F^  Player: grgry Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-02-14.18:33:33.ttyrec Time: (1581705213) Fri Feb 14 18:33:33 2020 F^ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] F^wgnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer (1 of 7)F^A v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage (2 of 7)F^& "+Choosing Race Pick the race of your Doom Marine   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard (1 of 11)F^6)+Use hybrid races? [yn] (n) F^bnChoosing Gender Pick the gender of your asgardish Doom Marine  m - male f - female * - Random ! - Quit(end) F^ޕ;+Choosing Alignment Pick the alignment of your male asgardish Doom Marine  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) F^ -+Ŀ@@[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T1 It is written in the Book of The Revenants:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.[F^#-9;15H  Your god The Revenants seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Mars Marine, have been heralded from birth as the instrument of The Revenants. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Revenants!--More--(F^ Ŀ@Hello grgry, welcome to SlashEMExtended! You are a neutral male asgardish Doom Marine.--More--*F^g] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--0F^G  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--4F^Z [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T1The moon is waning tonight.9F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T1 Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - an uncursed greased +0 helm of underwater action (being worn) {20} (end) =F^h[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T1Ŀ@@@F^ݧ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) CF^k|+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is seCF^|}t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--mF^ ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off amF^ ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--F^FD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sF^\:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--F^W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tF^Bhat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--F^ M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-F^ :w wipe wipe off your face --More--F^ +TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--F^I [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T1Ŀ@@F^ "Unknown command '`'.--More--F^apYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) F^iyIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--F^o [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T1F^  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)F^ a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true] (2 of 7)F^AA+F^H-F^ +F^ a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false] (3 of 7) F^W  a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tabcursesconfirm [false]  t - tech_description [true]  u - time [true]  v - timed_autosave [true]  w - quick_autosave [false] (4 of 7) F^x0  a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false] (3 of 7) F^ a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i + DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true] (2 of 7)F^T  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)F^ a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i + DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true] (2 of 7)F^g a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false] (3 of 7))F^K a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tabcursesconfirm [false]  t - tech_description [true]  u - time [true]  v - timed_autosave [true]  w - quick_autosave [false] (4 of 7)*F^ a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false] (3 of 7)*F^p  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i + DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true] (2 of 7).F^@ a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false] (3 of 7)2F^ a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tabcursesconfirm [false]  t - tech_description [true]  u - time [true]  v - timed_autosave [true]  w - quick_autosave [false] (4 of 7)5F^Ag a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]  f - wallglyph [true]   Compounds (selecting will prompt for new value):  name [grgry]  role [Doom Marine]  race [asgardian]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] (5 of 7)9F^u ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none] (6 of 7)=F^r a - suppress_alert [(none)]  b - tileset [(none)]  c - autopickup exceptions (0 currently set) (7 of 7)>F^A ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none] (6 of 7)>F^w a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]  f - wallglyph [true]   Compounds (selecting will prompt for new value):  name [grgry]  role [Doom Marine]  race [asgardian]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] (5 of 7)>F^+  a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tabcursesconfirm [false]  t - tech_description [true]  u - time [true]  v - timed_autosave [true]  w - quick_autosave [false] (4 of 7)>F^  a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false] (3 of 7)?F^G  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i + DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true] (2 of 7)BF^  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)EF^? a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i + DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true] (2 of 7)HF^-)0[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T1(0lqqqq~qk(B(0x~~~~~~~(B(0x~~(B@(0~~~x(B(0x~~(B@(0~~~x(B(0x~~~~~~~(B(0mqqqqqqj(BKF^ Count: 48MF^2Count: 488NF^Unknown command '^?'.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T1NF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T1RF^+o&In what direction? [hykulnjb><] SF^6" Never mind.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T1UF^y  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)ZF^^: a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [true]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [false]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true] (2 of 7)`F^ a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false] (3 of 7)aF^N +bF^ -gF^٫ a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tabcursesconfirm [false]  t - tech_description [true]  u - time [true]  v - timed_autosave [true]  w - quick_autosave [false] (4 of 7)oF^'  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]  f - wallglyph [true]   Compounds (selecting will prompt for new value):  name [grgry]  role [Doom Marine]  race [asgardian]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] (5 of 7)uF^l ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none] (6 of 7)xF^+yF^-yF^<+{F^ Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) F^P+[?1l>[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T1(0lqqqq~qk(B(0x~~~~~~~(B(0x~~(B@(0~~~x(B(0x~~(B@(0~~~x(B(0x~~~~~~~(B(0mqqqqqqj(BF^U 3(0q(B(0~(B@<[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T2You hear the footsteps of a guard on patrol.F^?[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T3(0qqqqqqqqk(B@(0~~~~~~~~~x(B(0~(B(0x(BF^ų[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T3 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T4(0~(B@@(0~(BF^) [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T4(0~(B@<@(0~(BF^ Weapons  a - an uncursed +0 pistol (weapon in hand) {8}  b - 50 uncursed +0 bullets (in quiver) {1}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - an uncursed greased +0 helm of underwater action (being worn) {20}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0}  l - an uncursed scroll of heal other {0} (end) F^=+(0lqqqq~qk(B(0qqqqqqqqqk(B(0x~~~(B@(0~~~(B(0~~~~~~~~~~x(B(0x~~(B<@(0~~x(B(0~x(B(0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T4pistol - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. --More--F^F<& This firearm is capable of shooting bullets to deal damage to enemies.