×¹¼j4w Ê Player: ivy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-09-30.07:27:19.ttyrec Time: (1790753239) Wed Sep 30 07:27:19 2026 ×¹¼j.¤ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ×¹¼jÞ¥ WShall I pick a character's race, role, gender and alignment for you? [ynq] *À¼j°ïy*À¼jYØNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--<À¼j±·------- |....)| |....{| |...... |.@...| -------<À¼jʸ[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha Dlvl:1 $0 HP 30(30)  Pw 10(10)  AC6 Exp1 T1  It is written in the Book of the Dark Side:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Dark Side seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Youngling, have been heralded from birth as the instrument of the Dark Side. You are destined to recover the Amulet for your dei<À¼j¹Ÿty, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Dark Side!--More--]À¼jãf½]À¼jsízHello ivy, welcome to SlashEMExtended! You are a chaotic male jabberwock Jedi. --More--aÀ¼j°3Ÿ You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--pÀ¼j€ ãIMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--sÀ¼jN‡+Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--xÀ¼j5˜_ Attention, main weather broadcast coming in:xÀ¼jJ˜#The sky is cloudy.xÀ¼j�˜ÿ[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  30(30)  Pw 10(10)  AC6 Exp1 T1 --More--zÀ¼jš*There is a staircase up here.zÀ¼jš>You see here a birthcloth {4}.--More--}À¼j¥Ò (The moon is waning tonight.�À¼jzÈ0Unknown command '^O'.--More--‚À¼jÔ­ ¹Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ‡À¼j›ßçyIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--ŠÀ¼jŸ™ [Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  30(30)  Pw 10(10)  AC6 Exp1 T1 �À¼jy¾ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] �À¼j¹¾Ó e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true]  x - hitpointbar [true]  y - IBMgraphics [false] (1 of 4)�À¼jlŒ +‘À¼jïs-‘À¼jaÄ+‘À¼jઠ-’À¼j?¥+’À¼jå2 -�À¼jŒùx[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha Dlvl:1 $0 HP 30(30)  Pw 10(10)  AC6 Exp1 T1 ------- |....)| |....{| |...... |.@...| -------�À¼jú£ Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of regular gloves (being worn) {4}(end) ŸÀ¼jãb"[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  30(30)  Pw 10(10)  AC6 Exp1 T1 ¢À¼jb  Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] ¢À¼j± Ó e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true]  x - hitpointbar [true]  y - IBMgraphics [false] (1 of 4)±À¼j‹º+³À¼jWæ a - ignintr [false]  b - inertiaconfirm [false]  c - invweight [true]  d - knapsacklimit [false]  e - lit_corridor [true]  f - lootabc [false]  g - mail [true]  h - materialglyph [false]  i - memorizationknown [false]  j - statuscolors [true]  k - menucolors [false]  l - menu_on_esc [true]  m - menu_glyphs [false]  n - missing_safety [true]  o - mon_polycontrol [false]  p - moreforced [true]  q - numpadmessage [false]  r - null [true]  s - paranoidquit [true]  t - perm_invent [true]  u - pickup_thrown [true]  v - pickup_cursed [false]  w - pokedex [true]  x - prayconfirm [true]  y - pushweapon [false]  z - quiver_fired [false]  A - qwertz_layout [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - sho³À¼jœæhwrace [false]  F - showrealtime [false]  G - showscore [false]  H - showsym [true]  I - showdmg [true]  J - showweight [false]  K - showmc [false]  L - showmovement [false]  M - showlongstats [false]  N - showsanity [false]  O - showsymbiotehp [false]  P - silent [true]  Q - simpledescs [false]  R - sortpack [true]  S - sound [true]  T - sparkle [true]  U - standout [false]  V - tabcursesconfirm [false] (2 of 4)´À¼j¶U a - tech_description [true]  b - time [true]  c - timed_autosave [true]  d - quick_autosave [false]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]  j - wallglyph [true]   Compounds (selecting will prompt for new value):  name [ivy]  role [Jedi]  race [jabberwock]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] [´À¼jVd28;1H ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  k - boulder [`]  l - disclose [ni na nv ng nc]  m - fruit [slime mold]  n - menustyle [full]  o - menu_headings [inverse]  p - msg_window [single]  q - number_pad [0=off]  r - packorder [$"])[%?