]  z - quiver_fired [false]  A - qwertz_layout [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - show~¼jìgrace [false]  F - showrealtime [false]  G - showscore [false]  H - showsym [true]  I - showdmg [true]  J - showweight [false]  K - showmc [false]  L - showmovement [false]  M - showlongstats [false]  N - showsanity [false]  O - showsymbiotehp [false]  P - silent [true]  Q - simpledescs [false]  R - sortpack [true]  S - sound [true]  T - sparkle [true]  U - standout [false]  V - tabcursesconfirm [false] (2 of 4)¼jK1 a - tech_description [true]  b - time [true]  c - timed_autosave [true]  d - quick_autosave [false]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]  j - wallglyph [true]   Compounds (selecting will prompt for new value):  name [ivy]  role [Occult Master]  race [giant]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.t¼jj1jxt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  k - boulder [`]  l - disclose [ni na nv ng nc]  m - fruit [slime mold]  n - menustyle [full]  o - menu_headings [inverse]  p - msg_window [single]  q - number_pad [0=off]  r - packorder [$"])[%?+!=/(*`0_.]  s - pickup_burden [stressed]  t - pickup_types [none]  u - pilesize [5]  v - runmode [run] (3 of 4)¼j ,� a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (4 of 4)¼jG Ã[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HP 11(11)  Pw 32(32)  AC11 Exp1 T35 ###------------------------------#,,......@............$.........|,,#|.....).u..................#.|+..<.........................||............................|-.----------------------------€Â¼j•2#Unknown command '^O'.--More--‚¼jŸË¹Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) „¼j¬ªy###------------------------------ #,,......@............$.........| ,,#|.....).u..................#.| +..<.........................| |............................| -.----------------------------In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--…¼jÓÆ  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 †Â¼j£Unknown command ' '.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 ‡Â¼j2 Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [‡Â¼jB2Úfalse]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true]  x - hitpointbar [true]  y - IBMgraphics [false] (1 of 4)’¼j$D a - ignintr [false]  b - inertiaconfirm [false]  c - invweight [true]  d - knapsacklimit [false]  e - lit_corridor [true]  f - lootabc [false]  g - mail [true]  h - materialglyph [false]  i - memorizationknown [false]  j - statuscolors [true]  k - menucolors [false]  l - menu_on_esc [true]  m - menu_glyphs [false]  n - missing_safety [true]  o - mon_polycontrol [false]  p - moreforced [true]  q - numpadmessage [false]  r - null [true]  s - paranoidquit [true]  t - perm_invent [true]  u - pickup_thrown [true]  v - pickup_cursed [false]  w - pokedex [true]  x - prayconfirm [true]  y - pushweapon [false]  z - quiver_fired [false]  A - qwertz_layout [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - sho’¼j¯Dhwrace [false]  F - showrealtime [false]  G - showscore [false]  H - showsym [true]  I - showdmg [true]  J - showweight [false]  K - showmc [false]  L - showmovement [false]  M - showlongstats [false]  N - showsanity [false]  O - showsymbiotehp [false]  P - silent [true]  Q - simpledescs [false]  R - sortpack [true]  S - sound [true]  T - sparkle [true]  U - standout [false]  V - tabcursesconfirm [false] (2 of 4)“¼jÞ a - tech_description [true]  b - time [true]  c - timed_autosave [true]  d - quick_autosave [false]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]  j - wallglyph [true]   Compounds (selecting will prompt for new value):  name [ivy]  role [Occult Master]  race [giant]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.t“¼j‰Þjxt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  k - boulder [`]  l - disclose [ni na nv ng nc]  m - fruit [slime mold]  n - menustyle [full]  o - menu_headings [inverse]  p - msg_window [single]  q - number_pad [0=off]  r - packorder [$"])[%?+!=/(*`0_.]  s - pickup_burden [stressed]  t - pickup_types [none]  u - pilesize [5]  v - runmode [run] (3 of 4)”¼jsï � a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (4 of 4)•¼j�ÒÃ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HP 11(11)  Pw 32(32)  AC11 Exp1 T35 ###------------------------------#,,......@............$.........|,,#|.....).u..................#.|+..<.........................||............................|-.----------------------------–¼jù[ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) �¼j�–+###------------------------------#,,......@............$.........|,,#|.....).u..................#.|+..<.........................||............................|-.----------------------------Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup�¼j1— automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] �¼jx—Nignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] --More--¼j“mail enable the mail daemon [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot ¼j_“8 [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] --More--üjD}´silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE]--More--żjÈÞsound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom żjNß5 [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] --More--żjX There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status linżjà e [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] --More--ÆÂ¼jkáXBoolean options if TEXTCOLOR was set at compile time:--More--Ǽj color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded inǼj¥to RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. --More--ȼjA«Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  FuȼjÈ«èll -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the --More--ȼj ˆ ¢ default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance--More--ɼjÂM level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  ɼjPN/ scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used. --More--ɼjûˆ [depends on windowing port] Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] boyname the name of your first boy [NONE] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dragonname the name of your first dragon [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are [43;ɼjˆ‰ñ1H given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door) --More--ʼj ~ ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder--More--ʼj^!  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (mʼjñ! agical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row) --More--˼j¼e dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-˼jÕe¹\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] girlname the name of your first girl [NONE] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors. --More--˼jP&« For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.--More--˼jü  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to th˼j-ü •e first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) --More--˼jµ} monkeyname the name of your first monkey [NONE] monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. parrotname the name of your first parrot [NONE] pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:Elf). [RANDOM] ravenname the name of your first raven [NONE] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the f˼jÓ} Üirst role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board --More--̼j}û¥ bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door--More--̼jô teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional[4̼j ô9;1H--More--̼j¨Ñ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 ϼj7 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Ó¼jR�+###------------------------------#,,......@............$.........|,,#|.....).u..................#.|+..<.........................||............................|-.----------------------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen Ó¼j~�[32;1H G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is Ó¼j‰�5set, the number keys move instead. --More--â¼jª™ Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Important hints: - Can't find whatever command you're looking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. - There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. - Press s to search for secret doors and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. - Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with tâ¼j7šjhe cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look --More--üj×T£ at a single tile; using the / command is usually more convenient.  Remember: press the comma key when at the target location!--More--üj_  Don't press Escape or Space, or you'll just cancel the command! - Some commands, like 'e'at, allow you to target the floor. In order to do  so, press the comma key at the prompt that asks you for the target item. General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^üj” ÊP prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: --More--(üjÓ¢ ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid obj(üjb£ ects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door --More--@üj–˜p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc)--More--Eüj8q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gEüj¹8ÿold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry --More--aüjb7 @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of objectaüj–7 ž M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game --More--}üj³& aM-r rub rub a lamp or a stone M-s sit sit down--More--üjÙ¼ XM-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--ŒÃ¼jûô [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 ‘üjÁîYou are ivy, a chaotic female gigantic Occult Master. Level 1 HP 11 (max 11) Pw 32 (max 32) AC 11 Score 0 Current status effects: . Your hairstyle is 'love bundle'. You have 0 casino chips. Weather is overcast.--More--›Ã¼j‘ ½  Base Attributes  Starting name : ivy  race : giant  role : Occult Master gender : female  alignment : chaotic   Current race : giant  role : Occult Master gender : female  alignment : chaotic   Deities Chaotic : Ehekatl of Luck (s,c) Neutral : Opatos of Earth  Lawful : Kumiromi of Harvest(end) £Ã¼jŸH”###------------------------------#,,......@............$.........|,,#|.....).u..................#.|+..<.........................||............................|-.---------------------------- [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 §Ã¼jö½ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) °Ã¼jÁþ+###------------------------------#,,......@............$.........|,,#|.....).u..................#.|+..<.........................||............................|-.---------------------------- Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  ve°Ã¼j3ÿry interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list kno°Ã¼jcÿËwn spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object --More--³Ã¼j;‹; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e e³Ã¼jí‹ßat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock --More--´Ã¼jM-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--¶Ã¼j žÃ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HP 11(11)  Pw 32(32)  AC11 Exp1 T35 ###------------------------------#,,......@............$.........|,,#|.....).u..................#.|+..<.........................||............................|-.----------------------------ºÃ¼jjM  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ¼Ã¼jiØQ###------------------------------#,,......@............$.........|,,#|.....).u..................#.|+..<.........................||............................|-.----------------------------[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 ¼Ã¼jr Unknown command ' '.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 ½Ã¼jo» ½Ã¼j¼Unknown command '`'.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 Àüj¸ ÀüjÒ¸Unknown command '~'.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 ÁüjÞO Áüj±PUnknown command '''.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 Âüj) +.@Âüj̃ NYou see here a ! ether knout named Eat Your Entrails {7}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T35 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T36 .uÄüj+� ÄüjOžUnknown command '''.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T36 Åüj†6[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T36 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 @)u..ÆÃ¼jtpUnknown command '`'.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 ÈüjÁC Èüj[EUnknown command '-'.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 Ëüjƒ ËüjøUnknown command '~'.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 Íüjäº  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Ñüj®H+###------------------------------#,,......@............$.........|,,#|.....)u...................#.|+..<.........................||............................|-.---------------------------- Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool Ñüj1I(pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dip - dip an object into something.  discoveries - show what object types have been discovered.  down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons sÑüj_Ikills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drop it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door.  * overview - show an overview of the dungeon. Ñüj˜I@ pay - pay your shopping bill. --More--ðüjÞñ pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  * removeimarkers - remove all "I"s, remembered, unseen creatures from the level.  * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game.  search - search for traps and secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands. [1ðüj,ò8;1H seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells.  seetools - show the tools currently in use.  seetrap - show the type of a trap.  seeweapon - show the weapon currently wielded.  setoptions - show option settings, possibly change them.  * sit - sit down.  * spelldelete - delete lowest spell in the list (must be forgotten).  * stackmark - mark an item to not merge.  swap - swap wielded and secondary weapons.  takeoff - take off one piece of armor.  takeoffall - remove all armor.  * technique - perform a technique.  teleport - teleport around level.  throw - throw something. [ðüjzòö36;1H travel - Travel to a specific location.  * turn - turn undead.  * twoweapon - toggle two-weapon combat.  * untrap - untrap something.  up - go up a staircase.  vanquished - list vanquished monsters.  version - show version.  * versionext - list compile time options for this version of Slash'EM.  wait - rest one move while doing nothing.  wear - wear a piece of armor.  whatdoes - tell what a command does.  whatis - show what type of thing a symbol corresponds to.  wield - wield (put in use) a weapon. --More--ļj[¶Ü * wipe - wipe off your face.  * youpoly - polymorph at will.  zap - zap a wand.  Commands marked with a * will be autocompleted.--More--ļj»w»[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HP 11(11)  Pw 32(32)  AC11 Exp1 T37 ###------------------------------#,,......@............$.........|,,#|.....)u...................#.|+..<.........................||............................|-.----------------------------tļjþ1îYou are ivy, a chaotic female gigantic Occult Master. Level 1 HP 11 (max 11) Pw 32 (max 32) AC 11 Score 0 Current status effects: . Your hairstyle is 'love bundle'. You have 0 casino chips. Weather is overcast.--More--�ļjž½  Base Attributes  Starting name : ivy  race : giant  role : Occult Master gender : female  alignment : chaotic   Current race : giant  role : Occult Master gender : female  alignment : chaotic   Deities Chaotic : Ehekatl of Luck (s,c) Neutral : Opatos of Earth  Lawful : Kumiromi of Harvest(end) žÄ¼j¦Ö Œ###------------------------------#,,......@............$.........|,,#|.....)u...................#.|+..<.........................||............................|-.---------------------------- [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 ŸÄ¼j”%#  Ä¼js Ä¼jJQk Ä¼j?5 i Ä¼jïý l¡Ä¼j8ml¡Ä¼jK2s¡Ä¼jj@ ¡Ä¼j¢Askills: unknown extended command.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 ¢Ä¼j„% # ¤Ä¼j { enhance¤Ä¼j‰‹ nhance¥Ä¼j$! Current skills: (2 slots available)  Fighting Skills high heels Unskilled (max Expert) general combat Unskilled (max Expert) body armor Unskilled (max Expert) polymorphing Unskilled (max Expert) devices Basic (max Master) spirituality Unskilled (max Expert) techniques Unskilled (max Expert) memorization Basic (max Master) form IV (Ataru) Unskilled (max Expert) form VI (Niman) Unskilled (max Expert) form VII (Vaapad) Basic (max Master) form VIII (Wedi) Unskilled (max Expert) martial arts Unskilled (max Expert) riding Unskilled (max Expert) Weapon Skills dagger Basic (max Master) knife Basic (max Master) axe Unskille¥Ä¼jv!d (max Expert) pick-axe Unskilled (max Expert) long sword Unskilled (max Expert) saber Unskilled (max Expert) paddle Basic (max Master) morning star Basic (max Master) hammer Unskilled (max Expert) quarterstaff Unskilled (max Expert) polearms Unskilled (max Expert) javelin Unskilled (max Expert) lance Unskilled (max Expert) sling Unskilled (max Expert) firearms Unskilled (max Expert) crossbow Unskilled (max Expert) boulder-throwing Basic (max Master) whip Basic (max Master) Spellcasting Skills attack spells Unskilled (max Expert) divination spells Basic (max Master) enchantment spells Unskilled (max Expert)[¥Ä¼j¢!E41;35H occult spells Basic (max Wizard)(end) Ôļj¥³###------------------------------#,,......@............$.........|,,#|.....)u...................#.|+..<.........................||............................|-.----------------------------[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HP [25;Ôļj ´p1H11(11)  Pw 32(32)  AC11 Exp1 T37 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 ,żjd¥# ,żjô2 a,żjlþl-żj„i-żjB5g-żj´ n-żj)d m-żj†e.żjà4n.żjQ¼t.żjí0 .żjå2!alignment: unknown extended command.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 /żjQ[ ûYou are ivy, a chaotic female gigantic Occult Master. Level 1 HP 11 (max 11) Pw 32 (max 32) AC 11 Score 0 Current status effects: . Your hairstyle is 'love bundle'. You have 0 casino chips. Weather is overcast.--More--5żje£½  Base Attributes  Starting name : ivy  race : giant  role : Occult Master gender : female  alignment : chaotic   Current race : giant  role : Occult Master gender : female  alignment : chaotic   Deities Chaotic : Ehekatl of Luck (s,c) Neutral : Opatos of Earth  Lawful : Kumiromi of Harvest(end) HżjÐlŒ###------------------------------#,,......@............$.........|,,#|.....)u...................#.|+..<.........................||............................|-.---------------------------- [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 KżjÏ@2Specify unknown object by cursor? [ynq] (q) MżjD®gyPlease move the cursor to an unknown object and press the , key.--More--Nżj1ÝI(Press , when at target location. For instructions type a ?)OżjÉ~PżjmïSżj{8 SżjeoD) a weapon (ether knout named Eat Your Entrails)--More--Zżj ÒMPick an object with the cursor and press the , key._żj; _żjõ< Done.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 bżjMPick an object with the cursor and press the , key.fżjW5Unknown direction: 'm' (use hjkl or .).--More--iżj¶z kżjµO @ a human or elf or you (gigantic occult master called ivy)  Accessing Pokedex entry for gigant...   Base statistics of this monster type:  Base level = 6, difficulty = 11, AC = 0, magic resistance = 0, alignment 2. Very slow (6). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous. Is a giant. Has infravision. Can be seen with infravision. Can pick up and throw rocks. Is not a valid polymorph form.  Attacks:  2d10, uses weapon - ordinary physical  1d1, uses weapon - ordinary physical żjkP K --More--pżjõs/###------------------------------ #,,......@............$.........| ,,#|.....)u...................#.| +..<.........................| |............................| -.---------------------------- [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 rżjYã@Pick an object with the cursor and press the , key.tżjc 5Unknown direction: 'M' (use hjkl or .).--More--vżjw^ xżjaù @ a human or elf or you (gigantic occult master called ivy)  Accessing Pokedex entry for occult master...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical żj�ù K --More--”żj1…/###------------------------------ #,,......@............$.........| ,,#|.....)u...................#.| +..<.........................| |............................| -.---------------------------- [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 šÅ¼j{¦ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ŸÅ¼jê¸I###------------------------------#,,......@............$.........|,,#|.....)u...................#.|+..<.........................||............................|-.----------------------------[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37  Å¼j�  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) £Å¼jt+###------------------------------#,,......@............$.........|,,#|.....)u...................#.|+..<.........................||............................|-.----------------------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  £Å¼j G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the£Å¼j,- number keys move instead. --More--¥Å¼j  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Important hints: - Can't find whatever command you're looking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. - There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. - Press s to search for secret doors and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. - Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with t¥Å¼j” jhe cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look --More--§Å¼jîs £ at a single tile; using the / command is usually more convenient.  Remember: press the comma key when at the target location!--More--¨Å¼jýc  Don't press Escape or Space, or you'll just cancel the command! - Some commands, like 'e'at, allow you to target the floor. In order to do  so, press the comma key at the prompt that asks you for the target item. General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^¨Å¼jŠd ÊP prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: --More--´Å¼j)y^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid obj´Å¼joyects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door --More--Õżj_c˜p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc)--More--׿j”q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ g׿jÿold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry --More--þżj�ƒ@ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of objectþżj „ž M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game --More--Ƽj2žaM-r rub rub a lamp or a stone M-s sit sit down--More--Ƽjå4 XM-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--ƼjV«[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 ƼjO Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ƼjO) +###------------------------------#,,......@............$.........|,,#|.....)u...................#.|+..<.........................||............................|-.---------------------------- Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interƼjÔ) esting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spellƼj* Ãs , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object --More--]ƼjŒ‡ ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e e]Ƽj)ˆ ßat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock --More--—ƼjÝî M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--šÆ¼ji<»[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HP 11(11)  Pw 32(32)  AC11 Exp1 T37 ###------------------------------#,,......@............$.........|,,#|.....)u...................#.|+..<.........................||............................|-.----------------------------ŸÆ¼jåÄSLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhaŸÆ¼j.Ålncing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--¤Æ¼jßPLater, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. [43;1¤Æ¼jÑQuHA scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--¤Æ¼j>Ÿ°Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs,--More--¥Æ¼jJean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting¥Æ¼jT� it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. --More--¥Æ¼jx™Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are k¥Æ¼j€œ`nown to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner, released version 3.2 in April of 1996. --More--¥Æ¼jï8ºVersion 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members--More--¥Æ¼j„èof the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. ¥Æ¼jÍè»Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. --More--¥Æ¼jº†Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written ¥Æ¼jS‡@for this variant and released in 1999. --More--§Æ¼jfükMitsuhiro Itakura headed a team which began the process of redrawing the--More--¨Æ¼j<§NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists,¨Æ¼j]§» Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create --More--ªÆ¼j‡µ SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak SapirªÆ¼jµµ œ provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. --More--­Æ¼j¦ƒ nMichael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir--More--®Æ¼jwämaintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Go®Æ¼jÏämds of the Dungeon sometimes make note of the names of the worst of these miscreants --More--¯Æ¼j^½in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahun¯Æ¼j¯½—ty Rob Menke  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham --More--¯Æ¼j®b³ Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman--More--°Æ¼j]Ñ Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop  Irina Rempt-Drijfhout Mike °Æ¼j¬Ñ/Passaretti --More--±Æ¼j [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 µÆ¼jÝ\7[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T37 @.u.