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T4F^<What do you want to wield? [- ab or ?*] F^  Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {1}(end) F^ hWhat do you want to wield? [- ab or ?*] F^}iNever mind.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T4F^! 4In what direction? [47896321><] F^m[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T4F^-  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) F^R+ Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chaF^R*t - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dip - dip an object into something.  discoveries - show what object types have been discovered. --More--F^L down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drF^Lop it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door. --More--F^1 * overview - show an overview of the dungeon.  pay - pay your shopping bill.  pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  removeimarkers - remove all "I"s, remembered, unseen creatures from the level.  * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game.  search - search for traps anF^Ad secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells. --More--F^#  seetools - show the tools currently in use.  seetrap - show the type of a trap.  seeweapon - show the weapon currently wielded.  setoptions - show option settings, possibly change them.  * sit - sit down.  swap - swap wielded and secondary weapons.  takeoff - take off one piece of armor.  takeoffall - remove all armor.  * technique - perform a technique.  teleport - teleport around level.  throw - throw something.  travel - Travel to a specific location.  * turn - turn undead.  * twoweapon - toggle two-weapon combat.  * untrap - untrap something.  up - go up a staircase.  vanquished - list vanquished monsters.  version - show version.  * versionext - list compile time options for this versiF^4 on of Slash'EM.  wait - rest one move while doing nothing.  wear - wear a piece of armor.  whatdoes - tell what a command does.  whatis - show what type of thing a symbol corresponds to. --More--F^_? wield - wield (put in use) a weapon.  * wipe - wipe off your face.  * youpoly - polymorph at will.  zap - zap a wand.  Commands marked with a * will be autocompleted.--More--F^/ }[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T4(0lqqqq~qk(B(0qqqqqqqqqk(B(0x~~~(B@(0~~~(B(0~~~~~~~~~~x(B(0x~~(B<@(0~~x(B(0~x(B(0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(BF^  Weapons  a - an uncursed +0 pistol (weapon in hand) {8}  b - 50 uncursed +0 bullets (in quiver) {1}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - an uncursed greased +0 helm of underwater action (being worn) {20}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0}  l - an uncursed scroll of heal other {0} (end) F^U}[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T4(0lqqqq~qk(B(0qqqqqqqqqk(B(0x~~~(B@(0~~~(B(0~~~~~~~~~~x(B(0x~~(B<@(0~~x(B(0~x(B(0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(BF^] [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T5(0~(B@(0~(BF^:[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T5 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T6#,#@@(0~(BF^нLoot in what direction? F^O cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--F^8#,#(0lqqqq(B@(0qk(B(0qqqqqqqqqk(B(0x~~~~(B@(0~~(B(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B(0~~x(B(0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T6Never mind.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T6F^Unknown command 'L'.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T6F^݉1You are empty handed.--More--F^#,#(0lqqqq(B@(0qk(B(0qqqqqqqqqk(B(0x~~~~(B@(0~~(B(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B(0~~x(B(0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T6a - an uncursed +0 pistol (alternate weapon; not wielded) {8}.--More--F^p[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T6#,#(0lqqqq(B@(0qk(B(0qqqqqqqqqk(B(0x~~~~(B@(0~~(B(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B(0~~x(B(0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(BF^j#,#(0lqqqq(B@(0qk(B(0qqqqqqqqqk(B(0x~~~~(B@(0~~(B(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B(0~~x(B(0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T6a - an uncursed +0 pistol (weapon in hand) {8}.--More--F^h 3You have no secondary weapon readied.--More--F^4[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T7#,#(0lqqqq(B@(0qk(B(0qqqqqqqqqk(B(0x~~~(B@(0~~~(B(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B(0~~x(B(0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(BF^8 .What do you want to wield? [- ab or ?*] F^ ?b - 50 uncursed +0 bullets (wielded) {1}.--More--F^w[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T7 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T8#,#(0lqqqq(B@(0qk(B(0qqqqqqqqqk(B(0x~~~~(B@(0~~(B(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B(0~~x(B(0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(BF^).What do you want to wield? [- ab or ?*] F^@ Weapons a - an uncursed +0 pistol {8} b - 50 uncursed +0 bullets (wielded) {1}(end) F^" +a - an uncursed +0 pistol (weapon in hand) {8}.--More--F^di [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T9#,#(0lqqqq(B@(0qk(B(0qqqqqqqqqk(B(0x~~~~(B@(0~~(B(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B(0~~x(B(0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(BF^0/You don't have anything to drink.--More--F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T9F^<.-What do you want to ready? [- b or ?*] F^{ b - 50 uncursed +0 bullets (in quiver) {1}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T9F^ Unknown command '^J'.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T9F^^P[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T9F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T9#,#@@(0~(BF^W[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T10(0lq(B(0a~(B(0x(B$(0~~(B(0~~(B(0~~(B(0~(B,,#@,F^[A[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T11(0x(B,##@,,(0~(BF^ķ There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T11F^ ![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T11,,@,@F^7[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T12,@,,F^g w[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T13(0q(B(0~(B(0~(B(0~(B,#@,#(0~(BF^4[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T13(0x(B##@,,F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T14(0qqqk(B(0~~~(B(0~~~(B(0~~(B(0~(B##@,#,F^Z [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T15(0~(B(0x(B(0~x(B(0~x(B(0~(B(0~~(B(0q(B@(0q(B,,F^ u Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) F^p +(0qqqqk~~~~~~~~~x~~~~x~~~~x~~~~q(B@(0q(B##,,####,,###,##,#y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  F^  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--F^uH^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aF^Hll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--F^D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sF^:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--F^Q W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tF^s hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More-- F^M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M- F^:w wipe wipe off your face --More-- F^TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More-- F^x[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T15(0lqqqqqk(B(0a~~~~~~(B(0x(B$(0~~~~x(B(0x~~~~~x(B(0x~~~~~x(B(0~~~~~(B(0q(B@(0q(B##,,####,,###,##,#(0lqqqq~qk(B(0qqqqqqqqqk(B(0x~~~~~~~(B(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B(0~~x(B(0x~~~~~~x(B(0x~~~~~~ F^x<[m~(B(0mqqqqqqj(BF^There is a doorway here.