ja[ Player: insane Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-11.11:47:54.ttyrec Time: (1528717674) Mon Jun 11 11:47:54 2018 ja[>[?1049hNetHack, Copyright 1985-2018  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.1 Unix, built May 6 09:59:49 2018.  See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynaq] ta[Ky name: insane  role: Valkyrie  race: dwarf  gender: female  alignment: lawful Is this ok? [ynq]  insane, lawful dwarven Valkyrie  y + Yes; start game n - No; choose role again q - Quit(end) }a[--------- |......| |......| |...@..| |$.f...| |......- -.------Insane the Stripling  St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1  $:0 HP:18(18) Pw:1(1) AC:6 Xp:1   Insane the Stripling  St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1  $:0 HP:18(18) Pw:1(1) AC:6 Xp:1   It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, }a[<and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tyr!--More--a[Velkommen insane, welcome to NetHack! You are a lawful dwarven Valkyrie.Insane the Stripling  St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1  $:0 HP:18(18) Pw:1(1) AC:6 Xp:1   Insane the Stripling  St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1  $:0 HP:18(18) Pw:1(1) AC:6 Xp:1  a[U Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] a - acoustics [true] b - altmeta [false] c - autodescribe [false] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [false] l - confirm a[[true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [false] I - pickup_thrown a[ [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false] N - showrace [false](1 of 3)a[ +a[ݭ +a[+a[+a[  a - showscore [false] b - silent [true] c - sortpack [true] d - sparkle [true] e - standout [false] f - time [false] g - tombstone [true] h - toptenwin [false] i - travel [true] j - use_inverse [false] k - verbose [true] l - whatis_menu [false] m - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [insane] role [Valkyrie] race [dwarf] gender [female] align [lawful] altkeyhandler [unknown] catname [(none)][ɔ ;49H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] n - boulder [`] o - disclose [ni na nv ng nc no] p - fruit [slime mold] q - menustyle [full] r - menu_headings [inverse] s - msg_window [single] t - number_pad [0=off] u - packorder [$")[%?+!=/(*`0_] v - paranoid_confirmation [pray] w - pickup_burden [stressed] x - pickup_types [all] y - pile_limit [5] z - runmode [run] A - scores [3 top/2 around] B - sortloot [loot] C - statushilites [0 (off: don't highlight status fields)] D - symset a[ϔ I [default] E - roguesymset [default] F - suppress_alert [(none)] G - whatis_coord [none] H - whatis_filter [none]  Other settings: I - autopickup exceptions [(0 currently set)](2 of 3)a[V a - menucolors [(5 currently set)] b - message types [(0 currently set)] c - status hilite rules [(0 currently set)](3 of 3)a[UInsane the Stripling  St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1  $:0 HP:18(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling  St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1  $:0 HP:18(18) Pw:1(1) AC:6 Xp:1  -------- |......| |......| a[8UE|...@..| |$.f...| |......- -.------a[gl The Dungeons of Doom:  Level 1: <- You are here.--More--a[܄$a[0  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] a - acoustics [true] b - altmeta [true] c - autodescribe [false] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [false] l - confirm [true]a[V [25;49H m - dark_room [false] n - eight_bit_tty [true] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [true] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [false] I - pickup_thrown [true]a[g  J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false] N - showrace [false](1 of 3)a[3 a - showscore [false] b - silent [true] c - sortpack [true] d - sparkle [true] e - standout [false] f - time [false] g - tombstone [true] h - toptenwin [false] i - travel [true] j - use_inverse [false] k - verbose [true] l - whatis_menu [false] m - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [insane] role [Valkyrie] race [dwarf] gender [female] align [lawful] altkeyhandler [unknown] catname [(none)][4;49H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] n - boulder [`] o - disclose [ni na nv ng nc no] p - fruit [slime mold] q - menustyle [full] r - menu_headings [inverse] s - msg_window [single] t - number_pad [0=off] u - packorder [$")[%?+!=/(*`0_] v - paranoid_confirmation [pray] w - pickup_burden [stressed] x - pickup_types [all] y - pile_limit [5] z - runmode [run] A - scores [3 top/2 around] B - sortloot [loot] C - statushilites [0 (off: don't highlight status fields)] D - symset a[4I [default] E - roguesymset [default] F - suppress_alert [(none)] G - whatis_coord [none] H - whatis_filter [none]  Other settings: I - autopickup exceptions [(0 currently set)](2 of 3)a[ +a[ Insane the Stripling  St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1  $:0 HP:18(18) Pw:1(1) AC:6 Xp:1   Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) fa[e H - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) a[z#[?1l>a[& @<a[.