a Player: gokuderaelpsycongroo Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-12-16.22:15:39.ttyrec Time: (1639692939) Thu Dec 16 22:15:39 2021 aL[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. aRestoring save file...a+D aD [Gokuderae the Were rat] St9 Dx6 Co17 In9 Wi10 Ch5 ChaGruMalNeu S1633 Mines:5 $99 HP 86(98)  Pw 103(103)  AC7 MC0 Mov12 HD6 Xp6/331 Wt366/708 T1455 1:08  Satiated    Conf  You return to level 5 in The Gnomish Mines.--More--aĿĿ(ĿĿĿ*ZڿڿB<ırٳ533m0BBa[ĿBGĴB(Ŀ0abK[Gokuderae the Were rat] St9 Dx6 Co17 In9 Wi10 Ch5 ChaGruMalNeu S1633 Mines:5 $99 HP 86(98)  Pw 103(103)  AC7 MC0 Mov12 HD6 Xp6/331 Wt366/708 T1455 1:08  Satiated    Conf  Hello gokuderaelpsycongroo, the greuro Chaos Sorceror, welcome back to SlashEMExtended!--More--a a[Gokuderae the Were rat] St9 Dx6 Co17 In9 Wi10 Ch5 ChaGruMalNeu S1633  86(98)  Pw 103(103)  AC7 MC0 Mov12 HD6 Xp6/331 Wt366/708 T1455 1:08  Satiated    Conf  The moon is waxing tonight.[Gokuderae the Were rat] St9 Dx6 Co17 In9 Wi10 Ch5 ChaGruMalNeu S1633  86(98)  Pw 103(103)  AC7 MC0 Mov12 HD6 Xp6/331 Wt366/708 T1455 1:08  Satiated    Conf  aeB# af quitaiuitaFitataz[Really quit? WARNING: this will erase your game permanently! [yes/no]? aJyaea/ sa1J[Gokuderae the Were  86(98)  Pw 103(103)  AC7 MC0 Mov12 HD6 Xp6/331 Wt366/708 T1455 1:08  Satiated    ConfaQ Amulets  m - an uncursed amulet of change {0}  Weapons  e - an uncursed +0 dagger {4}  w - an uncursed +0 sling (alternate weapon; not wielded) {2}  C - an uncursed +0 axe {24}  J - an uncursed +0 qatar {8}  S - an uncursed greased +0 pistol {8}  W - a blessed +1 garbowhip {2}  Armor  f - an uncursed +3 robe of randomness {16}  z - a cursed +0 full plate mail {250}  B - an uncursed +0 mummy wrapping {2}  Q - an uncursed +0 gnomish suit {20}  Comestibles  p - an uncursed Hacker's Food {0}  E - 3 uncursed carrots {0}  G - 9 uncursed slime molds {0}  K - an uncursed sprig of wolfsbane {0}  L - 4 uncursed cherries {0}  N - an uncursed food ration {0}  P - a blessed food ration {0} RdH Scrolls  i - a blessed scroll of charging {0} (1 of 3)aQ  j - an uncursed finalized scroll of charging {0}  k - an uncursed scroll of rumor {0}  l - an uncursed scroll of message {0}  s - 5 uncursed scrolls of healing {0}  t - 4 uncursed scrolls of mana {0}  u - 3 uncursed scrolls of phase door {0}  v - 2 uncursed scrolls of standard id {0}  x - an uncursed scroll of heal other {0}  A - a cursed scroll of healing {0}  Spellbooks  a - an invisible blessed spellbook of resist random element (0:2) {0}  b - a blessed spellbook of random speed (0:4) {0}  c - a blessed spellbook of earthquake (2:4) {0}  d - a blessed finalized spellbook of throne gamble (0:2) {0}  Potions  g - an uncursed finalized potion of ESP {0}  h - an uncursed finalized potion of levitation {0}  D - an uncursed finalized potion of water {0}aVR ;  F - a cursed finalized potion of confusion {0}  Rings  H - a cursed -1 ring of gain intelligence {0}  Wands  n - an uncursed wand of opening (0:18) {0}  o - an uncursed wand of probing (0:9) {0} (2 of 3)a  Tools  I - an uncursed bag of holding {5}  M - an uncursed oilskin sack {5}  O - an uncursed oil lamp (1169) {0}  T - a cursed leather leash {0}  U - a * cursed chemistry set (0:28) {20}  Gems  q - 2 uncursed +0 silver slingstones  r - a blessed +0 silver slingstone  R - an uncursed +2 amber fragment  V - 9 uncursed +0 rocks {0} (3 of 3)aĿĿ(ĿĿĿ*ZڿڿB<ırٳm0BBa[ĿBGĴB(Ŀ0aR [Gokuderae the Were rat] St9 Dx6 Co17 In9 Wi10 Ch5 ChaGruMalNeu S1633 Mines:5 $99 HP 86(98)  Pw 103(103)  AC7 MC0 Mov12 HD6 Xp6/331 Wt366/708 T1455 1:09  Satiated    Conf  The bag of holding is empty.--More--a9 ?The oilskin sack is empty.--More--aFinal Attributes: You were fervently aligned. Your alignment was 12. Your max alignment was 15. You carried 0 sins. You could not have this property at all: stealth. You could not have this property extrinsically: numbopathy. You could not have this property intrinsically: the Force. You could not have the double effect of this property: control magic. Scroll identification only worked 100 times out of 166. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 24. Armor identification only worked 15 times out of 23. Gem identification only worked 100 times out of 147. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 86% chance. Scroll drop chance was reduced to 98%. Weapon drop chance was reduced to 95%. Armor drop chance was reduced to 90%. Tool drop chance was reduced to 95a%. Shop item generation was reduced to 85%. Musable item generation frequency had a negative bias of 78%. Concealing monsters were spawned underneath items 88% of the time only. --More--ֺa!Monster death drops spawned with only 87% chance. Mastering the following skill taught you the hidden power: pick-axe. The following skill could not be trained at all: healing spells. The following skill was trained at one fifth the usual rate: lance. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: martial arts (turn 465). The following skill became untrainable after a while: martial arts (turn 65328). The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 57032). The following skill became harder to train at higher skill levels: petkeeping. Number of artifacts generated was 2. Number of fake artifacts generated was 3. Monster spawn increase would have started at turn 86165. Monsteֺar spawn increase had reached its maximum at turn 148325. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 4683580. The monster class that cannot be genocided was lizard. The monster class that was spawned more often: sea monster (freq bonus 4). The monster species that was spawned more often: Bull Gates (freq bonus 32). The monster species that was spawned more often: Eliane's vulnerable sneaker (freq bonus 30). --More--a The monster species that was spawned more often: mantling ossify idiomatically (freq bonus 20). The monster species that was spawned more often: Bianca (freq bonus 24). The monster species that was spawned more often: frost giant (freq bonus 12). The monster species that was spawned more often: icky face (freq bonus 28). The monster species that was spawned more often: bronze colossus (freq bonus 18). The monster species that was spawned more often: portuguese champ (freq bonus 12). The monster species that was spawned more often: doda (freq bonus 48). The monster species that was spawned more often: novice dark wall (freq bonus 10). The monster species that was spawned more often: ragnarock (freq bonus 8). The monster species that was spawned more often: sand lancer (freq bonus 16). The monster species that was spawned more often: platinum warp patch (freq bonus 33). The monster species that was a spawned more often: bluff tested slubbering (freq bonus 10). The monster species that was spawned more often: RNG boomer (freq bonus 7). The monster species that was spawned more often: disinterestedly lash weaken (freq bonus 21). The monster species that was spawned more often: real time hound (freq bonus 16). The monster species that was spawned more often: hidebound demodulation --More--aunnatural (freq bonus 12). The monster species that was spawned more often: stealolisk (freq bonus 30). The monster species that was spawned more often: ferrous mold (freq bonus 20). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2). The monster trait that was more common: monsters with seduction dialogue (freq bonus 2). The monster species that was never randomly spawned: changed troll. The monster species that was never randomly spawned: pile of discolored coins. The monster species that was never randomly spawned: staunching recurving. The monster species that was never randomly spawned: cyan colony. The monster species that was never randomly spawned: maidenhair carted. The monster species that was never randomly spawned: joker. The monster species that was never randomly spawned: depower monkey. The monster species that was never randomly spawned: goa^+ddamn tablet. The monster species that was never randomly spawned: crimson patch. The monster species that was never randomly spawned: dummy monster needed for visual interface. The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet). The RNG hath decreed that this item was never generated: Marike sneakers (sandals with socks). The RNG hath decreed that this item was never generated: implant of replenishing (hibernal). --More--aQThe RNG hath decreed that this item was never generated: yellow sweets ((null)). The RNG hath decreed that this item was never generated: curse items (accursed). The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield). The RNG hath decreed that this item was never generated: long screwup stone (gray). The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak). The RNG hath decreed that this item was never generated: paralysis (automatic). The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7). The RNG hath decreed that this item was generated more often: ether bolt ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: probing (urawanium, freq bonus 11). The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: consecration (MAY --More--ai THE FORCE BE WITH YOU, freq bonus 191). The RNG hath decreed that this item was generated more often: ether bolt ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 55). The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 6). The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 9). The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 4). The RNG hath decreed that this item was generated more oai ften: gentlewoman's dress (expensive dress, freq bonus 12). The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 21). The RNG hath decreed that this item was generated more often: thorns --More--a(crepuscle, freq bonus 4). The RNG hath decreed that this item was generated more often: farming (poultry, freq bonus 9). The RNG hath decreed that this item class was generated more often: Implants (freq bonus 48). The RNG hath decreed that this item was always generated cursed: poison bolt ((null)). The RNG hath decreed that this item was always generated cursed: poison-repellant armor ((null)). The RNG hath decreed that this item was always generated cursed: passwall (ochre). The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)). The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted). The RNG hath decreed that this item was always generated cursed: bobble hat (corona mask). The RNG hath decreed that this item was always generated cursed: purification (fresh). The RNG hath decreed that this item was ala[ways generated cursed: full plate mail ((null)). The RNG hath decreed that this trap was always invisible: cataclysm trap. The RNG hath decreed that this trap was generated more often: brown spell trap (freq bonus 1). --More--a2 Trap randomization happened for 1 in 846 traps. Traps were spawned invisible 1 times in 91. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 3176. Strength training was 43. Dexterity training was 49. Wisdom training was 12. Constitution training was 24. Your sanity was 5. You were poison resistant. You were level-drain resistant. You were confused (2). You had not decided on your sexuality yet. You were prevented from having stealth (0). You had 2568 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 800 more turns. You regenerated. You were a wererat. You were in beast form (181). You were fast. You were unlucky (-1). You had spell retention for remembering 100 spells. You could not have safely prayed (0). --More--7a5You survived. --More--8a{!ĿĿ(ĿĿĿ*ZڿڿB<ırٳ'm0BBa[ĿBGĴB(Ŀ08a( [Gokuderae the Were rat] St9 Dx6 Co17 In9 Wi10 Ch5 ChaGruMalNeu S1633 Mines:5 $99 HP 86(98)  Pw 103(103)  AC7 MC0 Mov12 HD6 Xp6/331 Wt366/708 T1455 1:11  Satiated    Conf  Do you want to see your discoveries? [ynq] (y) ;aSy Discoveries   Amulets  amulet of change (splashed)  Armor  robe of randomness (camo robe)  gnomish suit (little blue vest)  Scrolls  scroll of charging (ERO ERO ERO ERO MUSHROOM MUSHROOM)  scroll of rumor (MUCH THEEF VERY ROCK)  scroll of message (FEAKONALEASH CRAWLINGINMYSKIN EMOS)  scroll of healing (PEENYS OSAHIBREGEE)  scroll of mana (OVONORMALTRINE)  scroll of phase door (HUGGING SOFT AND GENTLE)  scroll of standard id (RUN AWAY FROM THE NAME ARABELLA REALLY FAST)  scroll of cure (JE VEUX ETRE JETE DANS LES NOIX)  scroll of heal other (ACME)  * scroll of extra healing (I AM THE KING)  * scroll of greater mana restoration (WE ARE ALL INFECTED BY THE MESHERA)  scroll of trap creation (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25)  scroll of barrhing (ALL TEAM ELFS IS MORE POWER IN SUNNY)  ;aSpellbooks  spellbook of resist random element (square-patterned)  spellbook of random speed (mysterious) (1 of 3)Ca ) X spellbook of earthquake (red-hot)  spellbook of throne gamble (donkey-eared)  Potions  potion of ESP (dislodging)  potion of levitation (iris)  potion of water (clear)  potion of confusion (castor bean)  Rings  ring of gain intelligence (weighty)  Wands  wand of opening (hexagonal)  wand of probing (omnipotent)  Tools  bag of holding (bag)  oilskin sack (bag)  oil lamp (lamp)  leather leash (leash)  chemistry set (box of obscure-looking glass devices)  Gems  silver slingstone (gray)  amber fragment (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (2 of 3)HaS * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (3 of 3)JaVanquished creatures: 0 petty giant