÷·¼j æÊ Player: ivy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-09-30.07:19:19.ttyrec Time: (1790752759) Wed Sep 30 07:19:19 2026 ÷·¼jÇThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ÷·¼j]Restoring save file...÷·¼jÁ| ÷·¼jž} L[Ivy the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf You return to level 1 in The Dungeons of Doom.--More--ù·¼jH�--------- |.......| |.......| |...d@... ---+----ù·¼j¬�a[Ivy the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf Hello ivy, the addicted Acid Mage, welcome back to SlashEMExtended!ù·¼jŽ[Ivy the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddFemLaw  17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf --More--ú·¼j©þ'The moon is waning tonight.û·¼jù­ # ü·¼jßquitü·¼j¬óuitü·¼jé itý·¼jÅ¡YReally quit? WARNING: this will erase your game permanently! [yes/no]? þ·¼j .yþ·¼j&-eÿ·¼j¥sÿ·¼j»àÛ[Ivy the Oozer  17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf ÿ·¼j÷ --------- |.......| |.......| |...d@... ---+----ÿ·¼j!S[Ivy the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) ¸¼j¾¹ n Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed scroll of identify {0} j - 9 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of acid sphere (0:0) {0} i - a blessed spellbook of acid stream (0:2) {0} Potions d - an uncursed potion of hallucination {0} Rings g - an uncursed ring of see invisible {0} Wands f - an uncursed wand of acid (0:1) {0}[¸¼jº C(end) ¸¼j¡ÀV [Ivy the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf Do you want to see your attributes? [ynq] (n) ¸¼jÞ÷nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: wonderlegs. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 11. Amulet identification only worked 15 times out of 35. Implant identification only worked 1 times out of 18. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 156. Amulet drop chance was reduced to 88%. Potion drop chance was reduced to 99%. Tool drop chance was reduced to 95%. Food drop chance was reduced to 98%. Shop item generation was reduced to 82%. Concealing monsters were spawned underneath items 70% of the time only. Mastering the following skill taught you the hidden power: attack spells. The following skill was trained at ha¸¼j ølf the usual rate: body spells. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: polymorphing. The following skill became untrainable if you tried to train it too early: attack spells (turn 49). Sticky curses were more common by 5%. Monster spawn rate multiplier was currently 112. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Your hairstyle was 'brush bundle'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 20. Monster spawn increase would have started at turn 138009. Monster spawn increase had reached its maximum at turn 770528. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2404. Your limit for ascension¸¼j øŠ was at turn 3574062. The monster class that cannot be genocided was orc. The monster class that was spawned more often: lizard (freq bonus 2). The monster species that was spawned more often: med xorn (freq bonus 32). The monster species that was spawned more often: werespider (freq bonus 5). The monster species that was spawned more often: transliterating mislabelled centerpiece (freq bonus 32). The monster species that was spawned more often: witchcraft landlady (freq bonus 3). The monster species that was spawned more often: finger smasher (freq bonus 6). --More--¸¼j¬ The monster species that was spawned more often: super-dragonewt (freq bonus 5).The monster species that was spawned more often: petty giant error (freq bonus 24). The monster species that was spawned more often: lukus sephirah (freq bonus 4). The monster species that was spawned more often: empty cleanser (freq bonus 6). The monster species that was spawned more often: singing harpy (freq bonus 42). The monster species that was spawned more often: ass troll (freq bonus 16). The monster species that was spawned more often: cursed light (freq bonus 21). The monster species that was spawned more often: you havent seen it yet (freq bonus 10). The monster species that was spawned more often: agonised triplex snowiest (freq bonus 12). The monster species that was spawned more often: Tiiwii (freq bonus 7). The monster species that was spawned more often: cheese patch (freq bonus 10). The monster species that w¸¼ji¬ as spawned more often: unfroze endplate intermolecular (freq bonus 32). The monster species that was spawned more often: corona naga (freq bonus 30). The monster species that was spawned more often: genebug (freq bonus 3). The monster species that was spawned more often: unyielding mainstay (freq bonus 4). The monster trait that was more common: self-harming monsters (freq bonus 1). The monster trait that was more common: monsters who belong to the tree squad (freq bonus 3). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1). The monster trait that was more common: monsters that cuss (freq bonus 2). The monster trait that was more common: monsters that hiss (freq bonus 1). The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4). The monster trait that was more common: monsters that imitate (freq bonus 3). The¸¼j‚¬  monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2). The monster species that was never randomly spawned: story bateaux. The monster species that was never randomly spawned: external hissed. The monster species that was never randomly spawned: borderer mashing. The monster species that was never randomly spawned: Anastasia's high heel. The monster species that was never randomly spawned: blind eye. The monster species that was never randomly spawned: outwit bushiest. The monster species that was never randomly spawned: undead demagogue. The monster species that was never randomly spawned: spherical buoy. The monster species that was never randomly spawned: delphyne. The monster species that was never randomly spawned: staff permamimic. The RNG hath decreed that this item was never generated: seatbelt saddle (Tools). The RNG hath decreed that this item was never gene¸¼jš¬ Œrated: endure heat (Spellbooks). The RNG hath decreed that this item was never generated: rad-x (Tools). --More--¸¼j=¤ The RNG hath decreed that this item was never generated: elegant broadsword (Weapons). The RNG hath decreed that this item was never generated: manacloak (Armor). The RNG hath decreed that this item was generated more often: red tea (Potions, freq bonus 28). The RNG hath decreed that this item was generated more often: cloak of banishing fear (Armor, freq bonus 30). The RNG hath decreed that this item was generated more often: wooden bar (Weapons, freq bonus 17). The RNG hath decreed that this item was generated more often: Juen's jewel (Gems, freq bonus 51). The RNG hath decreed that this item was generated more often: implant of sweetness (Implants, freq bonus 12). The RNG hath decreed that this item was generated more often: volcanic broadsword (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of weather (Armor, freq bonus 32). The RNG hath dec¸¼jt¤ reed that this item was generated more often: defusing (Spellbooks, freq bonus 18). The RNG hath decreed that this item was generated more often: worthless piece of teal glass (Gems, freq bonus 7). The RNG hath decreed that this item was generated more often: Sing platform boots (Armor, freq bonus 16). The RNG hath decreed that this item was generated more often: petrifyium bra (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: taming (Scrolls, freq bonus 2). The RNG hath decreed that this item was generated more often: stickshoe (Weapons, freq bonus 2). The RNG hath decreed that this item was generated more often: message filter helmet (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: lead clump (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: magic control (Spellbooks, freq bonus 11). [¸¼j¦¤ 36;1HThe RNG hath decreed that this item was generated more often: anti-teleportation (Spellbooks, freq bonus 5). The RNG hath decreed that this item was generated more often: weight stone (Gems, freq bonus 13). The RNG hath decreed that this item was generated more often: great pollax (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: larimar (Gems, freq bonus 6). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81). The RNG hath decreed that this item was always generated cursed: helm of shuffling (Armor). The RNG hath decreed that this item was always generated cursed: peanut bag --More--¸¼j›í(Comestibles). The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (Armor). The RNG hath decreed that this item was always generated cursed: cloak of defusing (Armor). The RNG hath decreed that this item was always generated cursed: flicker visor (Armor). The RNG hath decreed that this item was always generated cursed: recovery (Potions). The RNG hath decreed that this item was always generated cursed: Claudia's jewel (Gems). The RNG hath decreed that this item was always generated cursed: cold (Wands). The RNG hath decreed that this trap was always invisible: levitation trap. The RNG hath decreed that this trap was generated more often: lydia trap (freq bonus 9). Trap randomization happened for 1 in 138 traps. Traps were spawned invisible 1 times in 89. Trap difficulty was increased by 20. Traps were extra hard to find 6% of the time. Nex¸¼j÷í°t attribute increase check would have come at turn 349. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were acid resistant. You were confused (0). You had not decided on your sexuality yet. You were prevented from having confusion resistance (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (585). You survived. --More--¸¼jÃR --------- |.......| |.......| |...d@... ---+----¸¼jS G[Ivy the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf Do you want to see your discoveries? [ynq] (n) ¸¼jV¿n Discoveries  Weapons quarterstaff (staff) Scrolls scroll of identify (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of healing (NOBIMUS UPSCOTI) scroll of mana (HIT THE KEY BY VACUUM LEAF) scroll of phase door (ZELGO MER) scroll of standard id (DUELLBLUETEL) scroll of cure (ZESE PLASHCH) scroll of heal other (ESPRESSO 2 GO) * scroll of extra healing (TFIRHCS EGILIEH) * scroll of greater mana restoration (IMMORTAL DUNGEON) Spellbooks spellbook of acid sphere (magenta) spellbook of acid stream (actionistic) Potions potion of hallucination (iris) Rings ring of see invisible (fadeless) Wands wand of acid (refracted) Venoms * blinding venom (splash of veno¸¼jæ¿÷m) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) ¸¼j�÷--.|.|..-[Ivy the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf Do you want an account of creatures vanquished? [ynq] (n)  ¸¼jÃS gn Vanquished creatures:  0 acid hound pups (1 created) 0 casino chipsellers (1 created) 0 mini xorns (1 created) 0 minighosts (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- ¸¼j¿Å²Do you want to see your conduct? [ynq] (n)  ¸¼jŃ\n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 1 time.--More-- ¸¼jbõ»Goodbye ivy the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More-- ¸¼jÝ  ¸¼j(7 Since you quit, the score list will not be checked.