@ f..a[lJ @.a[[@.The kitten picks up a gold piece.f$a[*@.f.a[/;.@The kitten drops a gold piece.f.a[* '.$@fa[~ Pf.@.The kitten picks up a gold piece..fa[#.f@a[?@.The kitten drops a gold piece.$fa[ f.@<a[]" f.@.a[f<@.a[48 f.@.a[ZID@<The kitten picks up a gold piece..fa[j@f<a[@..fa[J.@Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:2 HP:18(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:2 HP:18(18) Pw:1(1) AC:6 Xp:1 $ - 2 gold pieces.@.fa[T 5@..f a[u&.@f..a[.@<.fa[ib S.@f.The kitten drops a gold piece.f$a[H P<@Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:3 HP:18(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:3 HP:18(18) Pw:1(1) AC:6 Xp:1 $ - a gold piece.f..@a[ &f.@.a[#f..<@a[9%.f.@a[."..f@.a[ <.f@a[t .f.@a["f...@a[j0<f.@##a[e..f@a[ !-f@#a[rZ -#f@##a[Z,f#@#a[ǰ<##f@#.a[##@fa[H^f@You swap places with your kitten.#f##a[0 ##@a[{s0#f#@##a[9 %##@#b[T##f@You hear the splashing of a naiad.b[(4 N#f@##....----b[RJ#|f..|@...|b[qH----.$.f|.#@|b[W9 A-|#f.@-b[l&f..@b[XG].@The kitten picks up a gold piece.$.fb[ &@.f.b[bO@.The kitten drops a gold piece.f b[ m@.Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:7 HP:18(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:7 HP:18(18) Pw:1(1) AC:6 Xp:1 $ - 4 gold pieces.@$fb[:#.@.b[{+.@$fb[ .@f.b[Cf@You swap places with your kitten.##Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:8 HP:18(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:8 HP:18(18) Pw:1(1) AC:6 Xp:1 $ - a gold piece..f@b[ ..@b[ 4#@.f. b[R2##@f# b[4 4#@f# b[hV0o#f@# b[  o#@#fThe goblin throws an orcish dagger!)An orcish dagger misses you.#)@f# b[fif@You swap places with your kitten. f)# b[ބ ##@# b[ϱf#@#b[ǀ#f#@#b[d ##f@#b[f###@#b[ f##@#b[ ##@#.....|..|.-.|--You hear some noises in the distance.#b[KO#@#..........----b[ #@#b[##@#b[1" #@#b[T#@#b[!+@#b[H@#b['The door resists!b[&ArThe door opens.------...............|b[h q.||||.||.|....-@-#b[%|@--|-!b[׈ @."b[XW .@"b[S *.@#f#b[Q@|##b[ .@$b[.@#$b[՛ .@#%b[*#@'b[@#)b[f@#)b[+..f@)b[ f#@,b[af.@#,b[ ..f@-b[9U;@fYou swap places with your kitten.-b[^; @f#.b[?@@f#.b[.M @f./b[*f.@../b[)..f@.1b[@f..1b[ !..@.f2b[`%f.@.3b[{...@f3b[2f.@3b[t _@fYou swap places with your kitten.|f4b[9@.|f4b[x2,@.f#4b[3+@.f|4b[y +@.f.5b[.@.f..5b[!f.@..5b[ f#@.6b[~f@.#6b[H@fYou swap places with your kitten.#f7b[i/#f@##7b[o .#@8b[8#@##8b[J@#8b[+ #@#9b[E#@#9b[qK#@#9b[8 #@#:b[#@#:b[D+#f#@:b[4##f#@:b[ J#@e - an orcish dagger.#f@;b[ 6#f@#;b[ d@fYou swap places with your kitten.#fb[Z-@#f#>b[!,#@#?b[; -@#f##@b[*#@#f@b[ 3#@f##@b[,V*#@f#@b[<Zf@You swap places with your kitten.#fAb[O)#f@Ab[!#f@Ab[f#@Ab[{&+#f#@Ab[+#f#@Db[ $#f@#Eb["#f@Eb[d#f@Fb[ f#@Fb[q$##@fGb[u@.#Gb[j)#.f@Hb[' @f#.Ib[t@..fIb[e2@.#Jb[4 .@Jb[$.@fKb[1) @.f#Kb[O @.f.Lb[(#@#.fLb[8 #@#..Lb[ #@#fLb[[#@#.Lb[L#@#fMb[Vm+@#f..Mb[YgThe door opens.-+--- |....-f# |..> |.--Mb[N-@#f##.|..$---Mb[-,@-f##|-Mb[@.f#Nb[|.f#@Nb[->@Nb[% 2.@ Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 $ - 5 gold pieces.@Ob[n@.Ob[ f-#@.Ob[ ).f @.Pb[@f>. .Pb[D@.f..Pb[1+The door resists!f.Pb[q` BThe door resists!.fQb[YNThe door opens.|f>.Qb[Y5#@.fQb[9#@f..Rb[FV .#@f|Sb[.#@#fSb[ 9#@f##Sb[ #@#fSb[ .@#f#Tb[ .@.f#Ub[ .@f.#Ub[r -@.f.Ub[w .@.fVb[w? .@..fVb[-).@.fWb[/.@<f..Xb[vQ .@..fwb[l $f<@..xb[*}..f@xb[..f@yb[ #.f.@yb[f.@zb[.f-@zb[.-f@{b[RTf#@{b[+#f#@{b[z~###f@{b[: #f@|b[Zv#f@|b[ #f@|b[B9#f@}b[|!##@f}b[Lf@You swap places with your kitten.#f}b[1~b[M#f@~b[ ##f@b[Ϟ #f@b[| f.@b[1 @#.b[.@##fb[f.@.b[ &@.f..b[i"..@fb[G..f@b[].f@b[bj^@fYou swap places with your kitten.f.b[AQf.@b[Y..f@b[ @.fb[s %@#fb[!1@f##b[.i#@fb[D. %@f##b[x@Lf@You swap places with your kitten.f#b[n .#@#fb[#@f#b[e f#@#b[ ##f@b[v #f@b[ f#@b[/ ##f@b[O f#@b[! #f#@b[- ##f@b[) B##@#f.|||b[ #@#.b[.||...||....- |....|-----....| ------------b[s B##@The grid bug misses!fb[PYou miss the grid bug.The grid bug bites!You get zapped!Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 f##b[>You miss the grid bug.The grid bug bites!You get zapped!Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 #fb[FB You miss the grid bug.The grid bug bites!You get zapped!Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 #fb[e2You kill the grid bug!Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 f##b[M;##@b[R #@b[C7f.|.@#.|b[ /#..@..b[..@..b[8. .@. f. b[Y9. F@. f.. b[ You kill the lichen!Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 (f  b[nr. .@.. f - a tin opener.@ f b[2NInsane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 . .@. f . b[ H. .@.  f.  b[%H. f .@.  . b[| I.  .@.  f. b[>-N. .@. f .  b[6kM. .@.  . fb[ N| |@.  | f b[0 F|..@.  fb[A9<..@..f b[A 5 @. f   b[E|..@f.  b[>---@f.  b[&*-.@.f.b[12- .@.f .b[_$ 3- .@. .fb[ >Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 - .@. .fb[2- .@f  .b[2cf@You swap places with your kitten.- f. .b[45-f.@. .b[ 2- f.@. .b[?90- .@. f.b[?/- .@. f.b[:1- f@| |b[{$..f@..b[P0 f .@..b[~8  f.@..b[ F:  f.@---b[2f ...@.-b[05 .f .@. -b[pq+.. .@f -b[;Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 .f .@. -b[-. .@f -b[U2-. .@.f-b[.. .@. f-b[t/. .