g[  Player: insane Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-11.12:11:59.ttyrec Time: (1528719119) Mon Jun 11 12:11:59 2018 g[ E - [18] 29 20 Elronnd-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [15] 30 16 Elronnd-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 10 [15] g[ >[?1049hNetHack, Copyright 1985-2018  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.1 Unix, built May 6 09:59:49 2018.  See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynaq] g[fPy name: insane  role: Tourist  race: human  gender: female  alignment: neutral Is this ok? [ynq]  insane, neutral female human Tourist  y + Yes; start game n - No; choose role again q - Quit(end) g[9---+------------|...........x.|............@x||..........$f.|...............|.............|---------------Insane the Rambler  St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1  $:154 HP:10(10) Pw:2(2) AC:10 Xp:1   Insane the Rambler  St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1  $:154 HP:10(10) Pw:2(2) AC:10 Xp:1   It is written in the Book of The Lady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavg[9Aities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess The Lady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rambler, have been heralded from birth as the instrument of The Lady. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lady!--More--g[w------------.........x.|.........@x|........$f.|.......................|------------Aloha insane, welcome to NetHack! You are a neutral female human Tourist.Insane the Rambler  St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1  $:154 HP:10(10) Pw:2(2) AC:10 Xp:1   Insane the Rambler  St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1  $:154 HP:10(10) Pw:2(2) AC:10 Xp:1   g[ Count: 44"g[-Count: 4"g[~]Count: "g[ Hf@You swap places with your kitten.%g[q Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] a - acoustics [true] b - altmeta [false] c - autodescribe [false] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [false] l - confirm %g[[true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [false] I - pickup_thrown %g[ [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false] N - showrace [false](1 of 3)'g[_ a - showscore [false] b - silent [true] c - sortpack [true] d - sparkle [true] e - standout [false] f - time [false] g - tombstone [true] h - toptenwin [false] i - travel [true] j - use_inverse [false] k - verbose [true] l - whatis_menu [false] m - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [insane] role [Tourist] race [human] gender [female] align [neutral] altkeyhandler [unknown] catname [(none)][24'g[;49H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] n - boulder [`] o - disclose [ni na nv ng nc no] p - fruit [slime mold] q - menustyle [full] r - menu_headings [inverse] s - msg_window [single] t - number_pad [0=off] u - packorder [$")[%?+!=/(*`0_] v - paranoid_confirmation [pray] w - pickup_burden [stressed] x - pickup_types [all] y - pile_limit [5] z - runmode [run] A - scores [3 top/2 around] B - sortloot [loot] C - statushilites [0 (off: don't highlight status fields)] D - symset 'g[пI [default] E - roguesymset [default] F - suppress_alert [(none)] G - whatis_coord [none] H - whatis_filter [none]  Other settings: I - autopickup exceptions [(0 currently set)](2 of 3)*g[] ++g[^ --+------------|...........x.|............fx||..........$@.|...............|.............|---------------Insane the Rambler  St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1  $:154 HP:10(10) Pw:2(2) AC:10 Xp:1   Select number_pad mode:  a - 0 (off) b - 1 (on)[+g[\^ K c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) /g[ m1g[YCount: 461g[0 Count: 4682g[ 4g[  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] a - acoustics [true] b - altmeta [false] c - autodescribe [false] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [false] l - confirm [true]4g[  m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [false] I - pickup_thrown [tru4g[) e] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false] N - showrace [false](1 of 3)5g[X  a - showscore [false] b - silent [true] c - sortpack [true] d - sparkle [true] e - standout [false] f - time [false] g - tombstone [true] h - toptenwin [false] i - travel [true] j - use_inverse [false] k - verbose [true] l - whatis_menu [false] m - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [insane] role [Tourist] race [human] gender [female] align [neutral] altkeyhandler [unknown] catname [(none)][ ;49H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] n - boulder [`] o - disclose [ni na nv ng nc no] p - fruit [slime mold] q - menustyle [full] r - menu_headings [inverse] s - msg_window [single] t - number_pad [0=off] u - packorder [$")[%?