gaylord, lawful female spiritual Korsair | |. ------- |... |.....| --------|- .. |.@..$| |........| ,|.....| |.......`| #,....... ##|........| ###,-------#############|.....<..| ###,,,,,,,,,,,,,,,,,,,,,.........| ########################|......(.. ---------- Gaylord the Lubber St11 Dx13 Co6 In6 Wi5 Ch9 KorEspFemLaw Dlvl:1 $292 HP11(11) Pw2(2) AC10 Exp1 T41 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Ahoy gaylord, welcome to SlashEMExtended! Ye be a lawful female spiritual Korsair. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRK khannel. :-) --Amy The moon be waning tonight. Ye hit the invisible kobold zombie. Ye destroy the invisible kobold zombie! Ye hear a door open. Ye see 'ere a wooden kontainer {60}. What do ye want to drink? [f or ?*] Never mind. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 12 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18622 Monster spawn increase reached its maximum at turn 45235 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 153985 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: floating merman (freq bonus 6) The monster species that spawned more often: insurmountable growth (freq bonus 20) The monster species that spawned more often: umbra patch (freq bonus 10) The monster species that spawned more often: ring mimic (freq bonus 8) The monster species that spawned more often: Grahw (freq bonus 4) The monster species that spawned more often: death ooze (freq bonus 14) The monster species that spawned more often: lost ufo part (freq bonus 8) The monster species that spawned more often: psycho guard (freq bonus 10) The monster species that spawned more often: ultimate mimic (freq bonus 12) The monster species that spawned more often: leafeon (freq bonus 5) The monster species that spawned more often: dangerous snake (freq bonus 8) The monster species that spawned more often: domina (freq bonus 14) The monster species that spawned more often: white monster (freq bonus 12) The monster species that spawned more often: vago (freq bonus 10) The monster species that spawned more often: shambler (freq bonus 7) The monster species that spawned more often: jumping babelfish (freq bonus 4) The monster species that spawned more often: silver golem (freq bonus 5) The monster species that spawned more often: young adult plain dragon (freq bonus 12) The monster species that spawned more often: anthrazite growth (freq bonus 12) The monster species that spawned more often: squeaker (freq bonus 4) The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: cat eared devil The monster species that never randomly spawned: winter wolf cub The monster species that never randomly spawned: cornflake zombie The monster species that never randomly spawned: hod sephirah The monster species that never randomly spawned: kappa The monster species that never randomly spawned: Demonic Angel The monster species that never randomly spawned: mana fungus The monster species that never randomly spawned: ancient mercurial dragon The monster species that never randomly spawned: sparkling force patch The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 4) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 15) Next attribute increase check would have come at turn 626 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 3 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had infravision You had 1459 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda You could have not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills dagger [Basic] scimitar [Basic] firearms [Basic] Spellcasting Skills (none) Goodbye gaylord the Korsair...