.Yu:  Player: go Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-01.11:02:06.ttyrec Time: (1506855726) Sun Oct 1 11:02:06 2017 .Yb MThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. .Y .YR) >------------|..........|-.........@.|........f.||..........|----.------.Y:+ Go the Evoker St7 Dx7 Co11 In13 Wi9 Ch7 WizDopFemCha S0 Dlvl:1 $0 HP 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T1 Hello go, welcome to SlashEMExtended! You are a chaotic female doppelganger Wizard.--More--1Y&\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--2YC ------------ |..........|Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--9Y ------------ |..........| -.........@. |........f.| 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T1 The moon is waxing tonight.>Y} Set what options?   Booleans (selecting will toggle value):  legacy [false]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist [false]  hybridn>Yastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [false] (1 of 4)AYJ  a - confirm [true]  b - classic_status [true]  c - cursesgraphics [true]  d - DECgraphics [false]  e - eight_bit_tty [false]  f - extmenu [false]  g - help [false]  h - hilite_pet [true]  i - hitpointbar [false]  j - IBMgraphics [false]  k - ignintr [false]  l - invweight [true]  m - lit_corridor [true]  n - lootabc [false]  o - mail [true]  p - statuscolors [false]  q - menucolors [false]  r - menu_on_esc [true]  s - menu_glyphs [false]  t - missing_safety [true]  u - mon_polycontrol [false]  v - moreforced [true]  w - null [true]  x - perm_invent [true]  y - pickup_thrown [true]  z - pickup_cursed [false]  A - pokedex [true]  B - prayconfirm [true]  C - pushweapon [false]  D - quiver_fired [false]  E - qwertz_AYX layout [false]  F - rest_on_space [false]  G - safe_pet [true]  H - showexp [true]  I - showrace [false]  J - showrealtime [false]  K - showscore [true]  L - showsym [true]  M - showdmg [true]  N - showweight [true]  O - showmc [false]  P - showmovement [false]  Q - showlongstats [false]  R - silent [true] (2 of 4)HYW +JY a - sortpack [true]  b - sound [true]  c - sparkle [false]  d - standout [false]  e - tabcursesconfirm [false]  f - tech_description [true]  g - time [true]  h - timed_autosave [true]  i - quick_autosave [false]  j - tombstone [true]  k - toptenwin [false]  l - travel [true]  m - use_inverse [false]  n - verbose [true]   Compounds (selecting will prompt for new value):  name [go]  role [Wizard]  race [doppelganger]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msgJY*history [20]  pettype [random]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  o - boulder [0]  p - disclose [ni na nv ng nc]  q - fruit [slime mold]  r - menustyle [full]  s - menu_headings [inverse]  t - msg_window [single]  u - number_pad [0=off]  v - packorder [$")[%?+!=/(*`0_]  w - pickup_burden [stressed]  x - pickup_types [all]  y - pilesize [5] (3 of 4)JY3  a - runmode [run]  b - scores [3 top/2 around]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set) (4 of 4)KYWGo the Evoker St7 Dx7 Co11 In13 Wi9 Ch7 WizDopFemCha S0 Dlvl:1 $0 HP 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T1 ------------|..........|-.........@.|........f.||..........|----.------NYhc 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T2  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T3  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T4  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T5  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T6 .@.....<..f..Wait! The door really was an intrinsic eating mimic! 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T7 @. 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T7  15(15) NYc Pw 34(34) AC9 Xp1/0 Wt49/1000 T8  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T9  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T10  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T11 #,@......,f..TY[  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T12 ##@-#..UY  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T13 ,@,,VY* You cannot diagonally move through a door! 