8 a1 Player: iampet Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-08-20.21:10:16.ttyrec Time: (1629493816) Fri Aug 20 21:10:16 2021 8 a NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. 8 aG VShall I pick character's race, role, gender and alignment for you? [ynaq] G aJy name: iampet  role: Ranger  race: human  gender: male  alignment: neutral Is this ok? [ynq]  iampet, neutral male human Ranger  y + Yes; start game n - No; choose role again q - Quit(end) U a b-U a! --.-.---------|............|...d!........||.$.@........|--------------U a& Iampet the Tenderfoot St:15 Dx:12 Co:14 In:12 Wi:14 Ch:7 Neutral Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1 It is written in the Book of Venus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Venus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tenderfoot, have been heralded from birth as the instrument of Venus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all:U a& . Go bravely with Venus!--More--a a a av a a Hello iampet, welcome to NetHack! You are a neutral male human Ranger.Iampet the Tenderfoot St:15 Dx:12 Co:14 In:12 Wi:14 Ch:7 Neutral Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1e - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) k a`+(For instructions type a '?')o a> Use 'h', 'j', 'k', 'l' to move the cursor to the monster you want to name. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. Type Space or Escape when you're done. --More-- a`Move cursor to the monster you want to name: aO 1human ranger called iampet aԘ1human ranger called iampet a *floor of a room a٦+floor of a room ao(floor of a room a} a}1human ranger called iampet ak@tame little dog called Sirius ak1floor of a room a .some gold pieces aRe - an uncursed +2 cloak of displacement (being worn). a+  Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles  U - Items known to be Uncursed(end)  aZ;  aY@< aʡ#g - a white potion.@ aA4(@..d ak V.@d.Sirius picks up a gold piece.d$ a4#d.@. a..d@ a#C]e - an uncursed +2 cloak of displacement (being worn)..@ aCPSirius drops a gold piece.d..@$d a Re - an uncursed +2 cloak of displacement (being worn). aj S Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles e - Potions  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end)  a֭  a\"$.@d. a6b:You stop. Sirius is in the way!d. ap$d..@ ad..@ a.@ a݆5Sirius picks up a gold piece..d a9Sirius drops a gold piece.$d  a Re - an uncursed +2 cloak of displacement (being worn).  a S Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles e - Potions  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end)  aϐ  a Autopickup: OFF. a0<Autopickup: ON, for all objects. a (@$d. a!5@.d. aG @.d$ aR.@.d aa@. aAb;Sirius picks up a gold piece.d.. a#@...d a@..d. a3 )k@.d.. ai F.@Sirius drops a gold piece.d$.! am,Autopickup: OFF." a7<Autopickup: ON, for all objects.' a$..@d.( a^ @.( a^ K $:2$ - 2 gold pieces..d@<) a#4@..d* a 2.k.@.d+ a.@d..+ a.@d.+ a- d@<+ ac.@+ aO $:3$ - a gold piece..dk.@5 a0..d.@k6 ad).@Sirius bites the kobold.6 a'n y.@Sirius bites the kobold.The kobold is killed!.d7 at -d@).8 a..d.@9 a@d..9 a@.).d: ad.@..: a9 .@..d; aA@.d.; a @.d..< a..@d< a @ an@..d> a G..