hellcore, lawful male human Jedi ------+- |......| |<...d.| |..@...| |......- -------- [Hellcore the Youngling] St12 Dx12 Co10 In10 Wi10 Ch8 JedHumMalLaw Dlvl:1 $0 HP20(23) Pw10(10) AC7 Exp1 T9 Latest messages Unknown command '`'. (3x) Unknown command '''. You are not wearing an amulet. Unknown command '`'. Unknown command 'M-4'. (7x) Unknown command '|'. Unknown command '~'. (2x) In what direction? [hykulnjb><] Unknown command ']'. Unknown command '`'. Unknown command 'M-4'. (5x) Unknown command '`'. Unknown command ' '. Unknown command '`'. You are not wearing any rings. Unknown command '-'. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 52% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26435 Monster spawn increase reached its maximum at turn 67135 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 124488 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: golden force fungus (freq bonus 4) The monster species that spawned more often: Moon, the Cat (freq bonus 2) The monster species that spawned more often: hell hound (freq bonus 12) The monster species that spawned more often: gelatinous cube (freq bonus 10) The monster species that spawned more often: skulk blade (freq bonus 12) The monster species that spawned more often: stinging insect (freq bonus 4) The monster species that spawned more often: crater mold (freq bonus 4) The monster species that spawned more often: ÉE F3îKÕ0v Š„©ÑÁ (freq bonus 3) The monster species that spawned more often: rambling gambler (freq bonus 2) The monster species that spawned more often: old orange dragon (freq bonus 4) The monster species that spawned more often: gray ogre (freq bonus 4) The monster species that spawned more often: slow warp patch (freq bonus 4) The monster species that spawned more often: merrow (freq bonus 16) The monster species that spawned more often: ice permamimic (freq bonus 5) The monster species that spawned more often: swamp inhabitant (freq bonus 4) The monster species that spawned more often: greater enemy cube jelly (freq bonus 24) The monster species that spawned more often: mirror warp fungus (freq bonus 8) The monster species that spawned more often: martian cylinder (freq bonus 3) The monster species that spawned more often: maw fiend (freq bonus 3) The monster species that spawned more often: dark troll (freq bonus 3) The monster species that never randomly spawned: pale force fungus The monster species that never randomly spawned: rainbow spore The monster species that never randomly spawned: petty sand raider The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: pokemon The monster species that never randomly spawned: dark growth The monster species that never randomly spawned: plague elemental The monster species that never randomly spawned: pink naga hatchling The monster species that never randomly spawned: mimic lich The monster species that never randomly spawned: semi-novice priest The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 4) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 129) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 62) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 7) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 4) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 17) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 21) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 78) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: leash ((null)) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 6) Next attribute increase check would have come at turn 452 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had 1489 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could not have safely prayed (86) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (21 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye hellcore the Jedi...