+!=/(*`0_] v - paranoid_confirmation [pray] w - pickup_burden [stressed] x - pickup_types [all] y - pile_limit [5] z - runmode [run] A - scores [3 top/2 around] B - sortloot [loot] C - statushilites [0 (off: don't highlight status fields)] D - symset 5g[ I [default] E - roguesymset [default] F - suppress_alert [(none)] G - whatis_coord [none] H - whatis_filter [none]  Other settings: I - autopickup exceptions [(0 currently set)](2 of 3)8g[(+9g[--+------------|...........x.|............fx||..........$@.|...............|.............|---------------Insane the Rambler  St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1  $:154 HP:10(10) Pw:2(2) AC:10 Xp:1   Select number_pad mode:  a - 0 (off) b - 1 (on)[AK c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) Bg[0 mDg[ Count: 64Eg[Count: 646Eg[ Count: 6464Fg[+Gg[l T.@The kitten misses the grid bug.x..xIg[$r The Dungeons of Doom:  Level 1: <- You are here.--More--Kg[7&Lg[  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] a - acoustics [true] b - altmeta [false] c - autodescribe [false] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [false] l - confirm [true]Lg[ m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [false] I - pickup_thrown [truLg[!e] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false] N - showrace [false](1 of 3)Mg[`G a - showscore [false] b - silent [true] c - sortpack [true] d - sparkle [true] e - standout [false] f - time [false] g - tombstone [true] h - toptenwin [false] i - travel [true] j - use_inverse [false] k - verbose [true] l - whatis_menu [false] m - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [insane] role [Tourist] race [human] gender [female] align [neutral] altkeyhandler [unknown] catname [(none)]g[qG;49H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] n - boulder [`] o - disclose [ni na nv ng nc no] p - fruit [slime mold] q - menustyle [full] r - menu_headings [inverse] s - msg_window [single] t - number_pad [0=off] u - packorder [$")[%?+!=/(*`0_] v - paranoid_confirmation [pray] w - pickup_burden [stressed] x - pickup_types [all] y - pile_limit [5] z - runmode [run] A - scores [3 top/2 around] B - sortloot [loot] C - statushilites [0 (off: don't highlight status fields)] D - symset Mg[GI [default] E - roguesymset [default] F - suppress_alert [(none)] G - whatis_coord [none] H - whatis_filter [none]  Other settings: I - autopickup exceptions [(0 currently set)](2 of 3)Ng[+Ng[0' --+------------|..........x..|............f.||..........$.x|............@..|.............|---------------Insane the Rambler  St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1  $:154 HP:10(10) Pw:2(2) AC:10 Xp:1   Select number_pad mode:  a - 0 (off) b - 1 (on)g[J' K c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) Rg[|+[?1l>Tg[q@.The kitten bites the grid bug.The grid bug is killed!.The grid bug bites!You get zapped!Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:154 HP:9(10) Pw:2(2) AC:10 Xp:1  Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:154 HP:9(10) Pw:2(2) AC:10 Xp:1 Xg[{@.Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:9(10) Pw:2(2) AC:10 Xp:1  Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:9(10) Pw:2(2) AC:10 Xp:1 $ - 4 gold pieces.@The kitten misses the grid bug.x.Yg[yu@.The kitten bites the grid bug.The grid bug is killed!<f.Yg[^`@..f[g[@f.[g[.@.f[g[I .@f.\g[.@.f]g[c f@<.]g[ .f.@^g[R "Unknown command ' '._g[ 1Unknown command '^J'.`g[ag[.@<fbg[:8Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:10(10) Pw:2(2) AC:10 Xp:1  Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:10(10) Pw:2(2) AC:10 Xp:1 @.f.bg[+@.f.bg["b@f..bg[- @f.cg[C.f@.cg[=@..fcg[I '@.f.dg[u(.@f.dg[.@.f.dg[ GYou stop. Your kitten is in the way!..feg[7*.@.feg[.@.ffg[.@f..fg[V.@..ffg[`.@f..fg[.@f.fg['@f@You swap places with your kitten.f.fg['#..@#ffg[ af@.gg[#@.fgg[Q )#@f#hg[*##@f#hg[Q @f##hg[fLf@You swap places with your kitten.###fjg[[ f@#kg[##@f#lg[טK..|@.......|f-------#lg[A.