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T13 XY  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T14 @.f,.,,YY} 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T15 ,@.fYYS 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T16 ,-@,..fYYD 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T17 ,@.,.fZY 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T18 @-f..\Yz  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T19  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T20  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T21 ,-. ----, |.?.#,, |.......d,,,# |..$,@,, |..,##-- 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T21  15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T22 ..,,,[9\Yϼ 6;6H..#f,, ......!@ -----###You hear some noises. 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T23 .#,@,#You see here an elder flower potion {1}. 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T24 ,,`Y v - an elder flower potion {1}. 15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T24 aY  15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T25 ---....|,@,,-bYm 15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T26 --.|:@.,cY- 15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T27  15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T28 .@..:.cY\ 15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T28  15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T29 @.You see here 13 gold pieces {0}. 15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T30 :f.dY 13 gold pieces.13 13 HP 15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T30 eYcV@. 15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T30 The kitten bites the newt.The newt is killed! 15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T31 .fY@.You see here a scroll labeled HOW CONVENIENT {1}. 15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T32 f.. gYow - a scroll labeled HOW CONVENIENT {1}. 15(15) Pw 34(34) AC9 Xp1/0 Wt51/1000 T32 nYY  Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of teleportation {1} j - an uncursed scroll of enchant armor {1} k - an uncursed scroll of scare monster {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} w - a scroll labeled HOW CONVENIENT {1} Spellbooks l - a blessed spellbook of sleep (0:5) {1} m - a blessed spellbook of resist sleep (0:3) {1} n - a blessed spellbook of detect monsters (4:4) {1} o - a blessed spellbook of endure heat (0:2) {1} Potions f - a blessed potion of restore ability {1}YpY 2;17H g - a blessed potion of gain health {1} h - an uncursed potion of oil {1} v - an elder flower potion {1} Rings d - an uncursed -1 ring of gain strength {1} e - an uncursed ring of teleportation {1} Wands c - an uncursed wand of locking (0:5) {1} Tools p - an uncursed blindfold {1}(end) Y/------------|..........|-.........<.|..........||..........|---.-.------Go the Evoker St7 Dx7 Co11 In13 Wi9 Ch7 WizDopFemCha S13 Dlvl:1 $13 HP 15(15) Pw 34(34) AC9 Xp1/0 Wt51/1000 T32  15(15) Pw 34(34) AC9 Xp1/0 Wt51/1000 T32 Y$ 2What do you want to read? [dei-oq-uw or ?*] Y GAs you read the scroll, it disappears.--More--Ys 1This is a standard identify scroll.--More--Y What would you like to identify first?  Scrolls ('?') w - a scroll labeled HOW CONVENIENT {1} Potions ('!') v - an elder flower potion {1}(end) Yw +Yh The potion resisted your identification attempt!--More--Y0 v - an uncursed elder flower potion {1}. 15(15) Pw 34(34) AC9 Xp1/0 Wt50/1000 T33 f. Y>What do you want to read? [dei-oq-uw or ?*] Yb0  Scrolls i - an uncursed scroll of teleportation {1} j - an uncursed scroll of enchant armor {1} k - an uncursed scroll of scare monster {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - an uncursed scroll of standard id {1} u - an uncursed scroll of cure {1} w - a scroll labeled HOW CONVENIENT {1} Spellbooks l - a blessed spellbook of sleep (0:5) {1} m - a blessed spellbook of resist sleep (0:3) {1} n - a blessed spellbook of detect monsters (4:4) {1} o - a blessed spellbook of endure heat (0:2) {1} Rings d - an uncursed -1 ring of gain strength {1} e - an uncursed ring of teleportation {1}(end) Y+---..|.<...|..|---As you read the scroll, it disappears.