µÆ¼j;_fOpel Manta picks up a ! ether knout named Eat Your Entrails {7}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T38 u.¸Æ¼jêå ?Specify unknown object by cursor? [ynq] (q) »Æ¼jl* gyPlease move the cursor to an unknown object and press the , key.--More--¼Æ¼j7W I(Press , when at target location. For instructions type a ?)½Æ¼j"1ÃÆ¼j~Øu a unicorn or horse (tame dark nightmare called Opel Manta) (base level 5) [seen: normal vision, infravision]  Accessing Pokedex entry for dark nightmare...   Base statistics of this monster type:  Base level = 5, difficulty = 8, AC = 5, magic resistance = 0, alignment -9. Very fast (20). Normal generation in random groups, of escorts, with frequency 1. Resists electricity. Conveys electricity resistance. Big, genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form.  Attacks:  1d10, kick - ordinary physical ÃÆ¼j Ùt  1d2, bite - causes darkness around you  --More--ÛÆ¼j¤« m###------------------------------ #,,.....@u............$.........| ,,#|..........................#.| +..<.........................| |............................| -.---------------------------- Pick an object with the cursor and press the , key.߯¼jzàÆ¼jYàÆ¼j¼×áÆ¼jÏ×áÆ¼jQVãÆ¼jWããÆ¼j† 䯼j��导jk9çÆ¼j3qçÆ¼jÁrDone.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T38 èÆ¼jF| .[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T38 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T39 @..ur鯼j0§G[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T39 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T40 @...ur.êÆ¼j´ 2Specify unknown object by cursor? [ynq] (q) ìÆ¼j€ì ûq[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T40 îÆ¼j{]MPick an object with the cursor and press the , key.ñƼjÀ¹5Unknown direction: 'r' (use hjkl or .).--More--óƼj²þ øÆ¼jæ& @ a human or elf or you (gigantic occult master called ivy)  Accessing Pokedex entry for gigant...   Base statistics of this monster type:  Base level = 6, difficulty = 11, AC = 0, magic resistance = 0, alignment 2. Very slow (6). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous. Is a giant. Has infravision. Can be seen with infravision. Can pick up and throw rocks. Is not a valid polymorph form.  Attacks:  2d10, uses weapon - ordinary physical  1d1, uses weapon - ordinary physical [øÆ¼jå' K --More--ûƼjŒ‡ 7###------------------------------ #,,...@.....u.........$.........| ,,#|..........................#.| +..<.........................| |.r..........................| -.---------------------------- [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T40 ýƼjWÛYou see no objects here.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T40 ÿƼjÁÌ ÿƼjJÎYou see no objects here.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T40 ǼjbI ?Specify unknown object by cursor? [ynq] (q) ǼjstgyPlease move the cursor to an unknown object and press the , key.--More-- ǼjëµI(Press , when at target location. For instructions type a ?) Ǽj€°  Ǽj²¾ Ǽjm„  ǼjOÎ Ǽj]Š  Ǽj‹Done.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T40 Ǽjty?Specify unknown object by cursor? [ynq] (q) ǼjàégyPlease move the cursor to an unknown object and press the , key.--More--ǼjôèI(Press , when at target location. For instructions type a ?)ǼjÆè Ǽjì‰ǼjØ Ǽj¦ÑǼj®© Âr a rodent (sewer rat) (base level 0)  Accessing Pokedex entry for sewer rat...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 24. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing cheese. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  1d3, bite - ordinary physical  --More--1ǼjÇ}###------------------------------ #,,...@.....u.........$.........| ,,#|..........................#.| +..<.........................| |.r..........................| -.---------------------------- Pick an object with the cursor and press the , key.6ǼjР7Ǽjò+ <Unknown direction: 'p' (use hjkl or .).--More--8Ǽj�� 9Ǽjäö<ǼjŽ ÷[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T40 >Ǽj~u# @ǼjÞÓloot@Ǽjà#i AǼj„Ô AǼj’ó BǼj† prayCǼj#o CǼjE£ kCǼj× eDǼjø5dDǼj( eDǼj)— sEǼj�< EǼj£=pokedes: unknown extended command.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T40 GǼjãK^[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T40 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T41 ..@u..rHǼjÈ¢S..@uHǼj2§[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T41 The sewer rat bites you!HǼjD¯û[Ivy the Risky Apprent ice] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  10(11)  Pw 32(32)  AC11 Exp1 T41 [-1 -> 10][Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T42 JǼj~1 JǼjü2Unknown command ' '.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T42 KǼj _ KǼj‡éCollusion!..................@.u.....r......KǼj‚ŒCYou kill it![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T43 u...RǼjÕ< ?Specify unknown object by cursor? [ynq] (q) TǼj¶/gyPlease move the cursor to an unknown object and press the , key.--More--UǼjêzI(Press , when at target location. For instructions type a ?)UǼjÉ VǼj²*u a unicorn or horse (tame dark nightmare called Opel Manta) (base level 5) [seen: normal vision, infravision]  Accessing Pokedex entry for dark nightmare...   Base statistics of this monster type:  Base level = 5, difficulty = 8, AC = 5, magic resistance = 0, alignment -9. Very fast (20). Normal generation in random groups, of escorts, with frequency 1. Resists electricity. Conveys electricity resistance. Big, genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form.  Attacks:  1d10, kick - ordinary physical VǼj +t  1d2, bite - causes darkness around you  --More--XǼjÇÿ®###------------------------------ #,,...................$.........| ,,#|..........................#.| +..@u........................| |............................| -.---------------------------- XǼj† @Pick an object with the cursor and press the , key.ZǼjD_[Ǽj [Ǽjr Done.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T43 ]ǼjGè v[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T44 ....<..@.u^Ǽj`| c[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T45 ..u...@#,,`Ǽj\ o[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T46 u..<@..,,aǼjibh[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T47 ...u..@.aǼj²ß E[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T48 .....@ubǼj´œTYou stop. Opel Manta is in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T49 u..bǼjèÕK...@.bǼj+ÛY[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T49 Opel Manta drops a ! ether knout named Eat Your Entrails {7}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T50 .udǼj]W dǼj®X There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T50 eǼjXoS[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T51 .)..u@.eǼjS _[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T52 ..u..@.fǼj{l[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T53 ..u...@.fǼjÏa{[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T54 u.....@.fǼjâ m[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T55 .<u...@gǼjµNY[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T56 )..u..@gǼj4ùG[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T57 ..u..@gǼj–¥ '[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T58 ..u.@hǼjê¬2.u.@hǼjرJ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T58 Opel Manta drops a ! ether knout named Eat Your Entrails {7}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T59 )uhǼj×p1[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T60 .u.@iǼj_á Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}iǼjéáy Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) rǼj‰+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.).......................||..........).u.@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HrǼjÌ„eP 11(11)  Pw 32(32)  AC11 Exp1 T60 collusion knife - This is a weapon. Color: transparent. Material: arcanium. Appearance: (null). Skill: knife. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--zǼjw© ° For a knife, this thing's damage isn't all that bad, but it causes darkness upon hitting something. It can be thrown.--More--€Ç¼jaú  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T60 ‚Ǽj×Ý -You have no ammunition readied!--More--„ǼjäO3What do you want to throw? [fo or ?*] „Ǽj´† „Ǽjˆ Never mind.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T60 †Ç¼jíz  Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}[†Ç¼j^{ 22;15H Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) ‰Ç¼jÛ +###------------------------------#,,...................$.........|,,#|..........................#.|+..<.).......................||..........).u.@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 H‰Ç¼jäu ZP 11(11)  Pw 32(32)  AC11 Exp1 T60 black dress - This is a piece of armor. Color: transparent. Material: cloth. Appearance: (null). Slot: shirt. It can be worn for protection (armor class, magic cancellation etc.).--More--�Ǽjñò¦ This very lovely piece of cloth (which counts as a shirt) offers medium magic cancellation. It can be read.--More--•Ǽj®Ê  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T60 šÇ¼j ö3What do you want to read? [a-dhl-np-u or ?*] �Ǽj¹ó �Ǽjžô Never mind.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T60 žÇ¼jƒ§ Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}[žÇ¼jß§22;15H Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end)  Ç¼jL© ###------------------------------#,,...................$.........|,,#|..........................#.|+..<.).......................||..........).u.@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HP [2 Ç¼j@ª r5;1H11(11)  Pw 32(32)  AC11 Exp1 T60 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T60 ¡Ç¼jl¦ 3What do you want to read? [a-dhl-np-u or ?*] ¢Ç¼j·‰It reads:¢Ç¼j°�U"The fifth age is called Pullingyourleg Terre."[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T61 u..©Ç¼j@é?Specify unknown object by cursor? [ynq] (q) ªÇ¼j3{gyPlease move the cursor to an unknown object and press the , key.--More--¬Ç¼jŒI(Press , when at target location. For instructions type a ?)¬Ç¼j_t ý[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T61 ­Ç¼j¥T  Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}­Ç¼jÄT y Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) ¯Ç¼jdp +###------------------------------#,,...................$.........|,,#|..........................#.|+..<.).......u...............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 H¯Ç¼jŶ P 11(11)  Pw 32(32)  AC11 Exp1 T61 K-rations - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten.--More--±Ç¼j�»  ±Ç¼j¶» ÍSoldiers often carry these rations that can be eaten in one turn. For some reason they contain no meat - if I were a soldier in real life I'd be pissed if they won't serve meat!--More--¹Ç¼j©Ñ  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T61 ÁǼjÀA Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}ÁǼjIBy Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) ÆÇ¼jN]+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.).......u...............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HÆÇ¼j®]ÍP 11(11)  Pw 32(32)  AC11 Exp1 T61 scroll of mattress sleeping - This is a scroll. Color: transparent. Material: paper. Appearance: A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--ßǼj†&Õ ###------------------------------Need to create a mattress? Then read this scroll while standing in a room or corridor!--More--ãǼj¾%  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T61 æÇ¼j  Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}æÇ¼j>y Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) èǼjšL+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.).......u...............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HèǼjÄL¼P 11(11)  Pw 32(32)  AC11 Exp1 T61 scroll of stinking cloud - This is a scroll. Color: brown. Material: paper. Appearance: COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--öǼj`8 ###------------------------------This scroll prompts you for a location to release a cloud of gas. However, you can't place the cloud in an unlit area or too far away from you.--More--úǼj,)  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T61 üǼjÏ$ Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}üǼj%y Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) ÿǼjå;+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.).......u...............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 ÿǼj>˜HP 11(11)  Pw 32(32)  AC11 Exp1 T61 scroll of return - This is a scroll. Color: bright blue. Material: paper. Appearance: NV4 DISP DLL BSOD. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--ȼj…1Ï ###------------------------------Creates a return field when read, and you can choose a destination to be levelported to. Of course the normal restrictions apply, meaning that this works only if you can actually levelport. It takes a while for the return to kick in, and the available destinations are 'waypoint' levels that you've already visited.--More--ȼj–*Ì###------------------------------ #,,...................$.........|[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T61 ȼjfé# ȼjßlootȼjæïe ȼjÈqvȼj K eȼj^N lȼjl� ȼj/f ȼj9ö  ȼj–p  ȼj9µ ȼjñ¯ dipȼj÷Ou ȼjæ«nȼj{3gȼjL  ȼjø  ȼjú+ ȼjl, ȼjv© oȼjÅô verviewȼjñœ erviewȼj! rviewȼjµ¨ t The Dungeons of Doom: level 1 Level 1: <- You are here--More--ȼjøq[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T61 !ȼjÿ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) #ȼjì Ä###------------------------------#,,...................$.........|,,#|..........................#.|+..<.).......u...............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T61 $ȼjì  Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}$ȼj? y Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) 4ȼj ª+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.).......u...............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 4ȼj ª¡HP 11(11)  Pw 32(32)  AC11 Exp1 T61 scroll of cure - This is a scroll. Color: orange. Material: paper. Appearance: HOW MANY YASDS UNTIL YOU RAGEQUIT. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--<ȼj ¼© ###------------------------------A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, slippery hands, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work.--More--CȼjBîZ ###------------------------------[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T61 FȼjNË Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}Fȼj‘Ëy Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) MȼjKY+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.).......u...............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 MȼjjYŒHP 11(11)  Pw 32(32)  AC11 Exp1 T61 MȼjuY’ring of teleport control - This is a ring. Color: magenta. Material: arcanium. Appearance: arcanium. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature.--More--Uȼj“ J###------------------------------ #,,...................$.........|While wearing this ring, you can control your teleports and specify where you want to go.--More--Xȼj�Ù  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T61 Yȼjµ/-What do you want to wield? [- f or ?*] \ȼj:Z\ȼjV[Never mind.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T61 ]ȼj2¸ 9What do you want to put on? [h or ?*] _ȼjÁ¶4Which ring-finger, Right or Left? [rl] aȼj raȼjó `h - a blessed ring of teleport control (on right hand) {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T62 ..ufȼj‚M 9What do you want to remove? [h or ?*] hȼjÕ*hȼjð/lYou were wearing a blessed ring of teleport control (on right hand) {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T63 u.jȼjçÎ Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}ȼjpÏ22;15H Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) nȼjÏ+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 nȼjzÏPHP 11(11)  Pw 32(32)  AC11 Exp1 T63 wand of sterilize - This is a wand. Color: gray. Material: scrap. Appearance: junk. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does.--More--uȼjc/ N###------------------------------ #,,...................$.........| ,,#|..........................#.|uȼjÑ0 ,Prevents breeding and egg hatching for a while.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T63 xȼjxý  Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}ȼjžý 22;15H Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) ‹È¼jÿ*+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 ‹È¼j0+»HP 11(11)  Pw 32(32)  AC11 Exp1 T63 spellbook of resist paralysis - This is a spellbook. Color: bright green. Material: paper. Appearance: elemental. Spell level: 3. Spell school: occult spells. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell.--More--’ȼju¬î ###------------------------------Casting this spell gives temporary discount action, which reduces the average time for which you are paralyzed.--More--•ȼj‡i  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T63 —ȼj<=Ç Currently known spells   Name Level Pw Category Fail Memory a - resist paralysis 3 + 15 occult 0% 200% b - possession 7 + 35 occult 99% 600% c - disruption shield 6 + 30 occult 98% 500% d - phase door 4 + 20 occult 33% 300% ? - Describe a spell instead(end) ›È¼jBƒ+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.----------------------------#,, Reordering spells; swap 'possession' with   Name Level Pw Category Fail Memory a - resist paralysis 3 + 15 occult 0% 200% b + possession 7 + 35 occult 99% 600% c - disruption shield 6 + 30 occult 98% 500%›È¼jÙƒQ d - phase door 4 + 20 occult 33% 300%(end) �ȼj.÷ -###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.---------------------------- Currently known spells   Name Level Pw Category Fail Memory a - resist paralysis 3 + 15 occult 0% 200% b - possession 7 + 35 occult 99% 600% c - disruption shield 6 + 30 occult 98% 500% d - phase door 4 + 20 occult�ȼjÂ÷ G 33% 300% ? - Describe a spell instead(end) ¡È¼jÎ0+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.----------------------------#,, Choose a spell to describe   Name Level Pw Category Fail Memory a - resist paralysis 3 + 15 occult 0% 200% b - possession 7 + 35 occult 99% 600% c - disruption shield 6 + 30 occult 98% 500% d - phase d¡È¼jâ1ioor 4 + 20 occult 33% 300% ? - Memorize a spell instead(end) §È¼j³+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.----------------------------#,,Requires a corpse, which has to be either in your inventory or at your feet, and which will be used up; you transform into the depicted monster. Occasionally the power can go out of control though, causing you to become another random monster, having your maximum mana reduced or being subjected to other negative ef§È¼jˆ³fects.--More--®È¼j�â ###------------------------------ #,,...................$.........| Choose a spell to describe   Name Level Pw Category Fail Memory a - resist paralysis 3 + 15 occult 0% 200% b - possession 7 + 35 occult 99% 600% c - disruption shield 6 + 30 occult 98% 500% d - phase door 4 + 20 occult 33% 300% ? - Memorize a spell instead(end) ¶È¼j)+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.----------------------------#,,Requires a corpse, which has to be either in your inventory or at your feet, and which will be used up; you transform into the depicted monster. Occasionally the power can go out of control though, causing you to become another random monster, having your maximum mana reduced or being subjected to other negative ef¶È¼j¸)fects.--More--ÀȼjÞe ###------------------------------ #,,...................$.........| Choose a spell to describe   Name Level Pw Category Fail Memory a - resist paralysis 3 + 15 occult 0% 200% b - possession 7 + 35 occult 99% 600% c - disruption shield 6 + 30 occult 98% 500% d - phase door 4 + 20 occult 33% 300% ? - Memorize a spell instead(end) Âȼj£ÂŠ+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.----------------------------#,,A spell that allows you to use your mana as health for a while: for the duration of the effect, any damage you take will be subtracted from your mana instead - as long as you have enough mana, that is.--More--Èȼjßìê  Choose a spell to describe   Name Level Pw Category Fail Memory a - resist paralysis 3 + 15 occult 0% 200% b - possession 7 + 35 occult 99% 600% c - disruption shield 6 + 30 occult 98% 500% d - phase door 4 + 20 occult 33% 300% ? - Memorize a spell instead(end) ÌȼjÄ�###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T63 Ïȼj;Ä Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}ÏȼjÈÄy Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) ÕȼjÐ+###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 Õȼje’HP 11(11)  Pw 32(32)  AC11 Exp1 T63 potion of blindness - This is a potion. Color: bright blue. Material: glass. Appearance: deep blue. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. --More--Ùȼj9¬ò ###------------------------------A potion that causes you to become blind if you quaff it. You can also fling it at opponents to blind them instead.--More--ÜȼjU  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T63 ÞȼjN£ Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}Þȼjø£y Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) åȼjÑ ###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 HP [2åȼjt¡r5;1H11(11)  Pw 32(32)  AC11 Exp1 T63 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T63 æÈ¼jÝf ,What do you want to drink? [jk or ?*] éȼjKéȼjn€Never mind.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T63 êȼj›q8What do you want to ready? [- or ?*] îȼjuŸ Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of mattress sleeping {0} m - a blessed scroll of stinking cloud {0} n - an uncursed scroll of return {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of resist paralysis (0:5) {0} b - a blessed spellbook of possession (0:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of phase door (0:1) {0}[îȼj•Ÿ22;15H Potions j - a blessed potion of healing {0} k - an uncursed finalized potion of blindness {0} Rings h - a blessed ring of teleport control {0} Wands e - a blessed wand of sterilize (0:9) {0} Boulders/Statues o - an uncursed boulder {500}(end) ðȼjp× +###------------------------------#,,...................$.........|,,#|..........................#.|+..<.)........u..............||..........)...@.............|-.----------------------------#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $0 ðȼj‰× ŒHP 11(11)  Pw 32(32)  AC11 Exp1 T63 ðȼjÜ× 'o - an uncursed boulder (in quiver) {500}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T63 ôȼjé¤3In what direction? [hykulnjb><] õȼjŤ÷[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T63 öȼj\ýH[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T64 .u..@öȼj~ 9[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T65 ..u@÷ȼjž*[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T66 u..@÷ȼj>EI[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T67 u...@÷ȼjª�X$.u.@÷ȼjV‘[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T68 You hear dripping water.øÈ¼j)± J[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T69 u.@.ùȼjÜé1[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T70 ..@u.úȼj"$@.úȼj›%OYou see here 12 gold pieces {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T71 .u.ûȼj}I1[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T72 u@.ûȼj+1N[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T73 $.@.uûȼj¿M[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T74 u.@..ûȼjšþ +[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T75 .u.@üȼj \S[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T76 ..@.uüȼj­ÅH[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T77 .@u..ýȼj4×2Specify unknown object by cursor? [ynq] (q) þȼj+RgyPlease move the cursor to an unknown object and press the , key.--More--ÿȼj´" I(Press , when at target location. For instructions type a ?)ɼj"þ5Unknown direction: 'm' (use hjkl or .).--More--ɼj÷¦ ɼj1M,Can't find dungeon feature '/'.ɼjê,Can't find dungeon feature '/'.ɼjÄɼjq@/Can't find dungeon feature '/'. ɼj7ª ý[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T77  ɼj<£ 2Specify unknown object by cursor? [ynq] (q)  ɼjü½gyPlease move the cursor to an unknown object and press the , key.--More--ɼjRW I(Press , when at target location. For instructions type a ?)ɼjKUɼj,bɼjÙk®# a solid rock or a grave wall or a tunnel or iron bars or a tree or farmland or a mountain or a water tunnel or a grayout (iron bars)--More-- ɼjè€ Z Pick an object with the cursor and press the , key.#ɼjÁ¢ý[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T77 $ɼj1B>[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T78 @..u$ɼj»C K[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T79 @.u..