_ Player: gabriel0cmf Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-01-02.16:00:50.ttyrec Time: (1609603250) Sat Jan 2 16:00:50 2021 _}AThe number_pad option may not both have a value and be negated. _ڵGThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. _Restoring save file...__\J[Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw Min:6 $475 HP 20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4778 You return to level 6 in The Gnomish Mines.--More--_}------.<---...*.|..)|..G.....|--)@..---.._0f[Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw Min:6 $475 HP 20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4778 Hello gabriel0cmf, the human Warrior, welcome back to SlashEMExtended!_s[Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4778 --More--_V (The moon is waning tonight._7)Pick an object._P_%G a gnome (deduction gnome) (base level 5) (male)  Accessing Pokedex entry for deduction gnome...  Base statistics of this monster type:  Base level = 5, difficulty = 7, AC = 10, magic resistance = 20, alignment 0. Slow (10). Normal generation, with frequency 2. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, carnivorous, herbivorous miner. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks:  2d6, uses weapon - score drain  --More--_--- ---.<- --...*.|. .)|..G... ..|--)@.. ---.. [Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4778 ˜_  Weapons  b - an i-uncursed thoroughly rusty corroded +1 mace {12}  c - a w-uncursed +1 crossbow (alternate weapon; not wielded) {20}  d - 40 i-blessed +0 crossbow bolts {0}  k - an i-two-handed sword {60}  n - an i-long sword {16}  t - an i-crossbow bolt {0}  u - an i-javelin {8}  B - a S-silver dagger {4}  C - 46 i-crossbow bolts {1}  E - an i-grinder {100}  G - 14 i-darts {0}  K - an a-process card {20}  M - an i-knife {2}  P - an i-morning star {48}  T - a m-rapier {12}  V - an i-+0 long sword (weapon in hand) {16}  W - a p-eagle ball {2}  Armor  a - a D-uncursed +1 set of black dragon scales (being worn) {20}  e - the i-uncursed rusty +0 large shield named The Chieftan (being worn) {40}  l - an i-dwarvish iron helm {16}  D - a c-headpiece {1}  N - a c-dwarvish cloak {4}  S - an i-pair of iron shoes {20}  [˜_- 7mComestibles  f - 43 v-uncursed apples {1}  g - 39 v-uncursed carrots {1}  r - a m-tin {0} (1 of 3)͘_ǩ  x - a v-clove of garlic {0}  F - 5 v-cream pies {0}  Y - 11 v-slime molds {0}  Z - 12 v-slime molds {0}  Scrolls  # - a ? scroll of mana {0}  h - 4 ? uncursed scrolls of healing {0}  i - 4 ? uncursed scrolls of mana {0}  m - 2 ? uncursed scrolls of heal other {0}  o - a ? blessed scroll labeled HAJA WENN MAN SEINEN CODE HALT NIE TESTET {0}  p - a ? scroll labeled HTH HAND GFY {0}  y - a ? scroll of healing {0}  J - a ? uncursed scroll of fire {0}  O - a ? scroll of phase door {0}  U - a ? uncursed scroll labeled ZAL BALAMAON EIEOY {0}  Potions  j - a * finalized mineral potion {0}  s - 2 * clear potions {0}  v - a * gloss potion {0}  z - a * quiet potion {0}  H - a * potion of extra healing {0}  I - a * finalized polka-dot potion {0}  R - a * potion of extra healing {0}  Rings  w - a p-lighting ring {0}  Q - a ! w͘_ indblown ring {0}  Wands  q - a B-multihued wand {0}  X - a m-adamantium wand {0} (2 of 3)И_Ei[Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw Min:6 $475 HP 20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4778 ------.<---...*.|..)|..G.....|--)@..---..ј_1Pick an object.Ҙ_Ҙ_nG a gnome (deduction gnome) (base level 5) (male)  Accessing Pokedex entry for deduction gnome...  Base statistics of this monster type:  Base level = 5, difficulty = 7, AC = 10, magic resistance = 20, alignment 0. Slow (10). Normal generation, with frequency 2. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, carnivorous, herbivorous miner. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks:  2d6, uses weapon - score drain  --More--՘_--- ---.<- --...*.|. .)|..G... ..|--)@.. ---.. [Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4778 ژ_;You feel more confident in your weapon skills.ژ_MHYou hit the deduction gnome![Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4778 [Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4779 ݘ_ # ޘ_ enhanceޘ_ nhanceޘ_j  Pick a skill to advance: (18 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Master)  shield Basic (max Expert)  body armor Basic (max Expert)  two-handed weapons Basic (max Master)  devices Basic (max Master)  spirituality Unskilled (max Expert)  missile weapons Basic (max Master)  sexy flats Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form VII (Vaapad) Unskilled (max Expert)  form VII (Wedi) Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  daggޘ_ er Basic (max Master)  knife Basic (max Master)  axe Basic (max Master)  pick-axe Basic (max Master)  short sword Basic (max Master)  broadsword Basic (max Master)  a - long sword Basic (max Master)  two-handed sword Basic (max Master)  scimitar Basic (max Master) (1 of 2)_wN +------.