hothraxxa, chaotic female incantifier Augurer ################ #,,,,,,,,,,,,,,` -----###,############## --...--,,,#### |......,,,,,,# |.....|#####,## |.....+,,,,,,@F --...--###----- -.-.- |..?.|,# #,# ......,,,, #,# |._..|^,,#------ #,# --#--###,#|.`..| #,# #,,.....| ---------|- ###|..... |.........| |..<.| |.........| |....| |.........+ ------ |.........| ----------- [Hothraxxa the College Student] St6 Dx4 Co3 In17 Wi11 Ch16 AugIncFemCha S40 Dlvl:1 $24 HP-1(11) Pw19(19) AC10 Xp1/4 Wt92/550 T155 Latest messages [-1 -> 10] The lichen grabs you! You miss the lichen. (2x) You hit the lichen. You kill the lichen! You see here a lichen corpse {20}. i - a lichen corpse {20}. You hit the cyan mushroom. You are jolted with electricity! [-1 -> 10] You miss the cyan mushroom. You are jolted with electricity! [-3 -> 7] You hit the cyan mushroom. You miss the cyan mushroom. You are jolted with electricity! [-4 -> 3] You hit the cyan mushroom. You are jolted with electricity! You die... Your inventory Armor a - an uncursed +0 leather armor (being worn) {60} Comestibles i - a cursed lichen corpse {20} Scrolls d - 3 uncursed scrolls of healing {2} e - 4 uncursed scrolls of mana {4} f - 2 uncursed scrolls of phase door {1} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of knock (0:4) {1} Tools b - an uncursed blindfold {1} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 93% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 75820 Monster spawn increase reached its maximum at turn 116360 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1080545 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: iron golem (freq bonus 8) The monster species that spawned more often: horadrim ancient (freq bonus 6) The monster species that spawned more often: biclops (freq bonus 4) The monster species that spawned more often: platinum fungus (freq bonus 12) The monster species that spawned more often: siena force patch (freq bonus 16) The monster species that spawned more often: duergar warrior (freq bonus 10) The monster species that spawned more often: evasive atomic soldier (freq bonus 8) The monster species that spawned more often: plasma growth (freq bonus 5) The monster species that spawned more often: sprite (freq bonus 7) The monster species that spawned more often: vietnamese lady (freq bonus 8) The monster species that spawned more often: skeleton moogle (freq bonus 6) The monster species that spawned more often: cave ape (freq bonus 3) The monster species that spawned more often: nethackbrass horror (freq bonus 3) The monster species that spawned more often: polar wolf (freq bonus 5) The monster species that spawned more often: Kop Sergeant (freq bonus 3) The monster species that spawned more often: praetor (freq bonus 8) The monster species that spawned more often: Zalnok (freq bonus 5) The monster species that spawned more often: volt force fungus (freq bonus 6) The monster species that spawned more often: master disintegrator (freq bonus 4) The monster species that spawned more often: inedible slime mold (freq bonus 6) The monster species that never randomly spawned: undead camperstriker The monster species that never randomly spawned: Judge Fear The monster species that never randomly spawned: fire girl The monster species that never randomly spawned: gyarados The monster species that never randomly spawned: scarab beetle The monster species that never randomly spawned: lictor The monster species that never randomly spawned: irresistible mushroom The monster species that never randomly spawned: Baalzebub The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: platypus The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 50) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 11) Next attribute increase check would have come at turn 510 Strength training was 7 Dexterity training was 5 Wisdom training was 2 Constitution training was 11 You were magic-protected You saw invisible You were telepathic You had infravision You had 1332 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire You could have safely prayed (80) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 99% Techniques known in the end Name Level Status telekinesis 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 parrot chicks (1 created) 0 evasive foxes (1 created) 0 floating eyes (1 created) 0 visor sewer rats (1 created) 0 chaffinches (1 created) a lichen (2 created) 0 cyan mushrooms (1 created) 0 humans (1 created) 1 creatures vanquished. 9 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (8 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye hothraxxa the Augurer... You died in The Dungeons of Doom on dungeon level 1 with 38 points, and 24 pieces of gold, after 155 moves. Killer: cyan mushroom You were level 1 with a maximum of 11 hit points when you died. You reached the 411th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 409 42 Wolfechu-Jed-Ill-Fem-Neu died in The Dungeons of Doom on level 1. Killed by levitating down a narrow set of stairs. 25 [25] 410 40 jonadab-Pic-Fie-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a twen. - [18] *411 38 hothraxxa-Aug-Inc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a cyan mushroom. - [11] 412 32 AmyBSOD-Art-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own burning oil. - [20] 413 30 Elronnd-War-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23]