r_W  Player: hothraxxa Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-06-14.12:32:50.ttyrec Time: (1465907570) Tue Jun 14 12:32:50 2016 r_W] o[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...r_W r_W nYou return to the game with your underwear intact, but can't remember exactly where you are.--More--t_WOĿ##Ŀ)+Ŀ)<#))%#Ŀ@(Hello hothraxxa, the rodneyan Archeologist, welcome back to SlashEMExtended!The moon is waxing tonight.y_W* Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to] y_W*  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - monster [use a monster's special ability]  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redry_W*Caw or remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seetools or seetrap or seeweapon or setoption  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (end) y_W F+ Extended Command: p  a - pay [pay your shopping bill]  i - pickup [pick up things at the current location]  r - pray [pray to the gods for help]  r - previous [toggle through previously displayed game messages]  u - puton [put on an accessory (ring amulet, etc)] (end) {_W i+ Extended Command: pr  a - pray [pray to the gods for help]  e - previous [toggle through previously displayed game messages] (end) }_W1" +Ŀ##Ŀ)+Ŀ)<#))%#Ŀ@(Are you sure you want to pray? [yn] (n) _W±yYou begin praying to Quetzalcoatl.You finish your prayer.KYou feel that Quetzalcoatl is displeased._WX+Pick an object._W _Wgx K a Keystone Kop (invisible Policeman Sergeant) (base level 2) (male) [seen: see invisible]  Accessing Pokedex entry for Policeman Sergeant...   Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 9, magic resistance = 10, alignment 10. Very slow (8). Normally appears everywhere in groups, with frequency 1. No resistances. No conveyed resistances. Genocidable. Is the same race as you. This monster is always male. Can be seen with infravision. Is a valid polymorph form. _Wx <  Attacks:  1d6, uses weapon - ordinary physical  --More--_WFf_WO /What do you want to take off? [cI or ?*] _WcGAYou were wearing an uncursed +0 fedora {2}._W/I<What do you want to take off? [I or ?*] _W26You finish taking off your suit._WGThe invisible Policeman Sergeant wields a club {12}!The invisible Policeman Sergeant swings his club.--More--_WThe invisible Policeman Sergeant hits you!You suddenly get teleported!To what position do you want to be teleported?--More--_WP )(For instructions type a ?)_We _W D Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to] _W6D  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - monster [use a monster's special ability]  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or _WED=remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seetools or seetrap or seeweapon or setoption  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (end) _W t+Ŀ##Ŀ)+Ŀ)<#))%#Ŀ@K(Name an individual object? [ynq] (q) _W= JnWhat do you want to call? [#bceh-lxAC-EHIKLNQWYZ or ?*] _W!Never mind._WL  Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to] _WL   h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - monster [use a monster's special ability]  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redr_WL Caw or remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seetools or seetrap or seeweapon or setoption  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (end) _W`+ Extended Command: c  a - call [call (name) a particular monster]  a - callold [call (name) a particular monster (vanilla)]  a - cast [zap (cast) a spell]  h - chat [talk to someone]  l - close [close a door]  o - conduct [list which challenges you have adhered to] (end) _W~+ Extended Command: ca  l - call [call (name) a particular monster]  l - callold [call (name) a particular monster (vanilla)]  s - cast [zap (cast) a spell] (end) _WZV+ Extended Command: cal  l - call [call (name) a particular monster]  l - callold [call (name) a particular monster (vanilla)] (end) _WCI+ Extended Command: call  call [call (name) a particular monster]  o - callold [call (name) a particular monster (vanilla)] (end) _Wu4 Extended Command: call   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what