W#  Player: hellcore Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-09-22.12:17:08.ttyrec Time: (1474546628) Thu Sep 22 12:17:08 2016 W This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] W ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)W 3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)W  S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician (3 of 6)W +Choosing Race Pick the race of your Jedi   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)W%  v - curser  w - dark seducer  x - deathmold  y - devil  z - doppelganger  A - dragon  B - drow  C - dryad  D - dwarf  E - elemental  F - elf  G - ent  H - fenek  I - fiend  J - gastly  K - gelatinous cube  L - giant  M - gnome  N - golden saint  O - grid bug  P - haxor  Q - hemi-doppelganger  R - hemophage (2 of 6)W\ S - herbalist  T - heretic  U - hobbit  V - homicider  W - hidden elf  X - human  Y - illithid  Z - immunizer  a - imp  b - imperial  c - incantifier  d - insectoid  e - ironman  f - jelly  g - khajiit  h - kobold  i - kop  j - leprechaun  k - levitator  l - lich  m - lycanthrope  n - maia  o - mazewalker (3 of 6)Wu/(+Use hybrid races? [yn] (n) W*nChoosing Gender Pick the gender of your human Jedi  m - male f - female * - Random ! - Quit(end) W 0+Choosing Alignment Pick the alignment of your male human Jedi  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Wb+WA0 6+ d @  a  W2 [Hellcore the Youngling ] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC7 Exp1 T1 It is written in the Book of the Light Side:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Light Side seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Youngling, have been heralded from birth as the instrument of the Light Side. You are destined to recover the Amulet for your deity, or die in the attempt. Your hourW2 p of destiny has come. For the sake of us all: Go bravely with the Light Side!--More--WWݢy Hello hellcore, welcome to SlashEMExtended! You are a lawful male human Jedi. --More--Wb Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--W3 B The moon is waning tonight.W֩Count: 66W\ [Hellcore the Youngling ] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  23(23)  Pw 10(10)  AC7 Exp1 T1W[Hellcore the Youngling ] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  23(23)  Pw 10(10)  AC7 Exp1 T2<@W)l[Hellcore the Youngling ] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  23(23)  Pw 10(10)  AC7 Exp1 T2 [Hellcore the Youngling ] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  23(23)  Pw 10(10)  AC7 Exp1 T3d@aW=You stop. Your little dog is in the way![Hellcore the Youngling ] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  23(23)  Pw 10(10)  AC7 Exp1 T3dThe ant misses.[Hellcore the Youngling ] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  23(23)  Pw 10(10)  AC7 Exp1 T4dYou stop. Your little dog is in the way![Hellcore the Youngling ] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  23(23)  Pw 10(10)  AC7 Exp1 T4dThe ant bites you![Hellcore the Younglin g] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  22(23)  Pw 10(10)  AC7Wi Exp1 T4--More--W< [-1 -> 22][Hellcore the Younglin g] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  22(23)  Pw 10(10)  AC7 Exp1 T5W [Hellcore the Younglin g] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  22(23)  Pw 10(10)  AC7 Exp1 T5@a dThe ant bites you![Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T5[-2 -> 20][Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T6 W You kill the ant![Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T6 [Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T7d W [Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T7 [Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T8d@W@|[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T8 [Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9d@WE Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) W>+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is se W>}t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--$W [Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw Dlvl:1 $0 HP 20(23)  Pw 10(10)  AC7 Exp1 T9+  <d @  %W.Unknown command '''.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9)W Unknown command '`'.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9+W[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9-W  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) .Wx4+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is se.W4}t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--7W[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw Dlvl:1 $0 HP 20(23)  Pw 10(10)  AC7 Exp1 T9+  <d @  8WsUnknown command '''.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T99WZ"You are not wearing an amulet.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9<] cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--UW+[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw Dlvl:1 $0 HP 20(23)  Pw 10(10)  AC7 Exp1 T9+  <d @  VWUnknown command ']'.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9XWĿ Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4}(end) XWI [Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9\WUnknown command '`'.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9Unknown command 'M-4'.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9]W[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9]Wz[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9_W1AUnknown command '`'.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9cWQUnknown command ' '.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9dWUnknown command '`'.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9jW"You are not wearing any rings.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9kW Unknown command '-'.[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9nW5 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) vWT"[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9{W  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ~W \+ Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting --More--W7jM run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing --More--W(/ show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered --More--WL ^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters --More--Wݧ M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--W]#[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw Dlvl:1 $0 HP 20(23)  Pw 10(10)  AC7 Exp1 T9+  <d @  WuV Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) W+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/hellcore/slex/hellcore.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): ascii_map, autodig, autopickup, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, DECgraphics, eight_bit_tty, extmenu, female, fixinv, fullscreen, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, invweight, large_font, legacy, lit_corridor, lootabc, mail, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, mouse_support, news, W \null, perm_invent, pickup_thrown, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, silent, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, lostsoul, uberlostsoul. --More--WԜCompound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, 1H`font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, --More--WQ`fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - Wjgoto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), --More--W`number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `statuscolor' W - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, --More--W`ox`windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More-- W=C[Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw Dlvl:1 $0 HP 20(23)  Pw 10(10)  AC7 Exp1 T9+  <d @   Wg# WU<quitWquitW| itWU tW)Really quit [yes/no]? WyW}& [Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw  20(23)  Pw 10(10)  AC7 Exp1 T9W8 # W2quitWEuitWfitWƾ tW )Really quit [yes/no]? Wm yW[ eWsWO[Hellcore the Youngl  20(23)  Pw 10(10)+  <d @  [Hellcore the Youngl ing] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw Dlvl:1 $0 HP 20(23)  Pw 10(10)  AC7 Exp1 T9Do you want your possessions identified? DYWYPI? [ynq] (n) WqWP &