3`M  Player: gokuderaelpsycongroo Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-01-26.15:19:54.ttyrec Time: (1611674394) Tue Jan 26 15:19:54 2021 3` GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. 3` Restoring save file...3` 3`z [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC7 Exp1 T16You return to level 1 in The Dungeons of Doom.--More--$3` <@@+$3`E [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC7 Exp1 T16Hello gokuderaelpsycongroo, the worm Musician, welcome back to SlashEMExtended!$3`l [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T16 --More--+3`E; The moon is waxing tonight.43`~v[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T1643` Armor  a - the uncursed +0 fedora named Ludgera's Deception (being worn) {2}  b - a cursed greased +2 Hawaiian shirt (being worn) {2} (end) 93`d[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC7 Exp1 T16<@@93`%e"+;3`aCount: 44=3`Count: 448>3`dN[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T16A3` -You don't have anything to zap.--More--B3`g [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T16D3`0  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) F3`Z + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) H3`t  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) H3`%[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T16I3`N6Do you want to turn on the number pad? [yn] (n) K3`$y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true] (1 of 7)`3`~K[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC7 Exp1 T16<@@+`3`K Armor  a - the uncursed +0 fedora named Ludgera's Deception (being worn) {2}  b - a cursed greased +2 Hawaiian shirt (being worn) {2} (end) a3`r [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC7 Exp1 T16<@@+b3`[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T17@@d3` You stop. Dray Harp is in the way![Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T18@g3` g3`0 You don't find anything here to loot.[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T18j3` j3`œUnknown command 'L'.[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T18k3` [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T19@@l3`[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T19 [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T20@@l3`\[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T21@@l3`s/ [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T22@@m3`[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T23@<@n3`[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T24@@n3`Y# [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T25@@n3`,[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T25 [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T26@@n3` [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T27@@o3`~[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T28@@o3`[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T29@@o3`[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T30@@o3` [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T31@@o3`% [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T31 [Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T32@@p3`yr[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T33@@p3`m[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T34@@q3` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) r3` m@@[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu  20(20)  Pw 12(12)  AC7 Exp1 T34s3` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) t3`x!+@@ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) v3`F+@@Really quit? WARNING: this will erase your game permanently! [yes/no]? x3` yx3`[ ex3` sy3`'t[Gokuderae the Doodler  20(20)  Pw 12(12)y3`<@@+[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu Dlvl:1 $0 HP 20(20)  Pw 3`a;22H12(12)  AC7 Exp1 T34Do you want your possessions identified? DYWYPI? [ynq] (n) }3`xy Armor  a - the uncursed +0 fedora named Ludgera's Deception (being worn) {2}  b - a cursed greased +2 Hawaiian shirt (being worn) {2}  Scrolls  h - 5 uncursed scrolls of healing {0}  i - 4 uncursed scrolls of mana {0}  j - 3 uncursed scrolls of phase door {0}  k - 2 uncursed scrolls of standard id {0}  l - an uncursed greased scroll of cure {0}  m - an uncursed scroll of heal other {0}  Tools  c - an uncursed magic flute (0:5) {0}  d - an uncursed magic harp (0:4) {0}  e - an uncursed drum of earthquake (0:6) {0}  f - an uncursed frost horn (0:2) {0}  g - an uncursed fire horn (0:8) {0} (end) 3`{ <@Ŀ@+[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu Dlvl:1 $0 HP 20(20)  Pw [3` V24;22H12(12)  AC7 Exp1 T34Do you want to see your attributes? [ynq] (n) 3`CwnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: cold resistance. You could not have the double effect of this property: double attacks. Scroll identification only worked 100 times out of 155. Potion identification only worked 3 times out of 9. Implant identification only worked 1 times out of 10. Wand identification only worked 3 times out of 8. Monsters only dropped their musable items with 84% chance. Scroll drop chance was reduced to 99%. Ring drop chance was reduced to 91%. Potion drop chance was reduced to 95%. Weapon drop chance was reduced to 91%. Armor drop chance was reduced to 91%. Food drop chance was reduced to 92%. Concealing monsters were spawned underneath items 95% of the time only. The following skill was trained at one fifth the usual3`ow rate: attack spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 47). --More--3`The following skill became untrainable if you tried to train it too early: protection spells (turn 208). The following skill became untrainable after a while: long sword (turn 54877). The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 31159). Items were more likely to be generated cursed by 5%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 98324. Monster spawn increase had reached its maximum at turn 189990. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 4721512. The monster class that cannot be genocided was quantum mechanic or other scientist. The monster species that was spawned more often: pile of unknown coins (freq bonus 2). The monster species that was spawned more often: trap mushroom (freq bonus 6). The monster 3`˾*species that was spawned more often: master play figure (freq bonus 6).The monster species that was spawned more often: stronghand shadow (freq bonus 12). The monster species that was spawned more often: Gudrun's wedge sandal (freq bonus 3). --More--3`>*The monster species that was spawned more often: dependance scragging (freq bonus 42). The monster species that was spawned more often: level centaur (freq bonus 8). The monster species that was spawned more often: flind lord (freq bonus 1). The monster species that was spawned more often: interviewing sleepier (freq bonus 12). The monster species that was spawned more often: slowax (freq bonus 6). The monster species that was spawned more often: wimpy sapphire dragon (freq bonus 2). The monster species that was spawned more often: lousing blatted (freq bonus 16). The monster species that was spawned more often: jam-ban (freq bonus 16). The monster species that was spawned more often: Uniform Lieutenant (freq bonus 6).The monster species that was spawned more often: hurricon (freq bonus 4). The monster species that was spawned more often: incompetent pseudo-principal (freq bonus 1). The mon3`*Ister species that was spawned more often: rehandled reloan (freq bonus 6).The monster species that was spawned more often: captaining breeziest spright radiographically darer (freq bonus 6). The monster species that was spawned more often: Suzuki-Dogezaemon (freq bonus 1).--More--3`The monster species that was spawned more often: porter magnetic fungus (freq bonus 12). The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1). The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1). The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3). The monster species that was never randomly spawned: runt. The monster species that was never randomly spawned: dim star. The monster species that was never randomly spawned: endlessly long roper. The monster species that was never randomly spawned: kopyguard. The monster species that was never randomly spawned: hard boiled eggman. The monster species that was never randomly spawned: griever deash schist underexpose scintillator. The monster species that was never randomly spawned: pseudoclassical intermix. [173`;1HThe monster species that was never randomly spawned: manoeuvreing civil. The monster species that was never randomly spawned: rodent of regular size. The monster species that was never randomly spawned: magenta slime. The RNG hath decreed that this item was never generated: plastic chain ((null)). The RNG hath decreed that this item was never generated: nether (GALADRIEL YOU ARE INSANE). --More--3`TThe RNG hath decreed that this item was never generated: needle ((null)). The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves). The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 6). The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 26). The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 37). The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 9). The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 16). The RNG hath de3`Ycreed that this item was generated more often: youkan ((null), freq bonus 72). The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 21). The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 30). --More--3`-The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 10). The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 4). The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7). The RNG hath decreed that this item was generated more of3`.yten: mithril lash ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: arcane horn ((null), freq bonus 9). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33). The RNG hath decreed that this item class was generated more often: Armor (freq --More--3`a bonus 49). The RNG hath decreed that this item was always generated cursed: crypt (torchlit). The RNG hath decreed that this item was always generated cursed: quiz stone (gray). The RNG hath decreed that this item was always generated cursed: copper scourge ((null)). The RNG hath decreed that this item was always generated cursed: radar (everlasting). The RNG hath decreed that this item was always generated cursed: impossibly heavy alloy ball ((null)). The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)). The RNG hath decreed that this item was always generated cursed: trap creation stone (gray). The RNG hath decreed that this item was always generated cursed: frilled apron (apron). The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling). The RNG hath decreed that this item was always generated cursed3` : gravation stone (gray). The RNG hath decreed that this trap was always invisible: snow trap. The RNG hath decreed that this trap was generated more often: evil variant trap --More--3`f(freq bonus 9). The spell school whose books are more common was elemental spells (freq bonus 5).Trap randomization happened for 1 in 19 traps. Traps were spawned invisible 1 times in 87. Traps were extra hard to find 50% of the time. Next attribute increase check would have come at turn 178. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 3. Your sanity was 0. You had not decided on your sexuality yet. You had 1466 points of nutrition remaining. You had polymorphitis. You were lucky (3). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 40 spells. You could not have safely prayed (629). You survived. --More--3`Ms<@@+[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu Dlvl:1 $0 HP 3`ss[24;13H20(20)  Pw 12(12)  AC7 Exp1 T34Do you want to see your discoveries? [ynq] (n) 3`*3 y Discoveries   Scrolls  scroll of healing (WUEICHWUEICH WUEICHWUEICH)  scroll of mana (SEX OCYMISOX)  scroll of phase door (EY MEHR LAG GEHT WIRKLICH NICHT)  scroll of standard id (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU  scroll of cure (PUZZLED EQUIPOISE SOLIDIFICATION FARM)  scroll of heal other (SHELL PROTECT KEY)  * scroll of extra healing (TIRACLE RAMICAL RELRAMI LUE)  * scroll of greater mana restoration (CAN SEE WHAT ITEM)  Tools  magic flute (flute)  magic harp (harp)  drum of earthquake (drum)  frost horn (horn)  fire horn (horn)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) 3`<@@+[Gokuderae the Doodler ] St14 Dx11 Co8 In7 Wi9 Ch5 MusWorMalNeu Dlvl:1 $0 HP 20(20)  Pw [3`b24;22H12(12)  AC7 Exp1 T34Do you want an account of creatures vanquished? [ynq] (n) 3`G( n Vanquished creatures:  0 foxes (1 created) 0 baby leprechauns (1 created) 0 wimpgoblins (1 created) 0 yellow spores (1 created) 0 Green-elves (1 created) 0 turto fish (4 created) 0 slatas (1 created) 0 jellyfish (1 created) a novice medium wall  12 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--3`d<@@+3`dgDo you want to see your conduct? [ynq] (n) 3`^y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10. You saved the game 3 times.--More--3`R<@@[13`t?m+3` yGoodbye gokuderaelpsycongroo the Musician... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 34 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--3`?  3`@)7 Since you quit, the score list will not be checked.