vc Player: gagarinx Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-12-09.07:32:06.ttyrec Time: (1670571126) Fri Dec 9 07:32:06 2022 vcError: Unknown option 'statuscolors'. 1 error in /dgldir/userdata/gagarinx/nethack/gagarinx.nh360rc. Hit return to continue: xc; xc>NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. xc?Restoring save file...xc{B--More--ycE.d{...@....F#.ycEGagarinx the Stripling St:18/04 Dx:11 Co:16 In:10 Wi:7 Ch:9 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1/0 T:1Velkommen gagarinx, the dwarven Valkyrie, welcome back to NetHack!--More--zco9 You are lucky! Full moon tonight.Gagarinx the Stripling St:18/04 Dx:11 Co:16 In:10 Wi:7 Ch:9 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1/0 T:1c+Pick an object.cmEUnknown direction: 'i' (use '4', '2', '8', '6' or '.').cl=c=*unexploredczgc(_&You can't jump very far.cQ Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [true]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)ci _Gagarinx the Stripling St:18/04 Dx:11 Co:16 In:10 Wi:7 Ch:9 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1/0 T:1.d{...@....F#.ctc - a blessed +3 small shield (being worn). T:2<@Unknown command '~'.c^ *In what direction? c c Never mind.cq Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [true]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)c\`Gagarinx the Stripling St:18/04 Dx:11 Co:16 In:10 Wi:7 Ch:9 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1/0 T:2.d{...<@...F#.cic - a blessed +3 small shield (being worn).Unknown command 'B'.c'*In what direction? ccNever mind.c  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [true]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)c a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [true]  l - hilite_pile [true]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [true]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)c4p a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [false]  l - standout [false]  m - time [true]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)c)6 name [gagarinx]  role [Valkyrie]  race [dwarf]  gender [female]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [60]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [0]  c - disclose [ni na nv ng nc no]  d - fruit [orange]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [reversed]  h - number_pad [2=on, MSDOS compatible]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [unencumbered]  l - pickup_types [$] cQ6(4 of 5)c%+cK Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) cH+Gagarinx the Stripling St:18/04 Dx:11 Co:16 In:10 Wi:7 Ch:9 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1/0 T:2.d{...<@...F#.cj p T:3.d.@c>"You miss the lichen.c?AThe little dog bites the lichen.--More--ciThe lichen is killed! T:4<dcS(#@cStThe little dog picks up a lichen corpse. T:5.dc c]d  T:6@#dc!T T:7@d.c R T:8..@dcM #There is a sink here.cMB@d#.cw}The little dog drops a lichen corpse. T:9%dc& (<@c} You see here a lichen corpse. T:10d.#cփ c f - a lichen corpse. T:11o<@dc* T:12 @.d#.c 'There is a fountain here.cH&m T:13{@d..ca7 Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) Armor c - a blessed +3 small shield (being worn) Comestibles d - an uncursed food ration f - a lichen corpse Tools e - an uncursed oil lamp(end) ccZ T:14 o@..d.c_You kill the goblin!/6 T:15%d.cҁ #@.....c RThere are a few objects here. T:16.c Pick up what?  