%ɼj„?K[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T80 u@...%ɼj2­,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T81 u.@.%ɼjCtL[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T82 $@..u%ɼjwâ @.%ɼj�ç SYou see here 12 gold pieces {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T83 ..u&ɼjÑø &ɼjËú 12 gold pieces.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha 12 HP 11(11)  Pw 32(32)  AC11 Exp1 T83 'ɼj82E[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T84 @.u.'ɼjàÞ H[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T85 @.u..'ɼjÆžA[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T86 @.u..(ɼjàq1[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T87 @.u.(ɼjÇ [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T88 @u..(ɼjýP B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T89 @...u(ɼjÍó D[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T90 @..u(ɼj%� a[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T91 .@...u.(ɼjÿç d[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T92 .@..u..(ɼjãË:[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T93 .@u..(ɼjj$h[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T94 .@....u)ɼjÈ…[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T95 .@......u)ɼj"x[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T96 .@....u))ɼjZÀ‰[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T97 .@..u....)ɼj&á”[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T98 .@......u)ɼjþéx[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T99 .@.....u)ɼj&š‰[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T100 .@....u.))ɼj7j[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T101 @..u...*ɼjÜÏj[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T102 ,@..u..+ɼj²ß##,,...$@,,....###,.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T105 +ɼjEöR[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T106 #,@,,,+ɼj÷You see here a gold piece {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T107 .ɼjÖó Q[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T108 ##@$,#0ɼj 2Specify unknown object by cursor? [ynq] (q) 2ɼjâ‚gyPlease move the cursor to an unknown object and press the , key.--More--3ɼjóI(Press , when at target location. For instructions type a ?)4ɼj 4ɼj$ 5ɼjì.Can't find dungeon feature '>'.<ɼjè†J, a corridor or a lit corridor (corridor)--More-->ɼjoÂMPick an object with the cursor and press the , key.@ɼj¸Ýþ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T108 Aɼj-±),@,Aɼjì³You see here a gold piece {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T109 CɼjL Cɼj< 1 gold piece.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha 3 11(11)  Pw 32(32)  AC11 Exp1 T109 Dɼjf ([Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T110 @,,Eɼjg 4[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T111 ,@,,,Fɼj…9 Æ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T112 ,,|#,|......,@,|###Fɼj˜: There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T112 Hɼjao¹[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T113 |.#,,@,,.,-Iɼj–‡ˆ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T114 .#,@,,.#-IɼjxR”[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T115 .,,@,,.,-Jɼj)R²[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T116 ---...#@,,.#,-Kɼj†«„[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T117 +,#@,.,+Mɼj¡ÓT[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T118 ###@,,,Oɼj%¼2Specify unknown object by cursor? [ynq] (q) PɼjÒ7gyPlease move the cursor to an unknown object and press the , key.--More--QɼjsI(Press , when at target location. For instructions type a ?)Qɼj°U Uɼj[{¯# a solid rock or a grave wall or a tunnel or iron bars or a tree or farmland or a mountain or a water tunnel or a grayout (solid rock)--More--Yɼjtä Z Pick an object with the cursor and press the , key.[ɼj4þ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T118 �ɼjáThis door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T118 ŽÉ¼jê ŽÉ¼jÂê =There appears to be no shopkeeper here to receive your payment.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T118 �ɼjžå �ɼjNæThis door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T118 ‘ɼj‡:9[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T119 ,@,,“ɼj@©�[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T120 ---...,.|,@,|,“ɼj…Q “[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T121 -@,.,,.-”ɼj¼š [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T122 .@”ɼjo°[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T123 .@•ɼj F There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T123 –ɼj­¡[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T124 @.–ɼj® 2[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T125 .@,,,˼jïRK[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T126 .@,#,˼j®MThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T126 ˼jún[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T127 ,,@,,,,˼j¨p d[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T128 ,@,,,,,˼jÒ-^[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T129 ,.,@,,,˼jÙ@h[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T130 ##,@,,,,,˼jIŠ ^[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T131 ,`@,,,˼j]Í ‘With little effort you move the boulder.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T132 #`@,,#,˼j5Ed[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T133 ,`#@,,,˼j'Vc[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T134 ###,@#,,, ˼j"EYou try to move the boulder, but in vain.--More--!˼j€¼4However, you can easily push it aside.--More--"˼jŸEDo it? [yn] (n) #˼jŽ| ün[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T134 $˼jÀ¥ ^[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T135 #,@,#,%˼j9TO[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T136 #,@,,#%˼j²Æ O[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T137 #,@,,#&˼jO[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T138 +`@,,,'˼j&êyWith little effort you move the boulder.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T139 #`@,,#(˼j«â;[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T140 ,@,,,)˼jgëL[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T141 @,,,,)˼jvMThe door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T142 *˼jš] *˼j¥_ŒThe door opens.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T143 ----2).2(..|*˼jèqã[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T144 ------.....|....|....-@-,,+˼j…èÊ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T145 -|%|...|.....@|-----+|--,,,˼jÑ $@.,˼j½Ò You see here a wooden box {544}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T146 1˼j·Ž[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 11(11)  Pw 32(32)  AC11 Exp1 T146 -----------|%....2)..|###------------------------------|......2@..|-------#######,,.............................||..........||.....+,##,,,,,#|..........................#.|-----+-|---###|.....|,####,###,[1˼jÖ“Í37m+..<.).......................|`,,,,,,`#|......,,,,,,,|..........).................|#,#####,##|.....|,#,###-.----------------------------,,,`,,,-.---+-#,,#,,,,,,,,#,t̼jŸ1 Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]t̼jó1Ô  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true]  x - hitpointbar [true]  y - IBMgraphics [false] (1 of 4)̼jÑn  +€Ì¼jJ,  a - ignintr [false]  b - inertiaconfirm [false]  c - invweight [true]  d - knapsacklimit [false]  e - lit_corridor [true]  f - lootabc [false]  g - mail [true]  h - materialglyph [false]  i - memorizationknown [false]  j - statuscolors [true]  k - menucolors [false]  l - menu_on_esc [true]  m - menu_glyphs [false]  n - missing_safety [true]  o - mon_polycontrol [false]  p - moreforced [true]  q - numpadmessage [false]  r - null [true]  s - paranoidquit [true]  t - perm_invent [true]  u - pickup_thrown [true]  v - pickup_cursed [false]  w - pokedex [true]  x - prayconfirm [true]  y - pushweapon [false]  z - quiver_fired [false]  A - qwertz_layout [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - sho€Ì¼j¥, hwrace [false]  F - showrealtime [false]  G - showscore [false]  H - showsym [true]  I - showdmg [true]  J - showweight [false]  K - showmc [false]  L - showmovement [false]  M - showlongstats [false]  N - showsanity [false]  O - showsymbiotehp [false]  P - silent [true]  Q - simpledescs [false]  R - sortpack [true]  S - sound [true]  T - sparkle [true]  U - standout [false]  V - tabcursesconfirm [false] (2 of 4)�̼jQ+—̼jsÇ +¹Ì¼jÅ'  a - tech_description [true]  b - time [true]  c - timed_autosave [true]  d - quick_autosave [false]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]  j - wallglyph [true]   Compounds (selecting will prompt for new value):  name [ivy]  role [Occult Master]  race [giant]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.t¹Ì¼jÐ( jxt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  k - boulder [`]  l - disclose [ni na nv ng nc]  m - fruit [slime mold]  n - menustyle [full]  o - menu_headings [inverse]  p - msg_window [single]  q - number_pad [0=off]  r - packorder [$"])[%?+!=/(*`0_.]  s - pickup_burden [stressed]  t - pickup_types [none]  u - pilesize [5]  v - runmode [run] (3 of 4)Ì̼jj� a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (4 of 4)Õ̼j· [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 11(11)  Pw 32(32)  AC11 Exp1 T146 ÚÄÄÄÄÄÄÄÄÄ¿³%úúúú2)úú³###ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúú2@úú³ÚÄÄÄÄÄ¿#######°°úúúúúúúúúúúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúú³³úúúúú+°##°°°°°#³úúúúúúúúúúúúúúúúúúúúúúúúúú#ú³ÀÄÄÄÄ+ÄþÄÄÙ###³úúúúú³°####°###°Õ̼j·º Ñ[C+úú<ú)úúúúúúúúúúúúúúúúúúúúúúú³`°°°°°°`#³úúúúúú°°°°°°°³úúúúúúúúúú)úúúúúúúúúúúúúúúúú³#°#####°##³úúúúú³°#°###ÀúÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ°°°`°°°ÀúÄÄÄ+Ù#°°#°°°°°°°°#°Ù̼jrtThis is a rain cloud, which will make you and your entire inventory wet. Really step into it? [yn] (n) Ú̼j0ön[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T146 ͼjµp $@(ͼj7u You see here 23 arrows {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T147 ͼj$�This is a rain cloud, which will make you and your entire inventory wet. Really step into it? [yn] (n) "ͼjñm n[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T147 'ͼjíZ2What do you want to use or apply? [e or ?*] +ͼjs+ͼjØ Never mind.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T147 FͼjPÄ �This is a rain cloud, which will make you and your entire inventory wet. Really step into it? [yn] (n) Gͼj­l n[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T147 Jͼj Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]JͼjŽÔ  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true]  x - hitpointbar [true]  y - IBMgraphics [true] (1 of 4)Qͼj±R+Qͼj˜ƒ  a - ignintr [false]  b - inertiaconfirm [false]  c - invweight [true]  d - knapsacklimit [false]  e - lit_corridor [true]  f - lootabc [false]  g - mail [true]  h - materialglyph [false]  i - memorizationknown [false]  j - statuscolors [true]  k - menucolors [true]  l - menu_on_esc [true]  m - menu_glyphs [true]  n - missing_safety [true]  o - mon_polycontrol [false]  p - moreforced [true]  q - numpadmessage [false]  r - null [true]  s - paranoidquit [true]  t - perm_invent [true]  u - pickup_thrown [true]  v - pickup_cursed [false]  w - pokedex [true]  x - prayconfirm [true]  y - pushweapon [false]  z - quiver_fired [false]  A - qwertz_layout [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - showrQͼj=„ face [false]  F - showrealtime [false]  G - showscore [false]  H - showsym [true]  I - showdmg [true]  J - showweight [false]  K - showmc [false]  L - showmovement [false]  M - showlongstats [false]  N - showsanity [false]  O - showsymbiotehp [false]  P - silent [true]  Q - simpledescs [false]  R - sortpack [true]  S - sound [true]  T - sparkle [true]  U - standout [false]  V - tabcursesconfirm [false] (2 of 4)Rͼj B a - tech_description [true]  b - time [true]  c - timed_autosave [true]  d - quick_autosave [false]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]  j - wallglyph [true]   Compounds (selecting will prompt for new value):  name [ivy]  role [Occult Master]  race [giant]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.tRͼj�Bjxt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  k - boulder [`]  l - disclose [ni na nv ng nc]  m - fruit [slime mold]  n - menustyle [full]  o - menu_headings [inverse]  p - msg_window [single]  q - number_pad [0=off]  r - packorder [$"])[%?+!=/(*`0_.]  s - pickup_burden [stressed]  t - pickup_types [none]  u - pilesize [5]  v - runmode [run] (3 of 4)Rͼj×� a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (4 of 4)SͼjÖ�)0[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 11(11)  Pw 32(32)  AC11 Exp1 T147 (0lqqqqq(B(0qqqqk(B(0x(B%(0~~~~(B2@(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2((0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0m(B(0qqqq(B+(0qaqqj(B###ͼji™vm(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B,,,`,,,(0m~qqq(B+(0j(B#,,#,,,,,,,,#,WͼjÊ¢ tThis is a rain cloud, which will make you and your entire inventory wet. Really step into it? [yn] (n) XͼjÎ n[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T147 YͼjK2 tThis is a rain cloud, which will make you and your entire inventory wet. Really step into it? [yn] (n) Zͼjc™ n[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T147 [ͼjÙA)@[ͼjEYou see here a wooden box {544}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T148 `ͼjc» `ͼj¾¼You can't go down here.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T148 aͼj 3In what direction? [hykulnjb><] cͼj©íø[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T148 dͼj7‰ [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T149 (@eͼjò &In what direction? [hykulnjb><] gͼj×F gͼjíG You see no door there.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T149 iͼjšÂ+@(0~(BiͼjÿÅYou see here a wooden box {544}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T150 jͼj2Ú # kͼjœõlootkͼj+… HThere is a wooden box {544} here, loot it? [ynq] (q) lͼj]e =yYou carefully open the wooden box...--More--mͼjZ ï Do what?  o - Take something out of the wooden box i - Put something into the wooden box b - Both of the above, out first r - Both of the above, in first(end) ÔͼjÂ’ �+###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B###,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B Take out what type of objects?  a - All types b - Weapons (')') c - Comestibles ('%') I - Unidentified items A - Auto-select every item X - Items of unknown B/C/U status(end) ÕͼjˆL +Öͼjöæu##(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,, Take out what?  Weapons (')') a - ) a pole sickle {24} Comestibles ('%') b - % a chatter rat corpse {20} c - % a lembas wafer {0}(end) Ûͼj™û À(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~~~~xx~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~xx~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~xm~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T150 ßͼj'ù&((0~(B@ßͼjtùThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T152 àͼj“° [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T153 @(0~(Báͼj¹Q@(0~(BáͼjESYou see here a wooden box {544}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T154 âͼjâå$(@âͼjæñ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T154 âͼj�º$(0~(B@âͼjäºThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T156 âͼjT [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T157 @(0~(BãͼjC@(0~(BãͼjëYou see here a wooden box {544}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T158 åͼj殺 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) çͼjÄ\ Ï(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T158 éͼjNñUnknown command '`'.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T158 ìͼjR¼º Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) îͼj9( ‘+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ñͼjf +(0qqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~~~~~{~x(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~xqqqqqqqqqqqqqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 11(11)  Pw 32(32)  AC11 Exp1 T158 (0lqqqqq(B(0qqqqk(B(0x(B%(0~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2@(0~~x(B(0lqqqqqk(B##ñͼjiÅ [C#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0m(B(0qqqq(B+(0qaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#,#####,##(0x~~~~~x(B,#,###(ñͼjÆ 0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B,,,`,,,(0m~qqq(B+(0j(B#,,#,,,,,,,,#,óͼj¬´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) öͼjÀ„ à+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) μjuÊÐ###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B#,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T158 μjB²B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T159 (0q(B(0~(B(@μjh³(You cannot diagonally move through a door![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T159 μj€q[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T160 @(0~(Bμjfe[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T161 @(0~(Bμj5Å[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T162 @(0~(Bμj9S :[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T163 @(0~(B(0a(BμjMò [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T164 @(0~(Bμj´ @(0~(Bμj̸ You see here 8 slime molds {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T165 μjf0 μjp1v - 8 slime molds {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T165 μjÉ3 ücmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--μjzá[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 11(11)  Pw 32(32)  AC11 Exp1 T165 (0lqqqqqqqqqqk(B(0x(B@(0~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2((0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0maqqqq(B+(0qaqqj(B###(0x~~~~~x[30μj*èGm(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B,,,`,,,(0m~qqq(B+(0j(B#,,#,,,,,,,,#,μj@Ù[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T166 (0~(B@μjXÍ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T167 (0~(B@μjà [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T168 (0~(B@μjsl[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T169 (0~(B@μjhÎ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T170 (0~(B@μjA$ [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T171 (0~(B@ μj y[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T172 (0~(B@!μjþ†J[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T173 (0~(B@,,u"μjŠ¿:[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T174 @(0a(B,,,#μjX• *@(0~(B#μjö— PYou see here a wooden box {544}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T175 u,/μjfO # 0μj)jloot0μjs3oot0μj5h HThere is a wooden box {544} here, loot it? [ynq] (q) 1μj$Ô =yYou carefully open the wooden box...--More--2μj$£ï Do what?  o - Take something out of the wooden box i - Put something into the wooden box b - Both of the above, out first r - Both of the above, in first(end) 8μj™, �+###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B###,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B Take out what type of objects?  a - All types b - Weapons (')') c - Comestibles ('%') I - Unidentified items A - Auto-select every item X - Items of unknown B/C/U status(end) <μjë�+=μj u##(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,, Take out what?  Weapons (')') a - ) a pole sickle {24} Comestibles ('%') b - % a chatter rat corpse {20} c - % a lembas wafer {0}(end) CμjF+Dμjž+Eμj!(+Fμj -Iμjøœ -Kμj@ßÏ(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~~~~xx~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~xx~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~xm~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(BKμj’ß,w - a chatter rat corpse {20}.--More--Lμj \ Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Spellbooks ('+') h - Potions ('!') i - Rings ('=') j - Wands ('/') k - Boulders/Statues ('`') I - Unidentified items B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) MμjÜ¢ ##(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,, [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T176 u(0~(BMμj£ [7;19H(0a(BOμj^• Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} Armor g - [ a cursed +0 black dress (being worn) {10} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} w - % a chatter rat corpse {20} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} t - ? an uncursed scroll of cure {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - Oμj³•á[1m+ a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) Qμj®¹ +(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqq(B+(0qaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B`,,,,,,`#(0x~~~~~~μjã½ 1m(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B,,,`,,,(0m~qqq(B+(0j(B#,,#,,,,,,,,#,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 11(11)  Pw μj ¾ º24;23H32(32)  AC11 Exp1 T176 corpse - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten.--More--ZμjgÍ Corpses can be eaten, but it's not always a good idea to do so. Depending on the type of monster and the age of a corpse, different effects can occur. --More--]μj¬{ W (0lqqqqqqqqqqk(BAccessing Pokedex entry for chatter rat...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 6. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing cheese. Origin: ChatGPT. Is a valid polymorph form.  Attacks:  1d1, bite - ordinary physical  --More--jμjKÂ(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqq(B+(0qaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (Bμj¦Ç+H`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B,,,`,,,(0m~qqq(B+(0j(B#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T176 nμj0X+What do you want to eat? [ivw or ?*] pμjâ³Never mind.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T176 pμj´ Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} Armor g - [ a cursed +0 black dress (being worn) {10} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} w - % a chatter rat corpse {20} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} t - ? an uncursed scroll of cure {0} u - ? an uncursed scroll of heal other {0} Spellbookspμj,µç a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) xμj]¦+(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqq(B+(0qaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B`,,,,,,`#(0x~~~~~~μj¸©1m(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B,,,`,,,(0m~qqq(B+(0j(B#,,#,,,,,,,,#,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 11(11)  Pw μj᩺24;23H32(32)  AC11 Exp1 T176 corpse - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten.--More--yμjg Í Corpses can be eaten, but it's not always a good idea to do so. Depending on the type of monster and the age of a corpse, different effects can occur. --More--yμj¸7 W (0lqqqqqqqqqqk(BAccessing Pokedex entry for chatter rat...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 6. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing cheese. Origin: ChatGPT. Is a valid polymorph form.  Attacks:  1d1, bite - ordinary physical  --More--zμj•®(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqq(B+(0qaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (Bμj³+H`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B,,,`,,,(0m~qqq(B+(0j(B#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T176 {μjH+What do you want to eat? [ivw or ?*] |μj�YUlch - that meat was tainted!You feel deathly sick.--More--μjacQ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T177 FPo u(0~(B‚μj\Ó  Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} Armor g - [ a cursed +0 black dress (being worn) {10} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} t - ? an uncursed scroll of cure {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resis‚μj¸Ó ®t paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) „μjw) +(0qqqqqqqqqqk~~~~~~(B2u(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@(0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqq(B+(0qaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B`,,,,,,`#(0x~~~~~~„μj«/ (B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B,,,`,,,(0m~qqq(B+(0j(B#,,#,,,,,,,,#,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 11(11)  Pw „μjð/ y32(32)  AC11 Exp1 T177 FPo scroll of cure - This is a scroll. Color: orange. Material: paper. Appearance: HOW MANY YASDS UNTIL YOU RAGEQUIT. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--‡Î¼j‰ / (0lqqqqqqqqqqk (B(0x~~~~~~(B2u(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(BA powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, slippery hands, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work.--More--ˆÎ¼jÍb (0lqqqqqqqqqqk (B(0x~~~~~~(B2u(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T177 FPo ‰Î¼jlø4What do you want to read? [a-dhl-np-u or ?