fumblefuck, lawful male argonian Cook ------------ |..........| |..........| |..........| |......@...| |......d.--- |........| |........| ---.------ [Fumblefuc the one who forgot the salt] St9 Dx18 Co7 In9 Wi4 Ch8 CooArgMalLaw Dlvl:1 $0 HP11(11) Pw5(5) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello fumblefuck, welcome to SlashEMExtended! You are a lawful male argonian Cook. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could nothave this property extrinsically: stun resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 55% Wand drop chance was reduced to 97% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: matter spells (turn 50) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15794 Monster spawn increase reached its maximum at turn 37543 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1176910 The monster class that cannot be genocided was dragon The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: spirit baboon (freq bonus 8) The monster species that spawned more often: glass giant (freq bonus 6) The monster species that spawned more often: onanocter 5e (freq bonus 4) The monster species that spawned more often: Lamaschtu (freq bonus 4) The monster species that spawned more often: pale mold (freq bonus 8) The monster species that spawned more often: hairy mold (freq bonus 7) The monster species that spawned more often: grandmaster lichen (freq bonus 3) The monster species that spawned more often: orange mold (freq bonus 6) The monster species that spawned more often: Karin's combat boot (freq bonus 20) The monster species that spawned more often: orange starlit sky (freq bonus 8) The monster species that spawned more often: wainrider (freq bonus 3) The monster species that spawned more often: floating dream eye (freq bonus 28) The monster species that spawned more often: ancient blood dragon (freq bonus 8) The monster species that spawned more often: ecofriendly researcher (freq bonus 3) The monster species that spawned more often: azure patch (freq bonus 6) The monster species that spawned more often: real dwarven warrior (freq bonus 8) The monster species that spawned more often: aklash (freq bonus 8) The monster species that spawned more often: trap snake (freq bonus 10) The monster species that spawned more often: onsokumaru (freq bonus 4) The monster species that spawned more often: eltra vanishing point (freq bonus 12) The monster species that never randomly spawned: lightningjaw The monster species that never randomly spawned: giant dragon turtle The monster species that never randomly spawned: Spring-Heeled Jack, the Terror of London The monster species that never randomly spawned: USA President The monster species that never randomly spawned: energy warp fungus The monster species that never randomly spawned: Mr. Mime The monster species that never randomly spawned: acid trove The monster species that never randomly spawned: luminous cloud The monster species that never randomly spawned: Boris The monster species that never randomly spawned: creeping silver coins The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 18) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 36) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 13) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 8) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 2) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 9) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 3) Next attribute increase check would have come at turn 647 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having stun resistance (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was McDonalds You could not have safely prayed (104) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of healing (U HAVE MAIL) scroll of mana (DUAM XNAHT) scroll of phase door (YOU AND YOUR FRIENDS ARE DEAD) scroll of standard id (TSVETOCHNYYE SHORTY I LEY) scroll of cure (SUKI TOKIMEKI TO KISS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye fumblefuck the Cook... Youescaped from the dungeon with 0 points,