hothraxxa, chaotic female rodneyan Gladiator --- -- |@@ @| |=@@N| |@@r@| |@@@@| |@@@@| |@@@@| |@@@@| |@@@@| |@@@@| |@@@@| |@@@}| |@@)}| |@@@}| |@@@@| ------ [Hothraxxa the Velite] St12 Dx9 Co14 In5 Wi11 Ch8 GlaRodFemCha S11800 Dlvl:37 $0 HP-14(16) Pw8(8) AC4 Xp1/0 Wt133/1400 T2 Cnf Latest messages The 2nd elven arrow hits the devious cutthroat. The devious cutthroat wields a bow {12}! The devious cutthroat shoots an arrow! The arrow misses the human adventurer. The arrow misses the Green-elf. The devious cutthroat shoots an arrow! The arrow hits the human adventurer. The human adventurer is killed! The little girl picks up a scroll labeled DOENERTELLER VERSACE {1}. The korean lady wields a block-heeled combat boot {5}! The korean lady swings her block-heeled combat boot. The massive heel hits your head. Wow, this feels soothing and lovely! You feel a strange sensation. The korean lady hits you! [-15 -> 1] Warning: HP low! The korean lady kicks you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of dig (0:5) {1} e - an uncursed spellbook of jumping (0:5) {1} f - an uncursed spellbook of lightning (0:5) {1} g - an uncursed spellbook of detect monsters (0:5) {1} h - an uncursed spellbook of invisibility (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 94% chance Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 19800 Monster spawn increase reached its maximum at turn 58747 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1484032 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: light (freq bonus 6) The monster species that spawned more often: infantryman (freq bonus 8) The monster species that spawned more often: bad witch (freq bonus 9) The monster species that spawned more often: teasing nymph (freq bonus 16) The monster species that spawned more often: petro force fungus (freq bonus 16) The monster species that spawned more often: dark dwarven warrior (freq bonus 64) The monster species that spawned more often: nine of spades (freq bonus 14) The monster species that spawned more often: black raptor (freq bonus 22) The monster species that spawned more often: jumping cattle (freq bonus 8) The monster species that spawned more often: blister spore (freq bonus 7) The monster species that spawned more often: dark gray patch (freq bonus 16) The monster species that spawned more often: cloud of glory (freq bonus 10) The monster species that spawned more often: cave lizard (freq bonus 22) The monster species that spawned more often: jubjub bird (freq bonus 8) The monster species that spawned more often: Parry Hotter (freq bonus 18) The monster species that spawned more often: lava muzzle (freq bonus 8) The monster species that spawned more often: ice boar (freq bonus 10) The monster species that spawned more often: red ogre (freq bonus 28) The monster species that spawned more often: glass turret (freq bonus 16) The monster species that spawned more often: minotaur matron (freq bonus 16) The monster species that spawned more often: claw viper (freq bonus 8) The monster species that never randomly spawned: mist man The monster species that never randomly spawned: karmic spore The monster species that never randomly spawned: pit beast The monster species that never randomly spawned: tough trove The monster species that never randomly spawned: fake fungus The monster species that never randomly spawned: chibi ninja The monster species that never randomly spawned: soft boiled eggman The monster species that never randomly spawned: ambush thief The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: petty gnoll shaman The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 20) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 34) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 5) Next attribute increase check would have come at turn 318 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were confused (4) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1496 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (130) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% b - jumping 1 body 37% 100% c - lightning 