# This is an example nethackrc file for Slash'EM Extended 2.x. You #should edit # this file to meet your play style needs. # Available editors: rnano or virus via the terminal, or see our web-based RC Editor # at https://www.hardfought.org/nethack/rcedit # Examples of common defaults: OPTIONS=showexp,showscore,time,showrealtime,color,menucolors OPTIONS=autodig,fruit:slime mold,boulder:0 # Curses interface is available on this server. Some common settings: ## Curses interface (be sure to disable windowtype:tty) #OPTIONS=windowtype:curses OPTIONS=align_status:bottom OPTIONS=align_message:top OPTIONS=windowborders:3 OPTIONS=IBMGraphics OPTIONS=altkeyhandler:nhraykey.dll OPTIONS=splash_screen OPTIONS=guicolor OPTIONS=invweight,pickup_burden:unencumbered,showdmg,showweight,showmc,showmovement,showlongstats OPTIONS=msg_window:f OPTIONS=number_pad:1,lit_corridor,standout,hilite_pet,toptenwin # OPTIONS=term_cols:195 # OPTIONS=term_rows:47 # HP STATUSCOLOR=HP%100:lightgreen STATUSCOLOR=HP%80:yellow STATUSCOLOR=HP%60:orange STATUSCOLOR=HP%40:red STATUSCOLOR=HP%20:lightmagenta # prayer threshold (<= 1/7 of maxHP) STATUSCOLOR=HP%14:lightmagenta&inverse # Pw STATUSCOLOR=Pw%100:lightcyan STATUSCOLOR=Pw%80:cyan STATUSCOLOR=Pw%50:blue STATUSCOLOR=Pw%20:magenta STATUSCOLOR=PW%10:gray STATUSCOLOR=Pw<5:black # encumbrance STATUSCOLOR=Burdened:lightcyan STATUSCOLOR=Stressed:orange STATUSCOLOR=Strained:red STATUSCOLOR=Overtaxed:lightmagenta STATUSCOLOR=Overloaded:lightmagenta STATUSCOLOR=Brd:lightcyan STATUSCOLOR=Ssd:orange STATUSCOLOR=Snd:red STATUSCOLOR=Otd:lightmagenta STATUSCOLOR=Old:lightmagenta # hunger STATUSCOLOR=Satiated:yellow STATUSCOLOR=Hungry:orange STATUSCOLOR=Weak:red STATUSCOLOR=Fainting:lightmagenta STATUSCOLOR=Fainted:lightmagenta STATUSCOLOR=Starved:lightmagenta STATUSCOLOR=Sat:yellow STATUSCOLOR=Hun:orange STATUSCOLOR=Wea:red STATUSCOLOR=Ftg:lightmagenta STATUSCOLOR=Ftd:lightmagenta STATUSCOLOR=Sta:lightmagenta # health conditions STATUSCOLOR=FoodPois:lightmagenta STATUSCOLOR=Ill:lightmagenta STATUSCOLOR=Slime:lightmagenta STATUSCOLOR=Stoned:lightmagenta STATUSCOLOR=FPo:lightmagenta STATUSCOLOR=Sli:lightmagenta STATUSCOLOR=Sto:lightmagenta STATUSCOLOR=Dim:lightmagenta # mental conditions STATUSCOLOR=Conf:yellow STATUSCOLOR=XConf:yellow&blink STATUSCOLOR=Hallu:yellow STATUSCOLOR=XHallu:yellow&blink STATUSCOLOR=Stun:yellow STATUSCOLOR=XStun:yellow&blink STATUSCOLOR=Cnf:yellow STATUSCOLOR=Stn:yellow STATUSCOLOR=Hal:yellow STATUSCOLOR=Paralyzed:orange STATUSCOLOR=Par:orange STATUSCOLOR=Vibration=lightgreen STATUSCOLOR=Vib:lightgreen # other conditions STATUSCOLOR=Blind:yellow STATUSCOLOR=XBlind:yellow&blink STATUSCOLOR=Bli:yellow STATUSCOLOR=Lev:cyan STATUSCOLOR=Elbereth:lightgreen STATUSCOLOR=Elb:lightgreen STATUSCOLOR=Fear:magenta STATUSCOLOR=Fea:magenta STATUSCOLOR=XFear:magenta&blink STATUSCOLOR=Numb:brown STATUSCOLOR=Nmb:brown STATUSCOLOR=XNumb:brown&blink STATUSCOLOR=Triggered:magenta STATUSCOLOR=Trg:magenta STATUSCOLOR=Freeze:lightblue STATUSCOLOR=XFreeze:lightblue&blink STATUSCOLOR=Frz:lightblue #STATUSCOLOR=Burn:orange #STATUSCOLOR=XBurn:orange&blink #STATUSCOLOR=Brn:orange STATUSCOLOR=Held:lightcyan STATUSCOLOR=Hld:lightcyan STATUSCOLOR=Vomit:cyan STATUSCOLOR=Vmt:cyan STATUSCOLOR=Legs:red STATUSCOLOR=Leg:red STATUSCOLOR=Glib:lightgreen STATUSCOLOR=Glb:lightgreen STATUSCOLOR=Choke:cyan STATUSCOLOR=Chk:cyan # Beautitudes. Copy NH4 behaviour and extend with uncursed colors too # Note that menucolors are matched in reverse for some reason MENUCOLOR=" .* .?being worn.?"=white MENUCOLOR=" .* .?weapon in (hand|claw|manipulator)s?.?"=white MENUCOLOR=" .* .?on (left|right) (hand|claw|manipulator).?"=white MENUCOLOR=" .