<---...*.|..)|..G.....|--)@..---..[Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw Min:6 $475 HP 20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4779 You are now more skilled in long sword.You learn how to perform disarm!--More--_@You feel you could be more dangerous![Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4779 _# _pr t_echnique_GB Choose a technique  Name Level Status a - concentrating 9 Prepared b - appraisal 9 Prepared panic digging 9* Not Ready d - phase door 9 Prepared e - invoke deity 9 Prepared f - pacify 9 Prepared g - disarm 1 Prepared(end) _o5 +------.<--...*.|.)|..G....|--)@..---..Tries to disarm a monster; you need to be holding a weapon you're at least skilled with, though. --More--_S ---Use this technique? [yn] (n) _o| 1yIn what direction? [hykulnjb><] _p[Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4779 _ # _ t_ֹechnique_EY  Choose a technique  Name Level Status a - concentrating 9 Prepared b - appraisal 9 Prepared panic digging 9* Not Ready d - phase door 9 Prepared e - invoke deity 9 Prepared f - pacify 9 Prepared g - disarm 1 Prepared(end) _á+------.<--...*.|.)|..G....|--)@..---..Tries to disarm a monster; you need to be holding a weapon you're at least skilled with, though. --More--_"S ---Use this technique? [yn] (n) _˰1yIn what direction? [hykulnjb><] __k;You can't disarm an unarmed foe![Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  20(148)  Pw 65(65)  AC1 MC1 Xp9/4257 Wt429/2080 T4779 _= _hYou kill the deduction gnome![Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  20(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4779 [Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  21(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4780 %G_+ ...@.*.. Things that are here: a % deduction gnome corpse {750} an i-arrow {0}--More--_S --<-*.|.[Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  21(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4780 [Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  21(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4781 G_)You hit the clockwork assie!_ \[Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  21(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4781 The clockwork assie picks up a yellow gem {1}.--More--_JThe clockwork assie swings his submachine gun.--More--_ gYour black dragon scales deflects the clockwork assie's attack.[Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  21(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4782 h_P)Pick an object._x_h a humanoid (large hobbit) (base level 2) (female)  Accessing Pokedex entry for large hobbit...  Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 10, magic resistance = 10, alignment 8. Very slow (6). Normal generation, with frequency 2. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Is a valid polymorph form.  Attacks: 1d8,  uses weapon - ordinary physical --More--_H --- ---.<- --...*.|. .)|.h@... ..|--)G.. ---.. [Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  21(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4782 _H_Pick an object._I_ZIG a gnome (clockwork assie) (base level 12) (male)  Accessing Pokedex entry for clockwork assie...  Base statistics of this monster type:  Base level = 12, difficulty = 14, AC = 10, magic resistance = 15, alignment 5. Slow (10). Normal generation, with frequency 1. Resists sleep, poison, petrification, level drain, death magic. Leaves no corpse. Not genocidable, breathless, amphibious. Follows you to other levels. Can't be tamed. Origin: DNetHack. Is a valid polymorph form.  Attacks: 4d8,  uses weapon - ordinary physical _I% --More--_}--- ---.<- --...*.|. .)|.h@... ..|--)G.. ---.. [Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  21(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4782 _BJ CThe clockwork assie's large shield blocks your attack._bJ [Gabr iel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  21(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4782 --More--_EThe clockwork assie picks up a % egg {0}.