+!=/(*`0_.]  s - pickup_burden [stressed]  t - pickup_types [none]  u - pilesize [5]  v - runmode [run] (3 of 4)´À¼jé� a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (4 of 4)µÀ¼j2�«)0[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha Dlvl:1 $0 HP 30(30)  Pw 10(10)  AC6 Exp1 T1 (0lqqqqqk(B (0x~~~~(B)(0x(B (0x~~~~(B{(0x(B (0x~~~~~~(B (0x~(B@(0~~~x(B (0mqqqqqj(B¹À¼jAý;Wait! There's something there you can't see!--More--ºÀ¼jÍ‚ ù[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  30(30)  Pw 10(10)  AC6 Exp1 T2 I¾À¼jyÚ n Armor  a - an uncursed +1 robe (being worn) {16}  b - an uncursed +0 pair of regular gloves (being worn) {4}  Scrolls  d - 5 uncursed scrolls of healing {0}  e - 4 uncursed scrolls of mana {0}  f - 2 uncursed scrolls of phase door {0}  g - an uncursed greased scroll of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0}  j - an uncursed scroll of heal other {0}  Tools  c - an uncursed +1 red double lightsaber (1343) (weapon in hands) {24} (end) ¿À¼jŸ� š[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha Dlvl:1 $0 HP 30(30)  Pw 10(10)  AC6 Exp1 T2 (0lqqqqqk(B (0x~~~~(B)(0x(B (0x~~~~(B{(0x(B (0x~~~~~~(B (0x~(B@I(0~~x(B (0mqqqqqj(BðÀ¼jýú  Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] ðÀ¼jbû Ó e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [true]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true]  x - hitpointbar [true]  y - IBMgraphics [false] (1 of 4)ûÀ¼j²»+üÀ¼jV  a - ignintr [false]  b - inertiaconfirm [false]  c - invweight [true]  d - knapsacklimit [false]  e - lit_corridor [true]  f - lootabc [false]  g - mail [true]  h - materialglyph [false]  i - memorizationknown [false]  j - statuscolors [true]  k - menucolors [false]  l - menu_on_esc [true]  m - menu_glyphs [false]  n - missing_safety [true]  o - mon_polycontrol [false]  p - moreforced [true]  q - numpadmessage [false]  r - null [true]  s - paranoidquit [true]  t - perm_invent [true]  u - pickup_thrown [true]  v - pickup_cursed [false]  w - pokedex [true]  x - prayconfirm [true]  y - pushweapon [false]  z - quiver_fired [false]  A - qwertz_layout [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - shoüÀ¼j�V hwrace [false]  F - showrealtime [false]  G - showscore [false]  H - showsym [true]  I - showdmg [true]  J - showweight [false]  K - showmc [false]  L - showmovement [false]  M - showlongstats [false]  N - showsanity [false]  O - showsymbiotehp [false]  P - silent [true]  Q - simpledescs [false]  R - sortpack [true]  S - sound [true]  T - sparkle [true]  U - standout [false]  V - tabcursesconfirm [false] (2 of 4)üÀ¼j®©  a - tech_description [true]  b - time [true]  c - timed_autosave [true]  d - quick_autosave [false]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]  j - wallglyph [true]   Compounds (selecting will prompt for new value):  name [ivy]  role [Jedi]  race [jabberwock]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] [üÀ¼j9ª d28;1H ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  k - boulder [`]  l - disclose [ni na nv ng nc]  m - fruit [slime mold]  n - menustyle [full]  o - menu_headings [inverse]  p - msg_window [single]  q - number_pad [0=off]  r - packorder [$"])[%?+!=/(*`0_.]  s - pickup_burden [stressed]  t - pickup_types [none]  u - pilesize [5]  v - runmode [run] (3 of 4)ýÀ¼j¶À� a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (4 of 4)Á¼j©Ò‚[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha Dlvl:1 $0 HP 30(30)  Pw 10(10)  AC6 Exp1 T2 ------- |....)| |....{| |...... |.@I..| ------- Á¼jME[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  30(30)  Pw 10(10)  AC6 Exp1 T2 [Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  30(30)  Pw 10(10)  AC6 Exp1 T3 @[ Á¼j˜’;Wait! There's something there you can't see!