@. f-b[h"6. f.@.  -b[?.  f.@.  -b[3=9f  @. -b[ 7.. @f.b[oqD..@f .  b[|C..@f.  b[$6@f.  b[0`.@f .b[V [f@You swap places with your kitten. ..f.b[a . .@. f.b[/ .@. .f b[ 4f.@. . b[W $ .@.f .b[ 'f .@.  .b[Ǔ % f .@. .b[2,% f.@. .b[$ .@.f .b[" f .@  b[s , . @f.b[F- f.@..b[- f.@..b[[ 2  f .@ b[+ f .@ b[#f@b[ ##@b[ f#@b[7%#f#@##b[j -#f@#b[3$f#@#b[j-#f@#b[#f@b[{ $#f@###b[,#f@#b[, %#f@##b[I@fYou swap places with your kitten.f#b[ #@f#b[ #@f#b[B#@f#b[& #@f#b[G #@f#b[] #@f#b[ #@##fb[ @##fb[ *:@##fb[r{ 7You try to move the boulder, but in vain.b[e EYou try to move the boulder, but in vain.b[cEYou try to move the boulder, but in vain.b[6EYou try to move the boulder, but in vain.b[EYou try to move the boulder, but in vain.b[b[>[*#:@##fb[#:@#fb[ ##@#b[1 #@fb[@ #@f#b[m #@f#b[ kf@You swap places with your kitten.f#You hear some noises.b[* #@b[yG f##@b[ #@b[f##@#b[# f###@#b[#@#b[6f##@#b[B#@#........_{-----b[}W<##@#....---b[ U g##-@-......|..|--b[`C---.---|.@..||b[ǻ ..@b[ .@b[.@b[f/ .@b[Z.@b[_@b[ @{b[@_b[ q@.b[ @.b[|.@b[f.@b[.#.f.@b[ %.f_@b[K.f@{b[(@..fb[".@f.b[...f@b[DIn what direction? b[RT2You see no door there.b[b[_cIn what direction? b[2You see no door there.b[0^@fYou swap places with your kitten.f.{b[[You stop. Your kitten is in the way!f.b[@| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) b[H +###################----.--.--|.......f|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting [{ 6;1H F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? b[  help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick b[ kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--b[]e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps anb[]d monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ b[^ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challanges M-d dip dip an object into something --More--b[M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time optionb[ s for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--b[Fc[( Unknown command 'M-['. Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) c[0 \#################c - an uncursed +3 small shield (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) c[r#####c[ X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) c[dx+#####Please move the cursor to an unknown object.(For instructions type a '?')c[,*c[Zf c[c[w Done.#c[PUnknown command 'M-['. What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) $c[0#####c - an uncursed +3 small shield (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) $c[#################%c[B X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 'c[t#####c - an uncursed +3 small shield (being worn).Unknown command 'B'.(c[bUnknown command 'M-['.Unknown command 'B'.(c[2 Unknown command 'M-['. What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) )c[U#####c - an uncursed +3 small shield (being worn).Unknown command 'B'.)c[ Unknown command 'M-['. What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) *c[\ #####c - an uncursed +3 small shield (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) +c[j#####c - an uncursed +3 small shield (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) +c[`#####c - an uncursed +3 small shield (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) +c[:^#################c - an uncursed +3 small shield (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) -c[#################c[ &f._@c[ (.f@{c[4 'f.@_c[(f@..c[ "..@fc[NDf@You swap places with your kitten.f.c[x.f.@c[_D.f.@c[{.f_@c[hX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) c[mo+#####Please move the cursor to an unknown object.(For instructions type a '?')c[-Can't find dungeon feature '/'.c[_ Done.c["^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) c[V+#####Please move the cursor to an unknown object.(For instructions type a '?')c[g#Done.c[ f.c[X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) c[+#####Specify what? (type the word) c[o/c[  c[{c[ '{ a fountain--More--c[t3More info about "fountain"? [yn] (n) c[@ Rest! This little Fountain runs Thus for aye: -- It never stays For the look of summer suns, Nor the cold of winter days. Whose'er shall wander near, When the Syrian heat is worst, Let him hither come, nor fear Lest he may not slake his thirst: He will find this little river Running still, as bright as ever. Let him drink, and onward hie, Bearing but in thought, that I, Erotas, bade the Naiad fall, And thank the great god Pan for all! [ For a Fountain, by Bryan Waller Procter ]--More--0d[08 ###################----.--.--3d[ f.@{4d[/.f@_4d[f .@.f5d[&f@.._5d[`r ).@.f.8d[Z X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ;d[L+#####Specify what? (type the word) =d[;S_=d[ 6_ an iron chain or an altar@d[D0Unknown command ' '.Ad[ Dd[hX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) Dd[U+#####Specify what? (type the word) Fd["_Gd[ 6_ an iron chain or an altarHd[901Unknown command '^J'.Jd[Nd[2What do you want to use or apply? [f or ?*] Od[ͺInsane the Stripling St:18/02 Dx:15 Co:14 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Sorry, I don't know how to use that.Pd[3@Pd[ $.