g[  Player: insane Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-11.12:15:58.ttyrec Time: (1528719358) Mon Jun 11 12:15:58 2018 g[B Law quit in The Dungeons of Doom on level 1. 10 [15] 32 12 Dins-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 13 [15] g[k >[?1049hNetHack, Copyright 1985-2018  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.1 Unix, built May 6 09:59:49 2018.  See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynaq] h[4gMy name: insane  role: Cavewoman  race: dwarf  gender: female  alignment: lawful Is this ok? [ynq]  insane, lawful dwarven Cavewoman  y + Yes; start game n - No; choose role again q - Quit(end) h[%@+ name: insane  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) h[X+ name: insane  role: Wizard  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf g - gnome o - orc * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) h[I++ name: insane  role: Wizard  race: elf  gender: choosing now  alignment: chaotic Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first race forces chaotic q - Quit(end) h[1+ name: insane  role: Wizard  race: elf  gender: male  alignment: chaotic Is this ok? [ynq]  insane, chaotic male elven Wizard  y + Yes; start game n - No; choose role again q - Quit(end) h[-----------|........-|....@...|.(...f...||........||......?..----------Insane the Evoker  St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1  $:0 HP:11(11) Pw:8(8) AC:9 Xp:1   Insane the Evoker  St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1  $:0 HP:11(11) Pw:8(8) AC:9 Xp:1   It is written in the Book of Anhur:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where h[Whe now lurks, and bides his time.  Your god Anhur seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Anhur. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Anhur!--More--!h[xzHello insane, welcome to NetHack! You are a chaotic male elven Wizard.Insane the Evoker  St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1  $:0 HP:11(11) Pw:8(8) AC:9 Xp:1   Insane the Evoker  St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1  $:0 HP:11(11) Pw:8(8) AC:9 Xp:1  !h[.Unknown command ' '.#h[RCount: 44$h[`~Count: 4$h[Count: $h[ r The Dungeons of Doom:  Level 1: <- You are here.--More--&h[1%Sh[Count: 46Th[ Count: 4Th[XCount: Uh[t Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] a - acoustics [true] b - altmeta [false] c - autodescribe [false] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [false] l - confirm Uh[Lt[true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [false] I - pickup_thrown Uh[|t [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false] N - showrace [false](1 of 3)Vh[= a - showscore [false] b - silent [true] c - sortpack [true] d - sparkle [true] e - standout [false] f - time [false] g - tombstone [true] h - toptenwin [false] i - travel [true] j - use_inverse [false] k - verbose [true] l - whatis_menu [false] m - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [insane] role [Wizard] race [elf] gender [male] align [chaotic] altkeyhandler [unknown] catname [(none)]Vh[n[K dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] n - boulder [`] o - disclose [ni na nv ng nc no] p - fruit [slime mold] q - menustyle [full] r - menu_headings [inverse] s - msg_window [single] t - number_pad [0=off] u - packorder [$")[%?+!=/(*`0_] v - paranoid_confirmation [pray] w - pickup_burden [stressed] x - pickup_types [all] y - pile_limit [5] z - runmode [run] A - scores [3 top/2 around] B - sortloot [loot] C - statushilites [0 (off: don't highlight status fields)] D - symset Vh[D [default] E - roguesymset [default] F - suppress_alert [(none)] G - whatis_coord [none] H - whatis_filter [none]  Other settings: I - autopickup exceptions [(0 currently set)](2 of 3)Xh[ +Yh[OInsane the Evoker  St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1  $:0 HP:11(11) Pw:8(8) AC:9 Xp:1   Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f Yh[DPG- -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) [h["{+[?1l>[h[E"Unknown command '^J'.]h[P@<]h[z .