--More--_]The clockwork assie fires 4 bullets named Ezerataneous!The clockwork assie misfires!--More-- _>You are hit by the 2nd bullet named Ezerataneous! _DX[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4782 Warrior is about to die.[-20 -> 1]--More-- _Ơ+Warning: HP low!) _k@You block the 3rd bullet named Ezerataneous with your shield.) _R @--More-- _OSYou are almost hit by the 4th bullet named Ezerataneous.) _}*[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4783 @_/ _@2&Unknown command ' '.[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4783 _)Pick an object.___a_dDone.[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4783 _* # _Ut_echnique_  Choose a technique  Name Level Status a - concentrating 9 LIMIT b - appraisal 9 LIMIT panic digging 9* LIMIT d - phase door 9 LIMIT e - invoke deity 9 LIMIT f - pacify 9 LIMIT g - disarm 1 LIMIT(end) _֊+---.<-.*.|.h@...-)G..---..Tries to disarm a monster; you need to be holding a weapon you're at least skilled with, though. --More--_;$S ---Use this technique? [yn] (n) _ n[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4783 _3\# _O [Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4783 _ 5What do you want to read? [#himopwyJOQU or ?*]  _5 Weapons  b - an i-uncursed thoroughly rusty corroded +1 mace {12}  c - a w-uncursed +1 crossbow (alternate weapon; not wielded) {20}  d - 40 i-blessed +0 crossbow bolts {0}  k - an i-two-handed sword {60}  n - an i-long sword {16}  t - an i-crossbow bolt {0}  u - an i-javelin {8}  B - a S-silver dagger {4}  C - 46 i-crossbow bolts {1}  E - an i-grinder {100}  G - 14 i-darts {0}  K - an a-process card {20}  M - an i-knife {2}  P - an i-morning star {48}  T - a m-rapier {12}  V - an i-+0 long sword (weapon in hand) {16}  W - a p-eagle ball {2}  Armor  a - a D-uncursed +1 set of black dragon scales (being worn) {20}  e - the i-uncursed rusty +0 large shield named The Chieftan (being worn) {40}  l - an i-dwarvish iron helm {16}  D - a c-headpiece {1}  N - a c-dwarvish cloak {4}  S - an i-pair of iron shoes {20}  [ _7mComestibles  f - 43 v-uncursed apples {1}  g - 39 v-uncursed carrots {1}  r - a m-tin {0} (1 of 3)!_ h------.<---...*.|..)|.h@.....|--)G..---..!_ '[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw Min:6 $475 HP 1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4783 Never mind.[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4783 "_c# "_) t"_echnique"_: d #_ #_0ted: unknown extended command.[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4783 $_eu # $_ڇt%_v+woweapon%_~ &_{echnique&_ Choose a technique  Name Level Status a - concentrating 9 LIMIT b - appraisal 9 LIMIT panic digging 9* LIMIT d - phase door 9 LIMIT e - invoke deity 9 LIMIT f - pacify 9 LIMIT g - disarm 1 LIMIT(end) )_yg+---.<-.*.|.h@...-)G..---..If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level.--More--*_\ --- ---.<-Use this technique? [yn] (n) +_1 y+_uEYour body is transported to another location![Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4783 .--...@..%.....,_p5 ,_8&Unknown command ' '.[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4783 ,_ BWhat do you want to read? [#himopwyJOQU or ?*] -_  Weapons  b - an i-uncursed thoroughly rusty corroded +1 mace {12}  c - a w-uncursed +1 crossbow (alternate weapon; not wielded) {20}  d - 40 i-blessed +0 crossbow bolts {0}  k - an i-two-handed sword {60}  n - an i-long sword {16}  t - an i-crossbow bolt {0}  u - an i-javelin {8}  B - a S-silver dagger {4}  C - 46 i-crossbow bolts {1}  E - an i-grinder {100}  G - 14 i-darts {0}  K - an a-process card {20}  M - an i-knife {2}  P - an i-morning star {48}  T - a m-rapier {12}  V - an i-+0 long sword (weapon in hand) {16}  W - a p-eagle ball {2}  Armor  a - a D-uncursed +1 set of black dragon scales (being worn) {20}  e - the i-uncursed rusty +0 large shield named The Chieftan (being worn) {40}  l - an i-dwarvish iron helm {16}  D - a c-headpiece {1}  N - a c-dwarvish cloak {4}  S - an i-pair of iron shoes {20}  [-_ 7mComestibles  f - 43 v-uncursed apples {1}  g - 39 v-uncursed carrots {1}  r - a m-tin {0} (1 of 3)/_#I  x - a v-clove of garlic {0}  F - 5 v-cream pies {0}  Y - 11 v-slime molds {0}  Z - 12 v-slime molds {0}  Scrolls  # - a ? scroll of mana {0}  h - 4 ? uncursed scrolls of healing {0}  i - 4 ? uncursed scrolls of mana {0}  m - 2 ? uncursed scrolls of heal other {0}  o - a ? blessed scroll labeled HAJA WENN MAN SEINEN CODE HALT NIE TESTET {0}  p - a ? scroll labeled HTH HAND GFY {0}  y - a ? scroll of healing {0}  J - a ? uncursed scroll of fire {0}  O - a ? scroll of phase door {0}  U - a ? uncursed scroll labeled ZAL BALAMAON EIEOY {0}  Potions  j - a * finalized mineral potion {0}  s - 2 * clear potions {0}  v - a * gloss potion {0}  z - a * quiet potion {0}  H - a * potion of extra healing {0}  I - a * finalized polka-dot potion {0}  R - a * potion of extra healing {0}  Rings  w - a p-lighting ring {0}  Q - a ! w/_dI indblown ring {0}  Wands  q - a B-multihued wand {0}  X - a m-adamantium wand {0} (2 of 3)3_+------.