gaylord, lawful male snakey Ninja $ ? $ -------------- |........<...| |.........[..| ----------.--- #,,? [ ) #####,###,---------- % #,,,,,,,,,|..)...... ` ### #,--+-###,|........| $ #,# #,|... ,,.........+ --+------- --+-#-- #,|.... #,|........| .........| |.....+ ) #,|....|#,|........|,,,|...ar...| |.....| #,|.....,,|........+,,,..%......| |.....|################,|....|##|........|##,---------- |......,,,,,,,,,,,,,,,,,----- ---------- [ |.....|################## $ |.....| $ ( ------- $ Gaylord the Sword Trainee St12 Dx12 Co9 In3 Wi3 Ch4 NinSnaMalLaw+S Dlvl:1 $3 HP0(22) Pw9(9) AC10 Exp1 T254 Latest messages The scavenger kicks you! [-2 -> 8] The firefly bites you! [-3 -> 5] Unknown command ' '. What do you want to wield? [- ab or ?*] (2x) Never mind. Unknown command ' '. What do you want to wield? [- ab or ?*] c - an uncursed potion of sickness (weapon in scale gap) {1}. The scavenger kicks you! [-1 -> 4] Warning: HP low! Unknown command ' '. The scavenger kicks you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The firefly bites you! You die... Your inventory Weapons a - an uncursed +0 wakizashi {12} b - 9 uncursed +0 hira-shuriken (in quiver) {5} Scrolls f - 2 uncursed scrolls of healing {1} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} m - an uncursed scroll of teleportation {1} Potions c - an uncursed potion of sickness (weapon in scale gap) {1} Tools e - an uncursed osaku {1} o - an uncursed partly used kyandoru {1} p - an uncursed kyandoru {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 40 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 95% Wand drop chance was reduced to 97% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 23913 Monster spawn increase reached its maximum at turn 40235 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 326592 The monster class that cannot be genocided was lizard The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: Transcendent Dreamer (freq bonus 5) The monster species that spawned more often: karmic warp fungus (freq bonus 4) The monster species that spawned more often: baal spy (freq bonus 8) The monster species that spawned more often: bramble stalk (freq bonus 10) The monster species that spawned more often: twilight vampire (freq bonus 18) The monster species that spawned more often: Amandine (freq bonus 8) The monster species that spawned more often: rhydon (freq bonus 12) The monster species that spawned more often: centaur (freq bonus 7) The monster species that spawned more often: mirror warp patch (freq bonus 12) The monster species that spawned more often: nasty bar-lgura (freq bonus 8) The monster species that spawned more often: analgesic spore (freq bonus 4) The monster species that spawned more often: undead twelph (freq bonus 7) The monster species that spawned more often: winged nightmare (freq bonus 3) The monster species that spawned more often: huge battle tank (freq bonus 8) The monster species that spawned more often: quantum warp patch (freq bonus 8) The monster species that spawned more often: vorpal jabberwock (freq bonus 10) The monster species that spawned more often: trap patch (freq bonus 16) The monster species that spawned more often: firefly (freq bonus 8) The monster species that spawned more often: petty covetous snow orc (freq bonus 18) The monster species that spawned more often: hippogriff (freq bonus 6) The monster species that never randomly spawned: hidden troll The monster species that never randomly spawned: giant gecko The monster species that never randomly spawned: asphynx The monster species that never randomly spawned: antimagic growth The monster species that never randomly spawned: void colony The monster species that never randomly spawned: shotgun horror The monster species that never randomly spawned: clay spore The monster species that never randomly spawned: hungry force patch The monster species that never randomly spawned: icy flame The monster species that never randomly spawned: nexus warp fungus The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 5) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 12) Next attribute increase check would have come at turn 417 Strength training was 22 Dexterity training was 0 Wisdom training was 5 Constitution training was 11 You were poison resistant You had infravision You had 1198 points of nutrition remaining You were invisible You were stealthy You could swim You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal You could have not have safely prayed (33) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Reloading(440) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] Weapon Skills short sword [Basic] shuriken [Basic] Spellcasting Skills (none) Sayonara gaylord the Ninja...