gargarismo, neutral male sinful Undead Slayer --------- |.......| |...@...| W |.......| |.......| ---|----- #,, ### 8 [Gargarism the Assistant] St15 Dx11 Co11 In13 Wi11 Ch10 UndSinMalNeu Dlvl:1 $0 HP24(24) Pw19(19) AC6 Exp1 T54 Latest messages You hear a door open. (2x) There is a wall in the way! (2x) There is nothing here to pick up. The door opens. Some text has been burned into the ground here. Use "r." to read it. There is a wall in the way! (3x) Some text has been burned into the ground here. Use "r." to read it. You see no objects here. What do you want to drink? [ij or ?*] You don't have that object. What do you want to drink? [ij or ?*] Never mind. What do you want to throw? [abc or ?*] Never mind. You can't go up here. (2x) You stop. Your little dog is in the way! You displaced your little dog. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 wooden stake (weapon in hand) {8} b - an uncursed +0 crossbow (alternate weapon; not wielded) {20} c - 38 uncursed +0 crossbow bolts (in quiver) {1} Armor d - an uncursed very burnt +1 pair of low boots (being worn) {4} e - an uncursed +1 leather jacket (being worn) {12} Comestibles f - 5 blessed cloves of garlic {0} g - 5 blessed sprigs of wolfsbane {0} h - 4 uncursed holy wafers {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Potions i - 3 potions of holy water {0} j - a finalized potion of holy water {0} Final attributes You have transgressed Your alignment was -990 Your max alignment was -91 You carried 101 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: discount action You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 33% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 84% Tool drop chance was reduced to 61% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: squeaking The following skill became untrainable if you tried to train it too early: high heels (turn 11) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 81043) The following skill became harder to train at higher skill levels: two-handed sword Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83808 Monster spawn increase reached its maximum at turn 197483 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3475186 The monster class that cannot be genocided was (null) Today, this monster class was always generated invisible: Keystone Kop The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 5) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: palpitation dizzily (freq bonus 30) The monster species that spawned more often: adjacent knowingest (freq bonus 16) The monster species that spawned more often: icy flame (freq bonus 16) The monster species that spawned more often: petty giant ant (freq bonus 14) The monster species that spawned more often: metallic star (freq bonus 14) The monster species that spawned more often: easy opponent (freq bonus 108) The monster species that spawned more often: dark permamimic (freq bonus 12) The monster species that spawned more often: Ruth's sneaker (freq bonus 20) The monster species that spawned more often: death orc (freq bonus 60) The monster species that spawned more often: scullery horsewhipped (freq bonus 14) The monster species that spawned more often: noninterchangeable immensest (freq bonus 7) The monster species that spawned more often: supersession bechamel joking prepare (freq bonus 18) The monster species that spawned more often: rust smasher (freq bonus 21) The monster species that spawned more often: jora hawk (freq bonus 24) The monster species that spawned more often: pinhead shark (freq bonus 14) The monster species that spawned more often: gore fungus (freq bonus 8) The monster species that spawned more often: verier aviarist ensiling (freq bonus 60) The monster species that spawned more often: expensive secret car (freq bonus 36) The monster species that spawned more often: sensei dark wall (freq bonus 18) The monster species that spawned more often: bricking daemon (freq bonus 14) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 12) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 5) The monster trait that was more common: monsters that have no limbs (freq bonus 5) The monster species that never randomly spawned: silesia unmixt The monster species that never randomly spawned: dream-beam The monster species that never randomly spawned: bewitched mushroom The monster species that never randomly spawned: perma acid blob The monster species that never randomly spawned: hypnotic xorn The monster species that never randomly spawned: big gem trove The monster species that never randomly spawned: slime bag The monster species that never randomly spawned: microcephalic consecrator unconsenting hewed The monster species that never randomly spawned: fire ant The monster species that never randomly spawned: venom monster The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: helm of anti-magic (hairnet helmet) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 5) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 14) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 17) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 14) The RNG hath decreed that this item was generated more often: calculator ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 47) The RNG hath decreed that this item was generated more often: negative dragon scale shield (negative dragonhide shield, freq bonus 53) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 19) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 8) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 8) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 52) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: highway (turboboost) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 3) Trap randomization happened for 1 in 951 traps Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were aware of the presence of something You were warned of undead You had 1444 points of nutrition remaining You were stealthy You had confusion resistance You were unlucky (-1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (407) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * low boots (walking shoes) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (full helmet) * skullcap (serrated helmet) * flack helmet (secret helmet) * crystal helm (eternal helmet) * mining helm (dream helmet) * field helm (winged helmet) * helm of safeguard (thinking helmet) * war hat (shemagh) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (brand-new gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (living boots) * field boots (fungal sandals) * boots of safeguard (mud boots) Scrolls scroll of healing (NOUS DEVONS GAGNER NOTRE RACE) scroll of mana (BASSBASSKICKKICKBASSKICKKICK) scroll of phase door (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of standard id (HI IM DAISY) scroll of cure (WEAR A SHEMAGH IN THE DESERT) * scroll of extra healing (ABSOLUTELY 0 CHANCE) * scroll of greater mana restoration (EUTOW) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -990 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye gargarismo the Undead Slayer... Youescaped from the dungeon with 4 points,