4 matter 90% 300% d - detect monsters 4 divine 90% 300% e - invisibility 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 grating blobs (1 created) 0 little dogs (1 created) 0 lion cubs (7 created) 0 crap-colored jellies (1 created) 0 brownies (1 created) 0 goblins (1 created) 0 goblin shamans (1 created) 0 moon clans (1 created) 0 ferrets (1 created) 0 Ludgera's sneakers (1 created) 0 grid bugs (2 created) 0 yellow lights (1 created) 0 wing baddies (1 created) 0 spore lichens (1 created) 0 orange force patches (1 created) 0 cyan warp fungi (1 created) 0 hairy growths (1 created) 0 deceiving warp patches (1 created) 0 swamp nagas (1 created) 0 small generators (1 created) 0 cobras (2 created) 0 rope golems (1 created) 0 stone golems (4 created) a human adventurer 0 friendly adventurers (3 created) 0 human thieves (1 created) 0 gentlemen (1 created) 0 singing happy drunks (1 created) 0 mean-looking mercenaries (1 created) 0 agents of the black market (1 created) 0 werenymphs (2 created) 0 little girls (1 created) 0 farting boys (1 created) 0 redguard girls (1 created) 0 Woodland-elves (2 created) 0 flying Woodland-elves (1 created) 0 pencil elves (1 created) 0 Green-elves (3 created) 0 sludge elves (1 created) 0 street thugs (1 created) 0 werewolves (1 created) 0 werepiranhas (1 created) 0 gibberlings (3 created) 0 Grey-elves (1 created) 0 drow (1 created) 0 cuntgun troopers (1 created) 0 evasive cuntgun troopers (1 created) 0 evasive infantrymen (1 created) 0 Elvenkings (1 created) 0 wereeels (1 created) 0 venture capitalists (1 created) 0 bleeders (1 created) 0 rangers (1 created) 0 doom marines (1 created) 0 assassins (1 created) 0 slave masters (2 created) 0 sadistic girls (1 created) 0 nurses (1 created) 0 newsgroup ladies (1 created) 0 fragments (1 created) 0 car-driving superthieves (8 created) 0 steel knights (1 created) 0 anime women (1 created) 0 werekrakens (1 created) 0 ninja lords (1 created) 0 crackwhores (1 created) 0 dark sages (1 created) 0 undead rockers (1 created) 0 undead necromancers (1 created) 0 korean ladies (1 created) 0 turkish ladies (1 created) 0 rodneyans (1 created) Medusa (0 times) 0 shadows (1 created) 0 tortoises (5 created) 0 pikes (2 created) 0 large eels (1 created) 0 jellyfish (7 created) 0 thick jellyfish (1 created) 0 giant crayfish (1 created) 0 giant rockfish (1 created) 0 giant clams (1 created) 0 winged eels (1 created) 0 piranhas (3 created) 0 lashfish (1 created) 0 giant eels (3 created) 0 school eels (1 created) 0 eel-lizards (4 created) 0 swordfish (1 created) 0 sharks (2 created) 0 electric eels (8 created) 0 mermaids (1 created) 0 tentacled mermaids (1 created) 0 tentacools (1 created) 0 giant white jellyfish (1 created) 0 staryus (1 created) 0 giant piranhas (4 created) 0 seels (1 created) 0 river stalkers (1 created) 0 pesky devilfish (1 created) 0 flat fish (1 created) 0 fishtaurs (1 created) 0 pesky undead devilfish (1 created) 0 wartortles (1 created) 0 starmies (1 created) 0 vampiric amazonas fish (1 created) 0 water blasters (1 created) 0 giant silver frogs (1 created) 0 giant geckos (1 created) 0 piles of silver coins (1 created) 0 rot turrets (1 created) 0 jumping eels (1 created) 1 creatures vanquished. 168 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Gladiator... You died in The Dungeons of Doom on dungeon level 37 with 11800 points, and 0 pieces of gold, after 2 moves. Killer: korean lady You were level 1 with a maximum of 16 hit points when you died. You reached the 562nd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 560 11800 hothraxxa-Gla-Rod-Fem-Cha died in The Dungeons of Doom on level 37. Killed by a chasm viper. - [16] 561 11800 hothraxxa-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 37. Killed by an eel-lizard. - [16] *562 11800 hothraxxa-Gla-Rod-Fem-Cha died in The Dungeons of Doom on level 37. Killed by a korean lady. - [16] 563 11794 AmyBSOD-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 35 [max 36]. Killed by a petty komodo dragon. - [16] 564 11794 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a girly girl. - [16]