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T15F^){^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T15 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T16(0lqqqq(B(0x~~~~(B(0~~~~~~~~(B(0~(B@(0x(B(0mq(B(0~(B(0qj(B,,F^K [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T16@(0~(BF^(8[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T17@(0~(BF^L[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T17 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T18@(0~(BF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T18@(0~(BF^-@(0~(BYou see here 5 gold pieces {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T19F^nYou don't find anything here to loot.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T19F^ MYou don't find anything here to loot.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T19F^cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--F^&[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T19(0lqqqqqk(B(0a~~~~~~(B(0lqqqq(B(0x(B@(0~~~~x(B(0x~~~~(B(0x~~~~~x(B(0~~~~~~~~(B(0x~~~~~x(B(0~~~~~~x(B(0mqq~qqj(B#,,####,,###,##,#(0lqqqq~qk(B(0qqqqqqqqqk(B(0x~~~~~~~(B(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B(0~~x(BF^=(0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(BF^(P Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) F^x +(0qqqqk~~~~~~~~~x~~~~x~~~~x~~~~xq~qqj(B#,,####,,###,##,#y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  F^x  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--F^Ŝ ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aF^ל ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--"F^D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or s"F^:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--+F^ W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards t+F^ hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--8F^ M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-8F^ :w wipe wipe off your face --More--:F^?TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--What do you want to take off? [cdef or ?*] KF^ Never mind.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T22MF^:You don't have anything to eat.--More--NF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T22PF^Gk Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) QF^v +(0qqqqk~~~~~~~~~x~~~~x~~~~x~~~~xq~qqj(B#,,####,,###,##,# Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by QF^ trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--RF^  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boRF^ ulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--SF^ You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects F^<1H F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--YF^ a depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven itemYF^as of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--cF^ "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpacF^*2id food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers. --More--gF^L  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with F^M 7;1H the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver. --More--qF^id r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast qF^{d a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things. --More--uF^  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use duF^ ?epends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect. --More--vF^.+ If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, yovF^G+>ur alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see --More--vF^  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--wF^v [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC-3 Exp1 T22(0lqqqqqk(B(0a~~~~~~(B(0lqqqq(B(0x(B@(0~~~~x(B(0x~~~~(B(0x~~~~~x(B(0~~~~~~~~(B(0x~~~~~x(B(0~~~~~~x(B(0mqq~qqj(B#,,####,,###,##,#(0lqqqq~qk(B(0qqqqqqqqqk(B(0x~~~~~~~(B(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B(0~~x(BwF^1v (0x~~~~~~x(B(0x~~~~~~~(B(0mqqqqqqj(BxF^M 5 gold pieces.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu 5 19(19)  Pw 5(5)  AC-3 Exp1 T22zF^n[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T23 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T24(0~(B@zF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T24(0~(B@{F^l/[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T25 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T26(0qqqq(B(0~~~~(Bn(0~(B@{F^T "[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T27n(0~(B,,@(0~(B,}F^b[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T27n(0~(B$,@(0~(B(0~~~~(B#(0~~~~~~~~(B(0mqqqqqqqq(B~F^ q[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T28(0q(B(0~(B,,@,,(0~(B(0q(B~F^%8 (0~(B###(0~~~(B@(0x~~~~~~~(B,(0x~~~(B,,(0x(BYou see here a gold piece {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T29nF^W1 gold piece.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu 6 19(19)  Pw 5(5)  AC-3 Exp1 T29F^? [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T29 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T30#(0~(Bn@,,(0~(B#,(0~~~(BF^ You see no objects here.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T30F^] )Pick an object.F^F^ F^v F^ qn a nymph (destructomondaine) (base level 0) (female)  Accessing Pokedex entry for destructomondaine...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Genocidable. This monster is always female. Can be seen with infravision. Origin: Steamband. Is a valid polymorph form.  Attacks:  claw (punch, hit, etc.) - random item damage  --More--F^p(0lqqqqqk (B(0a~~~~~~ (B(0lqqqqqqqqq(B(0x~~~~~x (B(0x~~~~~~~~~(B####(0x~~~~~x (B(0~~~~~~~~~~(Bn@,,(0x~~~~~x (B(0x~~~~~~~~(B#,,,(0~~~~~~x (B(0x~~~~~~~~~~(B,#,(0mqq~qqj(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T30F^HYou begin bashing monsters with your pistol.--More--F^Z You kill the destructomondaine![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T30!F^k;(0x(B@,,$(0x(B, There is a doorway here.  Things that are here: an aqueous potion {0} a red gem {1} a yellowish brown gem {1}--More--F^*[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T31F^ Pick up what?  Potions ('!') a - an aqueous potion {0} Gems ('*') b - a red gem {1} c - a yellowish brown gem {1}(end) F^)+F^+F^ +F^jm - an aqueous potion {0}.n - a red gem {1}.--More--F^$o - a yellowish brown gem {1}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T31F^RUnknown command '^J'.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T31F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T31 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T32(0k(B@(0~(B,,(0x(B(0j(BF^:(0~(B@You see here 3 gold pieces {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T32F^Ti3 gold pieces.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu 9 19(19)  Pw 5(5)  AC-3 Exp1 T32F^[[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T33@(0~(BF^You begin fighting with a weapon and your left hand.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T33F^!8 You switch to your primary weapon.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T33F^<What do you want to wield? [- ab or ?*] F^  Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {1}(end) F^{(0qqqqk(BWhat do you want to wield? [- ab or ?*] F^ Never mind.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T33F^Ȫu[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T33 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T34@(0~(BF^v[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T35@(0~(BF^ ~[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T35 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T36(0~(B@F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T37@(0~(BF^êo[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T37 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T38@(0~(BF^3[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T38@(0~(BF^ You are grgry, a neutral male asgardish Doom Marine. HP: 19 (max 19) Pw 5 (max 5) AC -3 Current status effects: .