*,] ‹Î¼jûô Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} Armor g - [ a cursed +0 black dress (being worn) {10} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} t - ? an uncursed scroll of cure {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of‹Î¼jqõ´ resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) –μj¥+(0qqqqqqqqqqk~~~~~~(B2u(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@(0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqq(B+(0qaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B`,,,,,,`#(0x~~~~~~–μj%­(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B,,,`,,,(0m~qqq(B+(0j(B#,,#,,,,,,,,#,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 11(11)  Pw –μjˆ­—32(32)  AC11 Exp1 T177 FPo As you read the scroll, it disappears.–μj æJYou feel revitalized.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T178 )(0~(Bu™Î¼j»da[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T179 (0~(B((0~(B@u›Î¼jî³A[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T180 @(0~(Bu(0~(BœÎ¼j±I[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T181 u@(0~(B(0~~(B�μj²ƒHThe door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T182 (0~(B2uŸÎ¼jÁó3In what direction? [hykulnjb><] ŸÎ¼j[$ ŸÎ¼j& 5The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T183 (0~(Bu Î¼j O  Î¼j,Q8The door opens.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T184 (0~~(B(0a(B¡Î¼j‹Ÿ ¡Î¼j (You cannot diagonally move through a door![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T184 ¢Î¼j$<[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T187 @(0~~~(B(0~~(B¢Î¼júª[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T188 @(0~(B£Î¼j ¢ >[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T189 (0~(B@#,,¤Î¼jˆÐ2[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T190 (0a(B@###¤Î¼jbM 4[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T191 ,@,#¥Î¼j®¢L[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T192 ,,@,u#¥Î¼jÕÏ6[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T193 ,,@, #¥Î¼jÝ[ R[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T194 ,,@,,,¦Î¼jĸ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T195 ,,@¦Î¼jð =[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T196 ,@#,,§Î¼j O|[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T197 ,,,,@,##,¨Î¼jAáR[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T198 ,@,,#,©Î¼j7N[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T199 ,,@,,©Î¼jå› K[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T200 ,,,@,#ªÎ¼j—w7[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T201 ,,@,#ªÎ¼jà{ ^[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T202 ,,,@,,#ªÎ¼j—97[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T203 ,,@,#«Î¼jH2[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T204 ,,@«Î¼jòuyWith little effort you move the boulder.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T205 ,,,@`,­Î¼jU[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T206 ,,@,,­Î¼jÙR>[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T207 u,@,,­Î¼jE$A[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T208 ,,u@,,­Î¼j•U ­Î¼jzZ €You displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T209 ,,@,,u,­Î¼j5: *[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T210 ,@,,®Î¼j m[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T211 ,,,@#,#®Î¼jÑ<n[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T212 ,,,,@#+#¯Î¼jù(This door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T212 °Î¼jÔ³°Î¼jƒµThis door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T212 °Î¼j~°Î¼jfThis door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T212 °Î¼j³°Î¼j8´This door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T212 ²Î¼j@²Î¼j�This door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T212 ²Î¼ji‡²Î¼jœˆThis door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T212 ²Î¼jg ²Î¼jŽ This door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T212 ³Î¼j€4In what direction? [hykulnjb><] ´Î¼js6´Î¼j•>»As you kick the door, it crashes open![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T213 (0~(B(0~(B(0~~~(B(0~~~(B(0~~~~(B(0mqqqqq(BµÎ¼j6$W[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T214 ,,(0q(B@(0q(B(0x~(B(0~~(B(0x(B{(0~~(B(0x(B(0~~~~~(B(0x(B(0~~~~~~(B(0qqqqqq(BµÎ¼jˆLW[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T215 u,(0l(B(0~(B(0qqqqqqq(B+(0q(B+(0qk(B@(0~~~~~~~~~~x(B(0~~~~(B>(0~~~x(B(0~~~~~~x(B(0~~~~~(B(0qqqj(B¶Î¼j&ÉK[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T216 ,u(0~(B@¶Î¼jnã Z[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T217 ,(0~(Bu(0~(B@·Î¼jh A[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T218 (0~~(Bu@{¸Î¼jÎ÷2Specify unknown object by cursor? [ynq] (q) ºÎ¼jþiyPlease move the cursor to an unknown object and press the , key.--More--»Î¼j«(J(Press , when at target location. For instructions type a ?)»Î¼jZl½Î¼jÐòp{ a sink or a toilet or a fountain or a well or a poisoned well (sink) --More--ÀμjoSb Pick an object with the cursor and press the , key.Áμj‘½ÁμjÑÀDone.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T218 Âμj ? 4In what direction? [hykulnjb><] ÃμjÐ;ÃμjiFdA strange ooze gushes up from the drain![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T219 u(0~(BPÅμj/¤ @Specify unknown object by cursor? [ynq] (q) Çμj�ÞiyPlease move the cursor to an unknown object and press the , key.--More--Èμj-§J(Press , when at target location. For instructions type a ?)ÈμjE½ÊμjßeoP a pudding or ooze (punk, on a sink) (base level 1) (female)  Accessing Pokedex entry for punk...   Base statistics of this monster type:  Base level = 1, difficulty = 3, AC = 9, magic resistance = 5, alignment 0. Normal speed (12). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable. May be eaten by vegetarians. Can be seen with infravision. Origin: Elona. Is a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  --More--Ùμj·®(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2((0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B#[3Ùμj̰7m,,,,,,`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,, ###,#####,,,,,,Pick an object with the cursor and press the , key.Úμj÷‰Ûμj9  àμjÇhÿ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  11(11)  Pw 32(32)  AC11 Exp1 T219 âμjÜ@þCollusion!u(0~~~~~~(B(0~(B@P(0~~~~~~(B(0~(B(0~~~~~~(B(0~~~~~~~~~~(Bâμjje2You kill it!%âμjµi[[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T219 Welcome to experience level 2.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T220 (0~(B(0~(Buäμj׫(0~(B(0~(B(0~~(B@(0~(B(0~(B(0~(BäμjY  There is a sink here. Use "q." to drink from it.  Things that are here: a punk corpse {1450} a T-shirt {2} a leather armor {60} a flintlock {10} 5 pistol bullets {0}--More--ìμjõá###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqkqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  ìμjiâŸ18(18)  Pw 42(42)  AC11 Exp2 T221 (0~~(Buôμj‚cAPick an object with the cursor and press the , key.öμj4vøÎ¼jkù[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T221 úμjÚ?  There is a sink here. Use "q." to drink from it.  Things that are here: a punk corpse {1450} a T-shirt {2} a leather armor {60} a flintlock {10} 5 pistol bullets {0}--More--þμjI= ###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqkqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  þμjŸ= s18(18)  Pw 42(42)  AC11 Exp2 T221 ϼj…APick an object with the cursor and press the , key.ϼjŸí ϼjûØ ù[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T221 ϼj×{ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ϼjÈ###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqkqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqjqq(B+(0j(B#,,(0qk~x~ϼj+Éx(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T221  ϼjT5 ϼjÉ<´You displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T222 (0~(B(0~(B(0~(B@%(0~(B(0~(Bu ϼjê —(0~(B(0~(B(0~~(B@(0~(B(0~(B ϼjíê  There is a sink here. Use "q." to drink from it.  Things that are here: a punk corpse {1450} a T-shirt {2} a leather armor {60} a flintlock {10} 5 pistol bullets {0}--More--ϼjaÿ###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqkqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  ϼj¼18(18)  Pw 42(42)  AC11 Exp2 T223 (0~(B(0~(BuϼjÞä x Pick up what?  Weapons (')') a - ) a flintlock {10} b - ) 5 pistol bullets {0} Armor ('[') c - [ a T-shirt {2} d - [ a leather armor {60} Comestibles ('%') e - % a punk corpse {1450}(end) ϼjTý+ϼjø +ϼjÐ`+ϼjë+ϼjÀÕ-ϼj›>+ϼjØ£(0qqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~~~{~x(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~(B)(0~~~~~~~~~~~~~~~~~xqqqqqqqqqqqqqqqqqqqqqqqqj(Bϼjì#y - a flintlock {10}.ϼj+^z - 5 pistol bullets {0}.A - a T-shirt {2}.--More-- ϼj˜ïaYou have a little trouble lifting B - a punk corpse {1450}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T223 Brd #ϼjJù Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} B - % a punk corpse {1450} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an unc#ϼjsù-ursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) #ϼjÔ +(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2((0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~[33#ϼjoØ m~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#,#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B(0x~~~~~~~~~~~~~~x(B(0x~~~(B@(0~~~~~~(B>(0~~~x(B(0x#ϼjôÙ C~~~~~~(Bu(0~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T223 Brd corpse - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten.--More--&ϼj0 Î Corpses can be eaten, but it's not always a good idea to do so. Depending on the type of monster and the age of a corpse, different effects can occur. --More--*ϼjnÎS (0lqqqqqqqqqqk(BAccessing Pokedex entry for punk...   Base statistics of this monster type:  Base level = 1, difficulty = 3, AC = 9, magic resistance = 5, alignment 0. Normal speed (12). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable. May be eaten by vegetarians. Can be seen with infravision. Origin: Elona. Is a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  --More--3ϼj+l(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2((0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B#[33ϼj)rˆ7m,,,,,,`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T223 Brd 9ϼjÐ Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} B - % a punk corpse {1450} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed 9ϼj“ 'scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) DϼjÇh +(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2((0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~Dϼj˜u ~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#,#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B(0x~~~~~~~~~~~~~~x(B(0x~~~(B@(0~~~~~~(B>(0~~~x(B(0x~DϼjÔy �~~~~~(Bu(0~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T223 Brd T-shirt - This is a piece of armor. Color: white. Material: cloth. Appearance: (null). Slot: shirt. It can be worn for protection (armor class, magic cancellation etc.).--More--FϼjCUH (0lqqqqqqqqqqk(BFϼjúUeA shirt that can be worn under a suit of armor. It can be read.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T223 Brd Pϼjo ücmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Qϼj [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T223 Brd (0lqqqqqqqqqqk(B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2((0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0maqqqqaqaqqj(B###(0x~~~~~ϼjr%33mx(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,,`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#,#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(BQϼjš'Ê[m(0x~~~~~~~~~~~~~~x(B(0x~~~(B@(0~~~~~~(B>(0~~~x(B(0x~~~~~~(Bu(0~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(BRϼjÛ¡(0~(B(0~(B(0~(B[@(0~(B(0~(B(0~(BRϼj|ÆÇ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T223 Brd Your movements are slowed slightly because of your load.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T225 Brd u(0~~(B(0~(BSϼju”ú(0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(BThere is a sink here. Use "q." to drink from it.--More--TϼjF zYou see here a leather armor {60}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T226 Brd (0~~(BuUϼj) Uϼj. áYou displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T227 Brd (0~(B(0~(B(0~(B[@(0~(B(0~(Bu(0~(BVϼj$÷~ Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Spellbooks ('+') h - Potions ('!') i - Rings ('=') j - Wands ('/') k - Boulders/Statues ('`') I - Unidentified items A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) [ϼj,+\ϼjœrÜ##(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,, What would you like to drop?  Comestibles ('%') i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} B - % a punk corpse {1450}(end) _ϼj — +`ϼjÃÓ�(0qqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B`ϼj~Ö5[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T227 Brd You drop a punk corpse {1450}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T227 aϼj® w(0~(B(0~(B%@(0~(B(0~(BaϼjžI[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T227 Your movements are now unencumbered.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T228 u(0~(Bbϼjå bϼjˆç µYou displaced Opel Manta.(0~(B(0~(B@u(0~(B(0~(B(0~(Bbϼjsì oYou see here a punk corpse {1450}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T229 (0~(B(0~(Budϼj“8 ¡[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T230 (0~(B@(0~(Bu(0~(B(0~~~(B(0~(Bfϼj€¬[(0~(B@(0~~(B(0~(Bfϼj²±J[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T230 Opel Manta picks up a punk corpse {1450}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T231 (0~(Bufϼj’z¯[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T232 (0~(B@(0~~(B(0~(B(0~(B(0~(Bu(0~(Bfϼj;Ž ¢[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T233 (0~(B@(0~~(B(0~(B[(0~(Bu(0~(Bfϼj`Ï ‚[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T234 (0~(B@(0~~(B(0~(Bu(0~(BgϼjX… [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T235 (0~~(B@(0~(B(0~(B(0~(B(0~(Bugϼjk€ ¤[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T236 (0~~(B@(0~(B(0~(B(0~(Bu(0~~(Bhϼj}–[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T237 (0~(B@(0~~(B(0~(Bu(0~(B(0~(Bhϼj–òƒ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T238 (0~(B@(0~~(B(0~(B[(0~(Buiϼj÷z‰[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T239 F@(0~(Bu(0~~~(B(0~(BiϼjÞ,ƒCollusion!(0~(BF@(0~~~(Buiϼj]3MYou kill it![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T240 %u(0~(BiϼjŸl,@(0~(B(0~~~(BiϼjU¤\You see here a hahaha mushroom corpse {50}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T241 (0~(Buiϼjn r[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T242 ,,,@%(0~(B(0~(Bjϼj0á x,,,,@ujϼjüå HYou see here a hahaha mushroom corpse {50}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T243 (0~(BmϼjHW[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T244 ,,,@%unϼj_´2Specify unknown object by cursor? [ynq] (q) oϼjM°iyPlease move the cursor to an unknown object and press the , key.--More--pϼjÑ(J(Press , when at target location. For instructions type a ?)pϼjY]sϼj +<% a piece of food (corpse)--More--tϼjñaOPick an object with the cursor and press the , key.uϼjEÿ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T244 wϼjmÄl[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T245 ,@,u(0~(Bwϼj\: G[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T246 ,,@,,xϼjùPx[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T247 @,,u,,%xϼjM-a[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T248 (0~(B@u,,xϼjr…=[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T249 @u,,xϼjçè *@(0~(Bxϼjíê eYou see here a wooden box {524}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T250 u(0~(B(0a(Bzϼjü7MPick an object with the cursor and press the , key.zϼjõÖ @ a human or elf or you (gigantic occult master called ivy)  Accessing Pokedex entry for gigant...   Base statistics of this monster type:  Base level = 6, difficulty = 11, AC = 0, magic resistance = 0, alignment 2. Very slow (6). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous. Is a giant. Has infravision. Can be seen with infravision. Can pick up and throw rocks. Is not a valid polymorph form.  Attacks:  2d10, uses weapon - ordinary physical  1d1, uses weapon - ordinary physical zϼj>×   --More--|ϼj<(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B|ϼjC#,,,,,,`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,, ###,#####,,,,,, #%#,,#, (0lq~qqqqqqqq(B+(0q(B+(0qk(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18) |ϼjfCd Pw 42(42)  AC11 Exp2 T250 |ϼjšÊ |ϼjzÏ VYou displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T251 u2(@ϼj3€ ϼjX�=There appears to be no shopkeeper here to receive your payment.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T251 ‚ϼj�G 3In what direction? [hykulnjb><] „ϼj㮄ϼj»¯You see no door there.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T251 †Ï¼jZ_# ˆÏ¼jþŽlootˆÏ¼jx"ootˆÏ¼j][ +Loot in what direction? ‰Ï¼jÃï‰Ï¼jâð'You have to be at a container to loot it.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T251 ŠÏ¼j% o@(0~(BYou see here a wooden box {524}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T252 )u�ϼj*¦ �ϼj­§D - a wooden box {524}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T252 “ϼjê’ Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spel“ϼj“?lbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {524} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) ”ϼj–C(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~[”ϼj”G33m~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#%#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~~~~~~~~~~~~x[17;12”ϼj÷HLH(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T252 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T252 ”ϼjYIyg - a cursed +0 black dress (being worn) {10}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T252 Pick an object with the cursor and press the , key.”ϼjvIIUnknown direction: 'A' (use hjkl or .).--More--•ϼjÑ• –ϼj ƒ <Unknown direction: 'i' (use hjkl or .).--More--—ϼjöš ˜Ï¼j›Ä <Unknown direction: 'i' (use hjkl or .).--More--™Ï¼j›9 šÏ¼jþeø[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T252 ›Ï¼jz Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks›Ï¼jÕ9 a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {524} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) ›Ï¼j×Ä +(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~›Ï¼j�Í ~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#%#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~~~~~~~~~~~~[35›Ï¼jüÏ "mx(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T252 wooden box - This is a tool. Color: brown. Material: unknown. Appearance: wooden box. Most tools can be applied for an effect; some are also useful when wielded.--More--ŸÏ¼jž™ Á (0lqqqqqqqqqqk(BUnfortunately you don't know more about it. You will gain more information if you identify this item.--More--¢Ï¼jüy  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T252 ¥Ï¼jÄ  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ¨Ï¼j‚à+###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqkqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqjqq(B+(0j(B#,,(0qk~x¨Ï¼j¨à[m~x(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST ¨Ï¼j·àê50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead. --More--©Ï¼jYì Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Important hints: - Can't find whatever command you're looking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. - There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. - Press s to search for secret doors and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. - Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with t©Ï¼j‘ìjhe cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look --More--³Ï¼jÉ£ at a single tile; using the / command is usually more convenient.  Remember: press the comma key when at the target location!--More--´Ï¼jLT Don't press Escape or Space, or you'll just cancel the command! - Some commands, like 'e'at, allow you to target the floor. In order to do  so, press the comma key at the prompt that asks you for the target item. General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^´Ï¼jÙTÊP prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: --More--¿Ï¼js¶ ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid obj¿Ï¼j· ects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door --More--Ñϼjé,˜p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc)--More--Ôϼjq quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gÔϼj�ÿold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry --More--ßϼj'�@ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of objectßϼj´�ž M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game --More--æÏ¼jÑ­aM-r rub rub a lamp or a stone M-s sit sit down--More--æÏ¼j²­XM-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--ñϼj× [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T252 ùϼjšJ‡ What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Comestibles ('%') d - Scrolls ('?') e - Spellbooks ('+') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(') j - Boulders/Statues ('`')(end) мj“B+###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqkqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj~qqq(B+(0j(B#,,,,#,мjC•[m(0q(B+(0qk~~~x(B Tools ('(') D - ( a wooden box {524}(end) мjåÌE(0qqqqqqqqqqqqqqqqqqqqqqk(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T252 мj>I  Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooksмj•I 9 a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {524} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) мj&F+(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~ мjºI~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#%#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~~~~~~~~~~~~[35 мj·J"mx(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T252 wooden box - This is a tool. Color: brown. Material: unknown. Appearance: wooden box. Most tools can be applied for an effect; some are also useful when wielded.--More--мjо Á (0lqqqqqqqqqqk(BUnfortunately you don't know more about it. You will gain more information if you identify this item.--More--мjt–  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T252 мjž.# мj¾m lootмjð+Loot in what direction? мj¯E öcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--мj1& (0lqqqqqqqqqqk(B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,,`,,,,,,`мj>1 #(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#%#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~~~~~~~~~~~~x(B(0x~мjÌ2 b~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(Bмju4 ÿ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T252 Never mind.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T252 мj°e Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spelмjÿe?lbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {524} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) $мjHF (0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~[$мjsS 33m~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#%#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~~~~~~~~~~~~x[17;12$мjX LH(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T252 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T252 &мjûB3What do you want to use or apply? [eD or ?*] ,мj ª  Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spel,мjxª ?lbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {524} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) -мjðß+(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~-мj„í~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#%#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~~~~~~~~~~~~[35-мj&ñGmx(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T252  Do what?  o - Take something out of the wooden box i - Put something into the wooden box b - Both of the above, out first r - Both of the above, in first(end) 3мjÎr�+###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B###,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B Take out what type of objects?  a - All types b - Weapons (')') c - Comestibles ('%') I - Unidentified items A - Auto-select every item X - Items of unknown B/C/U status(end) 4мjÙt+5мj�_C##(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,, Take out what?  Weapons (')') a - ) a pole sickle {24} Comestibles ('%') b - % a lembas wafer {0}(end) 8мj· +;мjà k(0qqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~{~x~~~~~~~~~~~~~~~~~~~~~~x~~~~(B)(0~~~~~~~~~~~~~~~~~x(BE - a pole sickle {24}.--More--<мj–²x Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Spellbooks ('+') h - Potions ('!') i - Rings ('=') j - Wands ('/') k - Tools ('(') l - Boulders/Statues ('`') I - Unidentified items B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) =мjYÓ +>мjÅa##(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,, Put in what?  