gagarinx, neutral female naga Doom Marine -----## |{..-,# |..{|## ------- |{...,,#-------- |.....| ---.-#,#|.....{| -----.....|############ #,##,#|.....<| |....{.....,,,,,,,,,,,##########,##,,-......| |.........|##########,,,,,,,,,,,,,,,,--------#### |.........| #######,#######,,,,,`,,,,,,# -.--------- ### ######,####### #,,,,######### ### ###`,),,@,,,# ### ##------.-##,# |......-,,,# |......|#### |.{....-,,,# |......|##,## -------- #,,+ ### [Gagarinx the Mars Marine] St17 Dx15 Co17 In6 Wi3 Ch5 MarNagFemNeu Dlvl:1 $16 HP18(18) Pw3(3) AC-1 Xp1/17 Wt100/1550 T203 Leg Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello gagarinx, the naga Doom Marine, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: stealth You could not have this property intrinsically: free action Potion identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 83% Musable item generation frequency was reduced by 4% Ring drop chance was reduced to 57% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 91% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17128 Monster spawn increase reached its maximum at turn 37870 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 327516 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: nightgaunt (freq bonus 20) The monster species that spawned more often: Conse (freq bonus 3) The monster species that spawned more often: athena basher (freq bonus 9) The monster species that spawned more often: slimy force patch (freq bonus 12) The monster species that spawned more often: apprentice light wall (freq bonus 6) The monster species that spawned more often: curare lichen (freq bonus 14) The monster species that spawned more often: mangy-looking leper (freq bonus 3) The monster species that spawned more often: rock awgwa (freq bonus 13) The monster species that spawned more often: elemental (freq bonus 6) The monster species that spawned more often: dutch keeper (freq bonus 8) The monster species that spawned more often: sustainer (freq bonus 4) The monster species that spawned more often: space monster (freq bonus 6) The monster species that spawned more often: fake fungus (freq bonus 10) The monster species that spawned more often: yellow starlit sky (freq bonus 5) The monster species that spawned more often: dark hound (freq bonus 8) The monster species that spawned more often: giant error (freq bonus 32) The monster species that spawned more often: hypertype (freq bonus 8) The monster species that spawned more often: swamp wight (freq bonus 6) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 28) The monster species that spawned more often: foxfire (freq bonus 5) The monster species that never randomly spawned: threshold warp patch The monster species that never randomly spawned: giant glowing rat The monster species that never randomly spawned: bat The monster species that never randomly spawned: g-choice The monster species that never randomly spawned: Dickmouth The monster species that never randomly spawned: petty nightwing The monster species that never randomly spawned: master owlbear The monster species that never randomly spawned: vampire elf The monster species that never randomly spawned: robot The monster species that never randomly spawned: six of spades The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 4) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 17) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 325) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 6) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 9) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 81) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 16) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 9) Next attribute increase check would have come at turn 2331 Strength training was 0 Dexterity training was -9 Wisdom training was 0 Constitution training was 3 You were prevented from having stealth (0) You were prevented from having phasing (0) You had wounded rear regions (71) You had 1295 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants You could have safely prayed (29) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (fencing gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (meso helmet) Scrolls scroll of healing (SLARSHING HARD HAMME DEFENCE LOWED) scroll of mana (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of phase door (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of cure (BU MISH MISH EMAS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5402 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye gagarinx the Doom Marine...