--More--F^N"   Base Attributes  Starting name : grgry  race : asgardian  role : Doom Marine  gender : male  alignment : neutral   Current race : asgardian  role : Doom Marine  gender : male  alignment : neutral   Deities Chaotic : Cyberdemon MkIII Deluxe Neutral : The Revenants (s,c) Lawful : Zombieman Brigade(end) F^W (0qqqqqqqqqk(B(0~~~~~~~~~~x(B(0~~x(B [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T38F^VY[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T39@(0~(BF^no[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T39 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T40@(0~(BF^V[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T41@(0~(BF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T41 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T43@(0~(BF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T43#,@(0~(B#F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T44,,@(0~(B#F^p [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T47##,, (0lqqqq(B##,,,,(0~(B (0x~(B|(0~~~(B@,# (0x~~(B`### (0x~(B(0x(BF^_{[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T48(0k(B,@,,(0~x(B(0~~~(B(0~~~(B (0x~~(B& (0x~~(B(0mqq(BF^There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T48F^΀[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T49@(0~(B,(0x(B(0~x(B(0~x(B>(0~x(B(0qqj(BF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T49 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T50@(0~(B&(0~(BF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T51@(0~(BF^ Pick an object.F^U@ a human or elf or you (asgardish doom marine called grgry, on a rude straw mattress)  Accessing Pokedex entry for asgardian...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical F^tq  1d3, uses weapon - ordinary physical  --More--F^~(0lqqqqqk (B(0a~~~~~~ (B(0lqqqqqqqqqk(B(0x~~~~~x (B##,,#(0x~~~~~~~~~x(B###(0x~~~~~x (B(0lqqqqk(B#,,,,(0~~~~~~~~~~~(B,,,(0x~~~~~x (B(0x~(B@(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~~~~~x (B(0x~~(B`(0~x(B##(0x~~~~~~~~~~(B,#,(0mqq~qqj (B(0x~~~~x(B^6m(0x~~~~~~~~~x(B#,,## (0x~~~(B&(0x(B(0mqqqqqqqqqj(B##,,# (0x~~~~x(B##,#[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T51F^0[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T51|@&(0~(BF^You see no objects here.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T51F^>9)Pick an object.F^ F^" F^qt& a major demon (peaceful demonoid) (base level 0) (female)  Accessing Pokedex entry for demonoid...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Is a valid polymorph form.  Attacks:  1d4, touches - ordinary physical  --More--F^f(0lqqqqqk (B(0a~~~~~~ (B(0lqqqqqqqqqk(B(0x~~~~~x (B##,,#(0x~~~~~~~~~x(B###(0x~~~~~x (B(0lqqqqk(B#,,,,(0~~~~~~~~~~~(B,,,(0x~~~~~x (B(0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~~~~~x (B(0x~(B@`(0~x(B##(0x~~~~~~~~~~(B,#,(0mqq~qqj(B[Grgry the Mars Marine ] St18 F^{Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T51F^<\ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T52(0~(B@F^[+Really attack the demonoid? [yn] (n) F^V n[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T52F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T53(0~(B@F^H[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T53 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T54(0~(B(0~(B&@F^B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T54(0~(B@F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T55(0~(B@F^x [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T55 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T56&(0~(B@>F^?[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T56@(0~(BF^={[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T57@(0~(BF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T57 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T58&(0~(B(0~(B@F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T58@(0~(BF^+Really attack the demonoid? [yn] (n) F^k n[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T58F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T59@(0~(BF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T60&`(0~(B(0~(B@F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T81,,@,&F^N[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T81 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T82#,,@,#&F^E [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T82#,,@,#'F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T83,,@'F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T83 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T84,,@(F^s[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T85,(0a(B@(F^=[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T85(0~(B@(F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T86(0~(B@)F^][Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T87(0~(B@)F^Fm[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T87 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T88(0~(B@)F^g[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T88#(0~(B@,,)F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T89#(0~(B@##*F^[There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T89+F^YI o[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T89 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T90,,F^bG [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T91,@,,-F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T91,,,.F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T92,@,#,.F^^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T93,,,/F^/cThere is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T930F^)[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T93,,#@##,#0F^]"[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T94,,,1F^*[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T95,@#,#1F^E ~[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T95 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T96,,2F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T97,@#,*2F^- [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T97 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T98,,2F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T99,,3F^֋[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T99,,4F^][Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T100,,4F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T101,@##,5F^j[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T101 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T102,,5F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T103,#@##,#6F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T103 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T104,,@#,,7F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T105,@,,,7F^=7,#@,,You see here 11 rocks {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T1058F^A q - 11 rocks {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T105:F^There is nothing here to pick up.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T105;F^8 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T106,,@,;F^E0 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T107,,,@,,F^^8,,@,,,You see here a flogger {7}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T109--More--?F^/? Your iron shoes deflect the nibble worm's attack.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T110--More--AF^:You hear the footsteps of a guard on patrol.BF^P4,,,),@,###(0~~~~~(B(0~~~~(B(0x(BSomething is engraved here on the ground.Use "r." to read it.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T110DF^;What do you want to read? [g-l or ?*.] FF^ V Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0}(end) KF^##,#,#,,##,#Never mind.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T110LF^ m[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T111#,,@#(0~(B(0~~~(B(0~~~~(B(0qqqqj(BMF^|,@,Something is engraved here on the ground.Use "r." to read it.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T111 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T112wPF^/ ;What do you want to read? [g-l or ?*.] PF^v NSomething is engraved here on the ground.--More--RF^You read: "Destroy a dr?wbridge by zapping a wand of s?riking or of digging downward while standing on tne bridge.".