@.f^h["<@.f^h[-d .@^h[ =.@The kitten picks up a scroll..f_h[S..@f._h[x :f@You swap places with your kitten.f.`h[Bz@fYou swap places with your kitten.The kitten drops a scroll.?f`h['@.?f`h[ @.f.`h[r @.f.ah[D@.The kitten picks up a scroll.f.bh[ &@f..bh[b 5@.The kitten drops a scroll.f.bh[z @.?fch[!-@..fch[Z.@You have a little trouble lifting o - a large box.@--More--ih[pYour movements are slowed slightly because of your load.Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1 Burdened Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1 Burdened..f.kh[N-f.@..mh[F Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of magic mapping j - an uncursed scroll of light k - an uncursed scroll of teleportation Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of knock Potions f - an uncursed potion of booze g - an uncursed potion of gain ability h - an uncursed potion of extra healing Rings d - an uncursed ring of cold resistance e - an uncursed ring of regeneration Wands c - a wand of locking (0:4) Tools n - an uncursed bugle o - a large box(end) zh[<] Insane the Evoker  St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1  $:0 HP:11(11) Pw:8(8) AC:9 Xp:1  Burdened{h[ E@.The kitten picks up a scroll.f<|h[ "..@.f}h[H+##@.f.#.}h[@f.#~h[3)##@#.f~h[;;#@#f ~h[a #@#f#h[[#@###h[K@##h[u#@fh[B3f@You swap places with your kitten.f#h[q#f#@h[ɳ #f#@h["#f@.?h[k}#@#You have a little trouble lifting p - a scroll labeled VAS CORP BET MANI.#f@h[ ##@fh[t#@f##h[? #@##fh[w 6You are carrying too much to get through.h[M%#@f h[I@#f h[Ef@You swap places with your kitten.f#h[++##@#h["f#@#h[F" .#f#@#h[/##f@#h[#f#@#h[+ /#f#@#h[/##f@#h[ ##f@#h[#f#@#h[###f@h[@@fYou swap places with your kitten.h[(@f#h[)@f#h[@#fh[b'@##fh[0@#f##h[0@f###h[;)Z@#fh[:You miss the kobold zombie.#fh[ivYou destroy the kobold zombie!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1 Burdened###fh[0@#f#h[q%@#f#h[J-@f###h[ #@#h[*if#@h[###@#fh[$7!#@#fh[;B#@#fh[&f#@#h[7#f#@#h[.#f#@#h[ #f#@#h[C ##f@#h[ f#@#h[ f#@#h[ f#@#h[  f#@#h[@ #f#@h[N #f#@h[##f@h[~#f@#h[.#f@h[4@fYou swap places with your kitten.h[l+ @f#h[@ @#fh[-m @#f#h[ @#f#h[[ @f##h["@f#h[@#fh[֟ @##h[`1@#fh['@f###h[_#@#fh[ f@#h[ .f@h[f...@h[#..@h[q 'f#....@h[;&..f.@h[ .f.@h[ ..f.@h[#_.f.@h[.f.@h[l...f@##h[? .f@h[ f#@#h[)U#.#@#h[W##f@#h[##f@#h[" ##f@#h[ $#f@##h["#f@#h[؜ f@#h[`<&f#@#h[l2#f#@#h[( L##f@#.....----h[&db---#..|#....|@f....|..|--h[af@You swap places with your kitten.---...#|:f|h[;-|#f@-The kitten bites the newt.The newt is killed!%h[V y@.You have a little trouble lifting q - a newt corpse.@.f.h[l).@.fh[;*:.@...f.h[Gd.f@.h[ f.@.h[sO..:f.@.The kitten misses the newt.h[u@.The newt bites!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:10(11) Pw:8(8) AC:9 Xp:1 Burdened Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:10(11) Pw:8(8) AC:9 Xp:1 BurdenedThe kitten misses the newt.h[W.@.You hear some noises.Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1 Burdened Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1 Burdenedh[ {:#@The kitten bites the newt.The newt is killed!...fh[D$.@..fh[ .@f..h[3..@f.h[4f@You swap places with your kitten..fh[B!f..@h[~...f@h[I@fYou swap places with your kitten.f..h[$..@fh[{f.@..h[f.@f.h[C@f..h[A@.f...h[@...fh[@#f.h[ @#.h[hk@#h[@#h[#@h[$# @#h[١@#h[@#h[?@#h[ @#h[#@#h[F@#h[K @#h[@.h[ T Lcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--h[>'gInsane the Evoker  St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1  $:0 HP:11(11) Pw:8(8) AC:9 Xp:1  Burdened----------####|........