furquan, neutral male gnomish Wizard ----+- |..... ........ -. ...... #-------.--# ... |@..d.....- @...%d....| | @|<........r .%%)%.%| ---------- ------- [Furquan the Evoker] St5 Dx6 Co7 In11 Wi4 Ch8 WizGnoMalNeu+WJ Dlvl:2 $0 HP15(16) Pw27(29) AC10 Exp1 T110 Latest messages [-1 -> 15] You miss the grid xorn. The grid xorn bites you! [-1 -> 15] You kill the grid xorn! The kitten picks up 5 gold pieces. The squint-eyed rogue picks up an egg {1}. You hear a door open. You hear a crunching sound. You hear someone cursing viruses. In what direction? [47896321><] The sleep ray hits the gnome zombie. The sleep ray bounces! The gnome zombie claws you! [-1 -> 15] Unknown command ' '. (2x) You destroy the gnome zombie! You see here a gnome corpse {650}. You hear a crunching sound. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of remove curse {1} j - an uncursed scroll of light {1} k - an uncursed scroll of destroy armor {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of sleep (4:1) {1} m - a blessed spellbook of resist sleep (1:4) {1} n - a blessed spellbook of detect monsters (0:5) {1} o - a blessed spellbook of slow monster (0:1) {1} Potions f - a blessed potion of fruit juice {1} g - an uncursed potion of extra healing {1} h - an uncursed potion of fruit juice {1} Rings d - an uncursed ring of slow digestion (on right hand) {1} e - a blessed +2 ring of gain dexterity {1} Wands c - an uncursed wand of undead turning (0:2) {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 78% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 10% Monster death drops spawned with only 59% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38320 Monster spawn increase reached its maximum at turn 84430 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 108550 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: mummy (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: fishtaur (freq bonus 6) The monster species that spawned more often: will o' wisp (freq bonus 6) The monster species that spawned more often: azure gel (freq bonus 6) The monster species that spawned more often: phasing acid blob (freq bonus 3) The monster species that spawned more often: kentrosaurus (freq bonus 2) The monster species that spawned more often: charcoal colony (freq bonus 8) The monster species that spawned more often: green prostitute (freq bonus 4) The monster species that spawned more often: cold hound (freq bonus 24) The monster species that spawned more often: shaped mushroom (freq bonus 2) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 2) The monster species that spawned more often: spectral tyrannosaur (freq bonus 6) The monster species that spawned more often: disgusting warp patch (freq bonus 3) The monster species that spawned more often: crimson warp fungus (freq bonus 6) The monster species that spawned more often: Marleen's sneaker (freq bonus 24) The monster species that spawned more often: huge generator (freq bonus 7) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 28) The monster species that spawned more often: burning mimic (freq bonus 5) The monster species that spawned more often: haunted teapot (freq bonus 6) The monster species that spawned more often: dark laser (freq bonus 6) The monster species that spawned more often: fake mold (freq bonus 3) The monster species that never randomly spawned: arcane vortex The monster species that never randomly spawned: normal hobbit The monster species that never randomly spawned: ice warp patch The monster species that never randomly spawned: mana fungus The monster species that never randomly spawned: karmic force patch The monster species that never randomly spawned: water snake The monster species that never randomly spawned: Anna The monster species that never randomly spawned: real cold hound The monster species that never randomly spawned: animated prostitute shoe The monster species that never randomly spawned: lizard The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 17) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 8) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 2) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 8) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 4) Next attribute increase check would have come at turn 331 Strength training was 4 Dexterity training was -3 Wisdom training was 2 Constitution training was 10 You were magic-protected You leeched mana You had infravision You had 1440 points of nutrition remaining You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (64) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 109% b - resist sleep 1 protect 0% 99% c - detect monsters 4 divine 90% 299% d - slow monster 2 enchant 0% 99% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (2 created) 0 kittens (1 created) a hidden kobold 0 demimondaines (1 created) 0 visor sewer rats (2 created) 0 wild rabbits (1 created) 0 millipedes (1 created) 0 healthy cave spiders (4 created) 0 white centipedes (1 created) 0 sparrows (1 created) 0 weak crows (1 created) 0 miss youngs (1 created) 0 lichens (6 created) 0 porter lichens (2 created) 0 undefined creatures (1 created) 0 aggressive lichens (1 created) 0 green spores (1 created) 0 cyan spores (1 created) 0 slow stalks (1 created) 0 newt mummies (1 created) 0 gnome mummies (1 created) 0 slimebesus (2 created) 0 gray oozes (1 created) 0 mini rust monsters (18 created) 0 small rust monsters (13 created) 0 armadillos (2 created) 0 rattlesnakes (1 created) 0 rust monsters (2 created) 0 flying rust monsters (2 created) 0 striped rat snakes (1 created) 0 hidden barrow wights (1 created) 0 damneds (1 created) a grid xorn 0 kobold zombies (3 created) 0 goblin zombies (1 created) a gnome zombie (2 created) 0 orc zombies (1 created) 0 human zombies (1 created) 0 dark female androids (1 created) 0 squint-eyed rogues (1 created) 0 humans (1 created) 0 nurses (19 created) 0 mana stealers (6 created) 0 tortoises (1 created) 0 hata-hatas (2 created) 0 hata-matas (1 created) 0 jellyfish (4 created) 0 giant eels (1 created) 0 piles of copper coins (33 created) 0 piles of silver coins (8 created) 0 petty large piles of killer coins (1 created) 0 fire troves (1 created) 3 creatures vanquished. 165 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye furquan the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 86 points, and 0 pieces of gold, after 110 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] * 2 86 furquan-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 15 [16] 3 11 Elronnd-Sag-Coc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [17] 4 9 BSOD2-Sup-Rdt-Mal-Law quit in The Dungeons of Doom on level 1. 13 [16]