Coins ('$') F - $ 13 gold pieces {0} Weapons (')') f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - [36>мj$bm) 5 pistol bullets {0} E - ) a pole sickle {24} Armor ('[') g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles ('%') i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} Scrolls ('?') l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks ('+') a - + a blessed finalized spellbook of resist paralysis (0:5>мjýb) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions ('!') j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings ('=') h - = a blessed ring of teleport control {0} Wands ('/') e - / a blessed wand of sterilize (0:9) {0} Tools ('(') D - ( a wooden box {500} Boulders/Statues ('`') o - ` an uncursed boulder (in quiver) {500}(end) Eмj“É +GмjÍ -bмj " (0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@u(0~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~мj^0 33m~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#%#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~~~~~~~~~~~~xмj&: ÁH(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T252 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T253 (0~(Bu(0~(Bdмj$Ä  Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scrolldмj‘Ä e of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) eмj²z+(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@(0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~(Bu(0~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#eмj�ˆ(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#%#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~eмj°Œ~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T253 wand of sterilize - This is a wand. Color: gray. Material: scrap. Appearance: junk. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them whiceмj8�Nh may give you some clues about what the wand actually does.--More--iмj(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2@(0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~(Bu(0~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(BPrevents breeding and egg hatching for a while.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exiмjtp2 T253 kмj/ä Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed kмjNäkscroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) wмjqi(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2@(0~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~(Bu(0~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#wмjÏw(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,`,,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#%#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~~~~~~~~мjÉ|qm~~~~x(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T253 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T253 yмj–Ýa[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T254 (0~(B(0~(B@(0a(Buzмj 5There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T254 zмjø™ S[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T255 @(0~(B,u{мj�Z[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T256 (0~(B@,u,{мjAÈn[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T257 (0~(B(0a(B@,u,|мjvóV[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T258 ,u,@,,,|мjlS P[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T259 ,,,@u,}мjGšAPick an object with the cursor and press the , key.~мjä‹@ a human or elf or you (gigantic occult master called ivy)  Accessing Pokedex entry for occult master...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical ~мjoŒ  --More--мj*(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B[33мjßm#,,,,,,`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,@u,,,,`,,(0m~qqq(B+(0j(B#,, ###,#####,,,,,, #%#,,#, (0lq~qqqqqqqq(B+(0q(B+(0qk(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  [мjWy24;14H18(18)  Pw 42(42)  AC11 Exp2 T259 €Ð¼j,a€Ð¼j¯dkYou displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T260 ,u@,,€Ð¼jœ´][Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T261 ,,u@,,€Ð¼jd…6[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T262 u,@,€Ð¼j·ë$[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T263 ,,,@,€Ð¼jíø \[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T264 ,u,,@,€Ð¼j€¾ wWith little effort you move the boulder.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T265 ,,,@`,‚мj¥ücmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--ƒÐ¼j×b[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T265 (0lqqqqqqqqqqk(B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0maqqqqaqaqqj(B###(0x~~~~~x(B,[33ƒÐ¼jdqm####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,,`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,@`,(0m~qqq(B+(0j(B#,,###,#####,,,,,,#%#,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(BƒÐ¼jwf(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(BƒÐ¼j G[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T266 ,,@###„мjqI b[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T267 ,,,@,,…мj:«öcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--†Ð¼jÄ [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T267 (0lqqqqqqqqqqk(B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0maqqqqaqaqqj(B###(0x~~~~~x(B,[33†Ð¼jO% m####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,,`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B#,,###,#####,@,,,,#%####,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B†Ð¼j÷* r[14;17H(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(BŠÐ¼jFÛ öcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--‹Ð¼jý€[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T267 (0lqqqqqqqqqqk(B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0maqqqqaqaqqj(B###(0x~~~~~x(B,[33‹Ð¼j�m####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,,`,,,,,,`#(0x~~~~~~(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B#,,###,#####,@,,,,#%####,,#,(0lq~qqqqqqqq(B+(0q(B+(0qk(B‹Ð¼j •r[14;17H(0x~~~~~~~~~~~~~~x(B(0x~~~(B[(0~~~~~~(B>(0~~~x(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqj(BŒÐ¼jžÖP[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T268 ,,,@,,�мjæ39[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T269 @,,,�мjsã 6[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T270 ,@,,�мj›ìB[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T271 ,,,,@�мjjì=[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T272 ,,@,�мjL <[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T273 ,,,@‘мjÉ#The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T274 ‘мjÃÆ ‘мj È There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T274 ’мj‰ª’мjd¯The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T275 “мjÓ±“мjÙµThe door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T276 “мjö› “мjÅ  The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T277 “мj°ü “мjlThe door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T278 ”мjšž”мj¡The door resists!”мjÿ¢/[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T279 You hear the footsteps of a guard on patrol.”мj'T”мjXThe door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T280 ”мjqø ”мj½þ =The door opens.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T281 u(0a(B”мj­ s[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T282 ,,,,,@(0~(B•мjÙXM[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T283 ,,(0a(B@(0~(B–мjkÊ>[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T284 (0~(B@(0~(B(0~(B–мjý >[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T285 (0~(B@(0~(B(0~(B—мj6Cg[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T286 (0~(B@(0~~(B(0~(B(0~(B—мjdC ’[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T287 (0~(B@(0~~(B(0~(B(0~(B(0~(Bu—мjÄr“[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T288 (0~(B@(0~~(Bu(0~(B(0~(B>˜Ð¼jo:n[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T289 (0~(B@(0~~(Bu(0~~(B(0~(BšÐ¼j¥Êð(0~(B(0~~(B(0~(B@(0~(B(0~(B%(0~(BThere is a sink here. Use "q." to drink from it.--More--œÐ¼jÏëkYou see here a leather armor {60}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T290 (0~(Bu(0~(B�мj X ±[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T291 (0~(B(0~(B(0~(B@[u(0~(B(0~(B(0~(BžÐ¼jmì &In what direction? [hykulnjb><] ŸÐ¼jçÍ{ŸÐ¼jWù,The leather armor misses Opel Manta.ŸÐ¼j�ŽL[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T292 (0~(B(0~(Bu¢Ð¼j�ŒÌ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T293 (0~(B(0~(B(0~(B@(0~(Bu(0~(B(0~(B(0~(B£Ð¼j¹Mˆ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T294 (0~~~(B(0~(Bu(0~(B@(0~~~(B£Ð¼jþœl[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T295 (0~~~(B(0~~(B(0~(Bu@£Ð¼jÒF ›[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T296 u{(0~(B(0~(B(0~~(B@(0~(B¤Ð¼jíÔš[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T297 (0~(Bu(0~(B(0~(B(0~~(B@(0~(B¤Ð¼jΖ†[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T298 (0~(B(0~~(B(0~(Bu(0~(B@(0~(B¤Ð¼jåhb[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T299 u(0~(B(0~~~(B@(0~(B¤Ð¼jò3|[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T300 u(0~(B(0~(B(0~~(B@(0~(B¦Ð¼j2;[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T301 %u(0~(B§Ð¼jž 2Specify unknown object by cursor? [ynq] (q) ©Ð¼j   iyPlease move the cursor to an unknown object and press the , key.--More--«Ð¼jŸJ(Press , when at target location. For instructions type a ?)«Ð¼jù ­Ð¼jÅç~(0~(B a doorway or the floor of a room or the dark part of a room (floor of a room)--More--²Ð¼jPv\ Pick an object with the cursor and press the , key.´Ð¼jTDÿ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T301 µÐ¼j&Á �(0~(B(0~~(B@(0~(BSomething is written here on the floor.µÐ¼jÿÄ UUse "r." to read it.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T302 (0~(Bu(0~(B·Ð¼j€ìCWhat do you want to read? [a-dhl-np-su or ?*.] ºÐ¼jÔá=Something is written here on the floor.ºÐ¼jdãYou read: "ad ??r?rium".[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T302 ¼Ð¼j‚òp[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T303 u(0~(B(0~~~(B@(0~(B¼Ð¼jfã K[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T304 (0~(Bu(0~~(B@¼Ð¼j¹³G[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T305 (0~~(Bu(0~~(B@½Ð¼j@yZ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T306 u(0~(B(0~~(B@¾Ð¼j=LN[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T307 (0~~(Bu(0~(B@¾Ð¼jén^[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T308 (0~(Bu(0~(B(0~(B@¾Ð¼jëL €[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T309 u#(0~(B(0~(B@,#¾Ð¼j¤@ �[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T310 (0~(B#(0~(Bu(0~(B@,#¿Ð¼j"Én[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T311 #(0~~(Bu,@,#¿Ð¼j;¥ {[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T312 ,(0~(Bu,,@,#Àмj<†[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T313 ,(0~(B,u,@,,Àмj<`X[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T314 #,,u@#+Àмj‘÷ There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T314 Áмj[û p[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T315 ,,#@,u,ÂмjoêThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T315 Ãмj‚7’[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T316 #,,#@,u,,Äмjõ—[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T317 ,,#@#,u,,,Åмjü¶ �[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T318 #,,#@u,,,ÆÐ¼jù/|[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T319 ,,,@,,u,,ÆÐ¼j×Ç ‚[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T320 ,,,u@,,,,,,ÇмjBÇмjÎH’You displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T321 ,,@,u#,ÈмjÃí‡[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T322 ,u,@,,,#,Èмj3ØZ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T323 ,,,@,,#ÈмjÒU5[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T324 ,@,,#Èмjýè U[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T325 ,@,,u,Éмj�There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T325 Éмj=­Éмj=®There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T325 Êмj=bÊмjõcThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T325 Êмj’ÇÊмjÞÈThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T325 Êмjµ¡Êмj]£There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T325 ÌмjoòZ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T326 ,,@,u,ÌмjP+[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T327 ,,@,ÍмjÚ!T[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T328 ,u,,@,ÍмjŸ«y[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T329 ,,,@,,u,Îмj£v[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T330 ,@u,,,Îмjk �[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T331 (0n(B,u@,,,,,Ïмjµ2X[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T332 ,@,,,,ÏмjbÄg[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T333 ,@,,uÏмj¡Âr[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T334 @,,,,uÐмjdaThis door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T334 Ðмj£~ ÐмjëThis door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T334 ÐмjÊ4 ÐмjÂ6 This door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T334 Ñмj9 ÑмjØ:This door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T334 Ñмjrç Ñмj©èThis door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T334 ÑмjN•This door is locked.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T334 Òмjvš€[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T335 ,@,,u,,Òмj„+ E[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T336 ,,@,Òмjª3 \[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T337 ,,u@,,Óмj€¢{[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T338 ,,u,@,,,,ÓмjÙ£ Œ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T339 ,,,u#,@,,,,Ôмjî®[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T340 ,,,,u,,@,,#ÕмjÔX�[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T341 ,,,,,u@,,#ÕмjŽ> b[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T341 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T342 ,,,u@,#ÖмjÔÚp[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T343 ,u,,,@,#Öмj¶˜l[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T344 ,u,,,@g#ÖмjŽFgCollusion!u,,,@gÖмj(‹CYou kill it![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T345 ,u%×мjñ t,,,,@,#×мjM QYou see here a slowlaine corpse {100}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T346 ,,uÜмj°ìÜмj>îeYou have a little trouble lifting G - a slowlaine corpse {100}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T346 Brd Ýмj Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} G - % a slowlaine corpse {100} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of staÝмju�ndard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) Þмj‹}+(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~Þмjæ’~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,##,,###,#####,,,,,,,,,,,,,,,,,,,,#%####,,#,#####,,,,,,,@u(0lq~qqqqqqqqaq(B+(0qk(B#,,#######[14;1Þмjy“7H(0x~~~~~~~~~~~~~~x(B#,,#(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0x~~~~~~~~~~~~~~~(B,,,,,#(0mqqqqqqqqqqqqqqj(B####,+[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18) [24;Þмj¹“ø20H Pw 42(42)  AC11 Exp2 T346 Brd corpse - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten.--More--ßмjT� Î Corpses can be eaten, but it's not always a good idea to do so. Depending on the type of monster and the age of a corpse, different effects can occur. --More--áмjßT (0lqqqqqqqqqqk(BAccessing Pokedex entry for slowlaine...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment -9. Slow (9). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable. Follows you to other levels. Is a valid polymorph form.  Attacks:  1d2, claw (punch, hit, etc.) - ordinary physical  --More--çмjtú(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B[33çмjàÄm#,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,##,,[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T346 Brd éмj- 5What do you want to drop? [$a-suvyzADEG or ?*] êмj“Ç Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} G - % a slowlaine corpse {100} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of staêмj¸Ç�ndard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) ðмjð9+(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~ðмjðB~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,##,,###,#####,,,,,,,,,,,,,,,,,,,,#%####,,#,#####,,,,,,,@u(0lq~qqqqqqqqaq(B+(0qk(B#,,#######[14;1ðмj×H7H(0x~~~~~~~~~~~~~~x(B#,,#(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0x~~~~~~~~~~~~~~~(B,,,,,#(0mqqqqqqqqqqqqqqj(B####,+[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18) [24;ðмj I�20H Pw 42(42)  AC11 Exp2 T346 Brd ðмj‹J!You drop a slowlaine corpse {100}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T346 òмjí 9What do you want to eat? [iv or ?*,] õмjBÇ � eat what?  Comestibles ('%') a - % a slowlaine corpse {100}(end) ÷мj+Ué+(0qqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B÷мj5aDThis slowlaine corpse is delicious![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T346 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T347 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T348 u, --More--øÐ¼jˆüRYou finish eating the slowlaine corpse.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T349 , uúмjò;N[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T350 ###u@,,úмj£húмj,qˆYou displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T350 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T351 #,@,,,u,ûмjàj}[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T352 #,@,,,u,,ûмjè|[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T352 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T353 #,@,,O,u,,ûмjtÞT[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T354 ,@u,,,,üмjáUüмjf_�You displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T354 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T355 ,,@,O ,u,ýмjçlq[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T356 ,,@,,u,ýмj/L g[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T356 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T357 ,u@,O ,,þмj�Êk[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T358 ,,@,,u,þмj¦ÓX[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T358 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T359 #,,@uO ,,,,ÿмjå÷~[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T360 ,u,, ,@,#+ÿмjÉ X[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T360 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T361 ,u,,,@##Ѽj_ÏThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T361 Ѽj_Q ѼjÎ] ŒYou displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T362 ,,@Ou,ѼjQ£~[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T362 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T363 @,,,,O u,,,ѼjZ‘[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T364 ,,,,@,,u##Ѽj‚ÖT[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T364 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T365 @u,O ,,ѼjР ¢[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T366 ,u@,,,(0~(B(0~x(B(0x(BѼj?�²[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T366 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T367 ,,@,,u,O $(0~x(B(0qqj(BѼjª´¾[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T368 ,,@,,,u, (0~(B(0~(B(0q(BѼj]ºÒ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T368 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T369 ,,@,,,u,O (0~(B(0~(B(0~(B(0q(BѼju·k[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T370 ,,@,,,,,uѼj^Mu[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T370 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T371 ,,@,,u,O  Ѽjwµm[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T372 ,,@,,,u,ѼjãË Y[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T372 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T373 ,u@,,,,, OѼjyf[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T374 ,,@#,u,  Ѽjø#There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T374  Ѽj‡W…[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T375 ,u#,,@O ,## Ѽjs„ Discoveries   Scrolls  ? scroll of mattress sleeping (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNE  ? scroll of stinking cloud (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUM  ? scroll of return (NV4 DISP DLL BSOD)  ? scroll of healing (GUARD OF FORT LUDIOS)  ? scroll of mana (KRINSCH IST KEIN DEUTSCHES WORT)  ? scroll of phase door (FALLBACK PANICBUTTON GETOUTOFJAILCARD)  ? scroll of standard id (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER)  ? scroll of cure (HOW MANY YASDS UNTIL YOU RAGEQUIT)  ? scroll of heal other (OH CAPTAIN MY CAPTAIN)  ? * scroll of extra healing (JUMP IN FRONT OF A TRAIN)  ? * scroll of greater mana restoration (SNU QQQ)  Spellbooks  + spellbook of resist paralysis (elemental)  +[ Ѽj–„m spellbook of possession (natural)  + spellbook of disruption shield (odious)  + spellbook of phase door (big)  Potions  ! potion of healing (subclinical)  ! potion of blindness (deep blue)  Rings  = ring of teleport control (arcanium)  Wands  / wand of sterilize (junk)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * physio venom (splash of venom)  . * segfault venom (splash of venom) (end) (Ѽji8[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $13 HP 18(18)  Pw 42(42)  AC11 Exp2 T375 (0lqqqqqqqqqqk(B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0maqqqqaqaqqj(B###(0x~~~~~x(B,[33(Ѽj®Gm####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,u#####,#####,,,,,,,,,,,,,,,,,,(ѼjàS,,,,,,,,,,,,,,,@O#%####,,#,#####,,,,,,,,,,,###,##(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0~(B(0x~~~~~~~~~~~~~~x(B#,,#(0~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0~~(B$(0x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,#(ѼjNU^(0qqqqj(B(0mqqqqqqqqqqqqqqj(B####,+-ѼjHâ APick an object with the cursor and press the , key.0Ѽj§5Unknown direction: 'O' (use hjkl or .).--More--2ѼjF3ѼjJØ @ a human or elf or you (gigantic occult master called ivy)  Accessing Pokedex entry for occult master...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical [3Ѽj8Ù K --More--4ѼjaÉ (0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B[334ѼjÎ m#,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,u## ###,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,@O #%####4ѼjÂÐ ,,#,#####,,,,,,,,,,,###,## (0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0~(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T375 6Ѽj3 APick an object with the cursor and press the , key.7ѼjXš9ѼjI¤ÂO an ogre (ble ogre) (base level 0) (female) [seen: normal vision, infravision]  Accessing Pokedex entry for ble ogre...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment -3. Very slow (6). Normal generation, with frequency 4. No resistances. No conveyed resistances. Genocidable, carnivorous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form.  Attacks:  1d4, touches - ordinary physical  --More--HѼj¸(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (BѼjpm#,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,u## ###,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,@O #%####HѼj�"y,,#,#####,,,,,,,,,,,###,##[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T375 IѼj›) sCollusion!u,@O,IѼjd/ _You kill it![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T376 ,,%uLѼjÃ/ ƒ,#,,@,,#LѼj[4 8You see here an egg {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T377 u,NѼj¤ýV[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T378 #,%@,#NѼjxÏ G[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T379 #,@,#OѼj­¼ 7[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T380 ,,@,,PѼjöþ5,@,,PѼj You see here an egg {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T381 PѼjx PѼjÝH - an egg {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T381 QѼjéÙ 1[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T382 ,,@,RѼjàÂ+[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T383 ,,@,RѼjå´ P[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T384 #,,@,#SѼjø^P[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T385 #,,@,#SѼjM P[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T386 #,,@,#TѼj‚¼P[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T387 #,,@,#TѼjbP[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T388 #,,@,#TѼjßP[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T389 #,,@,#UѼjÒ;[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T390 #,,@,(0~(B(0~~(B(0~~(Bn(0~~~~(B(0~~~~(B(0~~~~~~(B(0~~~~`x(B(0qqqqqj(BUѼjsI[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T391 #,,@##(0~~(B(0~(B+(0~(B(0~~`(B(0~~`(B(0~~~~(B(0mqqqq(BWѼjD You attack thin air.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T392 XѼjx<�[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T393 ,(0q(B@(0q(B+(0~(B(0~(B(0x(Bn(0~(B(0x(B(0~~(B+(0~~x(B(0x(B(0x(B(0x(BZѼjç72Specify unknown object by cursor? [ynq] (q) \ѼjÜ=ýq[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T393 ]ѼjpOPick an object with the cursor and press the , key._Ѽjû›`Ѽj`¶aѼj"ŒaѼjRˆ bѼjÒecѼj�vn a nymph (escapist nymph) (base level 0) (female)  Accessing Pokedex entry for escapist nymph...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 2, alignment 0. Very slow (8). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, teleporting. This monster is always female. Can be seen with infravision. Is a valid polymorph form.  Attacks:  claw (punch, hit, etc.) - steals item  --More--oѼjÿ{(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (BѼj6€m#,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,############# ###,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#[Ivy the Risky Apprentice ] St12 Dx6 Co4 InoѼjO€´16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T393 qѼjà[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T394 ,,(0l(B(0~(B(0qqqqqqk(B@(0~~~~~x(B(0~~~x(B(0~x(BqѼj4œ [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T395 (0~(B@sѼjFM%(0~(B@sѼjuO'You see here a pratchwood spellbook {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T396 wѼj1� wѼjŽ I - a pratchwood spellbook {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T396 xѼj¦3 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T397 (0~(B@zѼjž72Specify unknown object by cursor? [ynq] (q) }Ѽj˜ð iyPlease move the cursor to an unknown object and press the , key.