--More--VF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T112WF^9o You kill the nibble worm![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T113%XF^,,@,,#You see here a nibble worm corpse {10}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T113 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T114ZF^r - a nibble worm corpse {10}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T114^F^cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--_F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $9 HP 19(19)  Pw 5(5)  AC-3 Exp1 T114#################(0lqqqqqk(B###,,,,,,,,,,,,,,,,(0a~~~~~~(B,###,#(0lqqqqqqqqqk(B###(0x~~~~~x(B,###,,#(0x~~~~~~~~~x(B###(0x~~~~~x(B,,# (0lqqqqk(B#,,,,(0~~~~~~~~~~~(B,,,(0x~~~~~x(B#,# (0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~_F^ ~~~~x(B#,# (0x~~(B`(0~x(B###(0x~~~~~~~~~~(B,#,(0mqq~qqj(B#,## (0x~~~~x(B(0x~~~~~~~~~x(B#,,###,,# (0x~~~~x(B(0mqqqqqqqqqj(B##,,###,# (0x~~~~x(B##,##,#, (0x~~(B>(0~x(B#,##,,, (0mqqqqj(B(0lqqqq~qk(B,),##(0qqqqqqqqqk(B_F^ (0x~~~~~~~(B,@,,(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B#####(0~~~~~~~~x(B(0x~~~~~~x(B(0~~~~~~~(B(0x~~~~~~~(B(0~~~~x(B(0mqqqqqqj(B(0qqqqj(B`F^~ Weapons  a - an uncursed +0 pistol (weapon in hand) {8}  b - 50 uncursed +0 bullets (in quiver) {1}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - an uncursed greased +0 helm of underwater action (being worn) {20}  Comestibles  p - a tin {0}  r - a nibble worm corpse {10}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0}  l - an uncursed scroll of heal other {0}  Potions  m - an aqueous potion {0}  Gems  n - a red gem {1}  o - a yellowish brown gem {1} (1 of 2)eF^J[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $9 HP 19(19)  Pw 5(5)  AC-3 Exp1 T114#################(0lqqqqqk(B###,,,,,,,,,,,,,,,,(0a~~~~~~(B,###,#(0lqqqqqqqqqk(B###(0x~~~~~x(B,###,,#(0x~~~~~~~~~x(B###(0x~~~~~x(B,,# (0lqqqqk(B#,,,,(0~~~~~~~~~~~(B,,,(0x~~~~~x(B#,# (0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~F^k37m~~~~~x(B#,# (0x~~(B`(0~x(B###(0x~~~~~~~~~~(B,#,(0mqq~qqj(B#,## (0x~~~~x(B(0x~~~~~~~~~x(B#,,###,,# (0x~~~~x(B(0mqqqqqqqqqj(B##,,###,# (0x~~~~x(B##,##,#, (0x~~(B>(0~x(B#,##,,, (0mqqqqj(B(0lqqqq~qk(B,),##(0qqqqqqqqqk(BeF^}(0x~~~~~~~(B,@,,(0~~~~~~~~~~x(B(0x~~(B<(0~~~x(B#####(0~~~~~~~~x(B(0x~~~~~~x(B(0~~~~~~~(B(0x~~~~~~~(B(0~~~~x(B(0mqqqqqqj(B(0qqqqj(BfF^M,,,@,Something is engraved here on the ground.Use "r." to read it.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T115gF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T115 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T116,,@gF^ 1,@,Something is engraved here on the ground.Use "r." to read it.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T117hF^m[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T117 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T118@,,@hF^Dut[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T119,(0l(B,@@(0x~(B(0~~~(B(0~~~~(B(0q~qq(BhF^V[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T119,(0~(B@(0x~(B(0mq(BiF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T120(0~(B@(0~(BiF^` [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T121(0~(B@jF^%[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T121 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T122(0~(B@jF^&[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T123(0~(B@jF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T123@(0~(BjF^S-[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T124@(0~(BkF^K[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T125,@(0~(B#lF^á[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T125 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T126,@(0~(B#lF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T126,@,,lF^w [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T127#@,,,mF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T127 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T128,@,,mF^^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T128,,@,mF^% [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T129,,@mF^" [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T129 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T130,(0~(B@mF^- [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T130@(0~(B@mF^! [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T131(0~(B@mF^; [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T131 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T132(0~(B@(0~(B@mF^ѻ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T133(0~(B@(0~(B@mF^2[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T133(0~(B(0~(B@@mF^ڴ[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T134(0~(B@mF^=[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T135(0~(B@nF^Es[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T135 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T136@(0~(B@(0~(BnF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T136,(0~(B@(0~(B@,#nF^w[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T137#(0~(B@##nF^There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T137nF^mThere is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T137nF^There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T137nF^yThere is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T137nF^There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T137oF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T137 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T138,#@(0~(B,oF^U [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T138,#@,,oF^: [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T139#,#@,,pF^A }[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T139 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T140,,qF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T140#,#@,qF^!/7,,#@,,[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T141You hear someone counting money.qF^̐[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T141 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T142%,#@,,rF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T143,,@,rF^K [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T143,,,@,sF^3[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T144,,@,,sF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T145,@,,sF^xF [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T145 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T146###@,,tF^6#,@,#You see here an asian pear {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T147--More--uF^Vo4You hear the chime of a cash register.xF^s - an asian pear {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T147yF^R[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T147,,@,,#,zF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T148##@,,#,zF^There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T148zF^r [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T149#,#@,zF^g7[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T149,,#@,,,{F^~G [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T150,,#@,,{F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T151(0~(B#,@,#|F^r[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T151(0q(B(0qqqqqk(B(0~(B(0~~~~~x(B(0~~~~~~(B#,,(0~~(B@,,|F^aa [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T152##,(0~~(B@(0~~~~~x(B,(0~(Bk(0~~~x(B,,,(0~x(B(0x(B}F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T152 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T153#,@k(0~(Bk(0~(B(0~~~(B(0~~(B(0qqj(B~F^F[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T153 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T154(0q(B(0~(Bf(0x(B,,@,(0x(B%(0~~~(B(0~~~~(B(0qqqq(B~F^Ǟ (0l(B,,(0~(B@,(0x(B(0x~(B(0mq(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T154The pack kobold wields a crude dagger named The Energy Reaver {4}!f(0~(Bk(0~(Bk(0~(BF^C<[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T155,,@(0~(B,F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T155 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T156(0~(B,f,(0~(B@,F^BPick an object.F^x[F^:k a kobold (pack kobold) (base level 0) (female)  Accessing Pokedex entry for pack kobold...