<-.----...*.|..@..)|..%........|--)...---..[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw Min:6 $475 HP 1(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4783 As you read the scroll, it disappears.3_2You feel healthier![Gabri el0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  23(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4784 4_BWhat do you want to read? [#himopwyJOQU or ?*] 4_::As you read the scroll, it disappears.4_AYou feel healthier![Gabriel0c  the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  44(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4784 [Gabriel0c  the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  44(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4785 5_BWhat do you want to read? [#himopwyJOQU or ?*] 5_ :As you read the scroll, it disappears.5_Q AYou feel healthier![Gabriel0c the Two -Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  76(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4785 [Gabriel0c the Two -Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  76(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4786 7_[Gabriel0c the Two -Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  76(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4786 [Gabriel0c the Two -Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  77(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4787 ---|@......7_9v 7There is a wall in the way![Gabriel0c the Two -Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  77(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4787 7_ f...@....7_ /[Gabriel0c the Two -Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  77(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4787 You hear a flinging sound.7_ )7_gmZYou block a bullet named Ezerataneous with your shield..)7_?@8_u )8_#m--More--:_@QYou are almost hit by a bullet named Ezerataneous..):_ @):_B --More--;_@8You are hit by a bullet named Ezerataneous!;_l@=[Gabriel0c the T wo-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  66(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4787 [-11 -> 66].);_ $[Gabriel0c the T wo-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  68(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4788 @<_ <_I0Unknown command ' '.[Gabriel0c the T wo-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  68(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4788 =_-.G@....=_[Gabriel0c the T wo-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  68(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4788 The clockwork assie wields an i-mace {12}!The clockwork assie swings his mace.--More-->_ث*The clockwork assie hits you!>_M+[Gabriel0c th e Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  56(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4788 [-12 -> 56]>_ >_8You hit the clockwork assie![Gabriel0c th e Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  56(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4789 ?_< ?_=)You hit the clockwork assie!?_=X[Gabriel0c th e Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  56(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4789 The clockwork assie swings his mace.--More--A_Your black dragon scales deflects the clockwork assie's attack.hYou are hit by an aklys.A_F[Gabriel0c th e Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  54(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4789 --More--B_&[-2 -> 54][Gabriel0c th e Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  54(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4790 B_ B_A9You miss the clockwork assie.[Gabriel0c th e Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  54(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4790 C_ C_h>You just miss the clockwork assie.[Gabriel0c th e Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  54(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4791 C_ C_)You hit the clockwork assie!C_3i[Gabriel0c th e Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  54(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4791 The clockwork assie wields an i-submachine gun (auto) {8}!