--More--Yщ1This is a standard identify scroll.--More--YK" What would you like to identify first?  Scrolls ('?') w - a scroll labeled HOW CONVENIENT {1} Potions ('!') v - an uncursed elder flower potion {1}(end) Yo+Yt( w - a blessed scroll of gold detection {1}. 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T34 f.. Y:What do you want to drink? [fghv or ?*] YW Potions f - a blessed potion of restore ability {1} g - a blessed potion of gain health {1} h - an uncursed potion of oil {1} v - an uncursed elder flower potion {1}(end) Y+ Ooph! This tastes like liquid fire!--More--Y0 15(15) Pw 34(34) AC9 Xp1/0 Wt49/1000 T34 Cnf Call an elder flower potion: YbYoYoYzY eYk 15(15) Pw 34(34) AC9 Xp1/0 Wt48/1000 T35 Cnf .fY50 # Y``quitYFuitY itYtY&[ (Really quit [yes/no]? YX yYMeYPsY+ 15(15) Pw ------------##|..........|#,-.........<. ---------#,|..........| |.@.....|#,,|..........| |..f.....,,,#---.-.------ |.......|#,,,, |........,,## ---.-----###Go the Evoker St7 Dx7 Co11 In13 Wi9 Ch7 WizDopFemCha S13 Dlvl:1 $13 HP 15(15) Pw 34(34) AC9 Xp1/0 Wt48/1000 T35 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) Yy Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of teleportation {1} j - an uncursed scroll of enchant armor {1} k - an uncursed scroll of scare monster {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} u - an uncursed scroll of cure {1} w - a blessed scroll of gold detection {1} Spellbooks l - a blessed spellbook of sleep (0:5) {1} m - a blessed spellbook of resist sleep (0:3) {1} n - a blessed spellbook of detect monsters (4:4) {1} o - a blessed spellbook of endure heat (0:2) {1} Potions f - a blessed potion of restore ability {1} g - a blessed potion of gain health {Y?V1} h - an uncursed potion of oil {1} Rings d - an uncursed -1 ring of gain strength {1} e - an uncursed ring of teleportation {1} Wands c - an uncursed wand of locking (0:5) {1} Tools p - an uncursed blindfold {1}(end) Y------------|..........|-.........<.|..........||..........|---.-.------Go the Evoker St7 Dx7 Co11 In13 Wi9 Ch7 WizDopFemCha S13 Dlvl:1 $13 HP 15(15) Pw 34(34) AC9 Xp1/0 Wt48/1000 T35 Cnf Do you want to see your attributes? [ynq] (n) Y/yFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: hallu party. You could not have this property intrinsically: sickopathy. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 23. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 7. Scroll drop chance was reduced to 87%. Ring drop chance was reduced to 83%. Wand drop chance was reduced to 86%. Amulet drop chance was reduced to 85%. Musable item generation frequency had a negative bias of 37%. Concealing monsters were spawned underneath items 62% of the time only. Monster death drops spawned with only 99%Y/ chance. The following skill could not be trained at all: pick-axe. The following skill was trained at half the usual rate: scimitar. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: general combat. The following skill was limited to skilled proficiency: riding. The following skill was limited to expert proficiency: searching. The following skill became untrainable if you tried to train it too early: protection spells (turn 12). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 10. Monster spawn increase would have started at turn 28810. Monster spawn increase had reached its maximum at turn 59079. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 69300. / 1HThe monster class that cannot be genocided was human or elf. The monster class that was spawned more often: zombie (freq bonus 2). The monster species that was spawned more often: blood stone (freq bonus 3). The monster species that was spawned more often: red warp fungus (freq bonus 18). The monster species that was spawned more often: topaz fungus (freq bonus 24). The monster species that was spawned more often: spirit thrower (freq bonus 14). --More--&YThe monster species that was spawned more often: nine (freq bonus 8). The monster species that was spawned more often: lord slug (freq bonus 4). The monster species that was spawned more often: pterodactyl (freq bonus 42). The monster species