Armor a - an orcish helm Comestibles b - a goblin corpse(end) c Xc_  Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) Armor c - a blessed +3 small shield (being worn) Comestibles d - an uncursed food ration f - a lichen corpse Tools e - an uncursed oil lamp(end) ccDc} Pick up what?  Armor a - an orcish helm Comestibles b - a goblin corpse(end) c +cXcg - an orcish helm. T:17@d.cF T:18#%@...d..c T:19..@.dc b T:20d@.c^O T:21d.c/What do you want to drop? [a-g or ?*] ce  Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) Armor c - a blessed +3 small shield (being worn) g - an orcish helm Comestibles d - an uncursed food ration f - a lichen corpse Tools e - an uncursed oil lamp(end) c?V+cćmYou drop an orcish helm. T:22d.cj  T:23{@[dcXL T:24d#c]nU T:25d.#c_ \ T:26[dc<@c*lYou see here an orcish helm. T:27d.c^c _g - an orcish helm. T:28d@.c>_^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) c c8What do you want to ready? [- b or ?*] c)You don't have that object.--More--c8What do you want to ready? [- b or ?*] c !Never mind.cr;What do you want to wear? [g or ?*] c4.dcf T:29You finish your dressing maneuver. AC:5c=^ q T:30.@<dc T:31@...d.c #@.....c |You see here a goblin corpse. T:32d.c  T:33#@%d..c6;d.c6MThe little dog eats a goblin corpse. T:34cA T:35.##@#c9 # T:36cH# T:37c# T:38c # T:39c V T:40d#c( T:41Ŀ.....#@d##...c  T:42.#@d##c T:43..@d##cb T:44+....@d#c- T:45@+d#c} =@..cD} hSuddenly, the little dog disappears out of sight. T:46^c1)Pick an object.c c trap doorcw c F T:47@.c87 DThe door opens. T:48-cY] T:49#@.#cR  T:50.@-....c T:51.#..@.##c  T:52...#.#@#cy T:53##@##cZ' z T:54####@#c T:55####@.#c  T:56###.........#@......c T:57##@#....cT  T:58#@##.....{....c T:59@##.....F$..............cI/ T:60.#@....cE T:61.@c. ".@cB f $:2$ - 2 gold pieces. T:62@ cc+Pick an object. cj cj lichen c>L cQYou kill the lichen!/10 T:63% cS )@. c FYou see here a lichen corpse. T:64 cDHThere is a lichen corpse here; eat it? [ynq] (n) cc c Of - a lichen corpse. T:65@cD T:66@.c > T:67@.c]s> T:68@.crfG T:69@.cI G T:70@.ceG T:71@.cv5= T:72.@c = T:73.@cy&= T:74.@c T:75.@#....c9 T:76.@#.....................c+  T:77##@#.........c T:78#@#.........##..........c e T:79@####ce T:80##@##ciS T:81##@#c j T:82##@#cE| T:83#@###cl T:84...#.@##c/  T:85.@..#.##c/ j T:86.#@....c ] T:87#-@#c18< T:88.@cu < T:89.@cC T:90.@ch" T:91c/ " T:92cǬF T:93@.c" T:94c7 " T:95c" T:96c"C T:97.@c(C T:98.@ch= T:99@.c > T:100@.cjd JThe door opens. T:101|cg T:102.@#cc  T:103....|@ c T:104....@# c ` T:105@|# c,= T:106.@!c3O= T:107.@!c;a T:108.@#!cS,  T:109.....@#!c,/ T:110.#@##"c  T:111......##@#...#c5{ T:112##@##c 4 | T:113###@#$cww T:114##@.$cL T:115##@....$cdd T:116#..@$c5 F T:117.@%c$ T:118&c=4+&c}4AYou find a hidden door. T:119&c [ &cG[ HThe door opens. T:120-'c_ T:121#.@#'cJ  T:122.#-@.(ct T:123..@#xd .#.)cG Pick an object.*c*c$lit corridor*cd*c!grid bug*cZ*cfox+c+cW##@ #.+c>The grid bug misses! T:124,c,c$You miss the grid bug.,cGThe grid bug just misses! T:125-c~ -c  IYou miss the grid bug.The grid bug bites!-c> VYou get zapped! HP:17  T:1260c0cYdYou kill the grid bug!/11 T:127#d2cd##@....2cQThe fox bites! HP:15  T:1282c -You miss the fox.2c$ The fox bites! HP:13The fox bites! HP:12  T:1293c*E 3cFE QYou kill the fox!/15 T:130#4cj p T:131.###@#5c`s T:132##@##6cy~ T:133#@###6cE  T:134Ŀ...#.@##7c HP:13 T:135@...#...##....7cC  T:136#.@#8c)> T:137.@8c > T:138.@>cmReally save? [yn] (n) >c >c Saving...>c !Be seeing you...