=I]" Player: idelas Game: Grunthack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-08-06.08:42:51.ttyrec Time: (1565080971) Tue Aug 6 08:42:51 2019 =I];? HAccess to /dgldir/userdata/idelas/grunthack/idelas.gruntrc denied (2). =I]ns  =I]t Hit return to continue: =I] =I]5=I]  =I]GruntHack Based on NetHack by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. =I]WShall I pick a character's race, role, gender and alignment for you? [ynq] =I] nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) =I] +Choosing Race Pick the race of your Wizard  h - human e - elf g - gnome o - orc k - kobold O - ogre G - giant * - Random q - Quit(end) =I]\A+Choosing Gender Pick the gender of your human Wizard  m - male f - female * - Random q - Quit(end) =I]ox+Choosing Alignment Pick the alignment of your male human Wizard  n - neutral c - chaotic * - Random q - Quit(end) =I]X X+=I]    -------------.- .......xxf....+  |.........@...|---------------=I]H  Idelas the  Idelas the Evoker  Idelas the Evoker St:12  Idelas the Evoker St:12 Dx:9  Idelas the Evoker St:12 Dx:9 Co:13  Idelas the Evoker St:12 Dx:9 Co:13 In:18  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 12(12)  Pw: 7(7)  AC:9   Exp:1  It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor,[7;2=I]T Z3H and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thoth!--More--=I]-------------.-=I]v=I]uxWHello idelas, welcome to GruntHack! You are a neutral male human Wizard.=I] Weapons a - ) a blessed +1 quarterstaff (weapon in hands) Armor b - [ an uncursed +0 cloak of magic resistance (being worn) Scrolls i - ? an uncursed scroll of enchant armor j - ? an uncursed scroll of magic mapping k - ? an uncursed scroll of confuse monster Spellbooks l - + a blessed spellbook of force bolt m - + an uncursed spellbook of extra healing Potions f - ! a blessed potion of sickness g - ! a blessed potion of gain ability h - ! an uncursed potion of speed Rings d - = an uncursed ring of teleport control e - = an uncursed ring of free action Wands c - / a wand of magic missile (0:5)(en=I]Όd) =I]o -------------.-.......xxf....+|.........@...|--------------- Idelas the Evoker  Idelas the Evoker St:12  Idelas the Evoker St:12 Dx:9  Idelas the Evoker St:12 Dx:9 Co:13  Idelas the Evoker St:12 Dx:9 Co:13 In:18  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 12(12)  Pw: 7(7)  AC:9  Exp:1 =I]Count: 66=I]C0Unknown command ' '.=I]j  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)=I] a - hitpointbar [false]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [false]  h - menu_glyphs [true]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [false]  o - pickup_thrown [true]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [true]  u - showborn [false]  v - showexp [false]  w - showbuc [false] (2 of 5)=I]GC# a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [false]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [idelas]  role [Wizard]  race [human] (3 of 5)=I] gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [`]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)=I]wZ a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)=I]NRxIdelas the Evoker  Idelas the Evoker St:12  Idelas the Evoker St:12 Dx:9  Idelas the Evoker St:12 Dx:9 Co:13  Idelas the Evoker St:12 Dx:9 Co:13 In:18  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 12(12)  Pw: 7(7)  AC:9  Exp:1    -------------.- .......xxf....+  |.........@...|---------------=I]x#Unknown command '^Q'.=I] Base Attributes  Starting name : idelas  race : human  role : Wizard  gender : male  alignment : neutral   Current race : human  role : Wizard  gender : male  alignment : neutral   Deities Chaotic : Anhur  Neutral : Thoth (s,c) Lawful : Ptah (end) =I]8|-------------.-.......xxf....+|.........@...|---------------=I]4B+What do you want to ready? [- or ?*] =I]!Never mind.=I]GX1Unknown command '^Q'.=I]-=I]+Count: 44=I]=I]L+What do you want to ready? [- or ?*] =I],/ !Never mind.=I]Gcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--=I]D xIdelas the Evoker  Idelas the Evoker St:12  Idelas the Evoker St:12 Dx:9  Idelas the Evoker St:12 Dx:9 Co:13  Idelas the Evoker St:12 Dx:9 Co:13 In:18  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 12(12)  Pw: 7(7)  AC:9  Exp:1    -------------.- .......xxf....+  |.........@...|---------------=I]  What do you wish to name?  a - Name a monster b - Name an individual item c - Name all items of a certain type(end) =I]*{N=I][{cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--=I]? xIdelas the Evoker  Idelas the Evoker St:12  Idelas the Evoker St:12 Dx:9  Idelas the Evoker St:12 Dx:9 Co:13  Idelas the Evoker St:12 Dx:9 Co:13 In:18  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 12(12)  Pw: 7(7)  AC:9  Exp:1    -------------.- .......xxf....+  |.........@...|---------------=I]H"Unknown command ' '.=I]11Unknown command '^Q'.=I]=I]b - an uncursed +0 cloak of magic resistance (being worn).Count: 11Unknown command '~'.=I]{ 1Unknown command '^Q'.=I]A=I]  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false] (1 of 5)=I] a - hitpointbar [false]  b - IBMgraphics [false]  c - ignintr [false]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - menucolors [false]  h - menu_glyphs [true]  i - null [true]  j - old_C_behaviour [false]  k - paranoid_hit [false]  l - paranoid_quit [false]  m - paranoid_remove [false]  n - perm_invent [false]  o - pickup_thrown [true]  p - prayconfirm [true]  q - pushweapon [false]  r - quiver_fired [false]  s - rest_on_space [false]  t - safe_pet [true]  u - showborn [false]  v - showexp [false]  w - showbuc [false] (2 of 5)=I]њ# a - showrace [false]  b - showmonrace [false]  c - showscore [false]  d - showsym [true]  e - silent [true]  f - sortpack [true]  g - sound [true]  h - sparkle [true]  i - standout [false]  j - statuscolors [true]  k - time [false]  l - timed_delay [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - win_edge [false]  r - verbose [true]   Compounds (selecting will prompt for new value):  name [idelas]  role [Wizard]  race [human] (3 of 5)=I]/.  