@.f..Qd[_ @f..Rd[  ..f@Sd[ @.fSd[b &@.f.Td[.f@.Td[} a@fYou swap places with your kitten.##.fUd['"@...Vd[v#@f.Vd[n Pf@You swap places with your kitten.f.Wd[@@..Wd[  .@fWd[OC%.@.fXd[(.@.fXd[@6@.f.Xd[$ "@..Yd[ #@.fZd[Sf@You swap places with your kitten.fZd[ +.f.@Zd[ ..f.@[d[E.f.@[d[.f.@[d[t f@..[d[I 4##@..f\d[w1@f.._d[]X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) _d[4+#####Specify what? (type the word) cd[*fcd[2f a cat or other feline--More--ed[>More info about "cat or other feline"? [yn] (n) fd[%$  Well-known quadruped domestic animal from the family of predatory felines (_Felis ochreata domestica_), with a thick, soft pelt; often kept as a pet. Various folklores have the cat associated with magic and the gods of ancient Egypt.  So Ulthar went to sleep in vain anger; and when the people awakened at dawn - behold! Every cat was back at his accustomed hearth! Large and small, black, grey, striped, yellow and white, none was missing. Very sleek and fat did the cats appear, and sonorous with purring content. [ The Cats of Ulthar, by H.P. Lovecraft ]--More--wd[*###############zd[ו@#fzd[ @#.{d[%#@f..{d[Pf@You swap places with your kitten.#f{d[b }d[P@#f~d[t7@#.~d[5##@f#.~d[6 2#@f#d[hB...#f@##d[)O-----...........#f@d[(?-...@f#d[K -|.|..||..||..|..|-@-##d[?<|.@---.-fd[ %@f.#d[@.fd[;0@f..d[@..fd[+c-@..fd[65@.f..d[U[ @..fd[ *.@f..d[.@.f..d[' !f.@.d[q @.f.d[.@f..d[Nf@You swap places with your kitten...fd[ [ &f.@.d[1 .f.@d[f..@d[- .f.@d[ (f..@d[W,.f.@d[6 (f..@.d[LD-.f.@d[(N6..f.@d[/&.f@#d[L< ).@f.d[ f@..d['.@.d[tBf@..d[k &f...@d[&..f.@d[.f.@d[X".f.@d[..@fd[ f.@d[Z..@d[f#@d[J= *.f@#d[!.@fd[ #f#@d[ ."#f@d[ ##@d[w f#@d[2#f#@d[ !#.f@d[.f@d[ .f.@d[6%..f@_d[4{ .@.fd[WL @f._d[ @f.d[ @.fd[J$ @.f.d[S @..fd[J@.f.d[ Y @...d[g(@f..d['f@##d[ P@fYou swap places with your kitten.f#d[$r@fYou swap places with your kitten.##fd[:&#@f#d[h#@#fd[5#@#d[o #f@d[ f#@d[ ##f@d[Lxf#@d[H#x#f#@d[#x##f@d[h>You stop. Your kitten is in the way!#x#d[v /##xf@#d[Q<You stop. Your kitten is in the way!#x#d[P#x@#fYou hear some noises.#d[_&f@#.d[,Q@fYou swap places with your kitten.#fd[%@##fd[f @#f##d[ @#f#d[@ @#f#d[O= @#f#d[_ @#f##d[x{ @f##d[ @f#d[ @#fd[R@#f#d[J@#f#d[H@#f#d[@#f##d[a@#f#d[I@f##d[?7You try to move the boulder, but in vain.d['fEYou try to move the boulder, but in vain.d[&EYou try to move the boulder, but in vain.d[EYou try to move the boulder, but in vain.d[6EYou try to move the boulder, but in vain.d[EYou try to move the boulder, but in vain.d[)sEYou try to move the boulder, but in vain.d[:EYou try to move the boulder, but in vain.d[EYou try to move the boulder, but in vain.d[ KEYou try to move the boulder, but in vain.d[O ^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) d[ $+-------|.....|#####......||.....||.....||.....|----.--##Specify what? (type the word) d[W `d[u=0` a boulder or statued[0Unknown command ' '.d[1Unknown command '^J'.d[& d[G7You try to move the boulder, but in vain.d[  NYou stop. Your kitten is in the way!#fd[JI#@f#d[m@f#d[7You try to move the boulder, but in vain.d[If@You swap places with your kitten.#d[ #f@d[X f#@d[R ##f@d[ f#@d[y #f#@d[-#f#@d[##f@d[ #f@d[ @#fd['f@##d[ S@fYou swap places with your kitten.#fd[>@##fd[ .@#f##d[A&@#fd[2@f##d[&@##fd[e @##d[. @f#d[i&..@#f.d[&X..@.f#.You feel tough!Insane the Stripling St:18/02 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1  Insane the Stripling St:18/02 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 You must have been leading a healthy life-style.d[/..@f.#.d[27. .@f . d[o8. f.@. . d[<.  .@. f. d[VD. .@. f.  d[BD. .@.  . fd[B. .@. f .  d[}>. .@.  . fd[H>. .@. f.  d[G. .@.  o. fd[U0 @. f  d[ B..@f.  d[<;..@f .  d[7@f..  o#d[ ).@. .fo#d[Ν6 .@. . fo#d[2/ .@.f .  d[! .@f .d[hgf@You swap places with your kitten. f. .o.d[' - .@.f.d[ " f@. .d[CC .@. .o The goblin throws an orcish dagger!)An orcish dagger misses you.). f@d[  f@. o. The kitten bites the goblin.The goblin is killed!%d[X).@. f.The kitten eats a goblin corpse.d[ .@d[d.@..d[!$ .@..d[ % .@..d[3 f .@ d[d) f.@ d[  f#@d[$H .f#@d[* ##f@d[h S@fYou swap places with your kitten.#fd[U(@#f#d[)@f##d[2 @f##d[@#)d[3 #@f#d[) F#@The kitten drops an orcish dagger.f)d[##@d[J f#@d[A##f@d[ #f@d[\ f#@d[U #f#@d[rk##f@d[> f#@d[hO #f@#d[<You stop. Your kitten is in the way!f#d[f#@#d[Vf#@#d[Wf#@#d[L#f@#d[- H@fYou swap places with your kitten.f#d[ @#fd[f @#f#d[ @f##d[hLcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--d[Insane the Stripling  St:18/02 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1  $:13 HP:18(18) Pw:1(1) AC:6 Xp:1  ------##.....| --------#|....|------- |......|###|....|--------------|.....| |......|#|....|| ) |@f########......| |...<..|#|.....##| |)|.....| |......|#---|--| |#|.....| |......-####| )####|.....| -.------####| |##----.-- ####--------------##### ####################### ################################# ##-----##.[dlC#`#################### ###|...|#...##----.--.-- -|----#|...|#|....|#|........| |....-#######.....#|....|#.........| |..>.||...||....-|......_{| |....|-----....