SYMBOLS=S_ghost:8 OPTIONS=windowtype:curses OPTIONS=number_pad:0 OPTIONS=time,lit_corridor,hilite_pile,hilite_pet,color,autodig,msg_window:r,pickup_burden:U OPTIONS=symset:IBMgraphics_1,roguesymset:RogueWindows OPTIONS=autoopen,altmeta OPTIONS=bones OPTIONS=dark_room OPTIONS=pile_limit:2 OPTIONS=msghistory:100 OPTIONS=showexp OPTIONS=!sparkle OPTIONS=boulder:0 ## Use inverse for pets #OPTIONS=hilite_pet ## Use inverse for piles of items #OPTIONS=hilite_pile ## How recalled messages (ctrl-p) are displayed. #OPTIONS=msg_window:reversed ## Colored menus. Regular expressions allowed. # OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline OPTIONS=autopickup OPTIONS=pickup_types:$ OPTIONS=pickup_thrown OPTIONS=fruit:orange OPTIONS=statushilites:10 # HP OPTIONS=hitpointbar OPTIONS=hilite_status:hitpoints/100%/grey&normal OPTIONS=hilite_status:hitpoints/<100%/green&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power/100%/grey&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold ## Carry OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse # Str, Con, Dex, Int, Wis, Cha OPTIONS=hilite_status:characteristics/up/green/down/red # gold OPTIONS=hilite_status: gold/up/yellow/down/brown # HP STATUSCOLOR=HP%100:lightgreen STATUSCOLOR=HP%80:yellow STATUSCOLOR=HP%60:orange STATUSCOLOR=HP%40:red # prayer threshold (<= 1/7 of maxHP) STATUSCOLOR=HP%14:red&inverse # Pw STATUSCOLOR=Pw%100:lightgreen STATUSCOLOR=Pw%80:yellow STATUSCOLOR=Pw%60:orange STATUSCOLOR=Pw%40:red # encumbrance STATUSCOLOR=Burdened:lightcyan STATUSCOLOR=Stressed:orange STATUSCOLOR=Strained:red STATUSCOLOR=Overtaxed:lightmagenta STATUSCOLOR=Overloaded:lightmagenta # Attributes STATUSCOLOR=St+1:green STATUSCOLOR=St-1:red STATUSCOLOR=Dx+1:green STATUSCOLOR=Dx-1:red STATUSCOLOR=Co+1:green STATUSCOLOR=Co-1:red STATUSCOLOR=In+1:green STATUSCOLOR=In-1:red STATUSCOLOR=Wi+1:green STATUSCOLOR=Wi-1:red STATUSCOLOR=Ch+1:green STATUSCOLOR=Ch-1:red MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You see here a cockatrice corpse." MSGTYPE=stop "You see here a chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "Your wielded .* rots away." MSGTYPE=stop "You find a.*" MSGTYPE=stop "A voice booms.*" MSGTYPE=hide "Perhaps that's why .* cannot move it." MSGTYPE=hide "With great effort you move the boulder." MSGTYPE=hide "You descend the stairs." MSGTYPE=hide "You climb up the stairs."