--More-- Á¼j8ûë[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  30(30)  Pw 10(10)  AC6 Exp1 T3 [Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  30(30)  Pw 10(10)  AC6 Exp1 T4 I Á¼j1T -You violate the way of the Jedi! Á¼j#V It yelps! Á¼j¬h You hit it. Á¼jÄ You bite it. Á¼j’Ä --More--Á¼j*6/You kill it![Á¼je7[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  41(41)  Pw 18(18)  AC6 Exp2 T4 Welcome to experience level 2.[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  41(41)  Pw 18(18)  AC6 Exp2 T4 --More--Á¼j‹You hear the rumble of distant thunder...[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  41(41)  Pw 18(18)  AC6 Exp2 T4 [Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  41(41)  Pw 18(18)  AC6 Exp2 T5 Á¼j‡RZ.@There is a staircase up here.Á¼j…YYou see here a birthcloth {4}.[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  41(41)  Pw 18(18)  AC6 Exp2 T5 [Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  41(41)  Pw 18(18)  AC6 Exp2 T6 Á¼j˜ # Á¼j çquitÁ¼j£‰ZReally quit? WARNING: this will erase your game permanently! [yes/no]? Á¼jyÁ¼j_ù Á¼j¼ú ð[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha  41(41)  Pw 18(18)  AC6 Exp2 T6 Á¼jG # Á¼j˜�quitÁ¼j[ŽZReally quit? WARNING: this will erase your game permanently! [yes/no]? Á¼jW yÁ¼je Á¼jGs Á¼jP‰¢[Ivy the Youngling  41(41)  Pw 18(18)  Á¼jßšu------- |....)| |....{| |...... |.@I..| ------- Á¼j"›.[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha Dlvl:1 $0 HP 41(41)  Pw 18(18)  AC6 Exp2 T6 Do you want your possessions identified? DYWYPI? [ynq] (n) !Á¼jïVrn Armor  a - an uncursed +1 robe (being worn) {16}  b - an uncursed +0 pair of regular gloves (being worn) {4}  Scrolls  d - 5 uncursed scrolls of healing {0}  e - 4 uncursed scrolls of mana {0}  f - 2 uncursed scrolls of phase door {0}  g - an uncursed greased scroll of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0}  j - an uncursed scroll of heal other {0}  Tools  c - an uncursed +1 red double lightsaber (1343) (weapon in hands) {24} (end) "Á¼jjT—------- |....)| |....{| |...... |.@I..| -------"Á¼jéT![Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha Dlvl:1 $0 HP 41(41)  Pw 18(18)  AC6 Exp2 T6 Do you want to see your attributes? [ynq] (n) #Á¼jÊ„nFinal Attributes: You had transgressed. Your alignment was -55. Your max alignment was 9. You carried 1 sins. You could not have this property at all: sickness resistance. You could not have this property extrinsically: petrification resistance. You could not have this property intrinsically: free action. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 8. Implant identification only worked 1 times out of 22. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 92% chance. Scroll drop chance was reduced to 92%. Ring drop chance was reduced to 42%. Wand drop chance was reduced to 90%. Potion drop chance was reduced to #Á¼j…90%. Weapon drop chance was reduced to 86%. Armor drop chance was reduced to 97%. Food drop chance was reduced to 97%. Shop item generation was reduced to 91%. Concealing monsters were spawned underneath items 90% of the time only. Mastering the following skill taught you the hidden power: boulder-throwing. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: javelin. The following skill was limited to skilled proficiency: divination spells. The following skill became untrainable after a while: occult spells (turn 34448). The following skill became harder to train at higher skill levels: spear. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'comb over' and your beard type is 'gentleman'. Your current martial arts style w#Á¼jE…}as 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5005 turns ago. Your areola diameter was 24. Monster spawn increase would have started at turn 70776. Monster spawn increase had reached its maximum at turn 1344770. In this game, Eevee's evolution was espeon. Maximum amount of combined random monster spawn freqs was 2632. Your limit for ascension was at turn 416328. The monster class that cannot be genocided was imp or minor demon. The monster species that