that was spawned more often: shark (freq bonus 48). The monster species that was spawned more often: council member (freq bonus 12). The monster species that was spawned more often: haughty-looking elf (freq bonus 9). The monster species that was spawned more often: disgusting mold (freq bonus 4).The monster species that was spawned more often: venom colony lichen (freq bonus 18). The monster species that was spawned more often: sea snake (freq bonus 6). The monster species that was spawned more often: platypus (freq bonus 12). The monster species that was spawned more often: fearsome butcher shaman (freq bonus 8). The monster species that was spawned more of&Y&ten: Ujbelex (freq bonus 12). The monster species that was spawned more often: sucker stalk (freq bonus 16). The monster species that was spawned more often: yellow yeek (freq bonus 16). The monster species that was spawned more often: wrinkled warp patch (freq bonus 5). The monster species that was spawned more often: lynch mob member (freq bonus 36). The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2). The monster species that was never randomly spawned: Waldern, King of Water. The monster species that was never randomly spawned: kaleidoscope ant. The monster species that was never randomly spawned: giant zinc dragonfly. The monster species that was never randomly spawned: premonition. The monster species that &Y)>was never randomly spawned: crypt wraith. The monster species that was never randomly spawned: ruby mold. The monster species that was never randomly spawned: master dark wall. The monster species that was never randomly spawned: adamantium zombie. The monster species that was never randomly spawned: naurungol. The monster species that was never randomly spawned: Isshiki Tsuji the Magician. The monster class that was more likely to generate with musable stuff: jabberwock. The RNG hath decreed that this item was never generated: hugging boot ((null)). The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET). The RNG hath decreed that this item was never generated: venom shield (dark --More--'Y5z green shield). The RNG hath decreed that this item was never generated: stone of naked stripping (gray). The RNG hath decreed that this item was never generated: opal (white). The RNG hath decreed that this item was never generated: stone of naked stripping (gray). The RNG hath decreed that this item was never generated: destroy armor (destructive). The RNG hath decreed that this item was never generated: trap revealing (elysium). The RNG hath decreed that this item was never generated: spirit axe ((null)). The RNG hath decreed that this item was never generated: tin opener ((null)). The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 8). The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 17'Yjz ). The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 18). The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 10). The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 162). The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 18). The RNG hath decreed that this item was generated more often: clockloak [3'Y{ 4;1H(reliance cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 4). The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 10). --More--PY1;The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 11). The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 16). The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 3). The RNG hath decreed that this item was always generated cursed: adornment (wooden). The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown). The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)). The RNG hath decreed that this item was always generated cursed: garden fork ((null)). The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)). The RNG hath decreed that this item was always generatPYs;ed cursed: droven lance (obsidian lance). The RNG hath decreed that this item was always generated cursed: grayout stone (gray). The RNG hath decreed that this item was always generated cursed: curse items (fake). The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak). The RNG hath decreed that this item was always generated cursed: levitation (floating). The RNG hath decreed that this trap was always invisible: ghost world trap. The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1). Next attribute increase check would have come at turn 441. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were magic-protected. You were confused (18). You were prevented from hallu PY<partying (0). You were prevented from having corrosivity (0). You leeched mana. You had 1486 points of nutrition remaining. Your luck was zero. You could not have safely prayed (404). --More--jY ,You survived. --More--lY/------------##|..........|#,-.........<. ---------#,|..........| |.@.....|#,,|..........| |..f.....,,,#---.-.------ |.......|#,,,, |........,,## ---.-----###Go the Evoker St7 Dx7 Co11 In13 Wi9 Ch7 WizDopFemCha S13 Dlvl:1 $13 HP 15(15) Pw 34(34) AC9 Xp1/0 Wt48/1000 T35 Cnf Do you want to see your discoveries? [ynq] (n) nYHy Discoveries   Unique Items  Book of the Dead  Weapons  quarterstaff (staff)  Armor  cloak of magic resistance (difficult cloak)  Scrolls  scroll of teleportation (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK)  scroll of enchant armor (FELLOW LEAF ELF STAT CANNT LOWED)  scroll of scare monster (DDOS ATTACK)  scroll of healing (SEVER OPEROFOR)  scroll of mana (SO INFERO NO)  scroll of phase door (TU HAI DEVIATO DAL PERCORSO MORTALE)  scroll of standard id (CUTME)  scroll of cure (HOYO HOYO)  scroll of gold detection (HOW CONVENIENT)  Spellbooks  * spellbook of sleep (nexus)  * spellbook of resist sleep (discharged)  * spellbook of detect monsters (pink)  * spellbook of endure heat (chilly)  * spellbook of force bolt (threatening)  * spellbook of mana bolt (turquoisenYH)  * spellbook of drain life (defiled)  * spellbook of create monster (gloaming)  * spellbook of command undead (peaceful)  * spellbook of summon undead (ancient)  * spellbook of energy bolt (shrill)  * spellbook of time (impregnated)  * spellbook of hyper beam (corroded)  * spellbook of sniper beam (foreign)  * spellbook of healing (polished)  * spellbook of cure dim (switching)  * spellbook of cure blindness (red)  * spellbook of cure numbness (elemental)  * spellbook of blind self (dusty)  * spellbook of stone to flesh (unidentified)  * spellbook of cure sickness (indecisive)  * spellbook of cure hallucination (magenta)  * spellbook of cure confusion (fadeless)  * spellbook of cure burn (mottled)  * spellbook of confuse self (scrawled) (1 of 10)rY|7  * spellbook of cure stun (lupine)  * spellbook of stun self (cribbed)  * spellbook of extra healing (translated)  * spellbook of restore ability (rocky)  * spellbook of banishing fear (unseen)  * spellbook of cure freeze (orange)  * spellbook of regeneration (gameplay-altering)  * spellbook of acid ingestion (heretical)  * spellbook of cure monster (multicolored)  * spellbook of cure glib (cyan)  * spellbook of full healing (perishable)  * spellbook of cure wounded legs (natural)  * spellbook of mass healing (possessive)  * spellbook of gain level (garbage)  * spellbook of fixing (dirty)  * spellbook of light (embossed)  * spellbook of darkness (hand-printed)  * spellbook of amnesia (powered)  * spellbook of chemistry (crashy)  * spellbook of magictorch (silly)  * spellbook of detect food (mistranslated)  * spellbook of finger (snowy)  * spellbook of dissrY7 olve food (leafy)  * spellbook of dememorize (encrypted)  * spellbook of detect armor enchantment (fleecy)  * spellbook of searching (vaporized)  * spellbook of clairvoyance (ephemeral)  * spellbook of detect unseen (solid)  * spellbook of true sight (light blue)  * spellbook of detect water (glittering)  * spellbook of detect treasure (psionic)  * spellbook of know enchantment (continued)  * spellbook of radar (irresistible)  * spellbook of identify (heavenly)  * spellbook of magic mapping (disintegrating)  * spellbook of ESP (god-given)  * spellbook of entrapping (fallen)  * spellbook of detect foot (magnificent)  * spellbook of map level (colorful)  * spellbook of stun monster (spiral-bound)  * spellbook of confuse monster (angry)  * spellbook of destroy armor (left-handed)  * spellbook of slow monster (merY7 Wtal-colored)  * spellbook of apply nail polish (accusory) (2 of 10)sY[  * spellbook of dry up fountain (dark)  * spellbook of cause fear (salted)  * spellbook of charm monster (reversed)  * spellbook of displacement (chaos-inducing)  * spellbook of reboot (uninscribed)  * spellbook of enchant (copper)  * spellbook of inertia (pen-written)  * spellbook of enchant weapon (gold)  * spellbook of enchant armor (many-paged)  * spellbook of charging (legit)  * spellbook of trap creation (wrinkled)  * spellbook of thorns (bronze)  * spellbook of dream eater (velvet)  * spellbook of genocide (perverted)  * spellbook of protection (venerable)  * spellbook of resist poison (dark blue)  * spellbook of endure cold (stapled)  * spellbook of insulate (appearing)  * spellbook of holy shield (fat)  * spellbook of curse items (fearsome)  * spellbook of magic shield (indexed)  * spellbook of stealth (gambling)  * spellbook of remove curse (credsY~ ited)  * spellbook of remove blessing (zone-specific)  * spellbook of turn undead (wet)  * spellbook of anti disintegration (pregnant)  * spellbook of botox resist (vermilion)  * spellbook of acidshield (junethack)  * spellbook of resist petrification (parchment)  * spellbook of dragon blood (accursed)  * spellbook of anti-magic field (sourcecode)  * spellbook of godmode (nether)  * spellbook of fumbling (nightly)  * spellbook of jumping (adamantium)  * spellbook of cutting (sparking)  * spellbook of induce vomiting (indigo)  * spellbook of haste self (gray)  * spellbook of enlighten (thorny)  * spellbook of invisibility (lovely)  * spellbook of aggravate monster (plaid)  * spellbook of levitation (transforming)  * spellbook of take selfie (striped)  * spellbook of untame monster (unavailable)  * spellsY 8book of unlevitate (doorstopping) (3 of 10)tY6< * spellbook of anger peaceful monster (far away)  * spellbook of make visible (printed)  * spellbook of teleport away (nonexistant)  * spellbook of passwall (sour)  * spellbook of polymorph (hostile)  * spellbook of mutation (sexual)  * spellbook of flying (light brown)  * spellbook of character recursion (gained)  * spellbook of levelport (dark brown)  * spellbook of warping (coarse)  * spellbook of knock (thick)  * spellbook of flame sphere (heartwarming)  * spellbook of freeze sphere (rolled)  * spellbook of shocking sphere (complementary)  * spellbook of acid sphere (antichrist)  * spellbook of wizard lock (radiant green)  * spellbook of repair armor (backward)  * spellbook of repair weapon (corrupted)  * spellbook of corrode metal (received)  * spellbook of fire bolt (spacious)  * spellbook of dig (chromatic)  * spellbook of reflection (talkative)  *tYP< spellbook of paralysis (leveled)  * spellbook of cancellation (transient)  * spellbook of petrify (violet)  * spellbook of message (insulated)  * spellbook of rumor (fine-printed)  * spellbook of cure random status (rainbow)  * spellbook of lock manipulation (serif)  * spellbook of berserk (historic)  * spellbook of random speed (fading)  * spellbook of resist random element (flaming)  * spellbook of chaos bolt (preserved)  * spellbook of lycanthropy (stylish)  * spellbook of BUC randomization (incessant)  * spellbook of bombing (fugacious)  * spellbook of russian roulette (biting)  * spellbook of conflict (yellow)  * spellbook of selfdestruct (visible)  * spellbook of chaos terrain (perceptive)  * spellbook of vanishing (fleecy-colored)  * spellbook of acquirement (beautiful)  * spellbook of earthquake (listY<Ftening)  * spellbook of polyform (black) (4 of 10)uY * spellbook of chromatic beam (posh)  * spellbook of gain corruption (dreamy)  * spellbook of throne gamble (rank)  * spellbook of wishing (dark green)  * spellbook of hellish bolt (pocket)  * spellbook of disintegration (underworld)  * spellbook of disintegration beam (generous)  * spellbook of world fall (propaganda)  * spellbook of reroll artifact (redeemed)  * spellbook of final explosion (twisting)  * spellbook of forgotten spell (faded)  * spellbook of backfire (antique)  * spellbook