|---------- ------------d[fX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) d[7#+-------|.....|#####......||.....||.....||.....|----.--##Specify what? (type the word) d[ )d[ %) a weapon--More--d[<0More info about "weapon"? [yn] (n) d[{  A weapon is a device for making your enemy change his mind. [ The Vor Game, by Lois McMaster Bujold ]--More--d[M %d[#qQUnknown command 'M-['.Unknown command 'B'.d[ L#@e - an orcish dagger.f#@d[6What do you want to eat? [d or ?*] d[C,Never mind.d[:O| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) d[-+-------|.....|#####......||.....||.....||.....|----.--#####################----.--.--#|........|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means thed[h Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are d[w used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & d[ what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--d[J e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and[b d monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ d[j  travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challanges M-d dip dip an object into something --More--d[M M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time optiond[ s for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--e[}e[Q.There is nothing here to pick up.e[ϙ^Unknown command 'M-['.Unknown command 'B'.e[$D Unknown command 'M-['. What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) e[-------|.....|#####......||.....||.....|e[b (#f@.e[#f@e[t #f@ e[##@ e[2f.#@# e['#@#f# e['..@f##. e[) '..@.#f. e[8(..@.f##. e[p1;...@f..  e[%6...@.. f e[4@.  f e[i5.@. . f. e[S,.@. .f  e[ml .There is nothing here to pick up. e[`3 - .@. f e[3 .There is nothing here to pick up.e[%;There is nothing here to pick up.e[Unknown command 'M-['. What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) e[& +e[6-e[;+e[ 0-------|.....|#####......||.....||.....| What do you want to take off?  Weapons a - a +1 long sword (weapon in hand)(end) e[5! -------|.....|c - an uncursed +3 small shield (being worn).Unknown command 'B'.e[.Unknown command 'b'.e[q e[Ë ,.@. .f e[V%.@.f. e[k&.@. f. e[ /.@.  F fe[8c6.@. .  fe[-.@. .  fe[j9.@. . f  e[k5.@. .  fe[] > .@. .f  e[P2 .@. F fe[X9You miss the lichen.f e[GYou miss the lichen.f  e[jYou miss the lichen.You hear some noises.The lichen is killed!%e['Lcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--e[KInsane the Stripling  St:18/02 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1  $:13 HP:18(18) Pw:1(1) AC:6 Xp:1  ------##.....| --------#|....|------- |......|###|....|--------------|.....| |......|#|....|| .@.f |##########......| |...<..|#|.....##| ..% |#|.....| |......|#---|--| |#|.....| |......-####| .####|.....| -.------####| |##----.-- ####--------------##### ####################### ################################# ##-----##.[KlC#`#################### ###|...|#...##----.--.-- -|----#|...|#|....|#|........| |....-#######.....#|....|#.........| |..>.||...||....-|......_{| |....|-----....|---------- ------------e[*%. @f...e[* 1 .f@....e[SB  f. .@. .e[ @fYou swap places with your kitten.... g - a lichen corpse.@. fe[U . .@. .f e[S A .f.@. . e[4  ..@f..e[5 f..@...e[eCf. .@. . e[Df . .@. . e[K@ .. .@f . e[ 8. .@.f. e[r9. .@. f . e[k+ @. f  e[8M <..@f .  e[3..@.. fe[wx6@.  fe[/ 4.@..f  e[U6 .@. .f e[6R( .@. f. e[4 .@. .f.e[# & .@. .f. e[* + .@. ..fe[0 .@.f. e[} $f .@. .e[E# % f.@. .e[( P .@. f.You hear the splashing of a naiad.e[2J ( .@ fe[IYou stop. Your kitten is in the way!f e[cYou stop. Your kitten is in the way!. fe[S B.@.. fe[+ 9 .@..f e[_5 . @f..e[s- f. @e[I  f.@.e[ ".f .@. e[".. .@f e[%*. .@.f e[*. .@.f e[ַ *. .@.f e[&+. f.@. e[/.  .@. f e[y+. .@.f e[r` ,...@.f e[ 7...f@. e[7...@f.. e[l4 .f.@. .e[ 5 . .@.f .e[^b8 .f .@.  .e[q5 . f.@. :e[4  ..@.f.e[ f@You swap places with your kitten. ...The kitten bites the newt.The newt is killed!.f--More--e[+,The kitten eats a newt corpse.e[ 0Unknown command ' '.e[ " .@e[j\ ..@.e[- . .@. .e[} f.. .@. .You are beginning to feel hungry.Insane the Stripling St:18/02 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Hungry  Insane the Stripling St:18/02 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Hungry e[ٮNf  . .@. .e[R J   f. .@. .e['  f@ e[M'  f@ e[<* '  f@ e[H f#@e[q .#f@e[: ##@fe[Tf@You swap places with your kitten.f#e["##@e[3^ $#f#@e[+= f#@e[g$#f#@e[3 #f@e[ܩ#f@e[ #@#e[{@##e[@#fe[@##fe[O@#f#e[3@#f##e[@f##e[%@#fe[- #@#fe[ٹ#@f#e[[Df@You swap places with your kitten.f#e[ #f#@e[##f@e[. #f@e[ #f@e[ f##@e[7&MYou stop. Your kitten is in the way!f#e[6#f@#e[7 U@fYou swap places with your kitten.fe[2@#f#e[x3@##fe[ %@#f#e[V73@##fe["@##e[ )@#f#e[@##e[+v@f#e[|f#@e[|c *#f@Fe[ J#f@The kitten misses the lichen.e[nYou miss the lichen.The kitten misses the lichen.The kitten bites the lichen.The lichen is killed!%e[jI@#g - a lichen corpse.#@fe[@##e[P @f#e[@f#e[)r@#f#e[ @#f#e[  @##fe[#@f#e[@#fe[@##fe[c/f@###e[*#@#fe[@#f#e[@#f#e[3@#f##e[ka@#f#e[2@#f##e[@f##e[Cf@You swap places with your kitten.fe[ .#@#fe[l 1#@#fe[">##@f##e[9%@f#e[l f@#e[R@fYou swap places with your kitten.