--More--~Ѽj† J(Press , when at target location. For instructions type a ?)ѼjE@‚Ѽj5ޤ(0`(B water or molten lava or a crystal water or moorland or an urine lake or shifting sand or a styx river (molten lava)--More--†Ñ¼j7}\ Pick an object with the cursor and press the , key.‡Ñ¼j¬õ ‡Ñ¼j4÷ Done.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T397 ˆÑ¼jp bThis is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) ŠÑ¼jk ýn[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T397 �ѼjÕ’[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T398 (0~(B@�ѼjºC [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T399 (0~(B@�ѼjEã[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T400 (0~(B@�Ѽj…f[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T401 (0~(B@‘ѼjiÆ a(0~(B@Some text has been burned into the floor here.‘ѼjË Use "r." to read it.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T402 ”ѼjWDWhat do you want to read? [a-dhl-np-suI or ?*.] •Ѽjž •Ѽjý There's nothing here to read.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T402 —Ѽje»)[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T403 (0~(B@™Ñ¼j ‘ g@(0~(BSome text has been burned into the floor here.™Ñ¼jk– Use "r." to read it.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T404 šÑ¼j5� DWhat do you want to read? [a-dhl-np-suI or ?*.] ›Ñ¼jF�SSome text has been burned into the floor here.--More--œÑ¼jdwÎYou read: "If you di?robc ard take a bath to blank scro|ls, don't worry abcut a ?orn spawninc and eating your |agi?b?ne; as an artifact, it w?ll resis? |ein? e?ten by mo?sters.".--More--£Ñ¼j”Ÿ9 (0lqqqqqqqqqqk(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T404 ¥Ñ¼jî [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T405 @(0~(B¥Ñ¼jºñ [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T406 @(0~(B¦Ñ¼j¯ñ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T407 @(0~(B¦Ñ¼jÀê "[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T408 @(0~(B§Ñ¼jìi[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T409 (0~(B@§Ñ¼jU:[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T410 @(0~(B¨Ñ¼j%fThe door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T411 ¨Ñ¼jºñ ¨Ñ¼j£ö The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T412 ©Ñ¼jG©Ñ¼jEM!The door opens.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T413 (0a(B©Ñ¼jñ²Q[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T414 #,@(0~(B,©Ñ¼jœ! G[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T415 ##@(0a(B#«Ñ¼jŽ1[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T416 ,@##«Ñ¼jEþThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T416 «Ñ¼j-r«Ñ¼jQsThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T416 ¬Ñ¼j–¡u(0~~(B(0~(B(0qq(BYou find a secret passage!--More--®Ñ¼j$ÄH[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T417 , ,u¯Ñ¼jv_�[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T418 u# @,(0~~(B#(0q(B¯Ñ¼j1ܤ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T419  (0~x(Bu@,,(0~x(B(0q(B°Ñ¼jPÉ [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T420 (0~(B) (0~(B@(0~(B,u(0j(B±Ñ¼j�s[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T421 (0qqk(Bu@ (0~(B ±Ñ¼j\½ e(0q(B(0~(B@(0~(B(0~(B±Ñ¼j¿¾ OYou see here a wooden stake {8}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T422  (0~(Bu´Ñ¼jå5�[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T423 (0~(B$@)(0~(B[(0~(BuµÑ¼jGv-(0~(B@(0~(BµÑ¼j x_You see here a wooden stake {8}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T424 (0~(B(0~(Bu¶Ñ¼j—üb[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T425 @)(0~(Bu(0~(B¶Ñ¼j™>2Specify unknown object by cursor? [ynq] (q) ¸Ñ¼jÃiyPlease move the cursor to an unknown object and press the , key.--More--¸Ñ¼jÝ‚J(Press , when at target location. For instructions type a ?)¸Ñ¼j} Done.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T425 ºÑ¼j·Z º Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) »Ñ¼jÄ á(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B#########[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T425 ¼Ñ¼j› You see no objects here.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T425 ¾Ñ¼jŽÿ OPick an object with the cursor and press the , key.ÀѼjiIÃѼj3³ÃѼjµ) a weapon (wooden stake)[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T425 ÄѼjÇÚ OPick an object with the cursor and press the , key.ÆÑ¼jŒuÇѼj2"ÇѼj§#) a weapon (wooden stake)[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T425 ÈѼj«º Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ÉѼj…Š á(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B#########[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T425 ÊѼj´ e(0q(B(0~(B@(0~(B(0~(BÊѼj  TYou see here a gold piece {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T426 (0~(BuËѼj½ú ËѼj°ü 1 gold piece.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha 4 18(18)  Pw 42(42)  AC11 Exp2 T426 ÌѼj˜Ú N(0~(B@(0~~(BÌѼjà ]You see here a studded leather armor {80}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T427 u(0~~(BÎѼje‡[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T428 (0~~~(B)[u(0~(B@(0q(BÏѼjÊ™ †[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T429 (0~(B(0~(B(0~(B@(0~(Bu(0q(BÏѼjFon[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T430 (0~(B(0~(B@u(0~~(B(0q(BÐѼjÉ3ÐѼj(;„You displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T431 (0~(Bu(0~(B(0~~(B@(0~(BÐѼjÓ Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {ÐѼj�Ç0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) ÒѼjëd(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~ÒѼj_v[33mn(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,#########(0lqÒѼj¸‚~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0~(B+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,#(0~~x(B(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0~~~x(B(0~~~(B)(0~x(B#,(0a~~`~~~ÒѼj*Œ~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,#(0qqqqj(B(0~(Bu(0~(B[(0~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~(B@(0~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha DlvlÒѼj Ž…:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T431 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T431 ÓѼjdI  Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0}[21ÓѼjÀI Á;13H u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) ÔѼjfŸ (0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~ÔѼj² [33mn(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,#########(0lqÔѼjå¾ ~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0~(B+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,#(0~~x(B(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0~~~x(B(0~~~(B)(0~x(B#,(0a~~`~~~ÔѼjßÇ ~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,#(0qqqqj(B(0~(Bu(0~(B[(0~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~(B@(0~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha ÔѼj6É ‰Dlvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T431 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T431 ÖѼjÒûb(0~~~(B@(0~(B(0~~(BÖѼjÍaYou see here a studded leather armor {80}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T432 (0~(Bu×Ѽj¨m×ѼjoiYou have a little trouble lifting J - a studded leather armor {80}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T432 Brd ÙѼjÕD Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0}ÙѼjXEý s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) âѼj»^(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~âѼj¨j[33mn(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,#########(0lqâѼjs~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0~(B+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,#(0~~x(B(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0~~~x(B(0~~~(B)(0~x(B#,(0a~~`~~~[46âѼj!ym~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,#(0qqqqj(B(0~~~(B@(0~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+u(0~~~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha DâѼjhzÖlvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T432 Brd [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T432 Brd âѼjr{*g - a cursed +0 black dress (being worn) {10}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T432 Brd  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[') d - Boulders/Statues ('`')(end) âѼj†”+æÑ¼jó4###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqkqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T432 Brd [25;æÑ¼j!5 1HçѼj¶z Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - çѼjØz÷[1m? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) çѼjQo (0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~çѼj&u [33mn(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,#########(0lqçѼj'y ~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0~(B+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,#(0~~x(B(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0~~~x(B(0~~~(B)(0~x(B#,(0a~~`~~~[46çѼj| m~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,#(0qqqqj(B(0~~~(B@(0~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+u(0~~~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha DçѼjˆ| Ölvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T432 Brd [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T432 Brd èѼj¸¢´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) êѼj˜ ¦+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) íѼjÓÝ###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B#,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B##(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B########,,,,,,,,,,,#############,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#,,,,,,,,###,#########(0lq~qqqqqqqk(B#######+#(0~(B[13íѼjºã;67H+(0~~~~~~~~~x(B(0~~x(B(0x~~~~~~~~~x(B(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0~~~x(B(0~~~(B)(0~x(B#,(0a~~`~~~~~~x(B(0qqqqj(B(0~~~(B@(0~~~~(B,,(0x~~`~~~~~~x(Bu(0~~~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B [Ivy the Risky ApíѼj-ä²prentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T432 Brd  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ïѼj»â5+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) óѼj�-.(0qqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~{~x~~~~~~~~~~~~~~~~~~~~x~~(B)(0~~~~~~~~~~~~~~~~~xqqqqqqqqqqqqqqqqqqqqj(B,,,#############,,,,,,,,,,,,,,,#,#########(0lq~qqqqqqqk(B+(0~~~~~~~~~x(B(0x~~~~~~~~~x(B Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ôѼjhŠ Œ+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) úѼj`ÐP#(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ýѼjÃ\5+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) ÿѼj�x.(0qqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~{~x~~~~~~~~~~~~~~~~~~~~x~~(B)(0~~~~~~~~~~~~~~~~~xqqqqqqqqqqqqqqqqqqqqj(B,,,#############,,,,,,,,,,,,,,,#,#########(0lq~qqqqqqqk(B+(0~~~~~~~~~x(B(0x~~~~~~~~~x(B Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ò¼j¥Ñ¢+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) Ò¼j% X(0qqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~~~~~{~x(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~xqqqqqqqqqqqqqqqqqqqqqqqqqqj(B Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ò¼jt—¦+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) Ò¼jÈ###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B#,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B##(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B########,,,,,,,,,,,#############,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#,,,,,,,,###,#########(0lq~qqqqqqqk(B#######+#(0~(B[13Ò¼jéÒ;67H+(0~~~~~~~~~x(B(0~~x(B(0x~~~~~~~~~x(B(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0~~~x(B(0~~~(B)(0~x(B#,(0a~~`~~~~~~x(B(0qqqqj(B(0~~~(B@(0~~~~(B,,(0x~~`~~~~~~x(Bu(0~~~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B [Ivy the Risky ApprenÒ¼jäÓ®tice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T432 Brd  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ò¼j6�¦+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) Ò¼j!ù ###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B#,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B##(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B########,,,,,,,,,,,#############,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#,,,,,,,,###,#########(0lq~qqqqqqqk(B#######+#(0~(B[13Ò¼jO ;67H+(0~~~~~~~~~x(B(0~~x(B(0x~~~~~~~~~x(B(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0~~~x(B(0~~~(B)(0~x(B#,(0a~~`~~~~~~x(B(0qqqqj(B(0~~~(B@(0~~~~(B,,(0x~~`~~~~~~x(Bu(0~~~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B [Ivy the Risky ApprenÒ¼j ®tice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T432 Brd  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ò¼j…“(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B#########[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T432 Brd Ò¼j*,´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ò¼jE¦+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) )Ò¼jP…+###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B#,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B##(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B########,,,,,,,,,,,#############,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#,,,,,,,,###,#########(0lq~qqqqqqqk(B#######+#(0~)Ò¼jŸˆ(B+(0~~~~~~~~~x(B(0~~x(B(0x~~~~~~~~~x(B(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0~~~x(B(0~~~(B)(0~x(B#,(0a~~`~~~~~~x(B(0qqqqj(B(0~~~(B@(0~~~~(B,,(0x~~`~~~~~~x(Bu(0~~~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B [Ivy the Ris)Ò¼jðˆ?ky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T432 Brd What do you want to use or apply? [eDE or ?*] +Ò¼jÔŠ  Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0}+Ò¼jþŠ ý s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) -Ò¼j/Û +(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~-Ò¼j–å ~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,#########-Ò¼jNí [35m(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0~(B+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,#(0~~x(B(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0~~~x(B(0~~~(B)(0~x(B#,(0a~~`[3-Ò¼j¼ò 7m~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,#(0qqqqj(B(0~~~(B@(0~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+u(0~~~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha-Ò¼jìò © Dlvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T432 Brd  Do what?  o - Take something out of the wooden box i - Put something into the wooden box b - Both of the above, out first r - Both of the above, in first(end) /Ò¼jÞ +###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B###,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B Take out what?  Comestibles ('%') a - % a lembas wafer {0}(end) 2Ò¼j%+3Ò¼j¨Ì-3Ò¼j�® 9(0qqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~{~x(B Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Spellbooks ('+') h - Potions ('!') i - Rings ('=') j - Wands ('/') k - Tools ('(') l - Boulders/Statues ('`') I - Unidentified items B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 6Ò¼jÚ£##(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B###,,,,,,,,,,,#############,,,,,,,,,,,,,,,,,,,,,,,,,,#,,,###,#########(0lq~qqqqqqqk(B##+#(0~(B+(0~~~~~~~~~x(B(0~~x(B(0x~~~~~~~~6Ò¼j£®~x(B(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0~~~x(B(0~~~(B)(0~x(B#,(0a~~`~~~~~~x(B(0qqqqj(B(0~~~(B@(0~~~~(B,,(0x~~`~~~~~~x(Bu(0~~~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw [6Ò¼j9¯qK42(42)  AC11 Exp2 T432 Brd 6Ò¼j¶ö �(0~(B(0~(B)@(0~~(B(0~(B6Ò¼j5ý Æ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T432 Brd Your movements are slowed slightly because of your load.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T433 Brd u(0~(B(0~(B8Ò¼j4Á Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0}8Ò¼jÃý s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) =Ò¼jU (0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~=Ò¼jg [33mn(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,#########(0lq=Ò¼jqt ~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0~(B+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,#(0~~x(B(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0~~~x(Bu(0~~~~(B)(0~x(B#,(0a=Ò¼j ~ [m~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,#(0qqqqj(B(0~(B)@(0~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~~~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigF=Ò¼j{ äemCha Dlvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T433 Brd [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T433 Brd ?Ò¼jV].What do you want to take off? [g or ?*] AÒ¼jAÒ¼jö1Never mind.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T433 Brd AÒ¼jA@ >What do you want to throw? [$foyzE or ?*] EÒ¼j“ Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0}EÒ¼jp“ s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0}Ò¼jÓýK Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500} Boulders/Statues o - ` an uncursed boulder (in quiver) {500}(end) GÒ¼j« +(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~GÒ¼jó.~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,#########GÒ¼jg9[35m(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0~(B+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,#(0~~x(B(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0~~(B$(0x(B(0q~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0~~~x(Bu(0~~~~(B)(0~x(B#,GÒ¼jkA[35m(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,#(0qqqqj(B(0~(B)@(0~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~~~~~~x(B##(0x~~~~~~~~`x(B(0qqqqqqqj(B(0mqqqqqqqqqj(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 ChGÒ¼jÎAü8 OccGigFemCha Dlvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T433 Brd In what direction? [hykulnjb><] IÒ¼jYÀ`IÒ¼j•{ )IÒ¼jz�@[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T433 Your movements are now unencumbered.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T434  (0~(BuIÒ¼jdp ¦(0~(B(0~(B`@(0~~(B(0~(B(0~(BIÒ¼j_u LYou see here a wooden stake {8}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T435 (0~(BuKÒ¼j–q KÒ¼jzy ¹You displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T436 (0~(B(0~(B)@(0~(B(0~~(Bu(0~(BMÒ¼j ×�(0~(B(0~(B@(0~~(B(0~(B(0~(BMÒ¼j­ÜfYou see here a wooden stake {8}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T437 u(0~(B(0~(BMÒ¼jÖ�TYou try to move the boulder, but in vain.--More--NÒ¼jeÄ4However, you can easily push it aside.--More--OÒ¼jËCDo it? [yn] (n) PÒ¼j“ýn[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T437 QÒ¼j]Øy[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T438 (0~~~~(B)u(0~(B@(0~(BSÒ¼jñðr[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T439 (0~(B(0~(Bu(0~(B@(0~~(BSÒ¼j … H(0~~~(B@(0~(BSÒ¼jÖŠ WYou see here a wooden stake {8}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T440 (0~~(BuTÒ¼j(¾»[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T441 (0~~~(B+)(0~(B(0x(B@(0~(Bu(0~(B(0m(BUÒ¼jŽRThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T441 VÒ¼jš¯q(0~~~(B@(0~(B(0~(B(0~(BVÒ¼j%µcYou see here a wooden stake {8}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T442 (0~(Bu(0~(BVÒ¼jÝ ž[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T443 (0lqq(B(0x(B@u)(0~~(B(0~~~(BWÒ¼jÛt0[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T443 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T444 (0~(B@(0~(B(0~(BWÒ¼j³o t[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T445 (0~(B(0~~(B@u(0~(B(0~(BWÒ¼jkÄWÒ¼j³Í‹You displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T445 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T446 (0~~(B@(0~(B(0~(B(0~(BuXÒ¼jI�[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T447 (0~~(B@(0~(B(0~(B(0~(B(0~(BuXÒ¼jnxp[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T447 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T448 (0~~(B@(0~(Bu(0~(B(0~(BYÒ¼jµ}_[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T449 (0~(B@(0~~(Bu(0~(BYÒ¼j×?\[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T449 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T450 u@(0~~(B(0~(B(0~(BYÒ¼j²œ i[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T451 ,!#@(0~(B(0~~~(BZÒ¼j¸à­,,,@(0~(B(0~~~(BYou see here a noble potion {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T451 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T452 u(0~(B]Ò¼j6]Ò¼j;;lYou displaced Opel Manta.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T453 ,u,@!]Ò¼j\¨C,,,@]Ò¼jV¬9You see here a noble potion {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T453 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T454 u,,_Ò¼jSž_Ò¼j^ŸL - a noble potion {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T454 `Ò¼jëh Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0}`Ò¼j7iÇ s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} L - ! a noble potion {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500}(end) `Ò¼jñd+(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~`Ò¼j1s~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,#########`Ò¼jù|[35m(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0~(B,u,,+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,#(0~~x(B,,@#(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0~~(B$(0x(B(0lqqq~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0~~~x(B[33`Ò¼j^…m(0x~~~~~~~x(B#,(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,#(0qqqqj(B+`)(0~~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0x~~~~~~~x(B##(0x~~~~~~~~`x(B(0mqqqqqqqj(B(0mqqqqqqqqqj(B[Ivy the Risky Ap`Ò¼j‡†Ëprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T454 noble potion - This is a potion. Color: blue. Material: glass. Appearance: noble. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee.--More--fÒ¼jyÓ Â (0lqqqqqqqqqqk(BUnfortunately you don't know more about it. You will gain more information if you identify this item.--More--hÒ¼jKì  [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T454 jÒ¼jÝÉ Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - jÒ¼jÕÊÁ[1m? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} L - ! a noble potion {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500}(end) mÒ¼j”… (0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~mÒ¼j…— [33mn(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,#########(0lqmÒ¼j=¥ ~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0~(B,u,,+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,#(0~~x(B,,@#(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,#(0~~(B$(0x(B(0lqqq~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,#(0~~~x(B(0xmÒ¼j¯ [1m~~~~~~~x(B#,(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,#(0qqqqj(B+`)(0~~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0x~~~~~~~x(B##(0x~~~~~~~~`x(B(0mqqqqqqqj(B(0mqqqqqqqqqj(B[Ivy the Risky ApprenticemÒ¼j‡± Æ[m ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $14 HP 18(18)  Pw 42(42)  AC11 Exp2 T454 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T454 pÒ¼j)| o[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T455 ,@,,,#uqÒ¼js h[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T455 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T456 ,@,,,u(0~(BrÒ¼jý½^[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T457 ,@,u,,rÒ¼jÛm[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T457 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T458 ,,@,,,u#,rÒ¼jd:`[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T459 ##@,,#,tÒ¼jÂoThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T459 tÒ¼j»ÙV[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T459 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T460 ,,,@,,,uÒ¼j1Q r[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T461 ,,,,@,#,,,vÒ¼jOó c[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T461 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T462 ,,,@,,#,wÒ¼j�Ae[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T463 ,,,@,,,wÒ¼jÓÐU[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T463 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T464 ,,,@,,,xÒ¼j¼Dt[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T465 ,,,,,,,@###xÒ¼jf— F[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T465 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T466 ,,,,@#yÒ¼jrÇF[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T467 ,,,@,yÒ¼j'ó Œ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T467 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T468 ,,,@,,(0~(B(0~~(B(0mq(BzÒ¼j^Nœ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T469 ,,,,,(0q(B@(0k(B(0~(B(0~(B+zÒ¼jË? h[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T469 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T470 ,,(0q(B(0~(B(0x~~(B@(0x(B{Ò¼jì»%(0~(B@{Ò¼jÐÀYou see here 21 gold pieces {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T471 |Ò¼jïƒ [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T471 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T472 $@}Ò¼jR+@(0~(B}Ò¼j΄You see here 21 gold pieces {0}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T473 Ò¼jåÍÒ¼jkÐ21 gold pieces.