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -2. Very slow (6). Normal generation in random groups, with frequency 10. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form.  Attacks:  1d4, uses weapon - ordinary physical  --More--F^P(0lqqqqqqqk (B#################(0lqqqqqk(B##(0~~~~~~~~x (B#,,,,,,,,,,,,,,,,(0a~~~~~~(B,###,(0x(Bf(0~~~~~~~ (B##,#(0lqqqqqqqqqk(B###(0x~~~~~x(B,##,,(0~(B@k(0~~~~~x (B##,,#(0x~~~~~~~~~x(B###(0x~~~~~x(B,,##,,(0x(B%k(0~~~~~x (B(0lqqqqk(B#,,,,(0~~~~~~~~~~~(B,F^h,,(0x~~~~~x(B#,#,,,(0x~~~~~~~x (B(0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~~~~~x(B#,###,(0x~~~~~~~x (B(0x~~(B`(0~x(B###(0x~~~~~~~~~~(B,#,(0mqq~qqj(B#,###,(0mqqqqqqqj (B(0x~~~~x(B(0x~~~~~~~~~x(B#,,###,,##,,,,#[F^s[CGrgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T156F^ You kill the pack kobold!(0~(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T156--More--F^]The pack kobold thrusts his crude dagger named The Energy Reaver.--More--F^Your commander suit blocks the pack kobold's attack.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T157f(0~(BF^7You kill the pack kobold![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T157(0~(Bf%F^7Unknown command '^J'.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T157F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T158@(0~(BF^P[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T159@(0~(B(0~(BfF^. 5Really attack the younger cat sister? [yn] (n) F^n[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T159F^W )Pick an object.F^F^֛ f a cat or other feline (peaceful younger cat sister) (base level 0) (female)  Accessing Pokedex entry for younger cat sister...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. This monster is always female. Can be seen with infravision. Origin: Elona. Is a valid polymorph form.  Attacks:  1d4, uses weapon - ordinary physical  --More--F^ex(0lqqqqqqqk (B#################(0lqqqqqk(B##(0~(B@(0~~~~~~x (B#,,,,,,,,,,,,,,,,(0a~~~~~~(B,###,(0x~(Bf(0~~~~~~ (B##,#(0lqqqqqqqqqk(B###(0x~~~~~x(B,##,,(0~~~~~~~~x (B##,,#(0x~~~~~~~~~x(B###(0x~~~~~x(B,,##,,(0x(B%%(0~~~~~x (B(0lqqqqk(B#,,,,(0~~~~~~~~~~~(BF^wx,,,(0x~~~~~x(B#,#,,,(0x~~~~~~~x (B(0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~~~~~x(B#,###,(0x~~~~~~~x (B(0x~~(B`(0~x(B###(0x~~~~~~~~~~(B,#,(0mqq~qqj(B#,###,(0mqqqqqqqj (B(0x~~~~x(B(0x~~~~~~~~~x(B#,,###,,##,,,,#^x;1H[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T159F^ek[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T159 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T160(0~(B@(0~(BfF^p5Really attack the younger cat sister? [yn] (n) F^gn[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T160F^[[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T161(0~(Bf(0~(B@F^2~ (0~(B@ Things that are here: a pack kobold corpse {400} a crude dagger named The Energy Reaver {4}--More--F^X (0lqqqqqqqk(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T161 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T162(0~(BfF^ Pick up what?  Weapons (')') a - a crude dagger named The Energy Reaver {4} Comestibles ('%') b - a pack kobold corpse {400}(end) F^!+F^(0lqqqqqqqkqqqqk(B##(0~~~~~~~~x~~~~~(B,###,(0x~~~~~~~~~~~~x(B,##,,(0~~~~~~~~x~~~~x(B,,##,,(0x(Bf@(0~~~~~x(Bt - a crude dagger named The Energy Reaver {4}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T162F^@BReally attack the younger cat sister? [yn] (n) F^ n[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T162F^D [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T163@%%fF^ (0~(B@You see here a sprig of wolfsbane {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T163(0~(BfF^4u - a sprig of wolfsbane {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T163F^m\[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T164@(0~(BF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T165@(0~(B(0~(BfF^2 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T165@(0~(Bf(0~(BF^cw[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T166#,@(0~(B,(0~(BF^9 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T167##@(0~(BF^2 There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T167F^AThere is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T167F^D [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T167,@,S(0~(BF^9You miss the hap snake.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T168F^ You kill the hap snake![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T169%F^ ,,@,,You see here a hap snake corpse {50}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T169 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T170fF^q[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T171,%@%,,,F^'[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T171,#,,,@,#F^Q There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T171F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T172#,,@,,#F^lR #,@,,r[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T172The field vole bites you![Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T172[-1 -> 18][Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T173F^-##@,,#[Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T173Your iron shoes block the field vole's attack.[Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T174F^xThere is a wall in the way![Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T174F^There is a wall in the way![Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T174F^ You kill the field vole![Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T174%F^ 0,@,,#You see here a field vole corpse {20}.[Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T175F^6 [Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T175 [Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T176,,%@,##F^Js[Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T177#,#@#,#F^_[Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T177#@,,F^~[Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T178,@,F^[Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T179,,,@+,#F^[Grgry the Mars Mari ne] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  18(19)  Pw 5(5)  AC-3 Exp1 T179 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T180,,@###F^*h/#,@,#You see here a disrupted spellbook {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T180F^2 v - a disrupted spellbook {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T180F^;What do you want to read? [g-lv or ?*] F^< Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Spellbooks v - a disrupted spellbook {0}(end) F^+##(0lqqqqqqqk(B###,(0~~~~~~~~x(B,###,(0x~~~~~~~~(B,##,%(0~~~~~~~~x(B,,######,,(0x~(B%(0~~~~~x(B#,##,,,,,,(0x~~~~~~~x(B#,###%####,(0x~~~~~~~x(B#,###,,##,(0mqqqqqqqj(BAs you read the scroll, it disappears.--More--F^6G 1This is a standard identify scroll.--More--F^6 m What would you like to identify first?  Weapons (')') t - a crude dagger named The Energy Reaver {4} Comestibles ('%') p - a tin {0} r - a nibble worm corpse {10} s - an asian pear {0} u - a sprig of wolfsbane {0} Spellbooks ('+') v - a disrupted spellbook {0} Potions ('!') m - an aqueous potion {0} Gems ('*') n - a red gem {1} o - a yellowish brown gem {1} q - 11 rocks {0}(end) F^+F^ +F^ ##(0lqqqqqqqkqqqqk(B###,(0~~~~~~~~x~~~~~(B,###,(0x~~~~~~~~~~~~x(B,##,%(0~~~~~~~~x~~~~x(B,,######,,(0x~(B%(0~~~~~x~~~~x(B#,##,,,,,,(0x~~~~~~~x~~~~x(B#,###%####,(0x~~~~~~~xq~qqj(B#,###,,##,(0mqqqqqqqj(B#,,###,F^ՙ ,##,###,,,,###,,###,###,####,,###,##,#,,@,##,##,##,,,#####,#(0qqq~qk(B,),#(0lqqqqqqqqqk(B,#(0~~~~~~(B,,,,(0~~~~~~~~~~x(B,#(0~(B<(0~~~x(B####(0x~~~~~~~~~x(B,#(0~~~~~x(B#F^ F,,,(0~~~~~~~~~~~(B,#t - the blessed +4 orcish dagger named The Energy Reaver {4}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T181F^Unknown command '^J'.