@dSirius drops a dart.d)? a7- .@.d@ a@d..)@ a("@..dA aD.@A aE8Sirius picks up a dart.d<A azE.@Sirius drops a dart.d.A aP.@Sirius picks up a dart..dB a,..@d.C aj C@.Sirius drops a dart.d)C a d.@D ad..@D a <@D a *h - 10 darts.d.@G aJ .d.@H al . c aDe - an uncursed +2 cloak of displacement (being worn).c a&d..@c a5e - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) h aE_bh a) d.@.i a$.@d.j a d.@k ak8You stop. Sirius is in the way!.dn a.@...do a@.d.o a* @.d.p a@...ds aG /##@..d.u av` d@..v a .@dw aV@...dw a 0##@.d.y aj,##@..z a @#d| ar#@#d.| a ##d@###} ad##@} a@d} a:You swap places with Sirius.##d# a '@d# a@> 8...#d@## a,hF-----...........#d@ a* S--$....@#d ak--...||..|.....|....|...-@-## a ;|...@|----d-- a*@d.. a@d. a"a@..d a (@..d. a@.d. a6@. aQ $:7$ - 4 gold pieces.@d. a.d.@. ae - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end)  aE+(For instructions type a '?') aA&e - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end)  aa a(Ie - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end)  a# a aˢ e - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end)  a +(For instructions type a '?') ak Use 'h', 'j', 'k', 'l' to move the cursor to the monster you want to name. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. Type Space or Escape when you're done. --More-- a6Move cursor to the monster you want to name: an Use 'h', 'j', 'k', 'l' to move the cursor to the monster you want to name. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. Type Space or Escape when you're done. --More-- a Move cursor to the monster you want to name: a Pe - an uncursed +2 cloak of displacement (being worn). a  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end)  acxa aMv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end)  aB+ a$4Ask about '&' or '?' to get more info.--More-- a]$What command?  a FNo such command '^[', char code 27 (0033 or 0x1b). a>  a:E.@d aw d.@ a.@..d a`@.d. a MWith great effort you move the boulder.`@.d. a`@#d. aT`@#.. aj`@# a`@#d# a}k%.#`@#.# am 6You try to move the boulder, but in vain. a5< #@d a@##d ax d@ a8You swap places with Sirius.#d## a#@d atd#@### a%###@d## a+#d@#### al ##d@ akG##@d a;#@### azG#@## a#@## av #@##| aPS#@##......--- a U#@d#.....--- aެ2#@###..- a #@#` ah#@# a-e :With great effort you move the boulder.`@# a8 `@# aq1`@# a `@## at=`@## a`@## ap #`@## a;#`@## az:7You try to move the boulder, but in vain. aEYou try to move the boulder, but in vain. a(#@### a@d# ax>!##@## a ##@#d a\-#@## a #@##d aG @### aw#@# a##@d afd@ a3You swap places with Sirius.#d a-%##@## aH:##@# a1--..##@#d a81-.##@# al <----..#%.@# a--{##@#d ah@#d# a@#d a3W--+..@|$...#|..#.- azc>-@#.|.......---- aU $@.|.|-- a@.d a @d.. aG@{..d a ..@d a@. a*L $:9$ - 2 gold pieces.@..d a%1@..d a3The door resists!.d. ay$.@d. a9.d.@ a ...@d ao#@d..# aYr@.d akd..@## a #d@ aD.#@# aN#@ ae d.@# aQ @d.# ar 9You stop. Sirius is in the way!.d aWd#@.. awF.d.@.+You find a hidden door. a$'(@..d ar@..d a #@.d. aR/The door resists!..d a d. ad.. aL.