was spawned more often: villeinage conjugant --More--$Á¼jÈgsemiweekly (freq bonus 8). The monster species that was spawned more often: construe mobster struck (freq bonus 24). The monster species that was spawned more often: bilingual communally (freq bonus 18). The monster species that was spawned more often: gruesome naga hatchling (freq bonus 24). The monster species that was spawned more often: frybone (freq bonus 8). The monster species that was spawned more often: high heel spirit (freq bonus 6).The monster species that was spawned more often: red beetle (freq bonus 8). The monster species that was spawned more often: mandarin princess (freq bonus 3).The monster species that was spawned more often: killing managerially unprized (freq bonus 6). The monster species that was spawned more often: RNGed Kop (freq bonus 8). The monster species that was spawned more often: eastern shimmerfly (freq bonus 3).The monster species that was spawned $Á¼jhmore often: Tomoka Kayahara (freq bonus 6).The monster species that was spawned more often: pink colony (freq bonus 2). The monster species that was spawned more often: white stalk (freq bonus 8). The monster species that was spawned more often: stalking spellcaster lichen (freq bonus 6). The monster species that was spawned more often: tiptoe polymerized militarily (freq bonus 12). The monster species that was spawned more often: distractibility spooniest unsurmountable tolerable obligated avocation (freq bonus 18). The monster species that was spawned more often: skellizard (freq bonus 6). The monster species that was spawned more often: ash clan (freq bonus 4). The monster species that was spawned more often: psychosocial subtrahend (freq bonus 4). The monster trait that was more common: monsters that are classified as petty (freq bonus 2). The monster trait that was more common: monsters that ca$Á¼jAhßuse terrain terror (freq bonus 2). The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2). The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1). The monster trait that was more common: monsters who always flee from you (freq bonus 1). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 6). The monster trait that was more common: monsters that have butt attacks (freq bonus 3). The monster trait that was more common: monsters that like to mimic objects (freq bonus 2). --More--$Á¼j:8The monster species that was never randomly spawned: biyearly vasoinhibitor. The monster species that was never randomly spawned: confusingly unbalance. The monster species that was never randomly spawned: adsorbate cogitated. The monster species that was never randomly spawned: breakoff fungus. The monster species that was never randomly spawned: nalslashnee. The monster species that was never randomly spawned: exit. The monster species that was never randomly spawned: volcano giant. The monster species that was never randomly spawned: local rescinding maleficence. The monster species that was never randomly spawned: sembling aortal disabled. The monster species that was never randomly spawned: peacher ichthyism. The RNG hath decreed that this item was never generated: fire bolt (Spellbooks). The RNG hath decreed that this item was never generated: ether saw (Weapons). The RNG hath decreed that this item was n$Á¼j¤8ever generated: dart of disintegration (Weapons). The RNG hath decreed that this item was never generated: cloak of curse (Armor). The RNG hath decreed that this item was never generated: psybeam (Wands). The RNG hath decreed that this item was never generated: tallow candle (Tools). The RNG hath decreed that this item was never generated: scrap chain (Chains). The RNG hath decreed that this item was generated more often: diminished bleeding (Rings, freq bonus 13). The RNG hath decreed that this item was generated more often: manacloak (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: copper dragon scale shield (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: heavy concrete ball (Iron balls, freq