* .?wielded.?"=white MENUCOLOR=" .* .?not wielded.?"=gray MENUCOLOR=" .* \(lit\)"=white MENUCOLOR=" (blessed|holy|consecrated).*"=cyan MENUCOLOR=" (blessed|holy|consecrated) .* .?being worn.?"=lightcyan MENUCOLOR=" (blessed|holy|consecrated) .* .?weapon in (hand|claw|manipulator)s?.?"=lightcyan MENUCOLOR=" (blessed|holy|consecrated) .* .?on (left|right) (hand|claw|manipulator).?"=lightcyan MENUCOLOR=" (blessed|holy|consecrated) .* .?wielded.?"=lightcyan MENUCOLOR=" (blessed|holy|consecrated) .* .?not wielded.?"=cyan MENUCOLOR=" (blessed|holy|consecrated) .* \(lit\)"=lightcyan MENUCOLOR="Weak to .*holy"=gray MENUCOLOR=" uncursed.*"=green MENUCOLOR=" noncursed.*"=green MENUCOLOR=" uncursed .* .?being worn.?"=lightgreen MENUCOLOR=" uncursed .* .?weapon in (hand|claw|manipulator)s?.?"=lightgreen MENUCOLOR=" uncursed .* .?on (left|right) (hand|claw|manipulator).?"=lightgreen MENUCOLOR=" uncursed .* .?wielded.?"=lightgreen MENUCOLOR=" uncursed .* .?not wielded.?"=green MENUCOLOR=" uncursed .* \(lit\)"=lightgreen MENUCOLOR=" (cursed|unholy|desecrated).*"=red MENUCOLOR=" (cursed|unholy|desecrated) .* .?being worn.?"=orange MENUCOLOR=" (cursed|unholy|desecrated) .* .?weapon in (hand|claw|manipulator)s?.?"=orange MENUCOLOR=" (cursed|unholy|desecrated) .* .?on (left|right) (hand|claw|manipulator).?"=orange MENUCOLOR=" (cursed|unholy|desecrated) .* .?wielded.?"=orange MENUCOLOR=" (cursed|unholy|desecrated) .* .?not wielded.?"=red MENUCOLOR=" (cursed|unholy|desecrated) .* \(lit\)"=orange MENUCOLOR="Weak to .*unholy"=gray MENUCOLOR=" cursed unicorn horn"=magenta MENUCOLOR=" cursed bag .* holding"=magenta MENUCOLOR=" wand .* cancellation"=yellow MENUCOLOR=" consecration"=white MENUCOLOR=" blessed .* consecration"=lightcyan MENUCOLOR=" uncursed .* consecration"=lightgreen MENUCOLOR=" cursed .* consecration"=orange MENUCOLOR=" wand .* wishing"=white MENUCOLOR=" blessed wand .* wishing"=lightcyan MENUCOLOR=" uncursed wand .* wishing"=lightgreen MENUCOLOR=" cursed wand .* wishing"=orange MENUCOLOR=" runed candle"=white MENUCOLOR=" blessed runed candle"=lightcyan MENUCOLOR=" uncursed runed candle"=lightgreen MENUCOLOR=" cursed runed candle"=orange MENUCOLOR=" candle of invocation"=white MENUCOLOR=" blessed candle of invocation"=lightcyan MENUCOLOR=" uncursed candle of invocation"=lightgreen MENUCOLOR=" cursed candle of invocation"=orange MENUCOLOR=" black ring with . stars?"=white MENUCOLOR=" blessed black ring with . stars?"=lightcyan MENUCOLOR=" uncursed black ring with . stars?"=lightgreen MENUCOLOR=" cursed black ring with . stars?"=orange MENUCOLOR=" ring .* wishes"=white MENUCOLOR=" blessed ring .* wishes"=lightcyan MENUCOLOR=" uncursed ring .* wishes"=lightgreen MENUCOLOR=" cursed ring .* wishes"=orange MENUCOLOR=" First Key "=black MENUCOLOR=" Second Key "=black MENUCOLOR=" Third Key "=black MENUCOLOR=" big chest with 10 keyholes"=lightmagenta MENUCOLOR=" magic chest"=lightmagenta # spell failure rates MENUCOLOR=" 0% "=lightgreen MENUCOLOR=" [1-9]% "=white MENUCOLOR=" [1-3][0-9]% "=yellow MENUCOLOR=" [4-6][0-9]% "=orange # spell memory MENUCOLOR="% [1-5]%"=gray MENUCOLOR="% [6-9]%"=white # maintained spells MENUCOLOR=" \[M\].*[ 0-9]{3}% *[ 0-9]{3}%"=lightblue # uncastable spells MENUCOLOR=" [7-9][0-9]%[ 0-9]{8}%"=red MENUCOLOR=" 100%[ 0-9]{8}%"=black MENUCOLOR="% 0%"=black # When autopickup is on, automatically pick up these types of objects OPTIONS=autopickup OPTIONS=pickup_types:$"=/!?+ OPTIONS=pickup_thrown AUTOPICKUP_EXCEPTION=">scroll .* scare monster" AUTOPICKUP_EXCEPTION=">:0)" AUTOPICKUP_EXCEPTION="> named empty" AUTOPICKUP_EXCEPTION="> nothing" AUTOPICKUP_EXCEPTION="<^the " AUTOPICKUP_EXCEPTION="> loadstone" AUTOPICKUP_EXCEPTION="