#fe[[Lcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--e[~' Insane the Stripling  St:18/02 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1  $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Hungry  ------##.....| --------#|....|------- |......|###|....|--------------|.....| |......|#|....|| |##########......| |...<..|#|.....##| |#|.....| |......|#---|--| |#|.....| |......-####@#| .####|.....| -.------####f| |##----.-- #####--------------##### ####################### ################################# ##---e[' --##.#`#################### ###|...|#...##----.--.-- -|----#|...|#|....|#|........| |....-#######.....#|....|#.........| |..>.||...||....-|......_{| |....|-----....|---------- ------------e[~h Tf@You swap places with your kitten.f#f[N*f#@f[O+#f#@f[u +#f#@f[D"$##@ff[@#f#f[ !f##@#f[>M+#f@#f[+#f@#f[3 +f#@#f[9F|#f#@|f[8---#Ff@#f[a3--.|#@-ff[i! @f-#f[@.The kitten misses the lichen.The kitten bites the lichen.The lichen is killed!%f[=@..ff[ 8@.f..f[@..ff[57@.f.%f[B @..f[Hs-#@.ff[A -.@.ff[#.@f.%f[Z&..@%ff[g.%@ff[{8 ..f@ f[ 0f@.-. f[o f@%.Valkyrie needs food, badly!Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Hungry  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Weak  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Weak  f[0..%@f f[M Vf@You swap places with your kitten.:.f. f[\ f.:f%.@The kitten misses the newt. f[ .@The kitten bites the newt.The newt is killed!..f f[#%f-@ f[ @.-f f[%@f# f[[%@#f f[أ1@##f f[` /@##ff[t@##f[@C @#f[+ @#f[3 @#ff[S @#f#f[d @###f[ @#ff[(@##ff[@##ff[v@###ff[\@##f[L@#f[@#ff[J&####@f[Y[ #@f[W @#f[M@.f[G .@f[@.f[@!@.f[P @.f[}@.f[@.f[ @#f[ @#f[@#f[0@#f[P9 @#f[t @#f[C@#f[/@-f[x .@f[: .@f[ X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) f[Ȭf+-------|.....|#####......||.....||.....||.....|----.--##Please move the cursor to an unknown object.(For instructions type a '?')f[+c - an uncursed +3 small shield (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) f[E -------|.....|#####......||.....||.....|c - an uncursed +3 small shield (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) f[f;-------|.....|#####......||.....||.....|c - an uncursed +3 small shield (being worn).Unknown command 'B'.f[- @.f[ @.f[wK "Unknown command '^J'.!f[b^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) !f[ ff+-------|.....|#####......||.....||.....||.....|----.--##Please move the cursor to an unknown object.(For instructions type a '?')"f[)Done.#f[ ^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) $f[1f+-------|.....|#####......||.....||.....||.....|----.--##Please move the cursor to an unknown object.(For instructions type a '?')%f[S Use '4', '2', '8', '6' to move the cursor to an unknown object. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm' or 'M' to move the cursor to next monster. Use 'o' or 'O' to move the cursor to next object. Use 'd' or 'D' to move the cursor to next door or doorway. Use 'x' or 'X' to move the cursor to unexplored location. Use 'a' or 'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' or ',' or ';' or ':' when you are at the right place. ':' describe current spot, show 'more info', move to another spot. '.' describe curr%f[gent spot, prompt if 'more info', move to another spot; ',' describe current spot, move to another spot; ';' describe current spot, stop looking at things; Type Space or Escape when you're done. --More--Nf[Ȋ------------------|.....| |##########......| |#|.....| |#|.....| .####|.....| |##----.-------------###############################`######################----.--.--#|........|#.........||......_{|----------Move cursor to an unknown object:Pf[tc - an uncursed +3 small shield (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) Qf[^-------|.....|#####......||.....||.....||.....|----.--###################c - an uncursed +3 small shield (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) Sf[d-------|.....|#####......||.....||.....||.....|Sf[] X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) Tf[h#+-------|.....|#####......||.....||.....||.....|----.--##Specify what? (type the word) Vf[fc %Wf[ ,% a piece of food--More--Yf[@|7More info about "piece of food"? [yn] (n) Zf[ [f[6 Unknown command 'M-['. What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) \f[R-------|.....|#####......||.....||.....|c - an uncursed +3 small shield (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) \f[O-------|.....|#####......||.....||.....|]f[ˎ @>]f[8 .@^f[` .@You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted DeaffYou regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting ^f[[(-@f.^f[b{ #@.^f[ #@.f^f[U #@.^f[2 #@f.^f[p f#@#^f[Lk ##@^f[ $##f@^f[ #.@^f[=mf.@You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf.......fYou regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf^f[m.