{d aGd. aD d. aʆ.d at v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end)  a+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se arnse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: --More- a"- a a$You can't go down here. a/You can't go up here. ad/You can't go up here. aw 1You can't go down here. acmdassist: Invalid direction key! Valid direction keys to move are:  y k u  \ | /  h- -l  / | \  b j n  < up  > down (Suppress this message with !cmdassist in config file.) --More-- aBIampet the Tenderfoot St:15 Dx:12 Co:14 In:12 Wi:14 Ch:7 Neutral Dlvl:1 $:9 HP:15(15) Pw:2(2) AC:7 Xp:1--------------------........|+@.d...##..%..#|.......||.....|####`######........||.....|####|.......|#......|####........|#--+----###-----.---#############################`#################################.|--.-.---------....|............|.................|....|...<........|--------------------- a.In what direction?  a  a d{. aIn what direction?  a ad. aQ5In what direction?  aݷ a.d aEO d@. a ` 9@dYou swap places with Sirius. aQ` Ec - 3 +2 arrows (in quiver).@.d a*.@.d. a].@.d aD,{@.d a .@d. a.@d. a.@.d aeb 4You stop. Sirius is in the way!#d a  a_ #@d a!d@ aA2You swap places with Sirius..d aR##@ a\ #@ auS~--------@........d#..........|........|......|....|----- al T-d@#|.......%......------ a,/#.@||.|.-- a^C (.@i - a cram ration.d@ a;d..@ a_ ..d.@ aF ...@d ad..@ a..d@ a V.@You have much trouble lifting a human corpse. Continue? [ynq] (q)  aaj - a human corpse.k - 2 food rations.l - 9 arrows.@An arrow shoots out at you! a%An arrow misses you. avYou stagger under your heavy load. Movement is very hard. HP:14 Strained.....d. aQ,@..)..d acR.@l - an arrow.@An arrow shoots out at you! a;An arrow misses you....d a 'd)@.... a[.....d@ a )@..d...... a1@......d. a3*&@..d... aKU HP:13.@..d.... a .@.d..Your human corpse rots away.Your movements are now unencumbered..d a).@..d a֧.@..d aXe/#.@.d a *#.@. ay@.d. aܑ #@#d aHd@### atL#d@## a8 ) HP:14##@#$ ad@#$ aX##@$ aV #@$ a.@% a.d@% a? ..d@& a T...@d& ax ..@.d' a_*.@.d' a.@.d.' a d@.' a ..d@' a ..@.( aǐ@.d) aIE HP:15@..d) a .@.) a.@.+ aƻ@.d+ aZV d@+ aV2You swap places with Sirius.d.+ a .d@+ a d#@, a1k .#@d, a̼ @d#- a: d#@- a=#d@- aF #@d. a`@##. aw#d@#/ aX#@#/ aY #@/ a @#d0 a#@d.0 a #@d#0 a* #@##0 a ##@##0 a D#@#1 a#@#1 ae#@#1 a #@#1 a #@#2 aS#@#2 a #@d2 a E##@##..$.-2 a91#@d4 a"Zd@4 a[4You swap places with Sirius.#d5 a)m@d5 am6You swap places with Sirius.##5 a49 &d#@#6 a4#@d#6 a@d#6 a #d@6 aO h##-@-.....|...|---7 aR-+-d---+..@.|||7 aNm .d..@8 aW$.d..@8 a/!.d@.8 a@.8 ax $:13 HP:15(15) Pw:2(2) AC:7 Xp:1$ - 4 gold pieces...@d9 a'@.d..9 a~ @d...9 a?$@..d.: aq@.d.: aL "This door is locked.< a9).@.d= a[.@.d= aՙ.@.d> am%d.@.d> a h@.The fox strikes at your displaced image and misses you!.d.? a? a@.? aJ0The fox misses!..dB a*In what direction? D a 5The arrow misses the fox.D aG 4The fox misses!.d.F aB*In what direction? G a5The arrow misses the fox.G aoMThe fox bites! HP:13d.J av*In what direction? L aWL a[The arrow misses the fox.The fox misses!.dL að4The fox misses!d.N a6*In what direction? N ax3The arrow hits the fox.N a4KThe fox bites! HP:10d.Q a9 *In what direction? R aR a 'The arrow misses the fox.R aZdThe fox bites! HP:8(15) Pw:2(2) AC:7 Xp:1.dR a|KThe fox bites! HP:5d.U aK*In what direction? U a U aY 'The arrow misses the fox.U ay ;The fox bites! HP:3U a (Sirius misses the fox.Y as)d@Sirius bites the fox.The fox is killed!d.Y a+Sirius eats a fox corpse.a au<You stop. Sirius is in the way!b a @db a EYou swap places with Sirius. HP:4c a< &##@.c a ,c - 5 +2 arrows (in quiver).