t_W4ype of thing a map symbol on the level corresponds to]  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - monster [use a monster's special ability]  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver _W4}  r - read or redraw or remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seetools or seetrap or seeweapon or setoption  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (end) _Wf AĿ##Ŀ)+Ŀ)<#))%#Ŀ@K(_W!W Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to] _WFW  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - monster [use a monster's special ability]  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or _WUW=remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seetools or seetrap or seeweapon or setoption  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (end) _WG+ Extended Command: c  a - call [call (name) a particular monster]  a - callold [call (name) a particular monster (vanilla)]  a - cast [zap (cast) a spell]  h - chat [talk to someone]  l - close [close a door]  o - conduct [list which challenges you have adhered to] (end) _W+ Extended Command: ca  l - call [call (name) a particular monster]  l - callold [call (name) a particular monster (vanilla)]  s - cast [zap (cast) a spell] (end) _WdV+ Extended Command: cal  l - call [call (name) a particular monster]  l - callold [call (name) a particular monster (vanilla)] (end) _W; I+ Extended Command: call  call [call (name) a particular monster]  o - callold [call (name) a particular monster (vanilla)] (end) _Wd +Ŀ##Ŀ)+Ŀ)<#))%#Ŀ@K((For instructions type a ?)_W_Wd7Unknown direction: 'd' (aborted).--More--_W.!Done._W- Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to] _W-  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - monster [use a monster's special ability]  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redr_W#.Caw or remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seetools or seetrap or seeweapon or setoption  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (end) _W# + Extended Command: c  a - call [call (name) a particular monster]  a - callold [call (name) a particular monster (vanilla)]  a - cast [zap (cast) a spell]  h - chat [talk to someone]  l - close [close a door]  o - conduct [list which challenges you have adhered to] (end) _W1 + Extended Command: ca  l - call [call (name) a particular monster]  l - callold [call (name) a particular monster (vanilla)]  s - cast [zap (cast) a spell] (end) _WޗV+ Extended Command: cal  l - call [call (name) a particular monster]  l - callold [call (name) a particular monster (vanilla)] (end) _W I+ Extended Command: call  call [call (name) a particular monster]  o - callold [call (name) a particular monster (vanilla)] (end) _W.+Ŀ##Ŀ)+Ŀ)<#))%#Ŀ@K((For instructions type a ?)_W_W OWhat do you want to call the invisible Policeman Sergeant? _Wz S_Wơ g_Wt_WN _W>K_W n_W o_Wsb_W%,_W -_WH-_W a._Wr._WbLd._WF c._Ws o/_W@r/_Wie/_W 0_WA0_WVu1_W;t1_Wfi1_Ws4_Wt6_Wk s7_Wem7_W؀  7_W 9_WL/i:_W$zs;_Wg <_W >_W<  J_WEJ_WlJ_Wo iK_W>mK_W$iK_WnK_WPaK_WԻ tL_WLoL_W rS_Wb  T_WM T_W@ T_W T_W@ T_WV T_W_D T_W T_WD  T_WD  T_WW  U_Wt  W_W CW_WZlW_W eW_W` aW_W K nX_WuX_Wp[_W [_W! [_W& [_W8  [_WN  [_W \_Wd __W_E__W l__Wߥ i`_Wm`_W.i`_Wn`_Wݓa`_WO t`_W7?oa_Wj.rb_WҒe_WThe invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator misses.x_W z_WSK}_W@~_W7 (_WXhK@You see here a wooden container {61}._W8K_W @(The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_W_WA ,You hear gently lapping water._Wg?The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_WB_W #K_W;(&K_W,K_W )@_WzThe invisible Sgt Knob, Hardcore Autist Eliminator picks up a runed arrow {1}.K_W3 The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_Wd=You are beginning to feel hungry._Wu_WhY The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_Wj[The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_W$_WW@The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_WΜ_WThe invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_WH_WThe invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_W} _W?The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_Ww4K_WzThe