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T181F^d[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T181F^H -What do you want to read? [g-lv or ?*] F^  Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Spellbooks v - a disrupted spellbook {0}(end) F^ +##(0lqqqqqqqk(B###,(0~~~~~~~~x(B,###,(0x~~~~~~~~(B,##,%(0~~~~~~~~x(B,,######,,(0x~(B%(0~~~~~x(B#,##,,,,,,(0x~~~~~~~x(B#,###%####,(0x~~~~~~~x(B#,###,,##,(0mqqqqqqqj(BAs you read the scroll, it disappears.--More--F^01This is a standard identify scroll.--More--F^"  What would you like to identify first?  Comestibles ('%') p - a tin {0} r - a nibble worm corpse {10} s - an asian pear {0} u - a sprig of wolfsbane {0} Spellbooks ('+') v - a disrupted spellbook {0} Potions ('!') m - an aqueous potion {0} Gems ('*') n - a red gem {1} o - a yellowish brown gem {1} q - 11 rocks {0}(end) F^cq+F^##(0lqqqqqqqk(B#,(0~~~~~~~~x(B##,(0x~~~~~~~~(B#,%(0~~~~~~~~x(B#####,,(0x~(B%(0~~~~~x(B#,,,,,,(0x~~~~~~~x(B##%####,(0x~~~~~~~x(B##,,##,(0mqqqqqqqj(B##,###,,,,####,####,,##,,@,##,#F^jI[36m,,#####,#,#(0lqqqqqqqqqk(B,#,,(0~~~~~~~~~~x(B,#The spellbook resisted your identification attempt!--More--F^; v - an uncursed disrupted spellbook (0:2) {0}.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T181 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T182F^NUnknown command '^J'.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T182F^1You are empty handed.--More--F^##(0lqqqqqqqk(B#################(0lqqqqqk(B###,(0~~~~~~~~x(B#,,,,,,,,,,,,,,,,(0a~~~~~~(B,###,(0x~~~~~~~~(B##,#(0lqqqqqqqqqk(B###(0x~~~~~x(B,##,%(0~~~~~~~~x(B##,,#(0x~~~~~~~~~x(B###(0x~~~~~x(B,,######,,(0x~(B%(0~~~~~x(B (0lqqqqk(B#,,,,(0~~~~~~~~~~~(B,,,(0x~~~~~x(B#,#^;43H#,,,,,,(0x~~~~~~~x(B (0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~~~~~x(B#,###%####,(0x~~~~~~~x(B (0x~~(B`(0~x(B###(0x~~~~~~~~~~(B,#,(0mqq~qqj(B#,###,,##,(0mqqqqqqqj(B (0x~~~~x(B(0x~~~~~~~~~x(B#,,###,,##,###,,,,# (0x~~~~^-1mx(B(0mqqqqqqqqqj(B##,,###,###,####,,# (0x~~~~x(B##,##,#,,@,##,# (0x~~(B>(0~x(B#,##,,,#####,# (0mqqqqj(B(0lqqqq~qk(B,),#(0lqqqqqqqqqk(B,#(0x~~~~~~~(B,,,,(0~~~~~~~~~~x(B,#(0x~~(B<(0~~~x(B####(0x~~~~~~~~~F^vg[34mx(B,#(0x~~~~~~x(B#,,,(0~~~~~~~~~~~(B,#(0x~~~~~~~(B,,##(0x~~~~~~~~~x(B##(0mqqqqqqj(B(0mqq~qqqqqqj(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $9 HP 19(19)  Pw 5(5)  AC-3 Exp1 T182a - an uncursed +0 pistol (alternate weapon; not wielded) {8}.--More--F^W [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $9 HP 19(19)  Pw 5(5)  AC-3 Exp1 T182##(0lqqqqqqqk(B#################(0lqqqqqk(B###,(0~~~~~~~~x(B#,,,,,,,,,,,,,,,,(0a~~~~~~(B,###,(0x~~~~~~~~(B##,#(0lqqqqqqqqqk(B###(0x~~~~~x(B,##,%(0~~~~~~~~x(B##,,#(0x~~~~~~~~~x(B###(0x~~~~~x(B,,######,,(0x~(B%(0~~~~~x(B (F^W 0lqqqqk(B#,,,,(0~~~~~~~~~~~(B,,,(0x~~~~~x(B#,##,,,,,,(0x~~~~~~~x(B (0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~~~~~x(B#,###%####,(0x~~~~~~~x(B (0x~~(B`(0~x(B###(0x~~~~~~~~~~(B,#,(0mqq~qqj(B#,###,,##,(0mqqqqqqqj(B (0x~~~~x(B(0x~~~~~~~~~x(B#,,###,F^rX ,##,###,,,,# (0x~~~~x(B(0mqqqqqqqqqj(B##,,###,###,####,,# (0x~~~~x(B##,##,#,,@,##,# (0x~~(B>(0~x(B#,##,,,#####,# (0mqqqqj(B(0lqqqq~qk(B,),#(0lqqqqqqqqqk(B,#(0x~~~~~~~(B,,,,(0~~~~~~~~F^X ~~x(B,#(0x~~(B<(0~~~x(B####(0x~~~~~~~~~x(B,#(0x~~~~~~x(B#,,,(0~~~~~~~~~~~(B,#(0x~~~~~~~(B,,##(0x~~~~~~~~~x(B##(0mqqqqqqj(B(0mqq~qqqqqqj(BF^O"/What do you want to wield? [- abt or ?*] F^L Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - 50 uncursed +0 bullets (in quiver) {1} t - the blessed +4 orcish dagger named The Energy Reaver {4}(end) F^+##(0lqqqqqqqk(B#############(0lqqqqqk(B###,(0~~~~~~~~x(B,,,,,,,,,,,,,(0a~~~~~~(B,###,(0x~~~~~~~~(Bt - the blessed +4 orcish dagger named The Energy Reaver (weapon in hand) {4}. --More--F^6U  [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $9 HP 19(19)  Pw 5(5)  AC-3 Exp1 T183##(0lqqqqqqqk(B#################(0lqqqqqk(B###,(0~~~~~~~~x(B#,,,,,,,,,,,,,,,,(0a~~~~~~(B,###,(0x~~~~~~~~(B##,#(0lqqqqqqqqqk(B###(0x~~~~~x(B,##,%(0~~~~~~~~x(B##,,#(0x~~~~~~~~~x(B###(0x~~~~~x(B,,######,,(0x~(B%(0~~~~~x(B ^}U m(0lqqqqk(B#,,,,(0~~~~~~~~~~~(B,,,(0x~~~~~x(B#,##,,,,,,(0x~~~~~~~x(B (0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~~~~~x(B#,###%####,(0x~~~~~~~x(B (0x~~(B`(0~x(B###(0x~~~~~~~~~~(B,#,(0mqq~qqj(B#,###,,##,(0mqqqqqqqj(B (0x~~~~x(B(0x~~~~~~~~~x(B#,,###^U m,,##,###,,,,# (0x~~~~x(B(0mqqqqqqqqqj(B##,,###,###,####,,# (0x~~~~x(B##,##,#,,@,##,# (0x~~(B>(0~x(B#,##,,,#####,# (0mqqqqj(B(0lqqqq~qk(B,),#(0lqqqqqqqqqk(B,#(0x~~~~~~~(B,,,,F^U .[34m(0~~~~~~~~~~x(B,#(0x~~(B<(0~~~x(B####(0x~~~~~~~~~x(B,#(0x~~~~~~x(B#,,,(0~~~~~~~~~~~(B,#(0x~~~~~~~(B,,##(0x~~~~~~~~~x(B##(0mqqqqqqj(B(0mqq~qqqqqqj(BF^ ##(0lqqqqqqqk(B#################(0lqqqqqk(B###,(0~~~~~~~~x(B#,,,,,,,,,,,,,,,,(0a~~~~~~(B,###,(0x~~~~~~~~(B##,#(0lqqqqqqqqqk(B###(0x~~~~~x(B,##,%(0~~~~~~~~x(B##,,#(0x~~~~~~~~~x(B###(0x~~~~~x(B,,######,,(0x~(B%(0~~~~~x(B (0lqqqqk(B#,,,,(0~~~~~~~~~~~(B,,,(0x~~~~~x(B#,#F^W#,,,,,,(0x~~~~~~~x(B (0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~~~~~x(B#,###%####,(0x~~~~~~~x(B (0x~~(B`(0~x(B###(0x~~~~~~~~~~(B,#,(0mqq~qqj(B#,###,,##,(0mqqqqqqqj(B (0x~~~~x(B(0x~~~~~~~~~x(B#,,###,,##,###,,,,# (0x~~~~^1mx(B(0mqqqqqqqqqj(B##,,###,###,####,,# (0x~~~~x(B##,##,#,,@,##,# (0x~~(B>(0~x(B#,##,,,#####,# (0mqqqqj(B(0lqqqq~qk(B,),#(0lqqqqqqqqqk(B,#(0x~~~~~~~(B,,,,(0~~~~~~~~~~x(B,#(0x~~(B<(0~~~x(B####(0x~~~~~~~~~F^lx(B,#(0x~~~~~~x(B#,,,(0~~~~~~~~~~~(B,#(0x~~~~~~~(B,,##(0x~~~~~~~~~x(B##(0mqqqqqqj(B(0mqq~qqqqqqj(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $9 HP 19(19)  Pw 5(5)  AC-3 Exp1 T183a - an uncursed +0 pistol (weapon in hand) {8}.--More--F^ȸ##(0lqqqqqqqk(B#################(0lqqqqqk(B###,(0~~~~~~~~x(B#,,,,,,,,,,,,,,,,(0a~~~~~~(B,###,(0x~~~~~~~~(B##,#(0lqqqqqqqqqk(B###(0x~~~~~x(B,##,%(0~~~~~~~~x(B##,,#(0x~~~~~~~~~x(B###(0x~~~~~x(B,,######,,(0x~(B%(0~~~~~x(B (0lqqqqk(B#,,,,(0~~~~~~~~~~~(B,,,(0x~~~~~x(B#,#F^#,,,,,,(0x~~~~~~~x(B (0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~~~~~x(B#,###%####,(0x~~~~~~~x(B (0x~~(B`(0~x(B###(0x~~~~~~~~~~(B,#,(0mqq~qqj(B#,###,,##,(0mqqqqqqqj(B (0x~~~~x(B(0x~~~~~~~~~x(B#,,###,,##,###,,,,# (0x~~~~x(BF^'[m(0mqqqqqqqqqj(B##,,###,###,####,,# (0x~~~~x(B##,##,#,,@,##,# (0x~~(B>(0~x(B#,##,,,#####,# (0mqqqqj(B(0lqqqq~qk(B,),#(0lqqqqqqqqqk(B,#(0x~~~~~~~(B,,,,(0~~~~~~~~~~x(B,#(0x~~(B<(0~~~x(B####(0x~~~~~~~~~x(B,#^I}m(0x~~~~~~x(B#,,,(0~~~~~~~~~~~(B,#(0x~~~~~~~(B,,##(0x~~~~~~~~~x(B##(0mqqqqqqj(B(0mqq~qqqqqqj(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $9 HP 19(19)  Pw 5(5)  AC-3 Exp1 T183t - the blessed +4 orcish dagger named The Energy Reaver (alternate weapon; not wielded) {4}.--More--F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $9 HP 19(19)  Pw 5(5)  AC-3 Exp1 T183##(0lqqqqqqqk(B#################(0lqqqqqk(B###,(0~~~~~~~~x(B#,,,,,,,,,,,,,,,,(0a~~~~~~(B,###,(0x~~~~~~~~(B##,#(0lqqqqqqqqqk(B###(0x~~~~~x(B,##,%(0~~~~~~~~x(B##,,#(0x~~~~~~~~~x(B###(0x~~~~~x(B,,######,,(0x~(B%(0~~~~~x(B (0lqF^9qqqk(B#,,,,(0~~~~~~~~~~~(B,,,(0x~~~~~x(B#,##,,,,,,(0x~~~~~~~x(B (0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~~~~~x(B#,###%####,(0x~~~~~~~x(B (0x~~(B`(0~x(B###(0x~~~~~~~~~~(B,#,(0mqq~qqj(B#,###,,##,(0mqqqqqqqj(B (0x~~~~x(B(0x~~~~~~~~~x(B#,,###,,#^BC#,###,,,,# (0x~~~~x(B(0mqqqqqqqqqj(B##,,###,###,####,,# (0x~~~~x(B##,##,#,,@,##,# (0x~~(B>(0~x(B#,##,,,#####,# (0mqqqqj(B(0lqqqq~qk(B,),#(0lqqqqqqqqqk(B,#(0x~~~~~~~(B,,,,(0~~~~~~~~~~x(B,#F^K(0x~~(B<(0~~~x(B####(0x~~~~~~~~~x(B,#(0x~~~~~~x(B#,,,(0~~~~~~~~~~~(B,#(0x~~~~~~~(B,,##(0x~~~~~~~~~x(B##(0mqqqqqqj(B(0mqq~qqqqqqj(BF^2 /What do you want to wield? [- abt or ?*] F^J- Weapons  a - an uncursed +0 pistol (weapon in hand) {8}  b - 50 uncursed +0 bullets (in quiver) {1}  t - the blessed +4 orcish dagger named The Energy Reaver (alternate weapon; no (end) F^.