@h a=@.i a #@#.j a|*#@#You hear some noises.k a #@##l a:w#@##l a#@##l aP; @#m ag@#n a#@n a+ #@dp ad@p aϗBYou swap places with Sirius.d##q a###@q ai #@r a4: HP:5d@#r ad @dr aMe /You swap places with Sirius.#s a&d@##s aE 0@#The jackal just misses!dt a0(#@d#t a_e d@t ae 3You swap places with Sirius.dt aFf ?The jackal bites! HP:4dw a۰ x#d@Sirius bites the jackal.The jackal is killed!%{ ak@#{ ak%m - a jackal corpse.d@ a}@#d a57@d# aʡ#@d## aM ##@### aF#@#` a#@d# aQ e - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end)  a[@e - an uncursed +2 cloak of displacement (being worn). a@d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end)  aVe - an uncursed +2 cloak of displacement (being worn). ah Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Potions  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end)  aze - an uncursed +2 cloak of displacement (being worn). ag|g HP:5###@##F@d###. aCRe - an uncursed +2 cloak of displacement (being worn). ae - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end)  ae - an uncursed +2 cloak of displacement (being worn). a;d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end)  aAm a 2You kill the lichen!##d a#@d# aH d@ a +You swap places with Sirius.# a&#@#d aX @## ay#@d# a, d@ a,4You swap places with Sirius.## a9&#d@# aV7You stop. Sirius is in the way!d a e##@.#.......|...---- a;-----#|...@|%# a^5 G HP:6-#@d|. a2(@.#|.-- a@... a%@.d aI @.d.. a31.@n - an egg..@d a..@d an~d..@ a .d.@ a(d...@ aʭ .d.@ a>&.d#.@# aL..d@ a%@d# aJ@d. a)Z@## aoThe kobold zombie strikes at your displaced image and misses you! HP:7d a;You hit the kobold zombie.# a7You miss the kobold zombie. aIThe kobold zombie hits! HP:6d abHYou destroy the kobold zombie!%# atb@#You have a little trouble lifting o - a kobold corpse.@ aiYour movements are slowed slightly because of your load. Burdened a@# a4 ^@:dSirius bites the newt.The newt is killed!# a)@d## aQ#@d#You find a hidden passage. a(@d# a~R@d# a 4d@# a;1 HP:7@d# a@d# ai d@ a5i2You swap places with Sirius.d. a7 ##@ a .@# a d#@ a#.#@ aE #@ a #@ a@# aj d@# a@d a /You swap places with Sirius.# a7 HP:8@# ax< #@d a| @d## a @.d## a@#@.d a @d.. a~B #d@ a.#@ a#@d a$X #d@ aS3##@ aL. HP:9#@ a+ d@ aE #@d a #@d# a #@## a##@## a) ##@## a+#@## a43#@d# a* #@## aI @# a{F HP:10(15) Pw:2(2) AC:7 Xp:1 Burdened#@ a #@d## a ##@d### a3#d@## a #`@## aV7You try to move the boulder, but in vain. a1 #@d# aL8@## an7You try to move the boulder, but in vain. a߿ d#@# aC\#d#@ a ##d@# a##@ a0 HP:11#d@ a)@d#.@ a .d.@ ac..@.d. aU@.d. a/ @.d. a@#d.. a@#. a @# aJ!@#d. a @## a@d a4 HP:12@d# a d@ a 8You swap places with Sirius.#d a;&B#@#You hear bubbling water. a| a}#@#d as-#@d# a!#@## a#@#d a )#@d# a)#@d# aǸZ------|..............#@d# aSX..|...|.....@|.....d------# aKN HP:13.|@#.|d- ae<--.+|@.#- a@. aی@. a#@.d. a}v !This door is locked. aO,@...d a7 @.d. aױ"@.d.. au@.d. a) @.d. a ...@.d aU@ HP:14#@.d#. an @.d. a#d.@# a #.d@# a5H!