idelas, lawful female troll Dunmer --# |@# ### [Idelas the Radical Elf] St13 Dx10 Co9 In8 Wi13 Ch5 DunTroFemLaw Dlvl:1 $0 HP18(18) Pw8(8) AC10 Exp1 T86 Latest messages You are not wearing any armor. There is a wall in the way! You are not wearing any armor. There is a wall in the way! You are not wearing any armor. There is a wall in the way! You are not wearing any armor. There is a wall in the way! You are not wearing any armor. (For instructions type a ?) You are not wearing any armor. (2x) There is a wall in the way! You are not wearing any armor. There is a wall in the way! Really quit [yes/no]? There is a wall in the way! (3x) In what direction? [hykulnjb><] Never mind. There is a wall in the way! (22x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 dark elven dagger {4} b - a blessed +2 dark elven bow (weapon in hands) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} d - an uncursed +0 ranseur (alternate weapon; not wielded) {20} Scrolls f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: acid resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 89% Food drop chance was reduced to 95% Monster death drops spawned with only 99% chance The following skill was limited to expert proficiency: high heels The following skill couldn't be trained before a certain turn number is reached: body spells (turn 42145) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84084 Monster spawn increase reached its maximum at turn 197732 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1864985 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: zanzibar cognisable (freq bonus 16) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 24) The monster species that spawned more often: piquancy pussy (freq bonus 24) The monster species that spawned more often: low minator (freq bonus 10) The monster species that spawned more often: quill bear (freq bonus 9) The monster species that spawned more often: acid hound (freq bonus 8) The monster species that spawned more often: oathbreaker (freq bonus 6) The monster species that spawned more often: pizzazz atomy jujuism carlo spectrography (freq bonus 12) The monster species that spawned more often: disenchanter spore (freq bonus 30) The monster species that spawned more often: mininaga (freq bonus 5) The monster species that spawned more often: anthrazite colony (freq bonus 48) The monster species that spawned more often: absent force fungus (freq bonus 30) The monster species that spawned more often: Manuela's whore boot (freq bonus 8) The monster species that spawned more often: drow (freq bonus 20) The monster species that spawned more often: magic turret (freq bonus 12) The monster species that spawned more often: honey bee (freq bonus 18) The monster species that spawned more often: spike mushroom (freq bonus 16) The monster species that spawned more often: showcased hereinto (freq bonus 21) The monster species that spawned more often: abnormal warp patch (freq bonus 10) The monster species that spawned more often: kappa groupleader (freq bonus 12) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1) The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: roistered sequestrated The monster species that never randomly spawned: deep troll The monster species that never randomly spawned: glassiest armada fried The monster species that never randomly spawned: island stalk The monster species that never randomly spawned: pitchguard The monster species that never randomly spawned: teacherage rowboat The monster species that never randomly spawned: clockwork automaton The monster species that never randomly spawned: wolfing spirit The monster species that never randomly spawned: legionnaire The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: second skin (fleshy wrap) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: windmill blade (giant throwing star) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 17) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 22) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mountains (VERY FUNNY FACIAL EXPRESSION, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 11) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 3) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: rain (WASH MY PAST AWAY) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: trembling trap (freq bonus 12) Trap randomization happened for 1 in 586 traps Next attribute increase check would have come at turn 332 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 9 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1375 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (149) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) ranseur (hilted polearm) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (combat boots) * elven cloak (faded pall) Scrolls scroll of healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of mana (ASH EM EXTENDED CREMATION SERVICE) scroll of phase door (IHTFP) scroll of standard id (CAPLOSS TRIANGLE INSTADEATH) scroll of cure (ALLEGED HAPPY END) * scroll of extra healing (BAMBITZEL AND LOEBIAM ARE INDRAENIAN WORDS) * scroll of greater mana restoration (THE APOSTROPHE M USES A TOUCH OF DEATH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 25 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye idelas the Dunmer... Since you quit, the score list will not be checked.