--More--D_ɭSThe clockwork assie fires 5 bullets named Ezerataneous!--More--E_hb>You are hit by the 1st bullet named Ezerataneous!E_b3[Gabriel0c t he Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  49(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4791 [-5 -> 49])E_t4@--More--G_I>You are hit by the 2nd bullet named Ezerataneous!G_J3[Gabriel0c  the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  44(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4791 [-5 -> 44])G_ @--More--H_/>You are hit by the 3rd bullet named Ezerataneous!H_#03[Gabriel0 c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  39(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4791 [-5 -> 39])H_;@--More--H_NJ >You are hit by the 4th bullet named Ezerataneous!H_ 2[Gabrie l0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  30(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4791 [-9 -> 30])H_q]@--More--I_A >You are hit by the 5th bullet named Ezerataneous!I_B )[Gabri el0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  25(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4791 [-5 -> 25]I_1B *Warning: HP low!)I_# @--More--J_aThe large hobbit swings her quarterstaff.The large hobbit hits you!J_I=[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  13(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4791 [-12 -> 13]--More--K_NFWarning: HP low!You are hit by an aklys!K_N+[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  9(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4791 [-4 -> 9]K_R3Warning: HP low![Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  10(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4792 L_> L_*You miss the clockwork assie.L_T\[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  10(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4792 The clockwork assie wields an i-mace {12}!--More--N_3U_The clockwork assie swings his mace.The clockwork assie hits you!N_uU[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw  -13(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4792 --More--O_n You die...O_-~ [ -13(148)  Pw 65(65) --More--P_[[P_---------.<--.|.----...*.|G@.....)|..%..h.......|--)...---..P_4B[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw Min:6 $475 HP -13(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4792 Do you want to write your own epitaph? [yn] (n) R_LnDo you want your possessions identified? DYWYPI? [ynq] (n) S_j n Weapons  b - an i-uncursed thoroughly rusty corroded +1 mace {12}  c - a w-uncursed +1 crossbow (alternate weapon; not wielded) {20}  d - 40 i-blessed +0 crossbow bolts {0}  k - an i-cursed +0 two-handed sword {60}  n - an i-uncursed +0 long sword {16}  t - an i-blessed +2 crossbow bolt {0}  u - an i-uncursed +2 javelin {8}  B - a S-uncursed +0 silver dagger {4}  C - 46 i-cursed -2 crossbow bolts {1}  E - an i-uncursed +0 grinder {100}  G - 14 i-uncursed +1 darts {0}  K - an a-uncursed +0 process card {20}  M - an i-uncursed +0 knife {2}  P - an i-uncursed +0 morning star {48}  T - a m-uncursed +0 rapier {12}  V - an i-uncursed +0 long sword (weapon in hand) {16}  W - a p-uncursed +0 eagle ball {2}  Armor  a - a D-uncursed +1 set of black dragon scales (being worn) {20}  e - the i-uncursed rusty +0 large shield named The Chieftan (being wornS_ p) {40}  l - an i-uncursed +0 dwarvish iron helm {16}  D - a c-uncursed +1 bunny ear {1}  N - a c-uncursed +3 dwarvish cloak {4}  S - an i-uncursed +0 pair of iron shoes {20}  Comestibles  f - 43 v-uncursed apples {1}  g - 39 v-uncursed carrots {1}  r - a m-uncursed tin of lichen {0} (1 of 3)T_ g+ Contents of the sack:  a p-cursed amulet of change {0} a 8-cursed amulet of restful sleep {0} a % blessed amulet of ESP {0} a } uncursed amulet of sickness resistance {0} a t-uncursed amulet of covetous warning {0} a p-cursed amulet of change {0} a g-uncursed amulet versus poison {0} a } uncursed amulet of unchanging {0} a b-uncursed amulet of second chance {0} a P-uncursed amulet of waterwalking {0} a h-uncursed amulet of reflection {0}--More--U_u) ---------.<--.|.----...*.|G@.....)|..%..h.......|--)...---..---------.<--.|.----...*.|G@.....)|..%..h...U_) n....|--)...---..U_* @[Gabriel0c the Two-Handed Swordsman] St16 Dx9 Co14 In8 Wi11 Ch4 WarHumMalLaw Min:6 $475 HP -13(148)  Pw 65(65)  AC1 MC1 Xp9/4324 Wt429/2080 T4792 Do you want to see your attributes? [ynq] (n) V_@qV_& V_4K