invisible Sgt Knob, Hardcore Autist Eliminator picks up a runed arrow {1}.)K_WP/@_W_0K<_W%@_WmThe invisible Sgt Knob, Hardcore Autist Eliminator picks up a runed arrow {1}.K--More--_W_The invisible Sgt Knob, Hardcore Autist Eliminator picks up 13 silver arrows {7}._W {The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_W_W "K_W The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_Wz The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_W<@_WhThe invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_W*_The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_WK9 _WThe invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!--More--_W !You're pushed back!--More--_W3Ŀ##Ŀ+Ŀ@<#K)%#Ŀ(_W< !You're pushed back!_WU 1Unknown command '^J'._W 4K_W<@_W= The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_Wc_W The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_Wj _W.The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_W5_WY The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_W _WyThe invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_W _WDThe invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_WL _W8hThe invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_Wߡ The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator misses._We-_WThe invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!_WH _W+ _W6The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!--More--_WX?Wizard of Yendor, all your powers will be lost..._W@^ _W6The invisible Sgt Knob, Hardcore Autist Eliminator swings his club.The invisible Sgt Knob, Hardcore Autist Eliminator hits you!--More--_W[You die...But you're Rodney, so your death isn't permanent!--More--_W Revive? [yn] (y) _Wn[Dlvl:8 $83 HP -6(99)  Pw 139(139)  AC8 Xp10/5390 Wt295/1750 T1803 Hun Ŀ##Ŀ+Ŀ<#@)K%#Ŀ(_WNDo you want your possessions identified? DYWYPI? [ynq] (n) _W!% n Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} B - an uncursed +0 long sword {16} F - an uncursed +0 orcish dagger {4} G - 2 uncursed +0 darts {2} J - an uncursed +0 mace {12} V - a blessed +0 magical paintbrush {3} X - the cursed rusty corroded +0 Disrupter (weapon in hand) {12} Armor c - an uncursed +0 fedora {2} e - a cursed +0 small shield {12} x - an uncursed +0 gnomish suit {20} C - an uncursed +0 dwarvish cloak {4} D - an uncursed +0 pair of iron shoes {20} I - an uncursed +7 robe {16} W - an uncursed +0 robe {16} Z - an uncursed +0 leather jacket {12} Comestibles d - 2 uncursed food rations {1} z - an uncursed egg {1} T - an uncursed eucalyptus leaf {1} U - 2 uncursed oranges {1} [_WE% o7mScrolls K - 2 uncursed scrolls of warping {2} Rings N - an uncursed ring of diarrhea {1} Y - a cursed -3 ring of gain wisdom {1} Wands # - an uncursed wand of haste monster (0:3) {1} A - an uncursed wand of undead turning (0:5) {1} Q - an uncursed wand of create monster (0:9) {1} Tools b - an uncursed bag of holding {22} h - an uncursed +0 pick-axe {32} i - an uncursed tinning kit (0:44) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} E - an uncursed +0 pick-axe {32} L - an uncursed large box {30} Gems j - an uncursed +0 touchstone H - a cursed -2 worthless piece of radiant glass {1}(end) _W%Ŀ##Ŀ<@K( Contents of the bag of holding:  an uncursed spellbook of cause fear (0:4) {1} an uncursed spellbook of insulate (0:4) {1} a blessed spellbook of resist poison (0:4) {1} an uncursed spellboo_W%k of healing (0:1) {1} an uncursed spellbook of cure stun (0:2) {1} an uncursed potion of oil {1} a blessed potion of Pan Galactic Gargle Blaster {1} an uncursed spellbook of chemistry (0:4) {1} an uncursed spellbook of mutation (0:3) {1} an uncursed spellbook of sleep (0:0) {1} an uncursed spellbook of create monster (0:2) {1} an uncursed spellbook of detect monsters (0:4) {1} an uncursed spellbook of healing (0:4) {1} an uncursed spellbook of fireball (0:1) {1} an uncursed spellbook of detect unseen (0:5) {1} an uncursed spellbook of cure blindness (0:5) {1} an uncursed spellbook of remove curse (0:5) {1} an uncursed spellbook of cure confusion (0:5) {1} an uncursed spellbook of magic missile (0:5) {1} a blessed spellbook of light (0:2) {1} 2 uncursed scrolls of earth {2} an uncursed scroll of cure {1} 2 _W%%uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 7 uncursed scrolls of healing {4} an uncursed scroll of remove curse {1} an uncursed scroll of magic mapping {1}--More--_W*tThe sack is empty.