bonus 16). The RNG hath decreed that this item was generated more often: amulet of hostility (Amulets, freq bonus 18). The RNG h$Á¼jÐ8ôath decreed that this item was generated more often: flogger (Weapons, freq bonus 34). The RNG hath decreed that this item was generated more often: cloak of reflection (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: helm of safeguard (Armor, freq bonus 17). The RNG hath decreed that this item was generated more often: fumbling (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: fire-brigade heels (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: brown shit cloak (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: wonder chain (Chains, freq bonus 4). The RNG hath decreed that this item was generated more often: metal sling (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: white lightsaber --More--%Á¼j(Tools, freq bonus 8). The RNG hath decreed that this item was generated more often: curseuse stone (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of missing information (Armor, freq bonus 12). The RNG hath decreed that this item was generated more often: blaster bolt (Weapons, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of inventorylessness (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: symmetry (Scrolls, freq bonus 11). The RNG hath decreed that this item was generated more often: bo staff (Weapons, freq bonus 9). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 22). The RNG hath decreed that this item was always generated cursed: low boots (Armor). The RNG hath decreed that this item was always generated cursed: blood dragon [%Á¼jY19;1Hscale shield (Armor). The RNG hath decreed that this item was always generated cursed: unknown knife (Weapons). The RNG hath decreed that this item was always generated cursed: toilet roll (Armor). The RNG hath decreed that this trap was always invisible: really bad trap. The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 15). Trap randomization happened for 1 in 444 traps. Traps were spawned invisible 1 times in 100. Traps were extra hard to find 8% of the time. Next attribute increase check would have come at turn 311. Strength training was 0. Dexterity training was 1. Wisdom training was -2. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having sickness resistance (0). You had 1492 points of%Á¼j£÷ nutrition remaining. You were stealthy. You could fly. You were unlucky (-1). You had spell retention for remembering 40 spells. You could not have safely prayed (397). You survived. --More--%Á¼jSî “------- |....)| |....{| |...... |.@I..| -------%Á¼j¬î "[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha Dlvl:1 $0 HP 41(41)  Pw 18(18)  AC6 Exp2 T6 Do you want to see your discoveries? [ynq] (n) 'Á¼j:Bn Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * set of crow talons (set of three feather-etched daggers)  * blade of pity (curved dagger)  * parazonium (triangular dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * diskos (circular-sawbladed axe)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * mirrorblade (polished short sword)  * blade of mercy (split-bladed short sword)  * blade of grace (curved short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (b(Á¼jJlack runed short sword)  * vibroblade (gray short sword)  * isamusei (oddly-luminous sword)  * kachisei (razor-thin sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * orcish long sword (crude long sword)  * katana (samurai sword)  * zanbato (curved white sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * orcish scimitar (crude curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * falchion (heavy sword)  * aklys (thonged club)  * metal club (heavy club)  * breaking wheel (wagon wheel)  * orcish morning star (crude morning star) [49;1(Á¼j”H(1 of 7)(Á¼jìc  * quarterstaff (staff)  * double force-blade (double-bladed weapon)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * svaerdstav (swedish polearm)  * stangoekse (danish