#d@# aQ$#d@## au $#d@# a#d@ aM( d#@## a&##@d# a d@ a9 4You swap places with Sirius.d# a PJ HP:15##@# ahd@# aSdZ##@..#.............------- an j ---------d |........@ |.....{ |.... |..-- a; (-d@#|. aLe6#@.|.+-- aB @.d aK- @.d a..@d. aJ#.@...d a @{d.. aZ@.d.. a$y @d... a"@..d. aWY+#@.d{ ay6#@.d.. a 3##@d.. aW @d# a:N#@d# a\ ##@## aF----- ..........@d a~)>.#@d# a{@-.. ..@d# aq - |.| |.| |..| |..| |... -@-d# a)NEd..@.| -.--- # aJ>d@. aC@..d a&@.d.. aD>@d. aU$@...d aG 'You fall down the stairs.--More-- a-------|.d....@||........|.....$.|---------Iampet the Tenderfoot St:15 Dx:12 Co:14 In:12 Wi:14 Ch:7 Neutral Dlvl:2 $:13 HP:12(15) Pw:2(2) AC:7 Xp:1 Burdened a.dQ aCf ..d<@R a8z.@You hear a door open.The jackal strikes at your displaced image and misses you!R a x.@. $:20You have a little trouble lifting $ - 7 gold pieces.@R af ]The jackal strikes at your displaced image and misses you!.d\ aQdv@.The jackal strikes at your displaced image and misses you! HP:13b a$*In what direction? c acmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) --More--e ae Iampet the Tenderfoot St:15 Dx:12 Co:14 In:12 Wi:14 Ch:7 Neutral Dlvl:2 $:20 HP:13(15) Pw:2(2) AC:7 Xp:1 Burdened-.---.---|......<||....d...|....@..|---------f aIn what direction? g a5.)).).g aI. )g as.;The jackal bites! HP:11j a~L.@The jackal bites! HP:10j a~`The jackal bites! HP:8(15) Pw:2(2) AC:7 Xp:1 Burdenedk asd@.The jackal strikes at your displaced image and misses you!q aad@.The jackal strikes at your displaced image and misses you!q a~b Y@..dThe jackal bites! HP:7s aX@.The jackal strikes at your displaced image and misses you!w aq*@..dx ah@d..y aC.@The jackal bites! HP:5z a_s.@You have a little trouble lifting c - a +2 arrow (in quiver)..d@} a> a@.The jackal strikes at your displaced image and misses you!} a> UThe jackal bites! HP:4  HP:5 a)In what direction?  aQ  aQThe arrow misses the jackal.The jackal just misses! a+)In what direction?  a  aՒ  a )The arrow misses the jackal. a =The jackal bites! HP:4 a)In what direction?  a٢  a)The arrow misses the jackal. aThe jackal misses!You hear a door open.The jackal bites! HP:3 a X@.The jackal strikes at your displaced image and misses you! a)In what direction?  a ). a .The arrow misses the jackal.d) aO.@The jackal strikes at your displaced image and misses you!Your jackal corpse rots away.Your movements are now unencumbered. a7WThe jackal bites! HP:2 aۆ )In what direction?  acmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) --More-- ajOIampet the Tenderfoot St:15 Dx:12 Co:14 In:12 Wi:14 Ch:7 Neutral Dlvl:2 $:20 HP:2(15) Pw:2(2) AC:7 Xp:1-.---.---|......<||.d).....|@......|--------- aZIn what direction?  a=9  a9 LThe arrow misses the jackal.The jackal misses! a)In what direction?  a  aȀ'The arrow hits the jackal. aa#The jackal misses! a!)In what direction?  a  a )You kill the jackal!) af@. a..@c - 3 +2 arrows (in quiver).@ a(.@ aN(+c - 4 +2 arrows (in quiver).@ ar+ HP:3.@ a .@ a .@ a @. a@. a@. a=@ .@ a .@ ae.@ ak.@ a*.@ ay @. a @. a}%&You climb up the stairs.--More-- a--------- -----------------------------------#######........| |.....||......++..{...##.............#|.......| |.....|#.......||.....