-#|....<...|##.........|####|........|##|.F.....@.###----------########################-------##|.....|##|.....|#......||.....|-------h[ X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) h[+Specify what? (type the word) h[SFh[a-F a fungus or mold--More--h[y8More info about "fungus or mold"? [yn] (n) h[k  Fungi, division of simple plants that lack chlorophyll, true stems, roots, and leaves. Unlike algae, fungi cannot photosynthesize, and live as parasites or saprophytes. The division comprises the slime molds and true fungi. True fungi are multicellular (with the exception of yeasts); the body of most true fungi consists of slender cottony filaments, or hyphae. All fungi are capable of asexual reproduction by cell division, budding, fragmentation, or spores. Those that reproduce sexually alternate a sexual generation (gametophyte) with a spore-producing one. The four classes of true fungi are the algaelike fungi (e.g., black bread mold and downy mildew), sac fungi (e.g., yeasts, powdery mildews, truffles, and blue and green molds such as Penicillium), basidium fungi (e.g., mushrooms and puffballs) and imperfect fungi (e.g., species that cause ah[ thlete's foot and ringworm). Fungi help decompose organic matter (important in soil renewal); are valuable as a source of antibiotics, vitamins, and various chemicals; and for their role in fermentation, e.g., in bread and alcoholic beverage production. [ The Concise Columbia Encyclopedia ]--More--h[ Insane the Evoker  St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1  $:0 HP:11(11) Pw:8(8) AC:9 Xp:1  Burdenedh[i@.h[1@.h[~:.F@.h[= .:@.h[GgYou kill the lichen!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1 Burdened!h[K X@.You have a little trouble lifting r - an emerald potion.@h[:What do you want to read? [i-mp or ?*] h[XNever mind.h[L@.The newt bites!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:9(11) Pw:8(8) AC:9 Xp:1 Burdened Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:9(11) Pw:8(8) AC:9 Xp:1 Burdenedfh[D'.:@f.h[n P.:@f.The newt bites!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:8(11) Pw:8(8) AC:9 Xp:1 Burdened Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:8(11) Pw:8(8) AC:9 Xp:1 Burdenedf..h[rf@You swap places with your kitten.The kitten bites the newt.The newt is killed!.h[R@fYou swap places with your kitten.f..h[JY*...f@.h[ .@.fh[X@.f..h[jH ..@f.h[ @f...h[0+ 9Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:9(11) Pw:8(8) AC:9 Xp:1 Burdened Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:9(11) Pw:8(8) AC:9 Xp:1 Burdened@f..h[_@....f.h[e/@f..h[@.fh[f #f..@h[##@h[f#@h[/!##f@h[ #f@h[ ##@h[Kf#@h[&Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:10(11) Pw:8(8) AC:9 Xp:1 Burdened Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:10(11) Pw:8(8) AC:9 Xp:1 Burdened#f#@h[v #f#@h[' ##f@h[ #f@h[5You stop. Your kitten is in the way!f#h[th[ #f@#h[ 9@fYou swap places with your kitten.#fh[% @f##h[6@f#h[ @#fh[ @f##h[87Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1 Burdened Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1 Burdenedf#@##h['##@#h[Pf@#h[=[@fYou swap places with your kitten.f###h[2 ##@f#h[D-f.@You hear a door open.h[ #f@#h[.@#fh[. @#f#h[,/ ##@h[  #@h[ #@h[ "#f#@h[En ##f#@h[ ###f@h[Z f#@h[ ###f@h[ f#@h[*4 ##f#@h[ ###f@h[g&@@fYou swap places with your kitten.h[%h[c @f#h[]@f#h[@Lf@You swap places with your kitten.f#h[h[ ##f#@h[R###f@h[ @fYou swap places with your kitten.@##f#########f#h[m@ h[H !#@#fh[6"#@f#h[*@#fh[]+'@f##h[Q@f@You swap places with your kitten.#h[ ##@h[1 f#@h["##f@h[= #f@h[#f@h[ f#@h[T ##f#@h[j###f@h[ؽf#@h[ ##f#@h[H)f#@#h[+)f#@#h[ )f#@#h[;p)f#@#h[L)f#@#h[u )f#@#h[)#f@#h[Q@fYou swap places with your kitten.