hothraxxa, lawful male missing Elph ##' #@'-------- #,--.....<-- #,...----..| ##|..| |..| |..----..| --......-- -------- [Hothraxxa the Edhel] St12 Dx11 Co8 In4 Wi7 Ch9 ElpMisMalLaw S195 Dlvl:2 $9 HP0(29) Pw25(25) AC10 Xp2/34 Wt85/1150 T645 Latest messages [-2 -> 7] The dark female android hits you! [-1 -> 6] You just miss the karakasa. The karakasa stings you! [-1 -> 5] Warning: HP low! The karakasa kicks you! [-1 -> 4] Warning: HP low! The dark female android hits you! [-1 -> 3] Warning: HP low! You just miss the karakasa. The karakasa stings you! Elph, your life force is running out. [-1 -> 2] Warning: HP low! The karakasa kicks you! You die... Your inventory Weapons a - an uncursed +1 dagger (weapon in foreclaw) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 58 uncursed +2 elven arrows (in quiver) {29} d - 31 blessed +0 elven arrows {16} Armor e - an uncursed +2 cloak of displacement {4} Comestibles f - 4 uncursed cram rations {4} o - 2 uncursed oranges {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} l - an uncursed scroll of flood {1} m - an uncursed scroll of magic mapping {1} n - a blessed scroll of teleportation {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 10% chance Ring drop chance was reduced to 70% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 28209 Monster spawn increase reached its maximum at turn 84448 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 356649 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: changed (freq bonus 14) The monster species that spawned more often: crunching kobold boss (freq bonus 18) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 7) The monster species that spawned more often: soldier stinker (freq bonus 13) The monster species that spawned more often: weapon trapper (freq bonus 12) The monster species that spawned more often: stone serpent (freq bonus 14) The monster species that spawned more often: hippie lady (freq bonus 10) The monster species that spawned more often: aggressive morlock (freq bonus 14) The monster species that spawned more often: agent black force patch (freq bonus 16) The monster species that spawned more often: roaring fishtaur (freq bonus 9) The monster species that spawned more often: rock kobold (freq bonus 20) The monster species that spawned more often: Dorothea (freq bonus 5) The monster species that spawned more often: nether worm mass (freq bonus 6) The monster species that spawned more often: Don Finwe (freq bonus 12) The monster species that spawned more often: dull grey ooze (freq bonus 7) The monster species that spawned more often: piranha (freq bonus 10) The monster species that spawned more often: undead pirate (freq bonus 7) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 14) The monster species that spawned more often: ill mushroom (freq bonus 8) The monster species that spawned more often: Xixot (freq bonus 12) The monster species that never randomly spawned: undead stygian doll The monster species that never randomly spawned: Heike's hugging boot The monster species that never randomly spawned: giant scorpion The monster species that never randomly spawned: hound of Tindalos The monster species that never randomly spawned: owlbear The monster species that never randomly spawned: radiant mushroom The monster species that never randomly spawned: wooden force patch The monster species that never randomly spawned: boss The monster species that never randomly spawned: assassin The monster species that never randomly spawned: Isengard orc The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 8) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 8) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 10) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 1) Next attribute increase check would have come at turn 733 Strength training was 9 Dexterity training was 7 Wisdom training was 12 Constitution training was 34 You were sleep resistant You saw invisible You had automatic searching You had infravision You had 838 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Vanquished creatures a parrot chick 0 little dogs (1 created) a kobold an evasive sewer rat (3 created) a rabbit 0 emus (1 created) 0 lichens (1 created) a spore lichen 0 sub-gnomes (9 created) 0 gnomes (10 created) 0 gnome stalkers (2 created) 0 panotties (1 created) 0 intermediate gnomes (1 created) 0 gnome lords (1 created) 0 gnomish wizards (3 created) a kobold zombie 0 karakasas (8 created) 0 dark female androids (9 created) 0 black chameleons (3 created) 0 straw golems (1 created) 0 wax golems (1 created) 0 clay-soldiers (1 created) 0 flesh golems (1 created) 0 human adventurers (1 created) 0 white friars (1 created) a werelichen 0 shopkeepers (1 created) a mana stealer 0 geckos (1 created) a floor grue 0 novice dark walls (1 created) 9 creatures vanquished. 70 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 3 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (28 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Elph... You died in The Dungeons of Doom on dungeon level 2 with 195 points, and 9 pieces of gold, after 645 moves. Killer: karakasa You were level 2 with a maximum of 29 hit points when you died. You reached the 211th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 209 202 Elronnd-Jes-Mis-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an arrow. - [25] 210 201 jonadab-Brd-Min-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a baby metroid. - [35] *211 195 hothraxxa-Elp-Mis-Mal-Law died in The Dungeons of Doom on level 2. Killed by a karakasa. - [29] 212 192 Elronnd-Ele-Kha-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a thick jackal. - [36] 213 191 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [32]