##(0lqqqqqqqk(B#################(0lqqqqqk(B###,(0~~~~~~~~x(B#,,,,,,,,,,,,,,,,(0a~~~~~~(B,###,(0x~~~~~~~~(B##,#(0lqqqqqqqqqk(B###(0x~~~~~x(B,##,%(0~~~~~~~~x(B##,,#(0x~~~~~~~~~x(B###(0x~~~~~x(B,,######,,(0x~(B%(0~~~~~x(B (0lqqqqk(B#,,,,(0~~~~~~~~~~~(B,,,(0x~~~~~x(B#,##F^Q,,,,,,(0x~~~~~~~x(B (0x~(B|(0~~~(B,,###(0x~~~~~~~~~x(B,,,(0~~~~~~x(B#,###%####,(0x~~~~~~~x(B (0x~~(B`(0~x(B###(0x~~~~~~~~~~(B,#,(0mqq~qqj(B#,###,,##,(0mqqqqqqqj(B (0x~~~~x(B(0x~~~~~~~~~x(B#,,###,,##,###,,,,# (0x~~~~x(BF^[(0mqqqqqqqqqj(B##,,###,###,####,,# (0x~~~~x(B##,##,#,,@,##,# (0x~~(B>(0~x(B#,##,,,#####,# (0mqqqqj(B(0lqqqq~qk(B,),#(0lqqqqqqqqqk(B,#(0x~~~~~~~(B,,,,(0~~~~~~~~~~x(B,#(0x~~(B<(0~~~x(B####(0x~~~~~~~~~[3F^dT4mx(B,#(0x~~~~~~x(B#,,,(0~~~~~~~~~~~(B,#(0x~~~~~~~(B,,##(0x~~~~~~~~~x(B##(0mqqqqqqj(B(0mqq~qqqqqqj(B[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu Dlvl:1 $9 HP 19(19)  Pw 5(5)  AC-3 Exp1 T183What do you want to wield? [- abt or ?*] F^* Never mind.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T183F^PX [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T184#,,@,,,F^ѿ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T185@,,,F^%[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T185 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T186,@,F^W [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T186,,,@,,F^W +[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T187,,,,,@,,, F^t,,,,,@,Something is engraved here on the ground.Use "r." to read it.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T187 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T188 F^+ There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T188 F^a[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T188,,@,, F^! [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T189,@,, F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T189 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T190,@,, F^SThere is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T190 F^D [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T191,@(0~(B, F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T191 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T192(0~(B@F^b[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T192(0~(B@F^P[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T193(0~(B@F^There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T193F^( There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T193F^Չ(0~(B@,# [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T193You hear some noises in the distance.[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T194F^_[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T194,(0~(B@,#F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T195,,@#F^  [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T195 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T196,@,F^4  [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T197,@,,F^àThere is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T197F^0There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T197F^_ There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T197F^|[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T197 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T198@(0~(B,F^}2 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T199@(0~(BF^ r [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T199 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T200@(0~(BF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T200@(0~(BF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T201@(0~(BF^r [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T201 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T202@(0~(BF^߆There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T202F^q There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T202F^There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T202F^PThere is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T202F^ۊThere is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T202F^ There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T202F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T202@(0~(BF^z[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T203F^3[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T203 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T204@(0~(BF^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T205@(0~(BF^,There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T205F^ue[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T205 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T206F^TQ[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T206(0~(B@F^B [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T207(0~(B@F^ p[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T207 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T208(0~(B@F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T208(0~(B@F^%[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T209(0~(B@F^i[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T209 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T210,(0~(B@,F^=^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T210,(0~(B@,F^N[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T211#,@,F^"There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T211F^D There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T211F^a There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T211F^q[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T211 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T212,,,,F^A( [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T213,,@,,F^+p[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T213,,@F^8[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T214,@,,F^w[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T215,@,,F^A [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T215 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T216,@(0~(B,F^n[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T216,@(0~(BF^{y [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T217,@(0~(BF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T217 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T218,,@,F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T219,@,,F^There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T219F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T219,@,,F^S[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T220@,,,F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T221@(0~(B,,F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T221@(0~(BF^~E[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T222,,@(0~(B,F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T223,,@(0~(BF^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T223 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T224,,@,,F^o [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T224,,,,,@,##!F^w [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T225,,,@,,,!F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T225 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T226,,,,,,@,##F^h [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T227,,,@#,,#F^5[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T227,,@####F^D There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T227$F^'e [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T228#,@,,$F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T229,,,@#%F^+[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T229 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T230,@###%F^tjThere is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T230&F^There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T230&F^? [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T230@,'F^There is a wall in the way![Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T230(F^[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T231,@(F^ u[Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T231 [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T232,,)F^ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T232,,)F^=~ [Grgry the Mars Marine ] St18 Dx15 Co16 In6 Wi7 Ch4 MarAsgMalNeu  19(19)  Pw 5(5)  AC-3 Exp1 T233,,*F^Really save? [yn] (n) ,F^ BCySaving...Be seeing you...