#fh[h[E /@#f##h[C(@#f#h[('@#f#h[T #@f#h[f@#h[;mf##@h[d N@fYou swap places with your kitten.#fh[ 1@#f##h[@#.h[,I#@fYou hear a door open.#.fh[)##@f#h[@f@You swap places with your kitten.f#h[ #.@i[|..@i[.o@.f.#i[X-----@o -....|.|..f.i[" .@f..i[`7.@o .fi[f@o ..i[lX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) i[(- +Specify what? (type the word) i[ oi[ۢ#o an orc--More--i[4{-More info about "orc"? [yn] (n) i[ Orcs, bipeds with a humanoid appearance, are related to the goblins, but much bigger and more dangerous. The average orc is only moderately intelligent, has broad, muscled shoulders, a short neck, a sloping forehead and a thick, dark fur. Their lower eye-teeth are pointing forward, like a boar's. Female orcs are more lightly built and bare-chested. Not needing any clothing, they do like to dress in variegated apparels. Suspicious by nature, orcs live in tribes or hordes. They tend to live underground as well as above ground (but they dislike sunlight). Orcs can use all weapons, tools and armours that are used by men. Since they don't have the talent to fashion these themselves, they are constantly hunting for them. There is nothing a horde of orcs cannot use. [ het Boek van de Regels; Het Oog des Meesters ]--More-- i[ i[* v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) i[+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sei[nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit i[ quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleporti[ (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--i[ٍe eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps ani[d monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ i[ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challanges M-d dip dip an object into something --More--#i[M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time option#i[s for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More---i[`Vb - an uncursed +0 cloak of magic resistance (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) .i[=b - an uncursed +0 cloak of magic resistance (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) 0i[wzb - an uncursed +0 cloak of magic resistance (being worn).Unknown command 'B'.3i[k| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 3i[< +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se3i[< nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit 3i[<  quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport3i[<  (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--7i[e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps an7i[d monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ 7i[ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challanges M-d dip dip an object into something --More--:i[<>i[b - an uncursed +0 cloak of magic resistance (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ?i['l@i[-6You attack thin air..o fBi[1 b - an uncursed +0 cloak of magic resistance (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) Ci[\ lDi[wf.@.Di[..f.@.Di[ ..@o fEi[S?.@#The goblin wields a flail!.f.Ii[5@You attack thin air...o fKi[You miss the goblin.The goblin swings her flail.The goblin hits!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:8(11) Pw:8(8) AC:9 Xp:1 Burdened Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:8(11) Pw:8(8) AC:9 Xp:1 Burdenedf..Pi[sYou kill the goblin!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:8(11) Pw:8(8) AC:9 Xp:1 Burdened..%fSi[6-@#.s - a goblin corpse.t - an iron skull cap.u - a flail.@--More--Yi[ VYou rebalance your load. Movement is difficult.Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:8(11) Pw:8(8) AC:9 Xp:1 Stressed Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:8(11) Pw:8(8) AC:9 Xp:1 Stressedf-\i[VN BYou don't have enough stamina to move.f-]i[f!YYou don't have enough stamina to move.Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:9(11) Pw:8(8) AC:9 Xp:1 Stressed Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:9(11) Pw:8(8) AC:9 Xp:1 Stressed.f^i[KC BYou don't have enough stamina to move..f_i[WoBYou don't have enough stamina to move.f-_i[l BYou don't have enough stamina to move.f-`i[BYou don't have enough stamina to move.f-`i['BYou don't have enough stamina to move.f-`i[BYou don't have enough stamina to move..fai[BYou don't have enough stamina to move..fai[ [You don't have enough stamina to move.Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:10(11) Pw:8(8) AC:9 Xp:1 Stressed Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:10(11) Pw:8(8) AC:9 Xp:1 Stressed.fbi[qD@fYou swap places with your kitten.#fbi[ -@#fci[u@# fci[Ԙ4-@#f Your newt corpse rots away.ci[ #@f di[9f@You swap places with your kitten.#f#di[4#f@#ei[G#f@#ei[E #f@#ei[U #f@#ei[%#f@#.+fi[4f#@#.fi[S %##f@..|gi[P@-f#@|.......----gi[0&f#-@|.--gi[##.@hi[[N.@.hi[$...f@ii[h,f.....@ii[ ..f.@ii[Z .f..@mi[ 1f.@.mi[z f@.mi[y.@.fni[ f#@...ni[u .#@...oi[T(#@#f.#oi[ȷ @f#.pi[:=f@You swap places with your kitten.#fpi[{ f#@#pi[ ##f@pi[ f.@qi[>#f.@qi[@f@..qi[: ...@fqi[ &f....@.qi[`CThe door resists!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1 Stressed Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1 Stressed.fri[XCThe door opens.f...-dri[/ .@#The fox bites!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:10(11) Pw:8(8) AC:9 Xp:1 Stressed Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:10(11) Pw:8(8) AC:9 Xp:1 Stressed..fThe fox bites!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:7(11) Pw:8(8) AC:9 Xp:1 Stressed Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:7(11) Pw:8(8) AC:9 Xp:1 Stressedf.si[BYou don't have enough stamina to move.The fox just misses!..fThe fox bites!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:6(11) Pw:8(8) AC:9 Xp:1 Stressed Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:6(11) Pw:8(8) AC:9 Xp:1 Stressedf.yi[ You don't have enough stamina to move.The fox bites!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:4(11) Pw:8(8) AC:9 Xp:1 Stressed Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:4(11) Pw:8(8) AC:9 Xp:1 Stressedf.The fox bites!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:2(11) Pw:8(8) AC:9 Xp:1 Stressed Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:2(11) Pw:8(8) AC:9 Xp:1 Stressed.f}i[FYou don't have enough stamina to move.The fox bites!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:1(11) Pw:8(8) AC:9 Xp:1 Stressed Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:1(11) Pw:8(8) AC:9 Xp:1 Stressedf.The fox bites!Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:0(11) Pw:8(8) AC:9 Xp:1 Stressed Insane the Evoker St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1 $:0 HP:0(11) Pw:8(8) AC:9 Xp:1 Stressed--More--i[]You die...Insane the Evoker  St:9 Dx:14 Co:13 In:15 Wi:15 Ch:9 Chaotic Dlvl:1  $:0 HP:0(11) Pw:8(8) AC:9 Xp:1  Stressed--More--i[|FDo you want your possessions identified? [ynq] (n) i[ ;Do you want to see your attributes? [ynq] (n) i[U.HDo you want an account of creatures vanquished? [ynaq] (n) i[.8Do you want to see your conduct? [ynq] (n) i[5 @Do you want to see the dungeon overview? [ynq] (n) i[ ----------  / \  / REST \  / IN \  / PEACE \  / \  | insane |  | 43 Au |  | killed by a fox |  | |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye insane the Wizard... You died in The Dungeons of Doom on dungeon level 1 with 83 points, and 43 pieces of gold, after 474 moves. You were level 1 with a maximum of 11 hit points when you diei[)d. --More--