@.fInsane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting _f[$f@._f[H .f@_f[t@.f`f[B %@f#`f[ %@#faf["f@##af[iv@#faf[X #@fbf[ #@#bf[ f#@bf[\#f#@bf[0W#f#@bf[(#f#@bf[d##f@bf[RG#f@You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaff#You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deafbf[#f#@Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting bf[l #f#@bf[K A#f#@You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf##You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deafbf[T #@Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted DeafYou regain consciousness.Insane the Stripling bf[k  St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deafbf[5#@Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting cf[_#@You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted DeafYou regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting df[J#@You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted DeafYou regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting df[.#@df[w!#@fdf[4O#.f@You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaff-You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deafdf[°df[=~ f@#.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting ef[KV@fYou swap places with your kitten.-fef[aT W@.g - a lichen corpse.@f#lf[= .@-#mf[#.@mf[ @.nf[ f.@nf[t3&#f-@nf[ @fYou swap places with your kitten.f#You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaff#You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deafof[@f-#Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting of[[@#fYou faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf#fYou regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[[Hof[S6@##fYou faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaff###You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) of[6AC:6 Xp:1 Fainting of[ғ<#x#x@f#of[ ,#x#x@#frf[. X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) rf[ i+-------|.....|#####......||.....||.....||.....|----.--##Please move the cursor to an unknown object.(For instructions type a '?')tf[-Can't find dungeon feature '/'.uf[t-Can't find dungeon feature '/'.vf[BDone.vf[I ^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) wf[:$+-------|.....|#####......||.....||.....||.....|----.--##Specify what? (type the word) zf[P x{f[G Ex a xan or other mythical/fantastic insect--More--f[QMore info about "xan or other mythical/fantastic insect"? [yn] (n) f[<f[)Unknown command 'M-['. Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) f[qL-------|.....|#####......||.....||.....||.....|----.--###################c - an uncursed +3 small shield (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) f[:-------|.....|#####......||.....||.....||.....|----.--###################f[@ Unknown command 'M-['. What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) f[S +f[FX0-------|.....|#####......||.....||.....| What do you want to take off?  Weapons a - a +1 long sword (weapon in hand)(end) f[9 `-------|.....|f[1 %#x#x@##f[x #x#x@f#f[~D#x#x@##fYou faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf#xThe grid bug bites!You get zapped!Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted DeafThe kitten misses the grid bug.x#--More--f[v8 The grid bug bites!You get zapped!Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainted DeafThe kitten misses the grid bug.#xThe grid bug bites!You get zapped!Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf--More--f[The kitten misses the grid bug.The kitten bites the grid bug.x#The grid bug bites!You get zapped!Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf--More--f[3The kitten misses the grid bug.The kitten misses the grid bug.#xThe grid bug bites!You get zapped!Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:13(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:13(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf--More--f[The kitten misses the grid bug.The kitten bites the grid bug.The grid bug is killed!#x--More--f[PThe kitten bites the grid bug.The grid bug is killed!Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf##.ff.You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[x0Unknown command ' '.f[^? f@.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainting f[h##@f[= f#@f[#@#You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:14(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf#f#fYou regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/0f[8q1 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[o(@fYou swap places with your kitten.#fInsane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainting f[@f##You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:15(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf##f######f..Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1f[ Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted DeafYou regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[4b @#f#Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainting You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15f[Eb  In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf####f#f.You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[@##Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf###You regain consciousness.Insane f[the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[Y@f#You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaff#You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[]@#fInsane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f["@f##f[ @#fYou faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf#xxf#The grid bug bites!You get zapped!Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted Deafx#f#The grid bug bites!You get zapped!Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wf[ :i:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf##f--More--f[ The grid bug bites!You get zapped!Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainted Deafxf#You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[%0Unknown command ' '.f[f[f@You swap places with your kitten.#xf#Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainting You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:16(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane thef[E Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf##f##f--More--f[ You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainting f[0Unknown command ' '.f[[f[ #f@f[ f#@You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:17(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaff#f#You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling Sf[!t:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[#f#@f[6\ I##f@You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf#fYou regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[^#f@Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[|#f@f[z##@f[n[ #f@f[q##@fYou faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf###f##You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[#@##fInsane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaff####You regaif[ɖBn consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[1##@fInsane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaff#####Yf[21ou regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[ ,#f@#f[c#@#You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf######You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[@#fInsane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaff###You regain consciousf[$7ness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[@f#Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[`s _@#fYou faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf#f#You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[@f##Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[+f##@f[-#f.@You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf##...fYou regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xf[Cp:1 Fainting f[&@.f.You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf.f.....You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[O @.f.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf####[2O o;31H.fYou regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[#@#f.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf#f#.f[$You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[80@f#f[;8@#fYou faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf##f###You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[MEf[onsciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[ @.f#Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf.......f[ f........#|You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[ +f@..f[;You stop. Your kitten is in the way!f.You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf..........f.....You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful [PB24;1HDlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[$_@...fYou faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf.f.........You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 f[<_Xp:1 Fainting f[E @.f.You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf.......f.......You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[gM@..fInsane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[Py@f..You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaff..........You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaff[.@fYou swap places with your kitten..fInsane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting You can hear again.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[ @f.You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf...o.The goblin is killed!..f.You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 Hf[ .P:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[?= @###...#f@You faint from lack of food.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainted Deaf#f##You regain consciousness.Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting Deaf Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting  Insane the Stripling St:18/01 Dx:15 Co:15 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:13 HP:18(18) Pw:1(1) AC:6 Xp:1 Fainting f[r f[mX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) f[" #+-------|.....|#####......||.....||.....||.....|----.--##Specify what? (type the word) f[^>f[? f[