|####|...........|`######........| |@....|#|......||.....|##|...........|##|.......| |.....|#|.......##......|##|....)......|##........| |.....|#|......|##--+----#|...........|##-----.--- --d----#--------#######-------------### ######################### #####`################ ##########################################`######################################-+-.-.-|---#--.-.--------- [16 a;4H---.-------###------##+.........||............| |..........#`###|.....#|.........|.............| |.....{...|##|....|#|.........||...<........| |.........|#.....|#------------------------- |.........+|.....# -----------------Iampet the Tenderfoot St:15 Dx:12 Co:14 In:12 Wi:14 Ch:7 Neutral Dlvl:1 $:20 HP:3(15) Pw:2(2) AC:7 Xp:1 a$!d.. a1,@d. a 8 HP:4.@>d a`.@d. a%"@.d. aq@.d. a> @.d. a.@.d. a .@.d.d aU@ %.@.dd. au`.@The jackal strikes at your displaced image and misses you!.d awL .@The jackal strikes at your displaced image and misses you!Sirius misses the jackal. a@ @.The jackal strikes at your displaced image and misses you!Sirius misses the jackal. a9A )Sirius misses the jackal. a8Et@.d.Sirius misses the jackal.Sirius misses the jackal. a-(In what direction?  al). a`The arrow misses the jackal.d)Sirius misses the jackal. ai@.Sirius bites the jackal.The jackal is killed!% aP.@d.Sirius eats a jackal corpse. a3 d@ a3 CYou swap places with Sirius. HP:5 a>.@c - a +2 arrow (in quiver).@ a{@. a,@d a,(You swap places with Sirius. a& d@ aL 6You swap places with Sirius.d. aew..d@. aP d.@. a)%You descend the stairs.--More-- aM-.---.---|......@||........|.......|---------Iampet the Tenderfoot St:15 Dx:12 Co:14 In:12 Wi:14 Ch:7 Neutral Dlvl:2 $:20 HP:5(15) Pw:2(2) AC:7 Xp:1 aeO a@< a 0@.Your kobold corpse rots away. an%##@. a @. a0p #@ ah .@ aI .@ a1 HP:6@. a1 @. a]8@. a ##@# a#@# a5#@# a;##@## a#@# a @# a%#@You hear a door open. ag "+@# aW !This door is locked. a .This door is locked. a#@ a #@ a@# at)@# a, HP:7#@ au #@ a #@ a .@ aw@. a @. a @# ay@# a<#@ aO@# a^ !This door is locked. a .This door is locked. a .This door is locked. a#@ aH@# a-? #@ a5 #@ a: #@ aV , HP:8.@ a, .@ a .@ a.@ a<.@ a.@ a .@ ap@. aNw.@ an &You climb up the stairs.--More-- a--------- -----------------------------------#######........| |..d..||......++..{...##.............#|.......| |.....|#.......||.....|####|...........|`######........| |@....|#|......||.....|##|...........|##|.......| |.....|#|.......##......|##|....)......|##........| |.....|#|......|##--+----#|...........|##-----.--- --.----#--------#######-------------### ######################### #####`################ ##########################################`######################################-+-.-.-|---#--.-.--------- [16 as;4H---.-------###------##+.........||............| |..........#`###|.....#|.........|.............| |.....{...|##|....|#|.........||...<........| |.........|#.....|#------------------------- |.........+|.....# -----------------Iampet the Tenderfoot St:15 Dx:12 Co:14 In:12 Wi:14 Ch:7 Neutral Dlvl:1 $:20 HP:8(15) Pw:2(2) AC:7 Xp:1 aS..d aA >.@.d a.@.d aj.d@.. a .d.@ ar8..@ a0 4 HP:9d#@ a.d@ a#d@ a< #d@ aΤ #d@ aБ #d@ a ##@ a b d@ ao #.@ a] d.@ a..d.@ a7..d@ a d..