axe)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elv(Á¼j›d $en spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * pincer staff (claw-ended staff)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * footbow (warped bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (japanese arrow)  * far-east arrow (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt) (2 of 7))Á¼j‰ß * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  * force whip (segmented whip)  Armor  * robe (priestly robe)  * regular gloves (faded mittens)  * ichcahuipilli (thick undershirt)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * high-elven plate (runed plate mail)  * imperial elven armor (runed plate mail)  * eilistran armor (clockwork plate armor)  * harmonium plate (bladed armor)  * lantern plate mail (glass-set plate mail)  * droven plate mail (crested black plate)  * harmonium scale mail (spiked scale mail)  * gnomish suit (little blue vest)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor ston)Á¼jÙße (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)Á¼jà) (3 of 7))Á¼j­r * elven helm (runed helm)  * high-elven helm (runed helm)  * sunlight maggot (parasitic insectoid)  * standard helmet (metal plate helmet)  * sedge hat (engraved helmet)  * skullcap (foaming helmet)  * flack helmet stone (gemmed helmet)  * crystal helm (complete helmet)  * mining helm (eternal helmet)  * field helm (ceramic helmet)  * helm of safeguard (echo helmet)  * war hat (driver helmet)  * plasteel gloves (white gloves)  * gauntlets of safeguard (shale gloves)  * gauntlets of plugsuit (dextrous gloves)  * commander gloves (bronze gloves)  * field gloves (odd pair of gloves)  * gauntlets of defusing (laced gloves)  * complete blockage shield (pavise shield)  * super shield (high-grade shield)  * kite shield (dragon-shaped shield)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield))Á¼j sû  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * orcish boots (crude shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * didier sachs shoes (very expensive shoes)  * stiletto sandals (feminine sandals)  * boots of plugsuit (gentle sneakers)  * field boots (sexes boots) (4 of 7)*Á¼jÔ­ * boots of safeguard (industrial boots)  * Femmy stiletto boots (femmy boots)  * Madeleine plateau boots (lead boots)  * Marlena hiking boots (corona boots)  * Anastasia dancing shoes (distancing boots)  * Jessica lady shoes (foreign body shoes)  * Solvejg mocassins (brittle boots)  * Wendy leather pumps (treaded heels)  * Katharina platform boots (clink boots)  * Sabrina platform boots (paragraph sandals)  * Elena combat boots (hammer shoes)  * Thai combat boots (missys)  * Elif sneakers (female paragraph shoes)  * Nadja buckled lady shoes (demonologist boots)  * Sandra combat boots (bronze shoes)  * Natalje block heel sandals (combat boots)  * Jeanetta girl boots (otting boots)  * Yvonne girl sneakers (3D-printed shoes)  * Maurah hugging boots (velcro boots)  * Meltem combat boots (area boots)  * Sarah hugging boots (old brogues)  * Claudia wooden sandals (fai*Á¼j1®luncap shoes)  * Ludgera hiking boots (named boots)  * Kati girl boots (explosive boots)  * Nelly lady pumps (geometry heels)  * Eveline wedge sandals (sexy heels)  * Karin lady sandals (unsexy boots)  * Juen peep-toes (side gore boots)  * Kristina platform sneakers (common shoes)  * Lou sneakers (tall boots)  * Almut sneakers (dyke boots)  * Julietta peep-toes (sharp-edged sandals)  * Arabella hugging boots (extraterrestrial boots)  * Kristin combat boots (copper delicately filigreed stilettos)  * Anna hugging boots (reflective slippers)  * Ruea combat boots (meteoric steel boots)  * Tanja sneakers (mud boots)  * Sonja sneakers stone (failed shoes)  * Rhea lady pumps (exceptional sneakers)  * Lara combat boots (imaginary heels)  * Dora combat boots (steel toed boots)  * Marike sneakers (running shoes)  * Jette combat boots (superhard sandals)  * Ina hugging*Á¼j\®å boots (torn boots)  * Sing platform boots (melded boots)  * Victoria