of mimicry (trembling)  * spellbook of blinding ray (litter)  * spellbook of spellbinder (armored)  * spellbook of infravision (momentary)  * spellbook of mana battery (pigtail)  * spellbook of horrify (withered)  * spellbook of phase door (long)  * spellbook of code editing (infinity plus one)  * spellbook of satisfy hunger (wasteful)  * spellbook of time shift (sky blue) Y#3;1H * spellbook of totem summoning (amazing)  * spellbook of command demon (pageless)  * spellbook of fire golem (irritating)  * spellbook of disruption shield (blowing)  * spellbook of tracker (fullpost)  * spellbook of inertia control (rainy)  * spellbook of anti-magic shell (green eyed)  * spellbook of good night (impenetrable)  * spellbook of possession (old)  * spellbook of nexus field (castle)  * spellbook of stinking cloud (waving)  * spellbook of create familiar (clueless)  * spellbook of forbidden knowledge (russian)  * spellbook of free action (torn)  * spellbook of redemption (crimson)  * spellbook of gravity beam (horrible)  * spellbook of clone monster (iceblock)  * spellbook of time stop (donkey-eared)  * spellbook of alter reality (maroon)  * spellbook of terror (pergament)  * spellbook of trauYRp disarming (rough)  * spellbook of switcheroo (dry) (5 of 10)vY21 * spellbook of whispers from beyond (regenerating)  * spellbook of water bolt (court)  * spellbook of air current (multiplicative)  * spellbook of volt rock (paperback)  * spellbook of water flame (hardcover)  * spellbook of no effect (volatile)  * spellbook of wind (satisfied)  * spellbook of swimming (endangered)  * spellbook of rain cloud (chartreuse)  * spellbook of fire (raging)  * spellbook of poison brand (pale)  * spellbook of clouds (wide)  * spellbook of ice (forgotten)  * spellbook of steam venom (fiery)  * spellbook of frost (crepuscle)  * spellbook of thunder wave (jetting)  * spellbook of hold air (colorglad)  * spellbook of flood (crying)  * spellbook of dripping tread (fleeting)  * spellbook of elemental beam (mysterious)  * spellbook of multibeam (stinking)  * spellbook of battering ram (grass green)  * spellbook of power failure (japanesvYO1e)  * spellbook of vaporize (bursting)  * spellbook of geolysis (everlasting)  * spellbook of lava (programmed)  * spellbook of iron prison (pure)  * spellbook of dashing (ethereal)  * spellbook of burrow (petrified)  * spellbook of stasis (purple)  * spellbook of cryogenics (hellish)  * spellbook of hyperspace summon (classy)  * spellbook of meltdown (ramming)  * spellbook of lockout (tattered)  * spellbook of grow trees (psychedelic)  * spellbook of sterilize (winged)  * spellbook of avalanche (candy)  * spellbook of tunnelization (black-listed)  * spellbook of bubblebeam (khaki)  * spellbook of elemental minion (hugging)  * spellbook of call the elements (white)  * spellbook of nature beam (deep)  * spellbook of inferno (tan)  * spellbook of ice beam (illuminated) (6 of 10)wY * spellbook of thunder (chaotic)  * spellbook of sludge (inert)  * spellbook of toxic (light green)  * spellbook of nether beam (molded)  * spellbook of aurora beam (white-listed)  * spellbook of chloroform (smeared)  * spellbook of magic missile (shining)  * spellbook of fireball (multiple)  * spellbook of cone of cold (opaque)  * spellbook of finger of death (heavy)  * spellbook of lightning (illgotten)  * spellbook of poison blast (disrupted)  * spellbook of acid stream (big)  * spellbook of solar beam (mossy)  * spellbook of psybeam (colluded)  * spellbook of (null) (copied)  * spellbook of (null) (korean)  * spellbook of (null) (antimatter)  * spellbook of (null) (vellum)  * spellbook of (null) (ragged)  * spellbook of (null) (immortal)  * spellbook of (null) (gehenna)  * spellbook of (null) (charcoal)  * spellbook of (null) (featherweight) Y0425;1H * spellbook of (null) (frosty)  * spellbook of (null) (cryptic)  * spellbook of (null) (decrepit)  * spellbook of (null) (brand-new)  * spellbook of (null) (retarded)  * spellbook of (null) (sweet)  * spellbook of (null) (tame)  * spellbook of (null) (failed)  * spellbook of (null) (hungry)  * spellbook of (null) (raw)  * spellbook of (null) (yellow-stained)  * spellbook of (null) (hallucinating)  * spellbook of (null) (lunar)  * spellbook of (null) (right-handed)  * spellbook of (null) (watery)  * spellbook of (null) (aquatic)  * spellbook of (null) (spotted)  * spellbook of (null) (thin)  * spellbook of (null) (inane)  * spellbook of (null) (freed) (7 of 10)xY * spellbook of (null) (transparent)  * spellbook of (null) (red-listed)  * spellbook of (null) (canvas)  * spellbook of (null) (perpetual)  * spellbook of (null) (moldy)  * spellbook of (null) (emanating)  * spellbook of (null) (hot-cold)  * spellbook of (null) (dog eared)  * spellbook of (null) (grating)  * spellbook of (null) (deep blue)  * spellbook of (null) (dripping)  * spellbook of (null) (stellar)  * spellbook of (null) (goofy)  * spellbook of (null) (octarine)  * spellbook of (null) (cloth)  * spellbook of (null) (miracle)  * spellbook of (null) (moaning)  * spellbook of (null) (adorable)  * spellbook of (null) (silver)  * spellbook of (null) (pristine)  * spellbook of (null) (distant)  * spellbook of (null) (crumbling)  * spellbook of (null) (noble)  * spellbook of (null) (eternal)  * spellbook of (null) (destructive)  * spexYllbook of (null) (detestable)  * spellbook of (null) (apocryphic)  * spellbook of (null) (amyflax)  * spellbook of (null) (encased)  * spellbook of (null) (wounded)  * spellbook of (null) (red-hot)  * spellbook of (null) (mirroring)  * spellbook of (null) (scintillating)  * spellbook of (null) (leather)  * spellbook of (null) (acidic)  * spellbook of (null) (ochre)  * spellbook of (null) (geological)  * spellbook of (null) (unhealthy)  * spellbook of (null) (monospace)  * spellbook of (null) (tartan)  * spellbook of (null) (extraordinary)  * spellbook of (null) (convicted)  * spellbook of (null) (charming)  * spellbook of (null) (locked) (8 of 10)xY3 * spellbook of (null) (shivering)  * spellbook of (null) (exciting)  * spellbook of (null) (gun-shaped)  * spellbook of (null) (glowing)  * spellbook of (null) (protected)  * spellbook of (null) (swirling)  * spellbook of (null) (unwritten)  * spellbook of (null) (curare-impregnated)  * spellbook of (null) (marvelous)  * spellbook of (null) (wrath)  * spellbook of (null) (complete)  * spellbook of (null) (middle-handed)  * spellbook of (null) (iranian)  * spellbook of (null) (battered)  * spellbook of (null) (dull)  * spellbook of (null) (stained)  * spellbook of (null) (light cyan)  * spellbook of (null) (memorial)  * spellbook of (null) (calligraphed)  * spellbook of (null) (enveloped)  * spellbook of (null) (sublime)  * spellbook of (null) (zylon)  * spellbook of (null) (dawn)  * spellbook of (null) (disenchanted)  * spellbook of (null) (xY3final)  * spellbook of (null) (woodcut)  * spellbook of (null) (conspiratory)  * spellbook of (null) (sorrowful)  * spellbook of (null) (tender)  * spellbook of (null) (cute)  * spellbook of (null) (fuzzy)  * spellbook of (null) (stalking)  * spellbook of (null) (scribbled)  * spellbook of blank paper (plain)  * Book of the Dead (papyrus)  Potions  potion of restore ability (dark)  potion of gain health (palmarosa)  potion of oil (vapor)  potion called booze (elder flower)  Rings  ring of gain strength (dazzling)  ring of teleportation (plastic)  Wands (9 of 10){Y$ wand of locking (kukui wood)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (10 of 10)|Yt ------------##|..........|#,-.........<. ---------#,|..........| |.@.....|#,,|..........| |..f.....,,,#---.-.------ |.......|#,,,, |........,,## ---.-----###Go the Evoker St7 Dx7 Co11 In13 Wi9 Ch7 WizDopFemCha S13 Dlvl:1 $13 HP 15(15) Pw 34(34) AC9 Xp1/0 Wt48/1000 T35 Cnf Do you want an account of creatures vanquished? [ynq] (n) Y6Uy Vanquished creatures:  a coyote 0 kittens (1 created) 0 large bats (1 created) 0 nattos (1 created) a newt  5 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Y<Do you want to see your conduct? [ynq] (n) Ymy Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--YGoodbye go the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 13 points, and 13 pieces of gold, after 35 moves. You were level 1 with a maximum of 15 hit points when you quit.--More--