@  a..d{@  aI$@d..  aT(N HP:10(15) Pw:2(2) AC:7 Xp:1d.@.  a...@d  aл .d@.  aId..@  a @d  a 0You swap places with Sirius.d#  a'@#.  a #@d#  at @d. a@## a}e@d a7@#d aM @d# a'&@## aA@d# a @d# a = HP:11@## ac@# a8@d al@## a #@ a .@ a_d.@ a.d.@ aNs@..d afhd.@..You are beginning to feel hungry. Hungry a~f .d.@ a:.@..d au @..d. a6@..d. aJ .d@. a˕ 4 HP:12..@d aj@..d a}.@d. aR ..@.d a!d.@. a\!This door is locked. a:y.This door is locked. a  a...@d a ..d@ a ..d@ ar..@d a d@. av d#@ a.#@ a- #@ a 1#@You hear bubbling water. aZ8 #@ a / HP:13#@ afd@# ak` @d a` /You swap places with Sirius.# a'#@d# a} d@ a@You swap places with Sirius.##d ay" d@# ah\##@ a#ad@ a(p#d@ aC d##@ au @d a 0You swap places with Sirius.d#  aQ '##@d#  ab{@##! aB@#! akQ@#! a( HP:14@#! a@#! a*U @#! a# @#" a@ #@" a1q #@" a #@# a @## a@## aȄ7You try to move the boulder, but in vain.# a EYou try to move the boulder, but in vain.$ a Nd#@#$ a_#d@$ awPd@##$ aT @#d$ al @#d#% aa#@d##% a0d@% aU1TYou swap places with Sirius. HP:15#d% a{ #@d% a #@#& a,d@& a)##@& aփ #@& a/q #@' a[d@' a"##@' a#@' a:With great effort you move the boulder.#@`) a| d@`) aĬ #d@`* a.#d@`* an=#d@`* a ##@`* a) d@`+ a]##@`d+ a"#@`#+ a &(#@`You hear some noises.+ a8 #@`+ a* 7You try to move the boulder, but in vain., aEYou try to move the boulder, but in vain., auh#@#- a_Gd@##- a@d- a8You swap places with Sirius.d#- a@##- ad @#. a@#/ a@#/ ao@#/ aS LWith great effort you move the boulder.`@#0 ar 2 av#@2 a}@#3 am LWith great effort you move the boulder.`@#4 aEYou try to move the boulder, but in vain.4 a5 #@#5 aq@#6 a%u#@d9 a{H #@#d: a@##: aĄ @#; a@#; a @#; a @#; a2 @#; aq @#< a@#< aR @.= al@.= aV@.= ask7@{You hear some noises in the distance.= aMS j@.You are beginning to feel weak. St:14  Weak> aR .@.> ao .@d? aj {@.? ay @..d@ a~@{d..@ a?@..d@ ai4The door opens.-.dB a>(#@.d..C a#@d..H aj #@#dI aK#@-.dI a #@d.J a-@d.K a@..dK aeo@-o.The goblin throws a crude dagger!)).).){).).You are hit by a crude dagger.)-K ao0 HP:13@.dK a->#@).do.M ab.3#@p - a crude dagger.@d{O ald#@d.o.O a d@O aڛ 9You swap places with Sirius.-o.P a%Zd@.The goblin strikes at your displaced image and misses you!dS a9 #-@T a .@U a .@V aB@.V aJ.@V a4h 8.@There's some graffiti on the floor here.V aOh LYou read: "We|l Ccme". HP:14-d[ aQ?{o.@Sirius misses the goblin._ a )In what direction? ` a).` a|The arrow misses the goblin.Sirius bites the goblin.The goblin is killed![b a[ F@.There's some graffiti on the floor here.b a[ 4You read: "We|l Ccme"...dd a 4@.q - an iron skull cap.d aB 7c - a +2 arrow (in quiver)..d@k a&@..dk a .@.dl ao.What do you want to drink? [g or ?*] q aNever mind.t aLk)In what direction? w a/0You see no door there.{ a0@.d. a+.What do you want to drink? [g or ?*]  a 3You feel self-knowledgeable...--More-- as Iampet the Ranger's attributes:  Current Status: You are weak from severe hunger. You are unencumbered. You are wielding a dagger. You have basic skill with dagger.  Current Attributes: You are fervently aligned. You have automatic searching. You are displaced. You are warded. You can safely pray.(end)  a a4The feeling subsides.d. a|*@..d aWE '@.d.. a`>@d.. a<@#d aq+ #@#- aV#@# a J#@# HP:15You find a hidden passage. a-#@d a d@ ah *You swap places with Sirius.