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha 35 18(18)  Pw 42(42)  AC11 Exp2 T473 Ò¼jCù )[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T473 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T474 u@(0~(B€Ò¼jWì9[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T475 ,,@(0~(B€Ò¼j&D[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T475 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T476 @(0~(B�Ò¼jÚ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T477 (0~(B@�Ò¼ju¯The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T477 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T478 ‚Ò¼j™‚Ò¼j*The door opens.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T479 (0a(B‚Ò¼j…òe[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T479 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T480 ,,@(0~(B,(0a(BƒÒ¼j‰;C[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T481 ##@(0a(B#ƒÒ¼jtè H[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T481 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T482 ,,@#,#„Ò¼jâ: H[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T483 ,@,,…Ò¼jëA[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T483 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T484 #,@,,…Ò¼j? 3[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T485 @,,…Ò¼jžÑ!There is a wall in the way!…Ò¼jÚ4ù[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T485 †Ò¼jݯ †Ò¼j” ö[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T485 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T486 ,‡Ò¼j˜:,You find a secret door!--More--ŽÒ¼j™© [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T487 +�Ò¼j¤È ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ‘Ò¼j+5á(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B#########[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T487 ‘Ò¼jž$[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T487 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T488 ,@,“Ò¼jF·E[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T489 ,,@,“Ò¼jõY5[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T489 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T490 ,,@,”Ò¼jä“[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T491 ,,@(0~(B,,(0~~~(B(0qqqq(B”Ò¼j9 ¾[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T491 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T492 (0lqqq(B,(0~~~(B,(0x~~~(B@(0x~(B###(0m(B•Ò¼jBA G[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T493 #,@,#–Ò¼j/O[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T493 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T494 ,,,,@`#–Ò¼j´Y FYou try to move the boulder, but in vain.--More--—Ò¼jbÂ4However, you can easily push it aside.--More--˜Ò¼j”4Do it? [yn] (n) šÒ¼jc gy,,,@##šÒ¼j-You see here a boulder {500}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T495 ›Ò¼j’‚ Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0}›Ò¼jî‚Ç s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} L - ! a noble potion {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500}(end) ›Ò¼jг(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~›Ò¼j.Æ[33mn(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,,,,###,#########[3›Ò¼j7Õ5m(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0qq~k(B####,,,,,,+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,##,+(0~~~~~x(B##,,,##(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,##,(0x~~~~~x(B(0lqqq~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,##,(0a~~~~~x(B(0x›Ò¼jOâ[m~~~~~~~x(B#,(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,(0lqqq(B#,(0mqqqqqj(B+`)(0~~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~~(B#,##,,(0x~~~~~~~x(B##(0x~~~~~~~~`x(B(0x~~~~a(B,,,@#(0mqqqqqqqj(B(0mqqqqqqqqqj(B(0x~~~~(B######[21;3›Ò¼j+åÔ8H(0mqqqq(B[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $35 HP 18(18)  Pw 42(42)  AC11 Exp2 T495 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T495 �Ò¼jŸ  2[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T495 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T496 @,,`#žÒ¼jÉW C[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T497 ,,@,#ŸÒ¼já3[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T497 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T498 ,,@,#ŸÒ¼jG]y[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T499 ,,u,,@,#ŸÒ¼jXN U[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T499 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T500 `,,u,@## Ò¼j¨JThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T500  Ò¼j` TYou try to move the boulder, but in vain.--More--¡Ò¼j_è 4However, you can easily push it aside.--More--¢Ò¼j=¼Do it? [yn] (n) £Ò¼jºóýn[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T500 ¤Ò¼jp ¤Ò¼j8q There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T500 ¥Ò¼jÔŸ¥Ò¼jÝ There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T500 ¥Ò¼j޼ X[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T501 ##@,u,¦Ò¼j¦CThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T501 §Ò¼jì÷ §Ò¼j^ …With little effort you move the boulder.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T501 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T502 #,@`,u#¨Ò¼j�p[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T503 #u,@`,#¨Ò¼j,® FYou try to move the boulder, but in vain.--More--ªÒ¼jDX4However, you can easily push it aside.--More--ªÒ¼j* Do it? [yn] (n) «Ò¼jj 4y,,@«Ò¼jäk You see here a boulder {500}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T503 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T504 ,­Ò¼jv'4In what direction? [hykulnjb><] ®Ò¼jDœ®Ò¼jž,WHAMMM!!![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T505 ,u®Ò¼jJg4In what direction? [hykulnjb><] ¯Ò¼jÀ¯Ò¼j§WHAMMM!!![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T505 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T506 u,¯Ò¼j»÷ 4In what direction? [hykulnjb><] °Ò¼j Y°Ò¼j^[1The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T507 ,u±Ò¼j�›4In what direction? [hykulnjb><] ±Ò¼jG ±Ò¼j£J !The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T507 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T508 ,u²Ò¼jèf4In what direction? [hykulnjb><] ²Ò¼j-‚²Ò¼jq…1The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T509 ,u²Ò¼jÀÄ 4In what direction? [hykulnjb><] ³Ò¼j¼C³Ò¼j¨G!The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T509 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T510 u,³Ò¼juF4In what direction? [hykulnjb><] ³Ò¼j§¯ ³Ò¼j)³ 1The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T511 u,´Ò¼j¶l4In what direction? [hykulnjb><] ´Ò¼j–‰´Ò¼jŽ!The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T511 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T512 u,´Ò¼jÅq 4In what direction? [hykulnjb><] ´Ò¼j¥G´Ò¼jBK1The door resists![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T513 ,uµÒ¼jIh4In what direction? [hykulnjb><] µÒ¼j~еҼjÔÖ7The door opens.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T513 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T514 ,u(0a(BµÒ¼j€ 4In what direction? [hykulnjb><] ¶Ò¼jK¶Ò¼j«LThis door is already open.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T514 ·Ò¼j¾T·Ò¼j2VThere is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T514 ¸Ò¼j¦3U[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T515 (0~(B,`@(0~(B¸Ò¼j£p sWith little effort you move the boulder.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T515 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T516 (0~(B(0a(B@`(0~(BºÒ¼jÿÀ b[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T517 (0~~(B(0~(B(0~(B@(0~(B¼Ò¼j[ÁN(0~(B`(0~(B@(0~(B¼Ò¼jŸÈYou see here a wooden stake {8}.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T517 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T518 ½Ò¼j·} š[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T519 (0~(B(0~(B(0~(B)(0~(B(0~(B@(0~(B¾Ò¼jy�*[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T519 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T520 (0~(B(0~~(B@¾Ò¼j€²S[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T521 (0~(B(0~(B(0~~(B@¾Ò¼jï.[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T521 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T522 (0~(B(0~~(B@¾Ò¼jzÞ 1[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T523 (0~(B(0~(B@¿Ò¼j¸•)[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T523 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T524 (0~~(B@(0~(B¿Ò¼j¥]![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T525 @(0~(B¿Ò¼j¤%There is a wall in the way![Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T525 ¿Ò¼j@ 4[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T525 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T526 (0~(B@(0~(B(0~(BÀÒ¼jãzK[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T526 (0~(B@(0~~(B(0~(BÀÒ¼j||+[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T527 You hear the footsteps of a guard on patrol.ÀÒ¼jé�][Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T527 [Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T528 (0~(B@(0~~(B(0~(B(0~(BÆÒ¼j-ì <Where do you want to travel to?--More--ÈÒ¼jšßJ(Press , when at target location. For instructions type a ?)ÈÒ¼ji– ÉÒ¼jz‰ÉÒ¼jnÉÒ¼j%ÅÉÒ¼j@_ ÉÒ¼j8þ ÉÒ¼j« ÉÒ¼j�G ÉÒ¼jÝç ÉÒ¼jz ÉÒ¼j)) ÉÒ¼j½Ç ÉÒ¼jÉÒ¼j¡ÍÊÒ¼joÊÒ¼jÄÊÒ¼jyaÊÒ¼jÿÊÒ¼j%°ÊÒ¼jâ>ÊÒ¼j:ïÊÒ¼jyŒÊÒ¼je*ÊÒ¼juÙÊÒ¼j vÊÒ¼j ÏÊÒ¼jÈlÊÒ¼jÆ ËÒ¼j,z =Unknown direction: 'm' (use hjkl or .).--More--ÎÒ¼jeHÔÒ¼jžO5Can't find dungeon feature '_'.ÖÒ¼jdûÿ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T528 ØÒ¼jÆj<Where do you want to travel to?--More--ÙÒ¼j  J(Press , when at target location. For instructions type a ?)ÛÒ¼j~sÛÒ¼j' ÜÒ¼jPLÜÒ¼jêÜÒ¼jO0ÜÒ¼jÆëÜÒ¼j«ŽÜÒ¼j’) ÜÒ¼jÙ ÜÒ¼j‘ˆ ÜÒ¼j& ÜÒ¼jÔ} ÜÒ¼jm2 ÜÒ¼jJº ÜÒ¼j¡n ÜÒ¼jØ ÜÒ¼j*¼ÝÒ¼jL%ÝÒ¼jlÕÝÒ¼jùaÝÒ¼jF¹ÝÒ¼jºyÝÒ¼j¯ ÝÒ¼jѸÝÒ¼jIEÞÒ¼jªÝßÒ¼j’­áÒ¼j´� ÿ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T528 áÒ¼jd ô,,,,@,,,,,,,,,,(0~(B(0~~~(B(0~~~(BáÒ¼j:d ñ[Ivy the Risky Apprentice ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  18(18)  Pw 42(42)  AC11 Exp2 T532 áÒ¼jiÁ�,,,,o@,,,,,áÒ¼j–ÁKThe goooblin wields a crude curved sword {16}!--More--çÒ¼jí7aThe goooblin swings her crude curved sword.The goooblin hits you!çÒ¼jÈ8[Ivy the Risky Appren tice] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  15(18)  Pw 42(42)  AC11 Exp2 T534 --More--ðÒ¼jøc [-3 -> 15][Ivy the Risky Appren tice] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  15(18)  Pw 42(42)  AC11 Exp2 T535 õÒ¼j@»OPick an object with the cursor and press the , key.öÒ¼jj@÷Ò¼j@) ÷Ò¼j¯À÷Ò¼j¨Â2, a corridor or a lit corridor (lit corridor)[Ivy the Risky Appren tice] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  15(18)  Pw 42(42)  AC11 Exp2 T535 ùÒ¼j÷ OPick an object with the cursor and press the , key.úÒ¼jÅ ûÒ¼j�žÌo an orc (goooblin) (base level 0) (female)  Accessing Pokedex entry for goooblin...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Castle of the Winds. Is a valid polymorph form.  Attacks:  1d5, uses weapon - ordinary physical  --More--Ó¼j¹ê(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B[33Ó¼jcûm#,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,############# ###,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,o@,,,,,,,,,,,,,,,# #%#[Ó¼j¾¿C###,,#,#####,,,,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B[Ivy the Risky Appren tice] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  15(18)  Pw 42(42)  AC11 Exp2 T535  Ó¼jˆ¦APick an object with the cursor and press the , key. Ó¼j;Ó  Ó¼jgÿÌo an orc (goooblin) (base level 0) (female)  Accessing Pokedex entry for goooblin...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Castle of the Winds. Is a valid polymorph form.  Attacks:  1d5, uses weapon - ordinary physical  --More--#Ó¼jk‰(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B[33#Ó¼jë™m#,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,,,,,,############# ###,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,o@,,,,,,,,,,,,,,,# #%#[#Ó¼j ¿C###,,#,#####,,,,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B[Ivy the Risky Appren tice] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  15(18)  Pw 42(42)  AC11 Exp2 T535 %Ó¼j¢&You miss the goooblin.[Ivy the Risky Appren tice] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  15(18)  Pw 42(42)  AC11 Exp2 T536 J(Ó¼jÀOPick an object with the cursor and press the , key.(Ó¼j*å )Ó¼jµa*Ó¼jâc =Unknown direction: 'm' (use hjkl or .).--More--,Ó¼jaN-Ó¼jm1 =Unknown direction: 'm' (use hjkl or .).--More--.Ó¼j�Á /Ó¼jÁèËJ a jabberwock (lewisian monster) (base level 1)  Accessing Pokedex entry for lewisian monster...   Base statistics of this monster type:  Base level = 1, difficulty = 2, AC = 8, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 4. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form.  Attacks:  1d2, bite - ordinary physical  1d3, bite - ordinary physical  --More--9Ó¼jܬ (0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B[339Ó¼j«± m#,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,J,,,,############# ###,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,o@,,,,,,,,,,,,,,,# #%[39Ó¼j†³ Ç3m####,,#,#####,,,,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B[Ivy the Risky Appren tice] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  15(18)  Pw 42(42)  AC11 Exp2 T536 ;Ó¼jyærCollusion!J,,o@,,;Ó¼jô4You kill it!%;Ó¼jÃ[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T536 Welcome to experience level 3.;Ó¼jçý[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T536 --More--<Ó¼j�@9The goooblin swings her crude curved sword.=Ó¼j™The goooblin misses.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T537 ?Ó¼j©;@Ó¼j½ iCollusion!,,o@,,@Ó¼jêYou kill it![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T538 )AÓ¼jrÿz,,,@,,,AÓ¼j#You see here a crude curved sword {16}.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T539 CÓ¼jR<Þ@),, Things that are here: a lewisian monster corpse {200} a ! ether knout named Eat Your Entrails {7}--More--IÓ¼jU\###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T540 PÓ¼jSö Pick up what?  Weapons (')') a - ) a ! ether knout named Eat Your Entrails {7} Comestibles ('%') b - % a lewisian monster corpse {200}(end) RÓ¼jÈ +SÓ¼j©E###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqklqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~xx~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xx~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~xx~~~~~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(BSÓ¼j  M - a lewisian monster corpse {200}.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T540 TÓ¼j¹# Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} M - % a lewisian monster corpse {200} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - TÓ¼j›$? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} L - ! a noble potion {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500}(end) VÓ¼j¢Ø+(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~VÓ¼j_è~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,@,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,##%####,,#,#####,,,VÓ¼jïø[m,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0qq~k(B####,,,,,,+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,##,+(0~~~~~x(B##,,,##(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,##,(0x~~~~~x(B(0lqqq~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,VÓ¼jå##,(0a~~~~~x(B####(0x~(B`(0~~~~~x(B#,(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,(0lqqq(B#,(0mqqqqqj(B,,,`(0a~(B)(0~~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~~(B#,##,,,,,,###(0x~~~~~~~x(B##(0x~~~~~~~~`x(B(0x~~~~a(B,,,`######(0mqqqqqqqVÓ¼j6 Új(B(0mqqqqqqqqqj(B(0x~~~~(B######(0mqqqq(B[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $35 HP 22(22)  Pw 47(47)  AC11 Exp3 T540 corpse - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten.--More--WÓ¼jÓŸÎ Corpses can be eaten, but it's not always a good idea to do so. Depending on the type of monster and the age of a corpse, different effects can occur. --More--YÓ¼j/C µ (0lqqqqqqqqqqk(BAccessing Pokedex entry for lewisian monster...   Base statistics of this monster type:  Base level = 1, difficulty = 2, AC = 8, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 4. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form.  Attacks:  1d2, bite - ordinary physical  1d3, bite - ordinary physical  --More--\Ó¼j¬û (0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B[33\Ó¼jw m#,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,@,,,,############# ###,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,#[Iv\Ó¼j² åy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T540 ]Ó¼júÞ,What do you want to eat? [ivHM or ?*] _Ó¼j<, Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} M - % a lewisian monster corpse {200} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - _Ó¼jˆ,? 3 uncursed scrolls of phase door {0} s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} L - ! a noble potion {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500}(end) aÓ¼jß| +(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,+(0~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~aÓ¼j≠~n(B,,,,,,,(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,###(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,@,,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,##%####,,#,#####,,,aÓ¼jÜ– [m,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0qq~k(B####,,,,,,+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,##,+(0~~~~~x(B##,,,##(0x~~~~~~~~~x(B(0x~~~(B{(0~~~~~~(B>(0~~~x(B#,,##,(0x~~~~~x(B(0lqqq~qqqk(B##(0x~~~~~~~~~x(B(0x~~~(B%(0~~~~~~~~~~x(B###,,aÓ¼j†¢ ##,(0a~~~~~x(B####(0x~(B`(0~~~~~x(B#,(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,(0lqqq(B#,(0mqqqqqj(B,,,`(0a~(B)(0~~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~~(B#,##,,,,,,###(0x~~~~~~~x(B##(0x~~~~~~~~`x(B(0x~~~~a(B,,,`######(0mqqqqqqqj(BaÓ¼jK¥ [[C(0mqqqqqqqqqj(B(0x~~~~(B######(0mqqqq(B[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $35 HP 22(22)  Pw 47(47)  AC11 Exp3 T540 aÓ¼j…¬ "This lewisian monster corpse is delicious![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T541 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T542 --More--bÓ¼j5:*You finish eating the lewisian monster corpse.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T543 dÓ¼ji‘R[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T544 ,@),,,eÓ¼j\)Z,,@,,,eÓ¼jº.5You see here a ! ether knout named Eat Your Entrails {7}.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T545 fÓ¼jÄFR[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T546 ,@),,,gÓ¼j—ê5[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T547 ,@,,gÓ¼ju{P[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T548 ,@,,,,gÓ¼j¤V P[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T549 ,@,,,,gÓ¼j}N P[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T550 ,@,,,,hÓ¼jX C[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T551 @,,,,hÓ¼jÐ× I[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T552 (0~~(B@,,,,iÓ¼jä^É[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T553 (0~~~~~~(B(0~~~~~~~(B(0~~(B(0~~~~~~~~(B@(0~~~~~~~(B(0~(B,,iÓ¼jí{3[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T554 (0~~(B@(0~(BjÓ¼j² The door resists![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T555 jÓ¼jK jÓ¼j6" The door resists![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T556 jÓ¼j³’ jÓ¼j÷˜ The door opens.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T557 (0a(BjÓ¼j|-z[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T558 (0~(B,@(0~~(B#(0~(BkÓ¼j¾¹‹[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T559 ,(0~(B,@(0a~(B,(0~(BkÓ¼j:Ò:[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T560 ,@,,kÓ¼j�™ \[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T561 ,,,,,@###lÓ¼jëPP[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T562 ,,@,,#lÓ¼j< @[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T563 ,,@,,mÓ¼jK;,[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T564 ,@,,mÓ¼jà ,[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T565 ,@,,mÓ¼j†ÉT[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T566 ,,@,,,mÓ¼jC¹[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T566 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T567 ,@,,mÓ¼j>Y A[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T567 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T568 ,,@,,,mÓ¼jÃj #[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T568 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T569 @,,,nÓ¼jX( 2[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T569 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T570 ,,@,,oÓ¼jª™5[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T570 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T571 ,@,,,oÓ¼jÄq2[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T571 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T572 ,@,,oÓ¼j>Ä,[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T572 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T573 @,,,oÓ¼jiq There is a wall in the way![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T573 pÓ¼jÏ” pÓ¼jx•This door is locked.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T573 pÓ¼j‰Ò pÓ¼j'ÓThis door is locked.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T573 pÓ¼j.ï pÓ¼jÊïThis door is locked.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T573 pÓ¼j'� pÓ¼jÄ� This door is locked.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T573 qÓ¼j³r#[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T573 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T574 ,@,,qÓ¼jåô/[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T574 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T575 ,,@,qÓ¼j›² 2[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T575 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T576 ,,@,,qÓ¼jˆîA[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T576 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T577 ,,,@,,,rÓ¼j#¯3[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T577 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T578 ,,@,rÓ¼j<] xÓ¼jC@xÓ¼j.BúThe door resists![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T589 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T590 yÓ¼j.×yÓ¼j6ëúThe door resists![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T590 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T591 }Ó¼j× 3[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T591 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T592 ,,,@,~Ó¼jjt:[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T592 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T593 ,,@,,~Ó¼jsA /[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T593 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T594 ,,@,,~Ó¼jl [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T594 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T595 @,,Ó¼jâp [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T595 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T596 @,,Ó¼jª [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T596 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T597 @(0~(B,Ó¼jê[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T597 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T598 @(0~(BÓ¼j [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T598 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T599 @(0~(B€Ó¼jLý'[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T599 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T600 (0~(B(0~(B@(0~(B€Ó¼j„-'[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T600 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T601 (0~(B(0~(B@(0~(B€Ó¼jºš ,[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T601 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T602 (0~(B(0~(B@(0~(B�Ó¼jkThere is a wall in the way![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T602 ‚Ó¼j›‚Ó¼j‚There is a wall in the way![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T602 ‚Ó¼je… ?[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T602 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T603 (0~~~(B@(0~(BBƒÓ¼jXã}[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T603 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T604 (0~~~(B@(0~(B(0~~~(BB(0~~(B†Ó¼j�ŠAPick an object with the cursor and press the , key.†Ó¼jœð‡Ó¼jõé‡Ó¼jC‡Ó¼jQ) ‡Ó¼jÑ ˆÓ¼jvã‰Ó¼j[O‰Ó¼jjŠÓ¼j¨¹ËB a bat or bird (airborne parrot) (base level 2)  Accessing Pokedex entry for airborne parrot...   Base statistics of this monster type:  Base level = 2, difficulty = 5, AC = 6, magic resistance = 0, alignment 0. Very fast (20). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, herbivorous flyer. Can be seen with infravision. Origin: DNetHack. Is a valid polymorph form.  