ants (1 created) a checkal a touch spore 0 ego gas spores (1 created) 0 poison gas spores (1 created) a force dwarf 0 bugbears (1 created) a hobbit wizard a tuchold a forest moogle (2 created) 0 mini mimics (1 created) a strokemondaine a samu-elle a sua rat a drains rat an explode light 0 cave herpeses (11 created) a lichen 0 brown growths (1 created) 0 yellow growths (1 created) 0 porter slow fungi (1 created) a sub-gnome --More--Paw0 stroke gnomes (1 created) 0 gnomes (1 created) 0 bowmes (1 created) a nuub gnome 0 little grey aliens (1 created) a rock gnome a gnome lord a gnome watcher 0 rock throwers (1 created) 0 inscribed gnomes (1 created) 0 early mummies (1 created) a delta-two a mininaga 0 golden naga hatchlings (1 created) 0 chaos polymorphers (1 created) 0 hap snakes (1 created) 0 tundra bear cubs (1 created) 0 life stealers (1 created) 0 dwarf zombies (2 created) a ratling zombie 0 blabbering otakus (1 created) 0 battle scarred ronins (1 created) a cross-eyed mage a wererat --More--Ra?0 item masters (5 created) 0 shopkeepers (2 created) a paper weight a twen a nuut a dwen 2 archaeopteryxes (4 created) a green play figure a stationary wall a novice medium wall a novice dark wall 0 +1 nm walls (1 created) 0 newborn rub monsters (1 created) a little sister a perfume dispenser 0 deduct turrets (1 created) 82 creatures born. 34 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--VaXVoluntary challenges: You eaten 11 times. You eaten food with animal by-products 10 times. You eaten meat 7 times. You were an atheist. You never prayed to the gods. You used a wielded weapon 69 times. You killed 28 monsters. You read items or engraved 15 times. You never genocided any monsters. You never polymorphed an object. You changed form 1 time. You used no wishes. You remained celibate. You applied items 1 time. You read scrolls 3 times. You successfully cast spells 1 time. You failed to cast a spell 3 times. You had to mourn the death of 1 pet. You had a minimum alignment of -10. You had a maximum alignment of 12. You had a maximum sanity of 5. You successfully searched for doors or corridors 4 times. --More--baYou inhaled scentful feminine perfume 1 time. You saved the game 14 times. You had to read random messages 9 times. You got poisoned 1 time. You mulched 1 ranged weapon ammo. You kicked doors or locked containers 1 time. You landed 1 critical hit. You let monsters dig out 4 wall tiles. You allowed monsters to quaff 1 potion. You allowed monsters to read 1 scroll. You experienced confused scroll effects 1 time. You got hit by bad effects 1 time. You allowed 3 eggs to hatch. You were a cannibal 1 time. You contracted lycanthropy 1 time. --More--pa"7Goodbye gokuderaelpsycongroo the Chaos Sorceror... You quit in The Gnomish Mines on dungeon level 5 with 1633 points, and 99 pieces of gold, after 1455 moves. You were level 6 with a maximum of 62 hit points when you quit.--More--uaM/You reached the 11th place on the top 10000 list.  No Points Name Hp [max]  1 197484 Tschortsch-Mon-Chu-Mal-Neu died in The Dungeons of  Doom on level 39 [max 43]. Killed by a monster  (Magdalena). - [127]  2 103056 nein-Sec-Lic-Mal-Neu died in Sokoban on level 5  [max 11]. Killed by a monster (weredisenchanter). - [96]  3 59150 Lienna IX-Mah-May-Fem-Cha died in The Dungeons of  Doom on level 3 [max 10]. Killed by a bullet. - [98]  4 47541 Lienna XII-Mah-May-Fem-Cha died in Deep Mines on  level 11. Killed by a monster (invisible android). - [109]  5 32612 Lienna X-Mah-May-Fem-Cha died in Gehennom on level  56. Killed by a monster (torchblaze). - [87] ua/[16;1H 6 24737 Edeltraud-Cli-Und-Fem-Cha died in Pacman Challenge on  level 9. Killed by a bolt of fire. - [89]  7 12499 Simge-Pre-Hyp-Fem-Law died in Green Cross on level  41. Killed by a solar beam. - [35]  8 11268 Jan-Eme-Chg-Fem-Law died in The Dungeons of Doom on  level 6. Killed by a monster (invisible Shieldbearer  Archon). - [76]  9 8054 Patricia-Pra-Sna-Fem-Neu died in The Dungeons of Doom  on level 6. Killed by a blast of frost. - [62] --More--a8 10 2420 Lienna XI-Mah-May-Fem-Cha died in Pool Challenge on  level 3 [max 4]. Killed by a monster (raven). - [66]  11 1633 gokuderael-Cha-Gru-Mal-Neu quit in The Gnomish Mines   on level 5. 62 [62]  12 1519 Cheyenne-Cli-Hal-Fem-Cha was poisoned in The Dungeons  of Doom on level 5. Poisoned by a duth ass. - [34]  13 1195 Nirol-Dra-Bor-Mal-Cha died in The Dungeons of Doom on  level 3. Killed by a bolt of cold. - [61]--More--a