idf, chaotic male alien Shapeshifter --------- ##........| ###,.... #@%,# #,### #,# #,# ------#,# |....|,,# |...<|,## |.....,# |....|## |....| ------ [Idf the Polymorph Trainee] St8 Dx5 Co5 In8 Wi10 Ch10 ShaAliMalCha+CHAQ Dlvl:1 $16 HP12(13) Pw21(21) AC11 Exp1 T169 Brd Latest messages The goblin hidden itself behind its sign and is thus not met. The hit connected! The goblin misses. The goblin defends against you with superthings! You hit the goblin. The twen bites you! [-1 -> 12] You kill the goblin! The twen bites you! [-1 -> 11] The twen misses. There is a wall in the way! (2x) There appears to be no shopkeeper here to receive your payment. (4x) You hit the gray newt. The gray newt misses. You kill the gray newt! Pick an object. @ a human or elf or you (alien shapeshifter called idf) Accessing Pokedex entry for alien... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # Really quit [yes/no]? Your inventory Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions c - a blessed potion of polymorph {0} Wands a - a blessed wand of polymorph (0:7) {0} b - a blessed wand of polymorph (0:6) {0} Gems d - a cursed +0 loadstone Final attributes You have sinned Your alignment was -8 Your max alignment was 13 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: slow digestion You could not have this property intrinsically: warning Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 21% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 77% Food drop chance was reduced to 91% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable if you tried to train it too early: elemental spells (turn 940) The following skill became untrainable after a while: body spells (turn 55533) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 49716) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 88618 Monster spawn increase reached its maximum at turn 266004 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 9281369 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: gold dragon bat (freq bonus 14) The monster species that spawned more often: roe deer (freq bonus 8) The monster species that spawned more often: spherical star (freq bonus 12) The monster species that spawned more often: asshole ant (freq bonus 12) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 12) The monster species that spawned more often: queen B (freq bonus 8) The monster species that spawned more often: irresistible warp fungus (freq bonus 30) The monster species that spawned more often: highwaymen improvement (freq bonus 6) The monster species that spawned more often: putty (freq bonus 10) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 14) The monster species that spawned more often: grotesque gremlin (freq bonus 14) The monster species that spawned more often: accessability fettered monotonously (freq bonus 16) The monster species that spawned more often: squeezer nymph (freq bonus 36) The monster species that spawned more often: sledged somalia (freq bonus 15) The monster species that spawned more often: angbander (freq bonus 4) The monster species that spawned more often: taker fungus (freq bonus 6) The monster species that spawned more often: turmoiling overskirt (freq bonus 12) The monster species that spawned more often: antimagic mushroom (freq bonus 5) The monster species that spawned more often: venom atronach (freq bonus 18) The monster species that spawned more often: spike giant (freq bonus 12) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster species that never randomly spawned: slow elemental The monster species that never randomly spawned: thrush The monster species that never randomly spawned: paralysator fly The monster species that never randomly spawned: augmenter hairsplitting The monster species that never randomly spawned: outage brightened The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: drum stint reluctance The monster species that never randomly spawned: consisting saucebox maritime dinning The monster species that never randomly spawned: woman who can't spell her own name The monster species that never randomly spawned: flame spider The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 17) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 14) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 8) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 7) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 17) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 11) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 13) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 25) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 60) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 1) Trap randomization happened for 1 in 866 traps Trap difficulty was increased by 6 Next attribute increase check would have come at turn 1005 Strength training was 16 Dexterity training was 1 Wisdom training was -1 Constitution training was 12 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having sickopathy (0) You had 1259 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (39) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of mana (WALKING LUNACY) scroll of phase door (SPIRITUAL PROMOTION) scroll of standard id (FORAGAN MISROCH TULEVEI) scroll of cure (MAPIRO MAHAMA DIROMAT) * scroll of extra healing (PERQUE SON ELS MESTRES) * scroll of greater mana restoration (SEVEN MINUS) Potions potion of polymorph (sky blue) Wands wand of polymorph (triclinic) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a goblin (2 created) 0 visor sewer rats (2 created) 0 faerie lights (1 created) 0 carollian monsters (1 created) 0 kobold zombies (1 created) a gray newt (3 created) 0 twens (2 created) 0 novice dark walls (1 created) 0 health troves (1 created) 14 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) polymorphing [Basic] (max Grand Master) (24 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye idf the Shapeshifter... You quit in The Dungeons of Doom on dungeon level 1 with 56 points, and 16 pieces of gold, after 169 moves. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. You reached the 172nd place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 170 57 35-Drd-Gre-Fem-Neu turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 8 [9] 171 56 Leeroy-Pal-Dop-Mal-Law escaped the dungeon [max level 1]. 20 [20] *172 56 idf-Sha-Ali-Mal-Cha quit in The Dungeons of Doom on level 1. 12 [13] 173 53 Andy-Mon-Arg-Mal-Cha escaped the dungeon [max level 1]. 19 [19] 174 53 bagun-Ass-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 17 [17]