Attacks:  1d4, bite - ordinary physical  1d4, claw (punch, hit, etc.) - ordinary physical  --More--—Ó¼jY(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B#—Ó¼j<,,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,,,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,#######(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,),,,,############# ###,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,# #%#—Ó¼jP2¯###,,#,#####,,,,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T604 ™Ó¼jµ€¤[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T604 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T605 (0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(BB(0~~(B™Ó¼jÜ*š[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T605 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T606 (0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(B(0~(BšÓ¼j¾{[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T606 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T607 (0~(B(0~(B[@(0~~(B(0~(B(0~(BœÓ¼jå'”(0~(B(0~(B@(0~~(B(0~(B(0~(BœÓ¼j#/You see here a leather armor {60}.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T607 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T608 B�Ó¼j]¶ š[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T609 (0~(B(0~(B(0~(B@B(0~(B(0~(B(0~(BŸÓ¼js™(0~(B(0~(B(0~(B@B[(0~(B(0~(BŸÓ¼j©t3[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T609 The airborne parrot bites you![Ivy the Dark Magicia n] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  21(22)  Pw 47(47)  AC11 Exp3 T609 [-1 -> 21]--More-- Ó¼jõU ,The airborne parrot claws you! Ó¼j¬W ø[Ivy the Dark Magic ian] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  19(22)  Pw 47(47)  AC11 Exp3 T609 [-2 -> 19][Ivy the Dark Magici an] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  20(22)  Pw 47(47)  AC11 Exp3 T610 ¢Ó¼j«L¢Ó¼j UtCollusion!(0~~~(B(0~(B@B(0~~~(B¢Ó¼júVYou kill it![Ivy the Dark Magici an] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  20(22)  Pw 47(47)  AC11 Exp3 T611 {£Ó¼j|0 z[Ivy the Dark Magici an] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  20(22)  Pw 47(47)  AC11 Exp3 T611 [Ivy the Dark Magicia n] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  21(22)  Pw 47(47)  AC11 Exp3 T612 (0~~~(B(0~~(B(0~(B@(0~(B(0~~~(B¤Ó¼jž°{[Ivy the Dark Magicia n] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  21(22)  Pw 47(47)  AC11 Exp3 T613 (0~(B(0~~(B(0~(B(0~(B@(0~(B¤Ó¼j6« `[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T614 (0~(B(0~(B(0~~(B@(0~(B¥Ó¼jLje[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T615 (0~(B(0~(B(0~~(B@(0~(B¦Ó¼jºi[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T615 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T616 (0~~~(B(0~(B@(0~(B(0~~(B(0~(B¦Ó¼jE ¬[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T617 (0~~~(B(0~(B@(0~(B(0~~(B(0~(B(0~~~(B¨Ó¼jk”[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T618 (0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(B¨Ó¼jŸ”[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T619 (0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(B¨Ó¼j©Zr[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T619 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T620 (0~(B(0~(B@(0~~(B(0~(B(0~(B¨Ó¼jùÍ ”(0~(B(0~(B@(0~~(B(0~(B(0~(B¨Ó¼j5Ñ You see here a leather armor {60}.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T621 ªÓ¼jý³4In what direction? [hykulnjb><] ªÓ¼j x ªÓ¼j­| Klunk! The pipes vibrate noisily.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T622 «Ó¼j²y u[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T623 (0~(B@(0~(B[(0~(B(0~~~(B¬Ó¼jN´7[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T623 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T624 (0~~(B@(0~(B(0~(B¬Ó¼jYÅ c[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T625 (0~~(B@(0~(B(0~(B(0~(B­Ó¼jDMc[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T626 (0~~(B@(0~(B(0~(B(0~(B­Ó¼jà»@[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T627 (0~~(B@(0~(B­Ó¼j¡ý -[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T627 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T628 (0~~(B@(0~(B´Ó¼jͧ<Where do you want to travel to?--More--µÓ¼j¤ J(Press , when at target location. For instructions type a ?)¶Ó¼jÈܶӼjíç·Ó¼j-/·Ó¼jáß·Ó¼jí}·Ó¼j·Ó¼jüÊ·Ó¼jq]·Ó¼jLé·Ó¼j¯‡·Ó¼j¿5·Ó¼jÕ·Ó¼jøq·Ó¼j ·Ó¼jI­·Ó¼jJ·Ó¼j0é·Ó¼jÅx ·Ó¼jS ·Ó¼j¶¢ ·Ó¼j/R ·Ó¼jÑï ·Ó¼jKŠ ·Ó¼j'( ·Ó¼jÎ× ·Ó¼jte·Ó¼j¤¸Ó¼j®t¸Ó¼j(ÿ¸Ó¼j=» ¸Ó¼jQ¹Ó¼j" ¹Ó¼jL&»Ó¼j .ü[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T628 »Ó¼j¾.w(0~~(B(0~(B(0~(B(0~(B@»Ó¼j/î[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T630 »Ó¼jâZo[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T636 b,@,(0~~(B,,,,,¾Ó¼jýAPick an object with the cursor and press the , key.¿Ó¼j�nÀÓ¼jFCb a blob (acid blob) (base level 1)  Accessing Pokedex entry for acid blob...   Base statistics of this monster type:  Base level = 1, difficulty = 2, AC = 8, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 15. Resists sleep, poison, acid, petrification. Conveys petrification resistance. Small, genocidable, breathless, amphibious, amorphous, acidic mindless. This monster is of neuter gender. May be eaten by vegans. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  1d8, passive - acid damage ÀÓ¼jŽC [K --More--ÈÓ¼j;c(0lqqqqqqqqqqk (B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk (B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x (B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x (B(0maqqqqaqaqqj(B###(0x~~~~~x(B,####,###,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x (B#ÈÓ¼j8q,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,,,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x (B######,#,#####,##(0x~~~~~x(B,#,#######(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj (B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,),,,,############# ###,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,# #%#ÈÓ¼jîy™###,,#,#####,,,,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk (B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0qq~k(B####,,,,,,+(0~~~~~~~~~x(B[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T636 ÌÓ¼jš<.What do you want to take off? [g or ?*] ÏÓ¼j¢« Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0}ÏÓ¼jÿ«Ç s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} L - ! a noble potion {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500}(end) ÕÓ¼j:R (0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~[3ÕÓ¼j¥d 3mn(B,,,,,,,,,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,#######(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,),,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###ÕÓ¼j´t ,,,,###,#########(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0qq~k(B####,,,,,,+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,##,+(0~~~~~x(B##,,,##(0x~~~~~~~~~x(B(0x~~~(B{[(0~~~~~(B>(0~~~x(B#b,##,(0x~~~~~x(B(0lqqq~qqqk(B##(0x~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B###@,##,(0a~ÕÓ¼j‚ ~~~~x(B####(0x~(B`(0~~~~~x(B#,(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,(0lqqq(B#,(0mqqqqqj(B,,,`(0a~(B)(0~~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~~(B#,##,,,,,,###(0x~~~~~~~x(B##(0x~~~~~~~~`x(B##(0x~~~~a(B,,,`######(0mqqqqqqqj(B(0mÕÓ¼j9… lqqqqqqqqqj(B(0x~~~~(B######(0mqqqq(B[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $35 HP 22(22)  Pw 47(47)  AC11 Exp3 T636 What do you want to take off? [g or ?*] ÖÓ¼j¯ÖÓ¼jùNever mind.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T636 ×Ó¼jà� ªH,,@,,,,,,×Ó¼j3ž î[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T637 ×Ó¼j ˆ j,,,@,,,×Ó¼j}Ì #[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T639 You hear someone counting money.,@,,,,,,,,,,,,,,There is a wall in the way![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T644 ÜÓ¼j¶ ÜÓ¼j8· There is a wall in the way![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T644 ßÓ¼j� ßÓ¼jI There is a wall in the way![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T644 ãÓ¼jãY ãÓ¼j\;Not wearing any accessories. Use 'T' command to take off armor.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T644 åÓ¼j¦G åÓ¼jóG.What do you want to take off? [g or ?*] èÓ¼j!·èÓ¼j:¹Never mind.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T644 ëÓ¼jò2 7What do you want to wear? [J or ?*] ìÓ¼j�t ìÓ¼j£v Never mind.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T644 ñÓ¼jF¥BWhat do you want to read? [a-dhl-np-suI or ?*] òÓ¼jû} òÓ¼jÝ Never mind.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T644 öÓ¼jœ0;What do you want to take off? [g or ?*] øÓ¼j5  Weapons f - ) a blessed +3 collusion knife (weapon in hand) {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0}øÓ¼j7 Ç s - ? 2 uncursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} L - ! a noble potion {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500}(end) Ô¼j0ì +(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~[Ô¼jTý mn(B,,@,,,,,,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,#######(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,),,,,################,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,##%####,,#,#####,[Ô¼j, 35m,,,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0qq~k(B####,,,,,,+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,##,+(0~~~~~x(B##,,,##(0x~~~~~~~~~x(B(0x~~~(B{[(0~~~~~(B>(0~~~x(B#,,##,(0x~~~~~x(B(0lqqq~qqqk(B##(0x~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B###,,Ô¼jÌ ##,(0a~~~~~x(B####(0x~(B`(0~~~~~x(B#,(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,(0lqqq(B#,(0mqqqqqj(B,,,`(0a~(B)(0~~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~~(B#,##,,,,,,###(0x~~~~~~~x(B##(0x~~~~~~~~`x(B##(0x~~~~a(B,,,`######Ô¼jƒ �[C(0mqqqqqqqj(B(0mqqqqqqqqqj(B(0x~~~~(B######(0mqqqq(B[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $35 HP 22(22)  Pw 47(47)  AC11 Exp3 T644 That is a silly thing to take off.--More--Ô¼jBä û[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T644 Ô¼j¼O ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ô¼jG� …+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) Ô¼j '^(0qqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~{~x~~~~~~~~~~~~~~~~~~~~x~~(B)(0~~~~~~~~~~~~~~~~~xqqqqqqqqqqqqqqqqqqqqj(B,,,#############,,,,,,,,,,,,,,,###,#########(0lq~qqqqqqqk(B#,,,,,,+(0~~~~~~~~~x(B##,,,##(0x~~~~~~~~~x(B Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ô¼j¢hA+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) Ô¼jF +###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B#,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B##(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B####,,,,,,),,,,#############,,,,,,,,,,),,,,,,,,,,,,,,,,#,,,,###,,,,###,#########(0lq~qqqqqqqk(B###+#(0qq~k(B####,,,,,,Ô¼j› [m+(0~~~~~~~~~x(B#,+(0~~~~~x(B##,,,##(0x~~~~~~~~~x(B#,(0x~~~~~x(B(0lqqq~qqqk(B##(0x~~~~~~~~~x(B#,(0a~~~~~x(B####(0x~(B`(0~~~~~x(B#,(0a~~`~~~~~~x(B#,(0mqqqqqj(B,,,`(0a~(B)(0~~~~~~(B,,(0x~~`~~~~~~x(B Choose a technique  Name Level Status a - sigil of discharge 3 Prepared b - appraisal 3 Prepared c - panic dÔ¼j¿› àigging 3 Prepared d - phase door 3 Prepared e - invoke deity 3 Prepared f - buc test 3 Prepared ? - Sort techs(end) Ô¼j³r+###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B##,###,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#######(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#########,,,,,,),,,,#############,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,#,,,,,,,,,###,,,,###,#########(Ô¼j&s©0lq~qqqqqqqk(B Pick tech to sort  Name Level Status a - sigil of discharge 3 Prepared b - appraisal 3 Prepared c - panic digging 3 Prepared d - phase door 3 Prepared e - invoke deity 3 Prepared f - buc test 3 Prepared(end) Ô¼j~¤###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B##,###,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#######(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#########,,,,,,),,,,#############,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,#[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha [Ô¼jؤ‰K 22(22)  Pw 47(47)  AC11 Exp3 T644 !Ô¼jrå´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) $Ô¼jøTò+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) &Ô¼jîd(0qqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~~~~~{~x(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~xqqqqqqqqqqqqqqqqqqqqqqqqqqj(B Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 'Ô¼j02ö+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) EÔ¼jŽ“ ###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B#####,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B#,###,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B######(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B########,,,,,,),,,,#############,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,#,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B#######EÔ¼jU§ [37m+#(0qq~k(B####,,,,,,+(0~~~~~~~~~x(B#,+(0~~~~~x(B##,,,##(0x~~~~~~~~~x(B#,(0x~~~~~x(B(0lqqq~qqqk(B##(0x~~~~~~~~~x(B#,(0a~~~~~x(B####(0x~(B`(0~~~~~x(B#,(0a~~`~~~~~~xqqq(B#,(0mqqqqqj(B,,,`(0a~(B)(0~~~~~~(B,,(0x~~`~~~~~~x~~~(B#,##,,,,,,###(0xEÔ¼jÕ¨ 9~~~~~~~x(B##(0x~~~~~~~~`x~~~~a(B,,,`######(0mqqqqqqqj(B(0mqqqqqqqqqj~~~~(B######(0qqqq(B [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $35 HP 22(22)  Pw 47(47)  AC11 Exp3 T644 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T644 FÔ¼jëH0What do you want to wield? [- fyzE or ?*] HÔ¼jÅc HÔ¼jpk #You are empty handed.--More--IÔ¼jDß[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $35 HP 22(22)  Pw 47(47)  AC11 Exp3 T644 (0lqqqqqqqqqqk(B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0maqqqqaqaqqj(B###(0x~~~~~xÔ¼jæâ0m(B,####,###,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,,`,,,,,,`#(0x~~~~~n(B,,@,,,,,,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B######,#,#####,##(0x~~~~~x(B,#,#######(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,),,,,################,#####,,,,,,,,,IÔ¼jtæ[m,,,,,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0qq~k(B####,,,,,,+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,##,+(0~~~~~x(B##,,,##(0x~~~~~~~~~x(B(0x~~~(B{[(0~~~~~(B>(0~~~x(B#,,##Ô¼jÖé31m,(0x~~~~~x(B(0lqqq~qqqk(B##(0x~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B###,,##,(0a~~~~~x(B####(0x~(B`(0~~~~~x(B#,(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,(0lqqq(B#,(0mqqqqqj(B,,,`(0a~(B)(0~~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~~(B#,##,,,,,,###(0x~~~~~~~Ô¼j ëL1mx(B##(0x~~~~~~~~`x(B##(0x~~~~a(B,,,`######(0mqqqqqqqj(B(0mqqqqqqqqqj(B(0x~~~~(B######(0mqqqq(BMÔ¼j”º0[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T645 ,@,,NÔ¼jL·I[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T646 ,,,,@,,,NÔ¼jŽÄ\[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T647 ,,@,H,OÔ¼jc^.Really attack the giant child? [yn] (n) RÔ¼j›Ñún[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T647 WÔ¼jLÙ_[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T647 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T648 ,,,@,,,XÔ¼jÍ'm[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T649 ,,@,,,,XÔ¼jl¨Z[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T650 ,,@,,,XÔ¼j)žZ[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T651 ,,@,,,XÔ¼jg G[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T651 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T652 ,,@,,,ZÔ¼jQ Weapons f - ) a blessed +3 collusion knife {2} y - ) a flintlock {10} z - ) 5 pistol bullets {0} E - ) a pole sickle {24} Armor g - [ a cursed +0 black dress (being worn) {10} A - [ a T-shirt {2} J - [ a studded leather armor {80} Comestibles i - % 5 uncursed K-rations {0} v - % 8 slime molds {0} H - % an egg {0} Scrolls l - ? an uncursed finalized scroll of mattress sleeping {0} m - ? a blessed scroll of stinking cloud {0} n - ? an uncursed scroll of return {0} p - ? 5 uncursed scrolls of healing {0} q - ? 4 uncursed scrolls of mana {0} r - ? 3 uncursed scrolls of phase door {0} s - ? 2 unZÔ¼juQ°cursed scrolls of standard id {0} u - ? an uncursed scroll of heal other {0} Spellbooks a - + a blessed finalized spellbook of resist paralysis (0:5) {0} b - + a blessed spellbook of possession (0:1) {0} c - + a blessed spellbook of disruption shield (0:1) {0} d - + a blessed spellbook of phase door (0:1) {0} I - + a pratchwood spellbook {0} Potions j - ! a blessed potion of healing {0} k - ! an uncursed finalized potion of blindness {0} L - ! a noble potion {0} Rings h - = a blessed ring of teleport control {0} Wands e - / a blessed wand of sterilize (0:9) {0} Tools D - ( a wooden box {500}(end) [Ô¼j@Û(0qqqqqqqqqqk~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~xaqqqqaqaqqj(B###(0x~~~~~x(B,####,###,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B,,,,,,`,,,,,,`#(0x~~~~~[3[Ô¼jþë3mn(B,,,,,,,,,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B#####,#,#####,##(0x~~~~~x(B,#,#######(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,),,,,################,#####,,,,,,,,,@,,,,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,##%####,,#,#####,,,[Ô¼jtü,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0qq~k(B####,,,,,,+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,##,+(0~~~~~x(B##,,,##(0x~~~~~~~~~x(B(0x~~~(B{[(0~~~~~(B>(0~~~x(B#,,##,(0x~~~~~x(B(0lqqq~qqqk(B##(0x~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B###,,[Ô¼j¤ ##,(0a~~~~~x(B####(0x~(B`(0~~~~~x(B#,(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,(0lqqq(B#,(0mqqqqqj(B,,,`(0a~(B)(0~~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~~(B#,##,,,,,,###(0x~~~~~~~x(B##(0x~~~~~~~~`x(B##(0x~~~~a(B,,,`######[Ô¼j$O(0mqqqqqqqj(B(0mqqqqqqqqqj(B(0x~~~~(B######(0mqqqq(B[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $35 HP 22(22)  Pw 47(47)  AC11 Exp3 T652 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T652 \Ô¼j§•U[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T653 ,,,@,,]Ô¼j¯»I[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T654 ,@,,]Ô¼jÂaW[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T655 ,,@,,,,]Ô¼j‚é5[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T655 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T656 ,@,,,]Ô¼j8~ E[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T657 ,@,,^Ô¼jTÐ ?[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T658 @,,,_Ô¼jË70[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T659 ,@,,_Ô¼jÒ /[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T659 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T660 ,,@,_Ô¼jT­ E[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T661 ,,@,,`Ô¼jž²T[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T662 ,,,@,,,`Ô¼jEÜF[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T663 ,,@,bÔ¼j¡u öcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--dÔ¼jî[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $35 HP 22(22)  Pw 47(47)  AC11 Exp3 T663 (0lqqqqqqqqqqk(B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0maqqqqaqaqqj(B###(0x~~~~~x(B,##dÔ¼j6ü##,###,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,,,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B######,#,#####,##(0x~~~~~x(B,#,#######(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,),,,,################,#####,,,,,,,,,,@,,dÔ¼j [m,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0qq~k(B####,,,,,,+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,##,+(0~~~~~x(B##,,,##(0x~~~~~~~~~x(B(0x~~~(B{[(0~~~~~(B>(0~~~x(B#,,##,(0x~~~~~x(BdÔ¼jƒ(0lqqq~qqqk(B##(0x~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B###,,##,(0a~~~~~x(B####(0x~(B`(0~~~~~x(B#,(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~~~(B,,,,,(0lqqq(B#,(0mqqqqqj(B,,,`(0a~(B)(0~~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~~(B#,##,,,,,,###(0x~~~~~~~x(B##(0dÔ¼j°)x~~~~~~~~`x(B##(0x~~~~a(B,,,`######(0mqqqqqqqj(B(0mqqqqqqqqqj(B(0x~~~~(B######(0mqqqq(BeÔ¼jÒ 2Specify unknown object by cursor? [ynq] (q) fÔ¼j&Ù iyPlease move the cursor to an unknown object and press the , key.--More--gÔ¼jnJ(Press , when at target location. For instructions type a ?)hÔ¼jÉç5Unknown direction: 'i' (use hjkl or .).--More--iÔ¼jÉà jÔ¼jY| jÔ¼jÈ”kÔ¼jäpkÔ¼j7ŒkÔ¼j�lÔ¼jöâ mÔ¼já¸mÔ¼jÊMmÔ¼jsðmÔ¼je—mÔ¼j�:mÔ¼j]ÙmÔ¼j*v mÔ¼jH mÔ¼jé¾ mÔ¼jt^ mÔ¼j�ù mÔ¼j5� mÔ¼jí: mÔ¼j�Ö mÔ¼jƒymÔ¼j(nÔ¼junÔ¼j(nÔ¼j¯nÔ¼j8KnÔ¼j€›nÔ¼j HnÔ¼j]ânÔ¼j€nÔ¼jÒ$nÔ¼jqÅnÔ¼jaenÔ¼jânÔ¼j•§nÔ¼jHnÔ¼jÃènÔ¼j_‰ nÔ¼jÇ/ nÔ¼jn…oÔ¼jrÔ¼jv -(0{(B iron bars--More--tÔ¼jeONPick an object with the cursor and press the , key.tÔ¼jf ü[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T663 wÔ¼j¢zThere is a wall in the way![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T663 xÔ¼j¹ Z[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T663 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T664 ,,,,,@,,,xÔ¼jmây[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T665 ,,,,,@H,yÔ¼j¢,U[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T666 ,,,,@,,zÔ¼jô!H[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T667 ,,,@,,zÔ¼jîèA[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T667 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T668 ,,,@,,zÔ¼j½d[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T669 ,,,b@,{Ô¼jßÁ The door resists![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T670 }Ô¼j9q%[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T671 ,@,}Ô¼jK9 b[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T671 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T672 ,b(0~(B,@,,,~Ô¼jù—0What do you want to wield? [- fyzE or ?*] ~Ô¼j„ ~Ô¼j'‡ +You are already empty handed.--More--Ô¼j<â [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha Dlvl:1 $35 HP 22(22)  Pw 47(47)  AC11 Exp3 T672 (0lqqqqqqqqqqk(B(0x~~~~~~(B2)(0~~x(B###(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~(B2(0~~~x(B(0lqqqqqk(B#######,,(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B+,##,,,,,#(0x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(B(0maqqqqaqaqqj(B###(0x~~~~~x(B,Ô¼j‰è [33m####,###,,(0a~~(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x(B#,,,,,,`,,,,,,`#(0x~~~~~n(B,,,,,,,,,,#(0x~~~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~x(B######,#,#####,##(0x~~~~~x(B,#,#######(0m~qqqqqqqqqqqqqqqqqqqqqqqqqqqj(B#,,,,,,,,,`,(0m~qqq(B+(0j(B,,,#########,,,,,,),,,,################,#####,,,,,,,,,,,,,Ô¼jî ,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,##%####,,#,#####,,,,,,,,,,,###,,,,###,#########(0lq~qqqqqqqk(B(0lq~qqqqqqqqaq(B+(0qk(B#,,########+#(0qq~k(B####,,,,,,+(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#,,##,+(0~~~~~x(B##,,,##(0x~~~~~~~~~x(B(0x~~~(B{[(0~~~~~(B>(0~~~x(B#,,##,(0x~~~~~x(BÔ¼jÒò (0lqqq~qqqk(B##(0x~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B###,,##,(0a~~~~~x(B####(0x~(B`(0~~~~~x(B#,(0a~~`~~~~~~x(B(0x~~~~~~~~~~~~~(Bb(0~(B,,@,,(0lqqq(B#,(0mqqqqqj(B,,,`(0a~(B)(0~~~~~~(B,,(0x~~`~~~~~~x(B(0mqqqqqqqqqqqqqqj(B####,+(0~~~(B#,##,,,,,,###(0x~~~~~~~Ô¼jšô Q[mx(B##(0x~~~~~~~~`x(B##(0x~~~~a(B,,,`######(0mqqqqqqqj(B(0mqqqqqqqqqj(B(0x~~~~(B######(0mqqqq(B€Ô¼j+eB[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T673 ,,@,,€Ô¼j¥n [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T674 @,,€Ô¼jdÌ [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T675 @,,�Ô¼j©£MYou begin bashing monsters with your bare hands.--More--‚Ô¼jÙˆ You just miss the acid blob.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T675 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T676 ƒÔ¼j–D ƒÔ¼jÜG You miss the acid blob hopelessly.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T677 „Ô¼jg„Ô¼jxjYou miss the acid blob.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T678 …Ô¼jòµ…Ô¼j¹You hit the acid blob.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T679 …Ô¼jÚÛ +You miss the acid blob.…Ô¼j�™ ã[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T679 [Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T680 †Ô¼jŒ)†Ô¼j“-You kill the acid blob![Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T681 %ˆÔ¼jD:@(0~(B,ˆÔ¼j."You see here an acid blob corpse {30}.[Ivy the Dark Magician ] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  22(22)  Pw 47(47)  AC11 Exp3 T682 ‰Ô¼jC:What do you want to eat? [ivH or ?*,] ‹Ô¼jA3� eat what?  Comestibles ('%') a - % an acid blob corpse {30}(end) ŒÔ¼jþ· +(0qqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~~~~~~~{~x(BYou have a very bad case of stomach acid.ŒÔ¼jã¸[Ivy the Dark Magic ian] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  19(22)  Pw 47(47)  AC11 Exp3 T682 [-3 -> 19]--More--�Ô¼j„j This acid blob corpse tastes terrible![Ivy the Dark Magic ian] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  19(22)  Pw 47(47)  AC11 Exp3 T683 [Ivy the Dark Magici an] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  20(22)  Pw 47(47)  AC11 Exp3 T684 --More--ŽÔ¼jwL #You finish eating the acid blob corpse.[Ivy the Dark Magici an] St12 Dx6 Co4 In16 Wi17 Ch8 OccGigFemCha  20(22)  Pw 47(47)  AC11 Exp3 T685 “Ô¼j„Jº Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) •Ô¼j“Vò+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~{~x~~~~~~~~~~~~~x~~~~~~~~~~~~~xqqqqqqqqqqqqqj(B######### Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) —Ô¼j�×Ü+(0qqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~~~~~{~x(B<(0~(B)(0~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~(B)(0~~~~~~~~~~~~~~~~~xqqqqqqqqqqqqqqqqqqqqqqqqqqj(BReally save? [yn] (n) ˜Ô¼j. !ySaving...˜Ô¼jñÖ"Be seeing you...