rj  Player: hogehoge Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-08-05.09:12:57.ttyrec Time: (1785921177) Wed Aug 5 09:12:57 2026 rjڰ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. rj WShall I pick a character's race, role, gender and alignment for you? [ynq] rj yrj NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--rj{X eĿ%@Z`rjC[ [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC10 Exp1 T1  It is written in the Book of Yuri Gagarin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Yuri Gagarin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rocket Tester, have been heralded from birth as the instrument of Yuri Gagarin. You are destined to recover the Amulet forja[ r your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Yuri Gagarin!--More--rjĿ%@Z`rj; yHello hogehoge, welcome to SlashEMExtended! You are a chaotic male blait Astronaut.--More--rj,@You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--rj+u IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--rjd Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--rjP rj#@#Z#rj[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha Spa:29 $0 HP 21(21)  Pw 13(13)  AC10 Exp1 T1 rj .You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--rj' rjڮ:Attention, main weather broadcast coming in:rj;$The sky is cloudy.rjv([Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T1 The moon is waning tonight.Irj[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T1 IrjrjIeYou displaced Flying Saucer.[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T2 I+Z@###rjH[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T3 @IrjS[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T3 [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T4 IĿ<@ZrjYz [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T4 [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T5 I@ZrjP [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T5 [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T6 I@rj( N[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T7 I@Zrj` Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} k - an uncursed finalized scroll of return {0} l - 5 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Potions f - an uncursed finalized potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} i - an uncursed rad-x {0} j - an uncursed radaway {0}(end) rj7mIII<#### [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha Spa:29 $0 HP 21(21)  Pw 13(13)  AC10 Exp1 T7 [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T7 Irj( Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) rj(r[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T7 IrjYO Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) rjg[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T7 Irj UC[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T7 [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T8 I@Zrj Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} k - an uncursed finalized scroll of return {0} l - 5 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Potions f - an uncursed finalized potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} i - an uncursed rad-x {0} j - an uncursed radaway {0}(end) rj&zvIIII<#### [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha Spa:29 $0 HP 21(21)  Pw 13(13)  AC10 Exp1 T8 [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha  21(21)  Pw 13(13)  AC10 Exp1 T8 Irjb# rj1 quitrj[Really quit? WARNING: this will erase your game permanently! [yes/no]? rjL yrjerj4 srj [Hogehoge the Rocket Tester  21(21)  Pw 13(13) rj1 IIIIIIĿIIIIII+<#@#I##Zrj<2 7[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha Spa:29 $0 HP 21(21)  Pw 13(13)  AC10 Exp1 T8 Do you want your possessions identified? DYWYPI? [ynq] (n) rj8n Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} k - an uncursed finalized scroll of return {0} l - 5 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Potions f - an uncursed finalized potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} i - an uncursed rad-x {0} j - an uncursed radaway {0}(end) rj(IIIII<#### [Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha Spa:29 $0 HP 21(21)  Pw 13(13)  AC10 Exp1 T8 Do you want to see your attributes? [ynq] (n) rj nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: sickness resistance. You could not have this property intrinsically: freezopathy. Ring identification only worked 4 times out of 10. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 3. Spellbook identification only worked 2 times out of 16. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 99%. Weapon drop chance was reduced to 95%. Tool drop chance was reduced to 94%. Food drop chance was reduced to 98%. Shop item generation was reduced to 85%. Musable item generation frequency had a negative bias of 33%. Concealing monsters were spawned underneath items 66% of the time only. Monster death drops spawned with only 97% chance. j ;1HMastering the following skill taught you the hidden power: weight lifting. The following skill could not be trained at all: boulder-throwing. The following skill was trained at one fifth the usual rate: dart. The following skill was limited to skilled proficiency: long sword. The following skill was limited to expert proficiency: grinder. The following skill became untrainable if you tried to train it too early: elemental spells (turn 71). The following skill became untrainable after a while: bare-handed combat (turn 49034). The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 18132). The following skill became harder to train at higher skill levels: divination spells. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'sarge' and your beard type is 'el carcinero'. Your currj rent martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5007 turns ago. Your areola diameter was 30. Monster spawn increase would have started at turn 65911. Monster spawn increase had reached its maximum at turn 536045. In this game, Eevee's evolution was leafeon. Maximum amount of combined random monster spawn freqs was 4350. Your limit for ascension was at turn 1783452. The monster class that cannot be genocided was xorn. The monster color that was spawned more often: bright cyan (freq bonus 1). The monster species that was spawned more often: nonaffilliated mahogany va (freq bonus 4). The monster species that was spawned more often: specific fish (freq bonus 12). The monster species that was spawned more often: Touda, the Shikigami (freq bonus 8). The monster species that was spawned more often: group adjure (freq bonus 8). The monster species rj" that was spawned more often: deflorescence feral (freq bonus 6). The monster species that was spawned more often: degenerate spore (freq bonus 3). The monster species that was spawned more often: topic topwork transportability (freq bonus 2). The monster species that was spawned more often: litten commixt (freq bonus 2). The monster species that was spawned more often: griffon (freq bonus 4). --More--rjkThe monster species that was spawned more often: decayed corpse (freq bonus 6). The monster species that was spawned more often: lifeful twigging upkeep (freq bonus 6). The monster species that was spawned more often: bjarnarhaven farmer (freq bonus 8). The monster species that was spawned more often: insurmountable growth (freq bonus 6). The monster species that was spawned more often: kerdenopeto (freq bonus 6). The monster species that was spawned