# a\d@# a @d a ,You swap places with Sirius.d aL .This door is locked. a|)In what direction?  a6This door is already closed. a .This door is locked. a.This door is locked. aZd@ a[)You swap places with Sirius. a #d@ a_#d@ a##@ a#@ aMMYou faint from lack of food. Fainted Deafd aoLYou regain consciousness. Fainting a #d@ a #d@ a,#-@ a  .@ ap .@ a .d.@ a ..d.@ aX1The door opens.d.| a..d.@#You faint from lack of food. Fainted Deaf...d..You regain consciousness. Fainting aљ -.d|@# a ".d#@ a|#d@ an1#d@ a ##d@ a ##d@ a*x #d@ aq;d@# a ##@ a+Md#@ a?MEYou faint from lack of food. Fainted Deaf azMi####dYou regain consciousness. Fainting Deaf aXd@ ah5You swap places with Sirius.#d# ap>You can hear again. ad##@ a##@ ac#@ ayd@ a##d@ a`##@ a"This door is locked. a  0This door is locked. ai 0This door is locked. a?0This door is locked. a=&d#@# a<@d aX8You swap places with Sirius.#d a AYou stop. Sirius is in the way!# a# &##@# a- d#@ aLEYou faint from lack of food. Fainted Deaf aad#You regain consciousness. Fainting Deaf a Wd@#You can hear again. aed#@ a7 "This door is locked. aQ0This door is locked. ad*In what direction?  aT 8This door is already closed. a =  aq #d#@# az@d az0You swap places with Sirius.d# a#@# aEYou faint from lack of food. Fainted Deaf am#d#You regain consciousness. Fainting Deaf a OL##@You can hear again. aUPYou faint from lack of food. Fainted Deaf#You regain consciousness. Fainting Deaf aFVK#@You can hear again. ab EYou try to move the boulder, but in vain. ad@# a$%@d aW%-You swap places with Sirius.d ad@## an @d ao 0You swap places with Sirius.d# a6o IYou faint from lack of food. Fainted Deaf ap f##d#You regain consciousness. Fainting a$m@##You faint from lack of food. Fainted Deaf a~&i#d#You regain consciousness. Fainting Deaf ad@ a+You swap places with Sirius.# a>You can hear again. ad@ a:\##@ aq #@ a | d@ a##@ aC /What do you want to eat? [fikn or ?*]  a  a QThis cram ration is bland. St:15 # aS 5You finish eating the cram ration.# aL4=What do you want to eat? [fikn or ?*]  a6 a7This cram ration is bland. Satiated###dYou finish eating the cram ration.## ac=What do you want to eat? [fikn or ?*]  ap a.This cram ration is bland.d aܸCYou're having a hard time getting all of it down.--More-- ay+Continue eating? [yn] (n)  ay ### aQ##@d ad@ a+You swap places with Sirius.d aT#d@ a~ ##@d aR4d@| a##@ aV#@ aod@ a ##@ ad@ aAZ#d@ a #@#d a )#@d# a+##d@## a!#@#d a d##@# a7You stop. Sirius is in the way!d# ag a,~ @d ap~ /You swap places with Sirius.# a $##@#d a"##@# a0x @#d aV* d@# aW#d@ ad#.@ a d..@ a d..@ aҽ.d.@ ajR$d...@ a_ (..d@. a"@..d aM .d@. a` #d..@ a. ...d.@ a!..d@ aZ .#d@ a@d aP6You swap places with Sirius.#d a2 @d# aȑ #d@ a`##d@ aI @d an 6You swap places with Sirius.#d aQ=d#@ ao#d@ ab#d@ a.d@ a~+.@..d aH@.d.. aa @..d< am\ !##@.d. a$ #@.d. a O@#.You hear the splashing of a naiad. ab+#@#d. aU@#. aL@#. ac #@ aZp #@##d a~#@d. a(V d@ a[V 6You swap places with Sirius.#. a.#@d ayd@ a+You swap places with Sirius.d a d.@ aS ..d@ a.d.@ an@...d a .d@. aq...d@ aiABeware, there will be no return! Still climb? [yn] (n)  a a !d@.< azq>You stop. Sirius is in the way!.