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [`]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none] (4 of 5)=I]v  a - suppress_alert [(none)]  b - autopickup exceptions (0 currently set)   Variable playground locations:  hackdir [unknown]  leveldir [unknown]  savedir [unknown]  bonesdir [unknown]  datadir [unknown]  scoredir [unknown]  lockdir [unknown]  configdir [unknown]  troubledir [unknown] (5 of 5)=I]xIdelas the Evoker  Idelas the Evoker St:12  Idelas the Evoker St:12 Dx:9  Idelas the Evoker St:12 Dx:9 Co:13  Idelas the Evoker St:12 Dx:9 Co:13 In:18  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 12(12)  Pw: 7(7)  AC:9  Exp:1    -------------.- .......xxf....+  |.........@...|---------------=I]G +What do you want to ready? [- or ?*] =I] !Never mind.=I]7; What do you wish to name?  a - Name a monster b - Name an individual item c - Name all items of a certain type(end) =I]ŐN=I]mr What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) =I]-N=I]p FExplore mode is for local games, not for public servers.=I]M TExplore mode is for local games, not for public servers.=I]=I]#FNetHack History file for release 3.4 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debug=I]VF]ging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--=I]XLater, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0.  Headed by=I] Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special --More--=I]individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 =I]M4to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison wrote a tiled version of NetHack for the Atari; he later contributed the tiles to the DevTeam and tile support was then added to other platforms. --More--=I]e The 3.2 development team, comprised of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on that release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. That release of the game was dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. =I] During the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game added their own modifications to the game and made these "variants" publicly available: Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed --More--=I]a\NetHack--. Working independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. Larry Stewart-Zerba and Warwick Allison improved the spellcasting system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and with the help of Kevin Hugo, added more features. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet=I]\ Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined --More--=I]Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintaine=I]>d NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. --More--=I]Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. There is a NetHack web site maintained by Ken Lorber at http://www.nethack.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of the=I]5Ise miscreants in this, the list of Dungeoneers: --More--=I]v Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin =I]v Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner --More--=I]z Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting =I]ztMike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--=I]xIdelas the Evoker  Idelas the Evoker St:12  Idelas the Evoker St:12 Dx:9  Idelas the Evoker St:12 Dx:9 Co:13  Idelas the Evoker St:12 Dx:9 Co:13 In:18  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 12(12)  Pw: 7(7)  AC:9  Exp:1    -------------.- .......xxf....+  |.........@...|---------------=I]_ NetHack History file for release 3.4 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debug=I]w ]ging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--=I]ql Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0.  Headed by=I]l  Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special --More--=I])N individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 =I]DN 4to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison wrote a tiled version of NetHack for the Atari; he later contributed the tiles to the DevTeam and tile support was then added to other platforms. --More--=I]u The 3.2 development team, comprised of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on that release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. That release of the game was dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. =I] During the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game added their own modifications to the game and made these "variants" publicly available: Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed --More--=I]*NetHack--. Working independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. Larry Stewart-Zerba and Warwick Allison improved the spellcasting system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and with the help of Kevin Hugo, added more features. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet=I]+ Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined --More--=I]"Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintaine=I]"d NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. --More--=I]MMichael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. There is a NetHack web site maintained by Ken Lorber at http://www.nethack.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of the=I]iIse miscreants in this, the list of Dungeoneers: --More--=I]= Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin =I]m Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner --More-->I]E{ Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting >I]_{tMike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More-->I]xIdelas the Evoker  Idelas the Evoker St:12  Idelas the Evoker St:12 Dx:9  Idelas the Evoker St:12 Dx:9 Co:13  Idelas the Evoker St:12 Dx:9 Co:13 In:18  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10  Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Idelas the Evoker St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 12(12)  Pw: 7(7)  AC:9  Exp:1    -------------.- .......xxf....+  |.........@...|--------------->I]FExplore mode is for local games, not for public servers.>I]>I]" What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) >I]K. N>I] "Unknown command ' '.>I]>I]+What do you want to ready? [- or ?*] >I]X1You don't have that object.--More-- >I]uT 3What do you want to ready? [- or ?*]  >I]]2!Never mind. >I]:.1Unknown command '^Q'. >I]  >I]W # >I]xquit>I]>uit>I]it>I]t>I]vX*Really quit? [yn] (n) >I][-y St:12 Dx:9 Co:13 In:18 Wi:11 Ch:10  Neutral $:0  HP: 12(12)  Pw: 7(7)  AC:9  Exp:1Do you want your possessions identified? [ynq] (n) >I]8q>I] >I]o>