more often: tsar cultist (freq bonus 18). The monster species that was spawned more often: sleth silverbane (freq bonus 4). The monster species that was spawned more often: epidote mold (freq bonus 6). The monster species that was spawned more often: cat (freq bonus 2). The monster species that was spawned more often: blight mud crab (freq bonus 8). The monster species that was spawned more often: poisonous archer (freq bonus 10). The monster trait that was more common: monsters whose rjattacks reduce your magic cancellation (freq bonus 4). The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1). The monster trait that was more common: monsters that walk through walls (freq bonus 1). The monster trait that was more common: monsters who belong to the metal mafia (freq bonus 1). The monster trait that was more common: monsters that count as prince (freq bonus 4). The monster trait that was more common: monsters of large size (freq bonus 6). The monster trait that was more common: monsters that have a proper name (freq bonus 1). The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 8). The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1). The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2). The monster srjpecies that was never randomly spawned: wake elder mummy. The monster species that was never randomly spawned: Elif's sneaker. The monster species that was never randomly spawned: scape layering. The monster species that was never randomly spawned: unedited gimp. The monster species that was never randomly spawned: reaper patch. The monster species that was never randomly spawned: narcotize solipsism. The monster species that was never randomly spawned: hovercraft swimmiest. The monster species that was never randomly spawned: anthrazite warp patch. The monster species that was never randomly spawned: Spectral Kommissioner. The monster species that was never randomly spawned: paraguay gatekeeper. The monster class that was always generated with extra speed: jelly. The RNG hath decreed that this item was never generated: robe of specialty (Armor). The RNG hath decreed that this item was never generated: golden dragon scale mailrj- (Armor). The RNG hath decreed that this item was never generated: chaos terrain (Spellbooks). The RNG hath decreed that this item was never generated: grinder (Weapons). The RNG hath decreed that this item was never generated: chaoscradle stone (Gems). The RNG hath decreed that this item was never generated: moonstone (Gems). The RNG hath decreed that this item was never generated: levitation boots (Armor). The RNG hath decreed that this item was never generated: forbidden arrow (Weapons). The RNG hath decreed that this item was never generated: yellow dragon scale shield (Armor). The RNG hath decreed that this item was generated more often: fire hook (Weapons, freq bonus 15). The RNG hath decreed that this item was generated more often: contro dragon scale mail (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: yoga pants (Armor, freq bonus 15). The RNG hath decreed that this item was generated morrjVe often: loadboulder (Gems, freq bonus 16). The RNG hath decreed that this item was generated more often: erasure (Scrolls, freq bonus 32). The RNG hath decreed that this item was generated more often: meteoric nunchiaku (Chains, freq bonus 16). The RNG hath decreed that this item was generated more often: uninformation stone (Gems, freq bonus 18). The RNG hath decreed that this item was generated more often: cloak of resistance piercing (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of trash (Amulets, freq bonus 6). The RNG hath decreed that this item was generated more often: amber fragment (Gems, freq bonus 56). The RNG hath decreed that this item was generated more often: meat stick (Comestibles, freq bonus 2). The RNG hath decreed that this item was generated more often: chatter stone (Gems, freq bonus 8). --More--rjI The RNG hath decreed that this item was generated more often: petscrew cloak (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: moorland (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: wonder (Scrolls, freq bonus 9). The RNG hath decreed that this item was generated more often: water walking boots (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: Karin's jewel (Gems, freq bonus 12). The RNG hath decreed that this item was generated more often: implant of excellence (Implants, freq bonus 3). The RNG hath decreed that this item was generated more often: too-good-go stone (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of frailty (Implants, freq bonus 2). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 76). The RNG hath decreed that this item class was rjI generated more often: Amulets (freq bonus 15). The RNG hath decreed that this item was always generated cursed: trident (Weapons). The RNG hath decreed that this item was always generated cursed: eyecloser (Tools). The RNG hath decreed that this item was always generated cursed: bobble hat (Armor). The RNG hath decreed that this item was always generated cursed: Jil velcro shoes (Armor). The RNG hath decreed that this item was always generated cursed: time stop (Spellbooks). The RNG hath decreed that this item was always generated cursed: Inge combat boots (Armor). The RNG hath decreed that this item was always generated cursed: shiny star (Weapons). The RNG hath decreed that this item was always generated cursed: granite scourge (Chains). The RNG hath decreed that this trap was always invisible: knowledge trap. The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 2). Trap randomization happened frjJJ or 1 in 23 traps. Traps were spawned invisible 1 times in 88. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 497. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had the following problem: The game will spawn fake invisible monster markers. (0). You had not decided on your sexuality yet. You had infravision. You had 1492 points of nutrition remaining. You could fly. You could swim. You had contamination resistance. You had reflection. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (282). You survived. --More--rj>QIIIIIIĿIIIIII+<#@#I##ZrjQ+[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha Spa:29 $0 HP 21(21)  Pw 13(13)  AC10 Exp1 T8 Do you want to see your discoveries? [ynq] (n) rjt n Discoveries  Armor jumpsuit (silver clothes) helm of decontamination (arduous helmet) flying boots (red sneakers) evencore cloak (compost cloak) Scrolls scroll of antimatter (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of return (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of healing (EI PRAECTISED DIS STOR) scroll of mana (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of phase door (I R TEH UBER PWNZ0R) scroll of standard id (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of cure (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of heal other (CRITICAL HIT) * scroll of extra healing (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) * scroll of greater mana restoration (TOUHOUWABOUHOU) Potions potion of healing (chryso)j/u 4H potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) rjIIIIIĿIII+<#@#I##Z[Hogehoge the Rocket Tester ] St10 Dx8 Co12 In9 Wi11 Ch13 AstBlaMalCha Spa:29 $0 HP 21(21)  Pw 13(13)  AC10 Exp1 T8 jйIKDo you want an account of creatures vanquished? [ynq] (n) rj.qrj$ rj"7 Since you quit, the score list will not be checked. rj"