#@#flg[*|.f@##lg[Y 0--.|....#f@mg[,A----.......|.#f@-mg[9---.|f#.@mg[ !....@fng[;f@You swap places with your kitten.f.ng[R ...@fng[ ;f@You swap places with your kitten.f.og[k..f@og[@f.og[0 @f.pg[?@f.pg[5@.f.pg[E @..fpg[f6 @.f.qg[ @.f..qg[ @f..qg[ #@f.qg[.,@..sg[c^#@.f.tg[|'.@..ftg[s.@..ftg[~f@..tg[.f@tg[m..@ftg[?f@.ug[1-...f.@..fug[s ?@fYou swap places with your kitten..fvg[@f.vg[* @..fvg[@.f..vg[e @f..vg[ @f.vg[l @.fvg[; @f..vg[c @##vg[2 @#wg[B #@#xg[3#@#fxg[ #@.fyg[ @f..yg[Q@f#zg[@##fzg[ 8You stop. Your kitten is in the way!#zg[&#@#f{g[Cf@You swap places with your kitten.#{g[wzf@#{g[9 #@#|g[I8#@You hear a door open.f#|g[W "#f@|g[r #f@|g[^ /dZ##f@}g[O@fYou swap places with your kitten..dZg[^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) g[& $+--------#.......||......||......|####.......|#---------------###Specify what? (type the word) g[Zg[ %Z a zombie--More--g[01More info about "zombie"? [yn] (n) g[S g[| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) g[v +--------#.......||......||......|####.......|#---------------###......|#....<.|#......|#......@f......|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)g[v   > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  g[v used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the g[v kcommand a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--g[e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps ang[d monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ g[ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challanges M-d dip dip an object into something --More--g[M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time optiong[s for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--g[rg[ +What do you want to drink? [i or ?*] g[q !Never mind.g[|k - an uncursed +0 Hawaiian shirt (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Tools  U - Items known to be Uncursed(end) g[>>--------#.......||......||......|####.......|#---------------###......|#....<.|#......|#......@fg[ .d@.#g[up*..dZ@..g[E&.d@.f.g[.d@..fg[0|.Z.d@...fg[HaYou hit the fox.f.The fox bites!Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:8(10) Pw:2(2) AC:10 Xp:1  Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:8(10) Pw:2(2) AC:10 Xp:1 g[qYou hit the fox..fThe fox bites!Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:5(10) Pw:2(2) AC:10 Xp:1  Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:5(10) Pw:2(2) AC:10 Xp:1 f.g[. 0Unknown command ' '.g[h QYou kill the fox!Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:6(10) Pw:2(2) AC:10 Xp:1  Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:6(10) Pw:2(2) AC:10 Xp:1 .Z%f.g[EZ BYou attack thin air.f.g[?@.o - a fox corpse.@f.g[WzYou hit the kobold zombie.The kobold zombie hits!Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:5(10) Pw:2(2) AC:10 Xp:1  Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:5(10) Pw:2(2) AC:10 Xp:1 .fg[$You miss the kobold zombie.The kobold zombie hits!Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:3(10) Pw:2(2) AC:10 Xp:1  Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:3(10) Pw:2(2) AC:10 Xp:1 .fg[You miss the kobold zombie.The kobold zombie hits!Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:1(10) Pw:2(2) AC:10 Xp:1  Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:1(10) Pw:2(2) AC:10 Xp:1 .f.g[ You hit the kobold zombie.The kobold zombie hits!Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:0(10) Pw:2(2) AC:10 Xp:1  Insane the Rambler St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1 $:158 HP:0(10) Pw:2(2) AC:10 Xp:1 --More--g[ You die...g[ Insane the Rambler  St:10 Dx:10 Co:17 In:17 Wi:10 Ch:16 Neutral Dlvl:1  $:158 HP:0(10) Pw:2(2) AC:10 Xp:1  --More--g[fe GDo you want your possessions identified? [ynq] (n) g[)<Do you want to see your attributes? [ynq] (n) g[N IDo you want an account of creatures vanquished? [ynaq] (n) g[9Do you want to see your conduct? [ynq] (n) g[=ADo you want to see the dungeon overview? [ynq] (n) g[_  ----------  / \  / REST \  / IN \  / PEACE \  / \  | insane |  | 158 Au |  | killed by a |  | kobold zombie |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Aloha insane the Tourist... You died in The Dungeons of Doom on dungeon level 1 with 20 points, and 158 pieces of gold, after 110 moves. You were level 1 with a maximum of 10 hit points when you dieg[_ )d. --More--