hikingpete, lawful male nemesis Archeologist ------.- |....@.| |....f.| |......| |.rr...| -------- [Hikingpet the Digger] St13 Dx6 Co15 In15 Wi13 Ch10 ArcNemMalLaw Dlvl:1 $0 HP23(23) Pw17(17) AC10 Exp1 T1 Latest messages Hello hikingpete, welcome to SlashEMExtended! You are a lawful male nemesis Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waxing tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) Do you want to turn on the number pad? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have the double effect of this property: sickopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 84% Wand drop chance was reduced to 87% Potion drop chance was reduced to 67% Armor drop chance was reduced to 89% Tool drop chance was reduced to 75% Shop item generation was reduced to 92% Concealing monsters were spawned underneath items 22% of the time only The following skill could not be trained at all: squeaking The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: body spells (turn 798) The following skill became untrainable after a while: quarterstaff (turn 29982) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 75298) Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41451 Monster spawn increase reached its maximum at turn 131994 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 600644 The monster class that cannot be genocided was apelike creature The monster species that spawned more often: hammer dragon (freq bonus 8) The monster species that spawned more often: dire lion (freq bonus 9) The monster species that spawned more often: loud growth (freq bonus 10) The monster species that spawned more often: gravity spore (freq bonus 2) The monster species that spawned more often: clock fungus (freq bonus 18) The monster species that spawned more often: blowup doll (freq bonus 12) The monster species that spawned more often: flying bug (freq bonus 24) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 10) The monster species that spawned more often: wirble devil (freq bonus 6) The monster species that spawned more often: bacterioid turret (freq bonus 32) The monster species that spawned more often: steam ant (freq bonus 12) The monster species that spawned more often: khajiit (freq bonus 10) The monster species that spawned more often: Antimatter Kchief (freq bonus 6) The monster species that spawned more often: bone warrior (freq bonus 16) The monster species that spawned more often: jikiniki (freq bonus 12) The monster species that spawned more often: dwarven master thief (freq bonus 32) The monster species that spawned more often: brown icky thing (freq bonus 1) The monster species that spawned more often: controller (freq bonus 3) The monster species that spawned more often: stomped seine unthankful nominatively happiest (freq bonus 2) The monster species that spawned more often: teal spore (freq bonus 16) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 6) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster species that never randomly spawned: great golden dragon The monster species that never randomly spawned: frosting The monster species that never randomly spawned: yawn xorn The monster species that never randomly spawned: brown centipede The monster species that never randomly spawned: personate facilitating The monster species that never randomly spawned: nasty vortex The monster species that never randomly spawned: sinner The monster species that never randomly spawned: ensnare recitation The monster species that never randomly spawned: monobug The monster species that never randomly spawned: bugbear master The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: oilskin coif (glibskin helmet) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 9) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 34) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 38) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 7) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 82) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 6) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: death (long, freq bonus 9) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 51) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: second skin (fleshy wrap) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: ash trap (freq bonus 5) Trap randomization happened for 1 in 365 traps Traps were spawned invisible 1 times in 25 Traps were extra hard to find 24% of the time Next attribute increase check would have come at turn 928 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You were stealthy You aggravated monsters You were aggravating monsters for 0 more turns You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could not have safely prayed (861) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 + matter 1% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (EY HIER DIVERSITY UND BLAH) scroll of consecration (42) scroll of healing (SHUCKLEINOU) scroll of mana (E Y HI A) scroll of phase door (ONE WILL NEVER KNOW IT) scroll of standard id (LOELLEL IHR SPERRERFRITZES) scroll of cure (RECOVER BY SMEEL) scroll of heal other (TOIL AND TROUBLE) * scroll of extra healing (DYNAMOHACK WHEN) * scroll of greater mana restoration (SOO BAWLZ) Spellbooks spellbook of knock (red) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new nemesis 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Restricted Skills general combat [Restricted] (max Restricted) (0 of 500) shield [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) polymorphing [Restricted] (max Restricted) (0 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) sexy flats [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) axe [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) long sword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) hammer [Restricted] (max Restricted) (0 of 500) polearms [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) crossbow [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) Goodbye hikingpete the Archeologist... Since you quit, the score list will not be checked.