fumblefuck, lawful male ancient Bosmer ------- |...... |..d..| |..$... |@....| +.....| ------- [Fumblefuc the Treehut Dweller] St6 Dx7 Co7 In12 Wi6 Ch10 BosAncMalLaw Dlvl:1 $0 HP21(21) Pw10(10) AC11 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Hello fumblefuck, welcome to SlashEMExtended! You are a lawful male ancient Bosmer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. You see here 5 oltin qisms {0}. You displaced your dingo puppy. The dingo puppy bites the goblin cop. The goblin cop is killed! The dingo puppy eats a goblin cop murda {400}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 235 Monsters only dropped their musable items with 23% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 94% Musable item generation frequency was reduced by 91% Amulet drop chance was reduced to 56% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: elemental spells (turn 58) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24241 Monster spawn increase reached its maximum at turn 51047 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1437178 The monster class that cannot be genocided was (null) The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: japanese woman (freq bonus 2) The monster species that spawned more often: H-point (freq bonus 4) The monster species that spawned more often: spore growth (freq bonus 3) The monster species that spawned more often: Amelje's hugging boot (freq bonus 5) The monster species that spawned more often: greater mummy (freq bonus 2) The monster species that spawned more often: diabolic potato (freq bonus 4) The monster species that spawned more often: colluded spore (freq bonus 8) The monster species that spawned more often: undead chaos sorceror (freq bonus 12) The monster species that spawned more often: shadow master (freq bonus 8) The monster species that spawned more often: boojum (freq bonus 16) The monster species that spawned more often: petty venom slime (freq bonus 3) The monster species that spawned more often: stalking magenta lichen (freq bonus 3) The monster species that spawned more often: evasive fox (freq bonus 3) The monster species that spawned more often: ring permamimic (freq bonus 8) The monster species that spawned more often: desert growth (freq bonus 2) The monster species that spawned more often: kestrel (freq bonus 4) The monster species that spawned more often: toad demon (freq bonus 10) The monster species that spawned more often: hairy mold (freq bonus 14) The monster species that spawned more often: force hobgoblin (freq bonus 8) The monster species that spawned more often: topaz force patch (freq bonus 4) The monster species that never randomly spawned: grandmaster spore lichen The monster species that never randomly spawned: shaped force patch The monster species that never randomly spawned: Hanh's little-girl sandal The monster species that never randomly spawned: perpendicular guard The monster species that never randomly spawned: haunted helmet The monster species that never randomly spawned: nasty wraith The monster species that never randomly spawned: migo warrior The monster species that never randomly spawned: six-headed snake The monster species that never randomly spawned: highschool eel The monster species that never randomly spawned: wierdo horror The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: cloak of control (istalgan plash) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: orcish bow (xom yoy) The RNG hath decreed that this item was never generated: cloak of time (g'alati plash) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was generated more often: cloak of respawning (bolg'alangan plash, freq bonus 68) The RNG hath decreed that this item was generated more often: tooled horn (shox, freq bonus 5) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 17) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: endi yod (zylon, freq bonus 7) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 19) The RNG hath decreed that this item was generated more often: sehr mash'alasi (khaki, freq bonus 6) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale shield (oq muhim qalqon, freq bonus 32) The RNG hath decreed that this item was generated more often: momaqaldiroq (sparking, freq bonus 8) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: xayrli tun (nightly, freq bonus 3) The RNG hath decreed that this item was generated more often: chatbox cloak (yaponiya ucube rido, freq bonus 6) The RNG hath decreed that this item was generated more often: frilled apron (etak, freq bonus 7) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ko'r nurlarning (noble, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 80) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: cloak of confusion (yirtilib plash) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (havo ajdaho teri qalqon) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 1) Next attribute increase check would have come at turn 541 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were prevented from having sleep resistance (0) You were prevented from having phasing (0) You saw invisible You had infravision You had 1494 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud You could not have safely prayed (295) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) chi strike 1 O Prepared(0) Discoveries Weapons * erda alf xanjar (yozilgan xanjar) * erda alf yoy (yozilgan yoy) * jinlaridan o'q (yozilgan o'q) * erda alf qisqa qilich (yozilgan qisqa qilich) * erda alf nayza (yozilgan nayza) * erda alf keng dudama qilich (yozilgan keng dudama qilich) Armor * erda alf charm rul (charm shapka) * erda alf qalqon (ko'k va yashil qalqon) * erda alf chizilmasin (og'ir etiklari) * erda alf plash (nafas tobut latta) Scrolls scroll of davolash (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of sirli kuch (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of bosqich eshik (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of yagona identifikatsiya (SUTSI) scroll of qattiqlashishi (EDO MATIESTO) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye fumblefuck the Bosmer... Youescaped from the dungeon with 0 points,