combat boots (sports shoes)  * Melissa wedge boots (fin boots)  * Anita lady pumps (children's section shoes) (5 of 7)*Á¼jÓÚ * Henrietta combat boots (cheap shoes)  * Annemarie platform sandals (fungal sandals)  * Jil velcro shoes (ski heels)  * Jana sneakers (boy boots)  * Katrin combat boots (high iron boots)  * Gudrun wedge sandals (acorn-shaped shoes)  * Ella wedge sandals (low-value shoes)  * Manuela combat boots (house shoes)  * Jennifer combat boots (standing footwear)  * Patricia steel-capped sandals (soccer shoes)  * Antje sneakers (inbuilt pistol boots)  * Antje combat boots (little-girl shoes)  * Kerstin combat boots (espadrilles)  * Kerstin wooden sandals (spider boots)  * Kerstin sneakers (unfashionable boots)  * Laura winter boots (expensive shoes)  * Larissa platform boots (stroking boots)  * Nora combat boots (devil's lettuce shoes)  * Natalia wedge sandals (silver delicately filigreed stilettos)  * Susanne combat boots (cast iron boots)  * Lisa combat boots (red-lacquered bo*Á¼j?Ûots)  * Bridghitte ski heels (barefoot shoes)  * Julia combat boots (opankes)  * Nicole combat boots (iceblock heels)  * Rita stilettos (beautiful heels)  * Janina lady pumps (lolita boots)  * Rosa girl shoes (stone-carved heels)  * Ksenia platform sandals (ankle strap sandals)  * Lydia lady pumps (feelgood heels)  * Conny combat boots (persian boots)  * Katia combat boots (fluffy sandals)  * Mariya combat boots (camouflage patterned boots)  * Elise hippie heels (regular shoes)  * Ronja combat boots (nail-new boots)  * Ariane combat boots (plof heels)  * Johanna combat boots (winged sandals)  * Inge combat boots (elean boots)  * Ruth sneakers (wild leather shoes)  * Magdalena combat boots (castlevania boots)  * Marleen combat boots (garish boots)  * Klara platform sandals (steel boots)  * Friederike dancing shoes (sandals with socks)  * Naomi stilettos (shad*Á¼jkÛ owy heels)  * Ute platform sandals (unisex sneakers)  * Jasieen wedge sandals (hot boots)  * Yasaman leather boots (indoor shoes)  * May-Britt sandals (cyan sneakers)  * Nadine stiletto sandals (bayonet heels) (6 of 7)*Á¼j“  * Luisa hugging boots (orange boots)  * Irina wedge sandals (marji shoes)  * Liselotte hugging boots (heroine mocassins)  * Greta hugging boots (meso-american shoes)  * Jane hugging boots (irregular boots)  * Sue Lyn winter boots (calf-leather sandals)  * Charlotte hugging boots (buffalo boots)  * Hannah cuddle boots (stupid stilettos)  * Little Marie hugging boots (unisex pumps)  * Verena stiletto sandals (dark boots)  Scrolls  scroll of healing (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YO  scroll of mana (RIVER OUT AS FAST IT GOES)  scroll of phase door (NERF THRONE GAMBLE)  scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED)  scroll of cure (KESALAN PATHARAN)  scroll of heal other (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI)  * scroll of extra healing (BURRRP)  * scroll of greater mana restoration (BLOW FLOWER VIOLENT AROUND)  *Á¼j iTools  red double lightsaber (double lightsaber)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) (7 of 7)*Á¼ju w------- |....)| |....{| |...... |.@I..| -------*Á¼j™u -[Ivy the Youngling ] St14 Dx10 Co12 In8 Wi10 Ch10 JedJabMalCha Dlvl:1 $0 HP 41(41)  Pw 18(18)  AC6 Exp2 T6 Do you want an account of creatures vanquished? [ynq] (n) ,Á¼jNUÂn Vanquished creatures:  0 checkals (1 created) 0 jackals (1 created) a little dog 0 gaia gazelles (1 created) 0 insane survivors (1 created) 0 noobs (1 created) 0 newborn rub monsters (1 created)  7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--,Á¼jxÔDo you want to see your conduct? [ynq] (n) ,Á¼j×6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -55. You had a maximum alignment of 0.--More--,Á¼jš8 ­Goodbye ivy the Jedi... You quit in The Dungeons of Doom on dungeon level 1 with 80 points, and 0 pieces of gold, after 6 moves. You were level 2 with a maximum of 41 hit points when you quit.--More---Á¼jˆi  -Á¼jœl7 Since you quit, the score list will not be checked.