--More--_WP 3The large box is empty.--More--_WOBDo you want to see your attributes? [ynq] (n) _W\nFinal Attributes: You had transgressed. Your alignment was -18. Your max alignment was 15. You carried 5 sins. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 16. Wand identification only worked 3 times out of 9. Monsters only dropped their musable items with 89% chance. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 91%. Wand drop chance was reduced to 94%. Potion drop chance was reduced to 86%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops spawned with only 91% chance. Number of artifacts generated was 1. Monster spawn increase would have started at turn 25760. Monster spawn increase had reached its maximum at turn 93560. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 376290. The monster class that cannot_W be genocided was Keystone Kop. The monster class that was spawned more often: gnome (freq bonus 2). The monster species that was spawned more often: scarlet colony (freq bonus 18). The monster species that was spawned more often: Inspector Kommissioner (freq bonus 24). The monster species that was spawned more often: nukvah sephirah (freq bonus 7). The monster species that was spawned more often: agate force patch (freq bonus 9). The monster species that was spawned more often: petty vampire (freq bonus 4). The monster species that was spawned more often: red storm (freq bonus 5). The monster species that was spawned more often: corrosive wall (freq bonus 6). The monster species that was spawned more often: lizard (freq bonus 5). The monster species that was spawned more often: sportal wombat (freq bonus 8). The monster species that was spawned more often: crunchy force fungus (freq bonus 10). The monster species that was spa_Wwned more often: bully permamimic (freq bonus 8). The monster species that was spawned more often: bang lich (freq bonus 4). The monster species that was spawned more often: eldritch spore (freq bonus 4). The monster species that was spawned more often: ogroblin (freq bonus 12). The monster species that was spawned more often: nasty wraith (freq bonus 8). The monster species that was spawned more often: Fierna (freq bonus 6). The monster species that was spawned more often: giant lightning bat (freq bonus 12). The monster species that was spawned more often: speedster maggot (freq bonus 10). The monster species that was spawned more often: crunchy warp fungus (freq bonus 5). The monster species that was spawned more often: plague mewlip (freq bonus 8). The monster species that was never randomly spawned: Kop-branded ravenous cream pie. The monster species that was never randomly spawned: mean chthonian. The monster species tha_W&t was never randomly spawned: stygian watcher. The monster species that was never randomly spawned: porter Mordor orc. The monster species that was never randomly spawned: black balrog. The monster species that was never randomly spawned: sand raider. --More--_W' The monster species that was never randomly spawned: ancient blue dragon. The monster species that was never randomly spawned: cold alien. The monster species that was never randomly spawned: water wight. The monster species that was never randomly spawned: pustulent stalk. The monster class that was always generated with extra speed: xorn. The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan). The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)). The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield). The RNG hath decreed that this item was never generated: chest of holding (wooden container). The RNG hath decreed that this item was never generated: white peach ((null)). The RNG hath decreed that this item was never generated: water dragon scale mail ((null)). The RNG hath decreed that this item was genera_W' ted more often: bunny uniform (red leather armor, freq bonus 17). The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 7). The RNG hath decreed that this item was always generated cursed: small shield ((null)). The RNG hath decreed that this item was always generated cursed: onion ((null)). The RNG hath decreed that this item was always generated cursed: bad luck (acyclic). The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: turn limit stone (gray). The RNG hath decreed that this trap was always invisible: bar trap. The RNG hath decreed that this trap was generated more often: gateway from hell (f_W' req bonus 2). Next attribute increase check would have come at turn 1980. Strength training was 27. Dexterity training was 12. Wisdom training was 14. Constitution training was 20. You were fire resistant. You were poison resistant. You had the following problem: Your display failed. (392). You had the following problem: Your skills are deactivated. (67108864). You saw invisible. You were able to sense monsters possessing coveted objects. You had automatic searching. You had 431 points of nutrition remaining. You were stealthy. You had teleportitis. You had teleport control. You could fly. You could survive without air. You regenerated. You were fast. You were unlucky (-3). You could not have safely prayed (453). You are dead. --More--_WkuĿ##Ŀ+Ŀ<#@)K%#Ŀ(Do you want an account of creatures vanquished? [ynq] (n) _WynVanquished creatures: 2 ants 0 killer bees (45 created) an evasive soldier ant 0 queen bees (1 created) 0 Ravenous Bugblatter Beast Of Traals (5 created) 2 acid blobs 0 quivering blobs (1 created) a mini chickatrice a chicken a fox (2 created) 0 pack foxes (1 created) 0 coyotes (1 created) 0 large racoon dogs (1 created) a spit demon a little dog a dog (2 created) a racoon dog drunker a large dog 0 floating eyes (1 created) a porter floating eye a levitator 0 kittens (1 created) 0 algolian suntigers (5 created) 0 jermlaines (1 created) a hobbit (2 created) 0 camo dwarves (2 created) a duergar 0 dwarven wizards (1 created) 0 manes (2 created) 0 homunculi (1 created) 0 normal jellies (1 created) 0 white jellies (3 created) a red ooze 0 stone jellies (1 created) [37_W;1Ha kobold (3 created) 0 hidden kobolds (1 created) 0 pleasures (1 created) a cave kobold 0 small kobolds (1 created) a mud kobold a picture kobold 0 large kobolds (1 created) a mountain moogle 0 petit mimics (1 created) a mimic (2 created) 0 small mimics (1 created) a mountain force nymph --More--_WE0 mega goblins (1 created) a force hobgoblin 0 werepiercers (1 created) 0 baby wild boars (1 created) 0 rothes (1 created) 0 furry rothes (2 created) 4 wild pigs 0 sewer rats (1 created) 0 pack rats (1 created) 0 rabbits (18 created) 0 field mice (1 created) a giant garbage rat a rattata 0 pseudo rats (1 created) 0 brain moles (1 created) 0 millipedes (1 created) 0 cave spiders (1 created) a healthy cave spider 0 yellow centipedes (2 created) a daddy longlegs a metallic green centipede 0 tiny lurkers (1 created) a gray unicorn a fog cloud 0 larvae (1 created) a nasty bug a generic error 0 enbugs (4 created) 0 microscopic space fleets (23 created) a wallaby a hidden bat 0 housebats (1 created) a weak crow 0 giant bats (1 created) an airborne parrot a baby deep dragon _Wy[37;1H2 lichens (3 created) 2 brown molds (1 created) a brown fungus 0 brown spores (1 created) 0 brown colonies (3 created) 0 brown force fungi (1 created) 2 brown force patches (0 created) 0 blue warp patches (1 created) a cribo 3 yellow molds (4 created) a yellow growth 0 mean warp patches (1 created) 0 blink spores (1 created) --More--_W1 2 blink warp fungi (1 created) an orange growth an orange spore (2 created) 0 orange colonies (1 created) an orange force patch a golden mold 2 golden fungi (1 created) a golden patch a golden mushroom 0 green molds (1 created) 0 green force fungi (1 created) 2 red molds (1 created) a red growth a red patch 0 red colonies (2 created) 0 cyan force patches (1 created) 0 cyan warp fungi (1 created) 0 pale force patches (2 created) 3 pale warp fungi (2 created) 0 phase fungi (1 created) a reddish stalk 0 reddish spores (1 created) 0 reddish force patches (1 created) 0 reddish warp fungi (1 created) 0 slow growths (1 created) 0 porter slow fungi (1 created) 0 slow force patches (1 created) 0 sucker growths (2 created) a mind colony a blister stalk 0 sepia mushrooms (1 created) 0 sepia warp patches (1_WU @ created) 0 shriekers (1 created) 0 violet fungi (1 created) 2 false molds (1 created) 0 false fungi (1 created) 0 quantum warp fungi (1 created) 0 colorful patches (1 created) 3 colorful colonies 3 disgusting molds 0 disgusting stalks (1 created) 2 karmic stalks 2 black molds 2 black warp patches (1 created) 0 white colonies (1 created) an anthrazite fungus a sub-gnome (4 created) 0 clockwork soldiers (1 created) a clockwork dwarf --More--_WPa faberge sphere 0 gnomes (2 created) 2 intermediate gnomes a gnome lord a gnomish wizard 0 gnome clerics (1 created) 0 gnome illusionists (1 created) a Policeman Sergeant (2 created) a dwarf mummy 0 human mummies (1 created) 0 blue naga hatchlings (1 created) 0 lotus naga hatchlings (1 created) 0 huge ogre thieves (1 created) 3 gray oozes a porter gray ooze (2 created) 0 gray force oozes (1 created) 2 small rust monsters a brown snake a four-footed snake 0 cave vipers (2 created) a grey snake 0 porter pythons (1 created) 0 lesser umber hulks (4 created) 0 tsubotsubos (1 created) 0 vogons (5 created) 0 vogon lords (2 created) 2 barrow wights 0 grid xorns (1 created) 0 kobold zombies (1 created) 0 gnome zombies (20 created) 0 hobbit zombies (2 created) a dwarf zombie (4 created) 2 elf zomb_Wties 0 creeping 42's (5 created) 4 human zombies a zombie 0 gastlies (1 created) 0 ghouls (1 created) 0 rust converters (1 created) an ugly stick 0 straw golems (2 created) 0 paper golems (1 created) 0 wax golems (2 created) 0 wrap golems (1 created) 0 grey cyborgs (1 created) 0 plastic golems (4 created) 0 rope golems (3 created) 0 tin golems (1 created) 0 resin golems (1 created) --More--_W.0 bronze golems (1 created) 0 gold golems (4 created) 0 interceptor dolls (1 created) 0 leather golems (1 created) 0 friendly adventurers (3 created) a gentleman 0 annoying idiots (2 created) 0 humans (1 created) 0 bretons (1 created) a heretic (2 created) a senser 0 immunizers (1 created) 0 navis (1 created) 0 vile hunters (1 created) 0 muggers (1 created) 0 smirking sneak thieves (1 created) 0 novice priests (1 created) a werepiercer (0 created) 0 tender asian girls (1 created) 0 sweet coquettes (1 created) 4 flying Woodland-elves 0 werepanthers (1 created) a car-driving superthief 0 shopkeepers (1 created) an aligned priest 3 flying rogues 4 beauties 2 horned devils an incubus 0 rouge jellyfish (1 created) 0 babelfish (15 created) a goldfish 0 eel-lizards (1 created) 0 twens (1 _WKcreated) a gecko 0 leopard frogs (1 created) 2 iguanas a giant toad 0 lizards (1 created) 0 lizard-eels (1 created) a clear mewlip (3 created) a yellow mushroom patch 0 gray mewlips (1 created) 0 noxious mushroom patches (1 created) 0 night willows (1 created) 0 dark mushroom patches (1 created) 0 floor grues (2 created) 0 novice light walls (3 created) 0 mini rub monsters (1 created) --More--_W)a crude turret a jumping babelfish 0 42 troves (1 created) 149 creatures vanquished. 467 creatures born. 0 bosses vanquished. 0 bosses born. --More--_WfĿ##Ŀ+Ŀ<#@)K%#Ŀ(Do you want to see your conduct? [ynq] (n) _WZ dn Voluntary challenges:  You eaten 6 times. You eaten food with animal by-products 2 times. You eaten meat 2 times. You communicated with the gods 11 times. You prayed 1 time. You used a wielded weapon 127 times. You killed 146 monsters. You read items or engraved 18 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You broke your vow of celibacy 5 times.--More--_W ----------  / \  / REST \  / IN \  / PEACE \  / \  | hothraxxa |  | 83 Au |  | killed by an |  | invisible |  |Policeman Sergeant|  | called Sgt Knob, |  | Hardcore Autist |  | Eliminator |  | 2016 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye hothraxxa the Archeologist_W... You died in The Dungeons of Doom on dungeon level 8 with 23901 points, and 83 pieces of gold, after 1803 moves. You were level 10 with a maximum of 99 hit points when you died.--More--